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There are 50 champions in Teamfight Tactics. Each one has its own unique ability and is part of at least one of the mode’s 13 Origins, which provide their own passive bonuses, as well as the mode’s 10 classes, which have bonuses of their own.
With all those options, and up to 10 on the field in any given game, there can be a lot to keep track of in a game of Teamfight Tactics — and that’s before you even get into items. To help you learn everything you need to know about each of the mode’s 50 unique champions, their abilities, and where they fit in the game.
Common Units (1 Gold)
Camille
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Origin: Hextech
Class: Blademaster
Ability: Roots an enemy and forces her in-range teammates to target whomever she’s fighting.
Elise
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Origin: Demon
Class: Shapeshifter
Ability: Summons Spiderlings and transforms into a spider for 60 seconds, gaining life steal.
Fiora
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Origin: Noble
Class: Blademaster
Ability: Becomes immune to damage and spells for 1.5s, and then stuns for 1.5s and deals magic damage to the closest enemy.
Graves
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Origin: Pirate
Class: Gunslinger
Ability: Basic attacks deal increased physical damage and hit all enemies in front of him.
Kassadin
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Origin: Void
Class: Sorcerer
Ability: (Passive) Basic attacks steal mana, converting it into a shield for 4 seconds.
Kha’Zix
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Origin: Void
Class: Assassin
Ability: Deals magic damage to the target enemy. This ability deals extra magic damage if the target has no allies adjacent to them.
Mordekaiser
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Origin: Phantom
Class: Knight
Ability: Slams his mace in front of him, dealing magic damage to two enemies in a line 3 hexes away.
Nidalee
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Origin: Wild
Class: Shapeshifter
Ability: After a .5s delay, heals herself and the weakest ally over 6 seconds, then transforms into a melee attacker, gaining attack damage.
Tristana
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Origin: Yordle
Class: Gunslinger
Ability: Places a bomb on her current target that detonates after 4 seconds or 3 attacks, dealing magic damage to enemies up to 2 hexes away. The damage is increased by 50 percent with each attack.
Vayne
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Origin: Noble
Class: Ranger
Ability: (Passive) Every third attack against the same target deals a percentage of the target’s maximum health as bonus true damage.
Warwick
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Origin: Wild
Class: Brawler
Ability: Pounces onto the lowest health enemy, stunning them for 1.5s dealing magic damage over 3 hits and healing over the duration.
Uncommon Units (2 Gold)
Ahri
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Origin: Wild
Class: Sorcerer
Ability: Fires an orb in a line that returns to her, dealing magic damage to enemies it passes through.
Blitzcrank
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Origin: Robot
Class: Brawler
Ability: Pulls the farthest enemy into melee range, stunning them for 2.5s, dealing magic damage, and knocks them up.
Braum
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Origin: Glacial
Class: Guardian
Ability: Raises a barrier for 4 seconds that redirects all incoming damage to Braum, and reduces the damage he takes through the shield.
Darius
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Origin: Imperial
Class: Knight
Ability: Deals magic damage to all nearby enemies and heals himself for each enemy hit.
Jayce
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Origin: Hextech
Class: Shapeshifter
Ability: Disrupts the enemy frontline by knocking back an enemy unit with his Thundering Blow. He then switches to his Mercury Cannon bringing increased attack speed and ranged damage.
Lissandra
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Origin: Glacial
Class: Elementalist
Ability: Encases the target in ice, stunning them for 1.5s and dealing magic damage to nearby enemies. She also creates a 2x2 zone for 3 seconds that slows enemies within it for 3 seconds. If Lissandra is below 50 percent health, she instead encases herself for 2 seconds, becoming untargetable.
Lucian
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Origin: Noble
Class: Gunslinger
Ability: Dashes awway from nearby enemies and then attacks twice on his next attack. The first attack deals physical damage while the second deals magic damage.
Lulu
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Origin: Yordle
Class: Sorcerer
Ability: Grants 1, 2, or 3 allies — depending on Lulu’s level — bonus health for 6 seconds, knocking up enemies near them for 1.25s.
Pyke
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Origin: Pirate
Class: Assassin
Ability: Dashes behind the furthest enemy, creating and afterimage that, after 1s, deals magic damage and stuns all enemies it passes through.
Rek’Sai
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Origin: Void
Class: Brawler
Ability: Burrows into the ground, becoming untargetable for 2 seconds while healing each .5s for 300/400/500 — depending on Rek’Sai’s level — health in total. She then unburrows, dealing magic damage and knocking up the closest enemy.
Shen
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Origin: Ninja
Class: Blademaster
Ability: Creates a zone around himself allowing allies inside to dodge all attacks.
Twisted Fate
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Origin: Pirate
Class: Sorcerer
Ability:Pick a Card — Throws a card that randomly stuns (Gold), deals damage in an area around the target (Red), or restores amana to himself and nearby allies (Blue)
Varus
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Origin: Demon
Class: Ranger
Ability: After charging for a few seconds, fires an arrow up to 8 hexes away, dealing magic damage to all enemies hit.
Zed
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Origin: Ninja
Class: Assassin
Ability: Throws a shuriken dealing magic damage to enemies in a line 4 hexes away.
Rare Units (3 Gold)
Aatrox
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Origin: Demon
Class: Blademaster
Ability: Deals magic damage to all enemies in a circle.
Ashe
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Origin: Glacial
Class: Ranger
Ability: Fires an arrow that stuns and deals magic damage to the first enemy hit. The stun lasts longer for each hex it travels.
Cho’Gath
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Origin: Void
Class: Brawler
Ability: Aftrer a 1.5s delay, deals magic damage and knocks up all enemies in a 3x3 area, stunning them.
Evelynn
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Origin: Demon
Class: Assassin
Ability: Deals magic damage tot he 3 closest enemies and blinks back 3 hexes. Damage is increased against enemies below 50 percent health.
Gangplank
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Origin: Pirate
Class: Gunslinger
Ability: (Passive) Periodically spawns Powder Kegs. (Active) Detonates all active Powder Kegs, dealing magic damage to enemies caught in the blast.
Katarina
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Origin: Imperial
Class: Assassin
Ability: Channels for 2.5 seconds and fires daggers at nearby enemies, dealing magic damage per tick and reducing healing on them for 3 seconds.
Kennen
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Origin: Ninja
Origin: Yorder
Class: Elementalist
Ability: Summons a strom around him for 3 seconds dealing magic damage every .5s to nearby enemies, stunning them for 1.5s after 3 hits.
Morgana
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Origin: Demon
Class: Sorcerer
Ability: Fires chains to nearby enemies up to 3 hexes away, dealing magic damage, and slowing them by 20 percent while the chains hold. After 3 seconds if the chains held, deals additional magic damage and stuns enemies.
Poppy
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Origin: Yordle
Class: Knight
Ability: After a .75s delay, swings her hammer at the closest enemy, dealing magic damage, knocking them up, and stunning them.
Rengar
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Origin: Wild
Class: Assassin
Ability: Leaps at the weakest enemy, dealing physical damage, and gaining attack speed and critical strike chance for 6 seconds.
Shyvana
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Origin: Dragon
Class: Shapeshifter
Ability: Dashes and transforms into a ranged attacker for 60 seconds gaining attack damage and attack range. When transformed, her attacks set enemies on fire, dealing magic damage over time.
Veigar
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Origin: Yorlde
Class: Sorcerer
Ability: Deals magic damage to the target enemy. If the target is a lower star level than Veigar, the target is executed.
Vi
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Origin: Hextech
Class: Brawler
Ability: Targets the farthest enemy and charges towards them, knocking aside and damaging every enemy along the way. Once she gets there, she knocks her target up and damages them.
Volibear
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Origin: Glacial
Class: Brawler
Ability: For 20 seconds, empowers his basic attacks to bounce to enemies within 1 hex, dealing physical damage to secondary targets, and applying on-hit effects.
Epic Units (4 Gold)
Akali
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Origin: Ninja
Class: Assassin
Ability: Deals magic damage to all enemies in a cone.
Aurelion Sol
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Origin: Dragon
Class: Sorcerer
Ability: After a .35s delay, deals magic damage to all enemies in a line.
Brand
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Origin: Demon
Class: Elementalist
Ability: Unleashes a fireball that bounces several times between enemies, dealing magic damage with each bounce.
Draven
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Origin: Imperial
Class: Blademaster
Ability: (Passive) Basic attacks grant bonus on-hit physical damage and attack speed for 8 seconds, stacking up to two times.
Gnar
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Origin: Wild
Origin: Yordle
Class: Shapeshifter
Ability: Transforms into a melee attacker for 60 seconds, gaining health, attack damage, and jumping behind the farthest enemy. After his jump, Gnar shoves all surrounding enemies 2 hexes toward his team, stunning them for 2 seconds and dealing magic damage.
Kindred
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Origin: Phantom
Class: Ranger
Ability: Creates a zone around herself for several seconds that prevents nearby allies from dying. Additionally allies in the zone cannot have their health go below a 300/600/900 depending on Kindred’s level.
Jinx
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Origin: Hextech
Class: Gunslinger
Ability: Gets Excited after her first takedown, gaining bonus attack speed. If she scores a second takedown she pulls out Fishbones, her rocket launcher, causing her attacks to deal AoE damage.
Leona
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Origin: Noble
Class: Knight
Ability: After a .625s delay, calls down a solar ray that deals magic damage and slows all enemies within it. The enemy in the center of the ray is stunned.
Sejuani
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Origin: Glacial
Class: Knight
Ability: Creates a large glacial storm that detonates after 2 seconds dealing magic damage and stunning enemies within it.
Legendary Units (5 Gold)
Anivia
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Origin: Glacial
Class: Elementalist
Ability: Channels a large hailstorm for 8 seconds, dealing magic damage every second and slwoing the attack speed of enemies inside it.
Karthus
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Origin: Phantom
Class: Sorcerer
Ability: Channel for 3 seconds to deal magic damage to 4/7/10 random enemies, depending on Karthus’ level.
Kayle
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Origin: Noble
Class: Knight
Ability: Targets the weakest allies, making them immune to damage and dealing magic damage at the end of the duration.
Miss Fortune
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Origin: Pirate
Class: Gunslinger
Ability: Channels for 3 seconds and first 14 waves of bullets in a cone, dealing magic damage with each wave.
Swain
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Origin: Imperial
Class: Shapeshifter
Ability: Transforms for 6 seconds, dealing magic damage to all nearby enemies with each tick while healing for each tick. At the end of the transformation, sends out a burst of energy dealing magic damage to nearby enemies.
Yasuo
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Origin: Exile
Class: Blademaster
Ability: Stabs foward, dealing magic dmaage to two enemies in a line 2 hexes away. On third cast, instead launches a tornado, dealing the same magic damage and knocking enemies up for 1.25s in a line 6 hexes away.