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Teamfight Tactics patch 9.15b change list

Just a handful of balance changes this time around

Viegar’s base splash art, which has him ominously reaching his hand out to your Riot Games

Teamfight Tactics is getting a patch today that focuses on tuning up certain champions and items for a slightly smoother experience.

Karthus and Kayle are two powerful, expensive champions who are getting hit, while a couple of starting units like Elise and Twisted Fate are getting buffed. None of these changes will dramatically change the way we play Teamfight Tactics, but it might give you the chance to try out some new compositions and heroes.

Items are also getting a few changes, including a big buff to Runaan’s Hurricane. Items are a powerful, but unpredictable, part of Teamfight Tactics, so it makes sense that Riot will want to continually adjust their power along with champions.

Make sure you check these notes before you hop into game, lest you accidentally build a less than ideal composition.

For those who want full context, check our Riot’s notes. If you want something to explain how this will change the meta, check out our tl;dr.


Champions

Blitzcrank

  • Fixed a bug so that other allies properly prioritize the target of Blitzcrank’s ability...again.

Elise

  • Attack Damage: 40 ⇒ 45
  • Spiderling Attack Damage: 40 ⇒ 50

Karthus

  • Ability Damage: 400/700/1000 ⇒ 350/600/850
  • Ability Targets: 5/9/13 ⇒ 5/7/9

Kayle

  • Mana required to activate ability: 100 ⇒ 125

Pyke

  • Stun Duration: 2/2.5/3 ⇒ 1.5/2/2.5

Rengar

  • Ability Attack Speed Bonus: 0.4/0.7/1.0 ⇒ 0.3/0.5/0.7

Twisted Fate

  • Health: 450 ⇒ 500
  • Attack Damage: 40 ⇒ 50

Veigar

  • Ability Damage: 300/500/700 ⇒ 300/550/800

Items

Guardian Angel

  • Health on restoration: 1000 ⇒ 800

Guinsoo’s Rageblade

  • Attack Speed per stack: 4% ⇒ 5%

Morellonomicon

  • Burn Damage: 25% ⇒ 20%

Phantom Dancer

  • Now allows the holder to dodge critical strikes from abilities.

Runaan’s Hurricane

  • Bonus Damage: 25% ⇒ 75%

Statikk Shiv

  • Fixed an issue where it would deal more damage than intended when less than four targets where available.

Sword of the Divine

  • Chance to activate: 5% ⇒ 7%

Bugfixes

Fixed a bug that delayed players loading in to game until after the first carousel round. This was fixed last week.