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This mid-cycle patch, 9.16b, is fairly small this time around. The patch mostly has a handful of nerfs and buffs to balance out the Hextech champions who were added to Teamfight Tactics last week.
Draven, Jinx, Lucian, Vi, and Kayle all got some nerfs to stop them from steamrolling your comps. The Brawler bonus was also nerfed, as they were just a smidgen too good as of last week. Champions like Aatrox and Morgana got buffs to assist them in the Demon category, though Demons themselves weren’t buffed in any way.
That’s pretty much it. Since last patch had huge game changes, it only makes sense that this patch is mostly just damage control (and also some much needed Draven control).
Check out the notes below to match up some numbers to that text. For our further breakdown on what this all means, check out our five things to know.
Traits
Brawler
- Bonus Health: 300/600/1000 ⇒ 250/500/900
Champion Nerfs
Draven
- Health: 700 ⇒ 650
- Attack Damage: 75 ⇒ 70
Jinx
- Ability Bonus Attack Speed: 0.75/1.0/1.25 ⇒ 0.6/0.8/1.0
- Rocket Damage: 100/225/350 ⇒ 100/200/300
Kayle
- Shield Duration: 2/3/4 ⇒ 2/2.5/3
Lucian
- Ability Damage: 150/250/350 ⇒ 100/225/350
Vi
- Mana: 50/125 ⇒ 75/150
Champion Buffs
Aatrox
- Spell Damage: 250/600/950 ⇒ 300/600/900
Anivia
- Health: 650 ⇒ 700
Gnar
- Bonus Attack Damage on Transform: 30/60/90 ⇒ 50/100/150
Miss Fortune
- Ability Damage: 800/1250/1700 ⇒ 900/1300/1700
Morgana
- Armor: 20 ⇒ 30
- Ability Damage: 200/325/450 ⇒ 175/300/425
Shen
- Health: 650 ⇒ 700
Items
Luden’s Echo
- Damage: 200 ⇒ 180
Bugfixes
- Further adjustments to in game matchmaking to prevent seeing the same opponents as often.
- The Hextech trait now disables Ionic Spark for the appropriate 8 seconds instead of a whole round.