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League of Legends patch 9.14 change list

Lots of balance changes around here

Riot Games

League of Legends’ latest patch, 9.14, is a big one, not only featuring a bunch of tweaks to Teamfight Tactics, but a whole lot of balance changes for champions in the regular game mode.

The Arcade event is still in full swing, with the second part launching this patch, alongside Demacia Vice Garen and Lucian. If you’re grinding for that Prestige Arcade Caitlyn skin, keep at it.

Champions are also being balanced more to counter annoying mechanics, like shields, heals, mobility, and more. This means that picks like Blitzcrank and Renekton will serve as better counters against say, a Janna or Lulu. Katarina will put that pesky Soraka in her place and Morgana will tell a shrouded Akali to sit back down.

For Riot Games’ full patch notes click here. For our tl;dr breakdown, we have that here for you. If you’re here just to check out Teamfight Tactics patch notes, you can find them here.

Anti-Shielding Champions

Blitzcrank’s and Renekton’s new anti-shielding effect specifically break damage-absorbing shields.


Riot Games

R now destroys shields on enemies before dealing damage and silencing.

R - Static Field

[NEW] E.M.P. :: Static Field now removes shields on enemies before its other effects (damage and silence)


Riot Games

Empowered W now breaks shields on targets before dealing damage and stunning.

W - Ruthless Predator

[NEW] BREAKING GLASS ANGRILY :: Destroys existing shields on targets when empowered with 50 Fury before its existing effects (damage and stun)

Anti-Healing Champions

While all other current healing reduction sources in the game cap out at 40%, Katarina’s and Kled’s will be at 60%, making them uniquely powerful and better than items like Executioner’s Calling against specific healing team comps.


Riot Games

R healing reduction increased.

R - Death Lotus

I NEED MORE BANDAGES :: 40% healing reduction >>> 60% healing reduction


Riot Games

Q pull now applies healing reduction.

Q - Bear Trap on a Rope

[NEW] BEETS ARE FOR BEARS:: Pulling in an enemy reduces all healing on them by 60% for 5 seconds

Flat Damage Reduction Champions

Leona and Fizz will now be a little stronger against opponents with “death by a thousand cuts” types of damage patterns, like on-hit and DoT champions.


Riot Games

Passive reduces all sources of damage.

Passive - Nimble Fighter

DAMAGE REDUCTION :: 4/6/8/10/12/14 (levels 1/4/7/10/13/16) against basic attacks >>> 4 (+0.01 ability power) against all sources of damage (maximum of 50% reduction)


Image: Riot Games

W reduces damage by a flat amount; armor decreased; magic resist decreased. R no longer empowers basic attacks.

W - Eclipse

[NEW] FLAT DAMAGE REDUCTION :: Eclipse now grants 8/12/16/20/24 pre-mitigation damage reduction (maximum of 50% reduction)

ARMOR :: 25/35/45/55/65 >>> 20/25/30/35/40

MAGIC RESIST :: 20/30/40/50/60 >>> 20/25/30/35/40

R - Solar Flare

[REM] INCANDESCENCE :: Leona no longer gains empowered basic attacks after casting Solar Flare

True Sight Champions

While these abilities already provide true sight, we’re taking them a step further and extending the true sight effect beyond these champions’ abilities’ tethers and into the complete CC.


Riot Games

W now provides true sight on rooted targets.

W - Focused Resolve/Renewal

[NEW] I SEE YOU :: Focused Resolve/Renewal now reveals successfully rooted targets for the duration of the root as well


IG LeBlanc poses in her white and black outfit in the mountains Riot Games

E now provides true sight on rooted targets.

E - Ethereal Chains

[NEW] NOW I SEE YOU :: Ethereal Chains now reveals successfully rooted targets for the duration of the root as well


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R now provides true sight on stunned targets.

R - Soul Shackles

[NEW] ALL-SEEING EYE :: Soul Shackles now reveals successfully stunned targets for the duration of the root as well

Anti-Mobility Champions

Because mobility is such a prominent feature on many mainstay champions, we’re increasing the power and number of anti-mobility options players have against them. This should open up more opportunities for Ahri, Cassiopeia, and Poppy to outplay their slippier opponents without increasing their overall power.


Riot Games

E now cancels in-progress dashes; bonus damage duration decreased.

E - Charm

[NEW] STOP IN THE NAME OF LOVE :: Charm now cancels in-progress dashes

BONUS DAMAGE DURATION :: 5 seconds >>> 3 seconds


Riot Games

Outside of the flexibility in mobility, Cassio is getting too much out of just a few (or one!) points in her E, so we’re amping up the value at later ranks to encourage a full rank-up.


[NEW] BUFFERING :: Cassiopeia can now buffer her ability casts

Base Stats

HEALTH :: 537 >>> 575

HEALTH GROWTH :: 87 >>> 90

MANA :: 418 >>> 350

MANA GROWTH :: 31.5 >>> 40

ARMOR :: 25 >>> 20

W - Miasma

[REM] MINIMUM CAST RANGE :: Cassiopeia no longer has a minimum cast range on Miasma

MAXIMUM CAST RANGE :: 800 >>> 700

COOLDOWN :: 18/17.5/17/16.5/16 seconds >>> 24/21/18/15/12 seconds

E - Twin Fang

[NEW] BASICALLY RAT POISON :: Cassiopeia heals for 75% less when she poisons minions and small monsters

HEAL :: 5-22 (based on level) (+0.1 ability power) >>> 13/16/19/22/25% of her ability power

COST :: 40/45/50/55/60 mana >>> 50 mana at all ranks


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W bonus movement speed increased; bonus movement speed duration decreased; grounds and slows dashing enemies.

W - Steadfast Presence

[NEW] CRASH-INTO HELLO :: If Poppy stops an enemy from dashing or casting a movement ability, she grounds and slows them by 25% for 2 seconds

MOVEMENT SPEED DURATION :: 2.5 seconds >>> 2 seconds


Champion Balance


Aatrox in his base skin Riot Games

Base health regen growth increased. R no longer revives Aatrox; amplified self-healing increased; cooldown decreased.

Base Stats


R - World Ender

[REM] MORTAL :: Aatrox no longer earns a Revive through kills

AMPLIFIED SELF-HEALING :: 40/55/70% >>> 50/60/70%

COOLDOWN :: 140/120/100 seconds >>> 120/100/80 seconds


Image: Riot Games

W cooldown flattened; energy restore flattened; duration extension removed; stealth type changed. Q AP ratio increased. E damage increased. R cooldown increased.

Base Stats

MAGIC RESIST :: 32.1 >>> 37

HEALTH GROWTH :: 85 >>> 95

Q - Five Point Strike

RATIO :: 0.5 ability power >>> 0.6 ability power

W - Twilight Shroud

STEALTH TYPE :: Obscurity >>> Invisibility (Akali is now fully revealed by True Sight effects, rather than only her outline)

COOLDOWN :: 25/22/19/16/13 seconds >>> 20 seconds at all ranks

ENERGY RESTORE :: 40/50/60/70/80 >>> 80 at all ranks

[REM] DURATION EXTENSION :: Twilight Shroud’s duration no longer extends if Akali breaks invisibility by basic attacking or using abilities

E - Shuriken Flip

SHURIKEN DAMAGE :: 70/105/140/175/210 (+0.7 bonus attack damage) >>> 40/70/100/130/160 (+0.35 total attack damage)

[NEW] SHURIKEN AP RATIO :: 0.5 ability power

DASH DAMAGE :: 50/80/110/140/170 (+0.7 bonus attack damage) >>> 40/70/100/130/160 (+0.35 total attack damage)

[NEW] DASH AP RATIO :: 0.5 ability power

R - Perfect Execution

COOLDOWN :: 100/85/70 seconds >>> 120/110/100 seconds


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Base mana and mana growth increased.

Base Stats

MANA :: 278.84 >>> 350

MANA GROWTH :: 38 >>> 40

Aurelion Sol

Mecha Aurelion Sol zooms in, ready to destroy a bunch of fighter jets around him Riot Games

Q max stun duration and radius growth per second increased. E max movement speed now scales with level.

Q - Starsurge

MAXIMUM STUN DURATION :: 1.65/1.8/1.95/2.1/2.25 seconds after traveling for 5 seconds >>> 2.2/2.4/2.6/2.8/3 seconds after traveling for 5 seconds (minimum stun duration still 0.55/0.6/0.65/0.7/0.75/0.8 seconds)

STAR RADIUS GROWTH :: Increased by 33%

E - Comet of Legend

MAXIMUM BONUS MOVEMENT SPEED :: 25/30/35/40/45% >>> 25-45% (levels 1-18)


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Base health increased; health regen decreased. E travel speed increased; ally bonus speed flattened.

Base Stats

HEALTH :: 535 >>> 575

HEALTH REGEN :: 7.5 >>> 5.5

E - Magical Journey

TRAVEL SPEED :: 800 >>> 900

ALLY BONUS SPEED :: 10/20/30/40/50% >>> 33% at all ranks


Riot Games

Passive and R bugfixes. Q arc speed decreased. W cost bugfixed.

Passive - Moonsilver Blade

BUGFIX :: Will no longer occasionally do unintended additional damage to turrets

Q - Crescent Strike

INNER ARC SPEED :: 2100 >>> 1900

OUTER ARC SPEED :: 2300 >>> 2100

W - Pale Cascade

COST :: 40/55/60/65/70 mana >>> 40/55/70/85/100 mana

R - Lunar Rush

BUGFIX :: Lunar Rush can no longer be reset twice when a reset was timed with a new application of Moonlight


Riot Games

Passive cooldown reduction removed; cooldown decreased; damage increased. Q cooldown and damage increased; cost decreased late. W now interruptible by CC and restricts Flash during channel; self-slow decreased.

Base Stats

MANA GROWTH :: 20 >>> 40

Passive - Colossal Smash

[REM] COOLDOWN REDUCTION :: Colossal Smash’s cooldown is no longer reduced every time Galio hits a unique enemy champion with an ability

COOLDOWN :: 8 seconds >>> 5 seconds

DAMAGE :: 12-80 (levels 1-18) (+1.0 total attack damage) (+0.5 ability power) (+0.4 bonus magic resist) >>> 15-160 (levels 1-18) (+1.0 total attack damage) (+0.5 ability power) (+0.6 bonus magic resist)

Q - Winds of War

COOLDOWN :: 10/9.5/9/8.5/8 seconds >>> 14/13/12/11/10 seconds

GUST DAMAGE :: 70/105/140/175/210 >>> 80/115/150/185/220

COST :: 80/90/100/110/120 mana >>> 80/85/90/95/100 mana

W - Shield of Durand

[NEW] GROUNDED :: Galio cannot Flash while channeling Shield of Durand

[NEW] WHY’D YOU STOP ME :: Shield of Durand can now be interrupted by all the usual CC effects that interrupt channels

SELF-SLOW :: 30% >>> 15%


Riot Games

W cooldown decreased; root duration increased.

W - Deadly Flourish

COOLDOWN :: 14 seconds >>> 12 seconds

ROOT DURATION :: 0.75/1/1.25/1.5/1.75 seconds >>> 1/1.25/1.5/1.75/2 seconds


Riot Games

Q cooldown increased early, decreased late; cost flattened. W double shield on return removed; shield ratio increased; shield duration decreased. R cooldown reset removed; cooldown decreased late; ratio increased.

Q - Light Binding

COOLDOWN :: 10 seconds >>> 13/12/11/10/9 seconds

COST :: 40/45/50/55/60 mana >>> 50 mana at all ranks

W - Prismatic Barrier

RETURNING SHIELD :: Double outgoing shield >>> Same as outgoing shield (returning shield still stacks with the outgoing shield)

SHIELD RATIO :: 0.2 ability power >>> 0.3 ability power

MAXIMUM SHIELD :: 150/195/240/285/330 (+0.6 ability power) >>> 100/130/160/190/220 (+0.6 ability power)

SHIELD DURATION :: 3 seconds >>> 2.5 seconds

R - Final Spark

[REM] COOLDOWN REFUND :: No longer refunds a percentage of its maximum cooldown when hitting at least one enemy champion that dies within 1.75 seconds

COOLDOWN :: 80/65/50 seconds >>> 80/60/40 seconds

RATIO :: 0.75 ability power >>> 1.0 ability power


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Q slow increased, slow duration decreased. W empowers basic attacks on cast and cleaves in a cone; cost increased and scales with rank. VFX and QoL updates.

Visual Updates

SHINE AND POLISH :: New VFX for all abilities and skins

MOUNTAIN OUT OF A MOLEHILL :: Malphite is slightly smaller at the start of the game

[NEW] MOUNTAIN MAN :: Malphite’s size now increases with his armor, capping around 850 armor

Passive - Granite Shield

[NEW] MOHS SCALE :: Shield regeneration VFX added

Q - Seismic Shard

ROLLING STONES :: Improved cast animation for most skins

THE ROCK IS COOKING :: Malphite now spawns his rock ~100 units in front of him rather than at his center point

SLOW :: 14/17/20/23/26% >>> 15/20/25/30/35%

SLOW DURATION :: 4 seconds >>> 3 seconds

[NEW] W - Thunderclap

EMPOWERED BASIC ATTACK :: Malphite’s next basic attack within 6 seconds gains 50 increased range and deals 20/35/50/65/80 (+0.2 ability power) (+0.15 armor) bonus physical damage

ROCKY ROAD CONE :: For the next 5 seconds after casting, Malphite’s basic attacks cleave enemies in a cone in front of him, dealing 10/20/30/40/50 (+0.2 ability power) (+0.1 armor) physical damage to enemies hit

COST :: 25 mana at all ranks >>> 30/35/40/45/50 mana


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Passive base damage decreased. E magic penetration decreased late.

Passive - Darkness Rise

BASE DAMAGE :: 8-25 (levels 1-18) >>> 5-15 (levels 1-18)

BUGFIX :: No longer activates on Mordekaiser’s corpse if it procs via Death’s Grasp hitting 3 enemies after Mordekaiser dies

E - Death’s Grasp

MAGIC PENETRATION :: 5/10/15/20/25% >>> 5/7.5/10/12.5/15%


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Cougar E base magic damage increased.

E - Swipe

BASE DAMAGE :: 70/130/190/250 >>> 80/140/200/260


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E now stuns non-champions. R deals reduced damage to surviving enemies; now grants Pyke additional “Your Cut” gold as well.

E - Phantom Undertow

[NEW] DANNY PHANTOM :: Phantom Undertow now stuns non-champions, but deals no damage to them

R - Death from Below

[NEW] SURVIVOR :: Deals 50% reduced damage to enemies that survive Death from Below

SPLIT BOUNTY :: When Pyke kills an enemy with Death from Below, the last assisting ally >>> the last assisting ally and Pyke are granted “Your Cut”

FIRST MATE :: When Pyke assists on a kill following Death from Below, he receives 1 “Your Cut” >>> 2 “Your Cut”

[NEW] ICON :: Death from Below’s icon now shows next to Pyke’s health bar when it can be cast for free


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Base health regen and health regen growth increased. Q and E bugfixes. Ability casts now buffer.


[NEW] BUFFERING :: Ryze can now buffer his ability casts

Base Stats

HEALTH REGEN :: 7 >>> 8

HEALTH REGEN GROWTH :: 0.55 >>> 0.8

Q - Overload

BUGFIX 1 :: Overload no longer cancels Ryze’s movement when spammed during its cast time

BUGFIX 2 :: Overload no longer bounces back to its original target if Spell Flux is applied to it during other bounces

E - Spell Flux

BUGFIX 3 :: Now correctly triggers Manaflow Band when it bounces to a champion

BUGFIX 4 :: Spell Flux no longer bounces back to its original target off of other targets that have Flux on them


Beekeeper Singed leaves a swarm of malicious bees in his path Riot Games

Q recast timer increased; brighter ability icon when toggled on in the spell bar.

Q - Poison Trail

RECAST TIMER :: 0 seconds >>> 0.5 seconds

INDICATOR :: When toggled on, Poison Trail’s icon will be highlighted more brightly


Riot Games

Soul Fragments restore mana and permanently increase Swain’s max HP. Q pierces through minions; no longer pierces through champions killed. R1 drains all nearby enemies. R2 damage tied to R1 health drained; no longer modified by Soul Fragments; now castable immediately.

Base Stats

HEALTH GROWTH :: 90 >>> 85

ATTACK RANGE :: 550 >>> 525

Passive - Ravenous Flock

[REM] STORING SOUL FRAGMENTS :: Swain can no longer store up to 5 Soul Fragments in reserve, empowering Demonflare

[NEW] SOUL EATER :: Swain permanently stores Soul Fragments, increasing his maximum health by 5 per Soul Fragment

[NEW] SOUL DRINKER :: Collecting a Soul Fragment restores 4/5.5/7% of Swain’s mana

Q - Death’s Hand

[REM] MEGA DRAIN :: Killing a target no longer restores 3% of Swain’s maximum mana

[NEW] THUNDERBOLT :: Bolts now always continues through minions, but stop on impact with enemy champions

COOLDOWN :: 7.5/6.25/5/3.75/2.5 seconds >>> 10/8.5/7/5.5/4 seconds

RANGE :: 725 >>> 625


R - Demonic Ascension

COST :: 0 mana >>> 100 mana

BONUS HEALTH :: 150/275/400 >>> 125/200/275 (+5 per Soul Fragment)


[NEW] GIGA DRAIN :: Swain drains all enemy units within range, including invisible units

R - Demonflare

[REM] SECOND CAST HEALTH THRESHOLD :: Swain no longer needs to restore 125/300/450 health to cast Demonflare and can cast it immediately

DEMONFLARE DAMAGE :: 45/60/75 (+0.21 ability power) magic damage per Soul Fragment to all nearby enemies >>> 75% of the health Swain has drained during Demonic Ascension in magic damage, up to a cap

[NEW] DEMONFLARE MINIMUM DAMAGE :: 100/150/200 (+0.5 ability power)

[NEW] DEMONFLARE MAXIMUM DAMAGE :: 200/300/400 (+1.0 ability power)


Lunar Wraith Sylas reclines while staring at the viewer from the side of his eye Riot Games

Passive damage vs minions less reduced. Q detonation damage increased. E shield granted on first cast; no longer blocks non-magic damage but blocks all magic damage for a duration; cooldown flattened; second cast stun duration decreased. R cast range decreased, recast window decreased, cooldown increased, AD->AP ratio conversion decreased.

Passive - Petricite Burst


Q - Chain Lash

DETONATION DAMAGE :: 40/60/80/100/120 (+0.4 ability power) >>> 45/70/95/120/145 (+0.6 ability power)

E - Abscond/Abduct

[NEW] ABSCOND SHIELD :: Now shields himself against all magic damage for 2 seconds on first cast

COOLDOWN :: 18/17/16/15/14 seconds >>> 14 seconds at all ranks

ABDUCT STUN DURATION :: 0.5 seconds >>> 0.35 seconds

R - Hijack

CAST RANGE :: 1050 >>> 950

HIJACKED ULTIMATE HOLD DURATION :: 120 seconds >>> 90 seconds

COOLDOWN :: 85/50/15 seconds >>> 100/80/60 seconds

AP RATIO CONVERSION :: 0.5 ability power to 1.0 bonus attack damage, 0.7 ability power to 1.0 total attack damage >>> 0.4 ability power to 1.0 bonus attack damage, 0.6 ability power to 1.0 total attack damage

Tahm Kench

Riot Games

Passive damage health scaling increased; stacks no longer increase ability damage; abilities no longer apply stacks. Q no longer has a melee-range arc; stun now consumes all stacks. W1 Nearsight on enemies removed. W2 stun on enemies removed. E stores less Grey Health but heals for a higher percent; cooldown reduced but starts on shield expiration.

Passive - An Acquired Taste

[REM] FILET O’ FISH :: Abilities no longer deal bonus magic damage based on passive stacks

[REM] NO FOOD :: Abilities no longer apply An Acquired Taste stacks

ON-HIT DAMAGE :: 1.5% Tahn Kench’s maximum health per stack >>> 2.5% Tahm Kench’s maximum health at any number of stacks

Q - Tongue Lash

COOLDOWN :: 8/7/6/5/4 seconds >>> 8/7.5/7/6.5/6 seconds

[REM] MELEE HITBOX :: No longer hits enemies in a wide arc in front of Tahm Kench on cast

[NEW] FISHING WITH ELECTRICITY :: Stunning an enemy with Tongue Lash consumes all stacks of <em>An Acquired Taste</em>

SLOW :: 50/55/60/65/70% >>> 30/35/40/45/50%

SLOW DURATION :: 2 seconds >>> 3 seconds

STUN DURATION :: 1.5 seconds >>> 2 seconds

W - Devour/Regurgitate

[REM] ANGLERFISH’S LIGHT :: Enemies are no longer nearsighted while Devoured

[REM] GROSS :: Enemies are no longer stunned for 0.25 seconds after they’re Regurgitated

DAMAGE RATIO :: 9/10/11/12/13% of target’s maximum health >>> 11% of target’s maximum health

MAXIMUM MONSTER DAMAGE :: 400/450/500/550/600 >>> 500

[NEW] FISH ARE FRIENDS AND FOOD :: Tahm Kench can now Devour and Regurgitate Blue Sentinel and Red Brambleback

E - Thick Skin

GREY HEALTH :: 80/85/90/95/100% of the damage Tahm Kench takes >>> 45/50/55/60/65% of the damage Tahm Kench takes

GREY HEALTH HEAL :: 20/25/30/35/40% of Grey Health >>> 75% of Grey Health at all ranks

COOLDOWN :: 6 seconds starting on cast >>> 3 seconds when Thick Skin’s shield expires or is broken


Riot Games

W recast timer decreased.

W - Purge

RECAST TIMER :: 1 seconds >>> 0.5 seconds


Professor Yuumi stands triumphantly on top of a book Riot Games

Passive shield decreased; mana restore removed. Q empowered damage decreased; cost increased. E missing HP scaling increased; cost decreased.

Passive - Bop ‘n’ Block

SHIELD :: 80-300 (levels 1-18) >>> 50-300 (levels 1-18)

[REM] MANA RESTORE :: Yuumi no longer restores mana when she hits an enemy with an empowered basic attack

Q - Prowling Projectile

EMPOWERED DAMAGE :: 60/105/150/195/240/285 (+0.6 ability power) >>> 50/95/140/185/230/275 (+0.65 ability power)

COST :: 60/65/70/75/80/85 mana >>> 75/80/85/90/95/100 mana

E - Zoomies!

BASE HEAL SCALING :: Up to ||| +100% >>> +130% based on target’s missing health<em>(healing from AP ratio still scales up to +300% based on target’s missing health)</em>

COST :: 60/70/80/90/100 mana >>> 30/40/50/60/70 mana

Ranged Top Laners


Riot Games

Attack damage decreased; attack damage growth increased. Q base damage decreased early, increased late; damage ratio increased.

Base Stats

ATTACK DAMAGE :: 58 >>> 54

ATTACK DAMAGE GROWTH :: 3.5 >>> 4.25

Q - Shock Blast

DAMAGE :: 70/115/160/205/250/295 (+1.0 bonus attack damage) >>> 55/105/155/205/255/305 (+1.2 bonus attack damage)


Riot Games

Attack damage and attack speed decreased; attack damage growth increased. E bonus attack speed increased.

Base Stats

ATTACK DAMAGE :: 50.544 >>> 48

ATTACK DAMAGE GROWTH :: 3.3 >>> 3.75

ATTACK SPEED :: 0.69 >>> 0.625

E - Lightning Rush

BONUS ATTACK SPEED :: 30/40/50/60/70% >>> 40/50/60/70/80%


Riot Games

Attack damage and attack speed decreased; attack damage growth and attack speed growth increased. Passive no longer breaks when Neeko basic attacks enemy champions. W passive movement speed decreased.

Base Stats

ATTACK DAMAGE :: 52 >>> 48


ATTACK SPEED :: 0.645 >>> 0.625

ATTACK SPEED GROWTH :: 2.5% >>> 3%

Passive - Inherent Glamour

GUESS WHO? :: Neeko no longer loses her disguise when basic attacking enemy champions

W - Shapesplitter

PASSIVE BONUS MOVEMENT SPEED :: 20/25/30/35/40% >>> 10/15/20/25/30%

ARAM Balance Changes

9.14 Nerfs

  • Corki :: +5% damage dealt & -5% damage taken >>> -5% damage taken
  • Illaoi :: Unchanged >>> -5% damage dealt & +5% damage taken
  • Jarvan IV :: +5% damage dealt & -5% damage taken >>> -5% damage taken
  • Kled :: +5% damage dealt & -5% damage taken >>> -5% damage taken
  • Nami :: Unchanged >>> +5% damage taken
  • Tryndamere :: +10% damage dealt & -10% damage taken >>> +5% damage dealt & -5% damage taken
  • Urgot :: Unchanged >>> -5% damage dealt
  • Volibear :: Unchanged >>> +5% damage taken

9.14 Buffs

  • Akali :: +18% damage dealt & -8% damage taken >>> +18% damage dealt & -12% damage taken
  • Alistar :: +5% damage taken >>> Unchanged
  • Jayce :: Unchanged >>> +5% damage dealt
  • Qiyana :: Unchanged >>> +12% damage dealt & -10% damage taken
  • Sylas :: Unchanged >>> +5% damage dealt
  • Syndra :: Unchanged >>> +5% damage dealt
  • Talon :: -5% damage taken >>> +5% damage dealt & -5% damage taken
  • Trundle :: +5% damage taken >>> Unchanged
  • Yuumi :: Unchanged >>> +5% damage dealt

Death Recap

The new Death Recap is now live! This new and improved version includes damage type breakdowns, fight duration, and CC duration. Clicking the Recap will allow you to expand and see additional details on damage sources. We still have some more improvements planned for the future, so stay tuned. In the meantime, get in the game and see it for yourself!

Show [Allied] Chat

We’ve added a new option under Settings>Interface>Chat that will now allow you to mute your allies’ chats. There is now a separate checkbox for “Show [Allied] Chat” next to the already existing “Show [All] Chat”. Both settings will be checked by default, but players can now uncheck both to mute both enemies’ and teammates’ chats permanently, or until they’re turned back on. However, unchecking both will not mute the pre- and post-game chat, but we’ve heard your requests and are considering including those in the future!


  • Qiyana’s W - Terrashape passive now procs correctly with Liandry’s Torment
  • Galio’s E - Justice Punch no longer remains in the realm it was cast in when entering/existing Mordekaiser’s R - Realm of Death
  • Corki’s Passive - Hextech Munitions’s The Package no longer spawns only in Mordekaiser’s R - Realm of Death if Corki was banished there at the time of its spawn
  • Rammus’ Q - Powerball and Lucian’s R - The Culling can no longer be interrupted by CC effects while under the effects of Edge of Night, Banshee’s Veil, or Morgana’s E - Black Shield
  • Vision Score now properly updates on the vision Trinket’s tooltip

Upcoming Skins & Chromas

The following skins will be released this patch:

  • Demacia Vice Garen
  • Demacia Vice Lucian
Riot Games

The following chromas will be released this patch:

  • Demacia Vice Garen
  • Demacia Vice Lucian