Patch 9.11 is a smaller patch, with a few balance changes to champions taking the spotlight.
Yuumi is getting some quality-of-life changes following her hotfix after her release and Janna is getting buffs to her shield. (Please hold your booing.) Zac’s ultimate has essentially been reverted back to what it used to be, so don’t expect to smush into the ground to charge up a bubble-Zac anymore. He’ll simply jump around, knocking enemies back and dealing damage, as he used to.
Little Demon Tristana is also dropping this patch after being made with the help of League players. It’s the only skin releasing this patch, but it looks pretty swanky.
The long-awaited Challenger recalls are also releasing this patch, which drop a cool golden halo-effect around the usual recall. This only affects 200 people per region, but lots of League players have been wondering when this recall was going to release, even though they wouldn’t have it. Hm.
The adorable rainbow poro icon, profile banner, and Homeguard effect are going to stick around for all of June to continue to celebrate Pride Month as well.
Passive energy refund decreased late; damage ratio decreased.
Passive - Assassin’s Mark
ENERGY REFUND :: 10/20/30 >>> 10/15/20
DAMAGE RATIO :: 0.9 bonus attack damage and 0.7 ability power >>> 0.6 bonus attack damage and 0.5 ability power
Passive bonus true damage decreased.
Passive - Cursed Touch
BONUS TRUE DAMAGE ON CURSED TARGETS :: 13% >>> 10%
Basic attacking after E no longer delayed due to animation.
E - Phase Dive
CLEAN HITS :: Ekko will now consistently basic attack at his regular cadence after using Phase Dive instead of having to wait for his animation
W base damage decreased, damage ratio increased. E damage decreased.
W - Shield of Durand
MINIMUM DAMAGE :: 20/30/40/50/60 (+0.2 ability power) >>> 10/20/30/40/50 (+0.3 ability power)
MAXIMUM DAMAGE :: 60/90/120/150/180 (+0.6 ability power) >>> 30/60/90/120/150 (+0.9 ability power)
E - Justice Punch
DAMAGE :: 100/135/170/205/240 >>> 80/120/160/200/240
Base health, health growth, attack damage increased.
HEALTH :: 583.5 >>> 600
HEALTH GROWTH :: 89 >>> 95
ATTACK DAMAGE :: 61.4 >>> 64
W cooldown now scales; base damage decreased late. E cooldown now decreases when Janna CCs enemies; cooldown decreased early, increased late; shield increased.
W - Zephyr
COOLDOWN :: 8 seconds >>> 8/7.5/7/6.5/6 seconds
BASE DAMAGE :: 55/100/145/190/235 >>> 55/90/125/160/195
E - Eye of the Storm
[NEW] PASSIVE :: Each ability that slows or knocks back an enemy champion reduces Eye of the Storm’s cooldown by 20%
COOLDOWN :: 18/16/14/12/10 seconds >>> 16/15/14/13/12 seconds
SHIELD :: 70/105/140/175/210 >>> 80/115/150/185/220
Q base damage decreased late; damage ratio decreased.
Q - Shock Blast
BASE DAMAGE :: 70/120/170/220/270/320 >>> 70/115/160/205/250/295
DAMAGE RATIO :: 1.2 bonus attack damage >>> 1.0 bonus attack damage
R damage, ratio decreased.
R - Requiem
DAMAGE :: 250/400/550 (+0.75 ability power) >>> 200/350/500 (+0.65 ability power)
Bonus attack speed at level 1 removed. Q isolated target damage decreased.
[REM] BONUS ATTACK SPEED AT LVL 1 :: No longer receives 8% bonus attack speed at level 1
Q - Alpha Strike
DAMAGE ON SAME TARGET :: 25% attack damage per additional strike >>> 15% attack damage per additional strike
Passive basic attack damage flattened. R damage decreased.
Passive - Spiked Shell
BASIC ATTACK DAMAGE :: 8-20 (based on level) >>> 10 at all levels
R - Tremors
DAMAGE PER SECOND :: 40/80/120 >>> 30/60/90
Q healing increased late.
Q - Jaws of the Beast
HEALING :: 30/40/50/60/70% of damage dealt >>> 30/45/60/75/90% of damage dealt
Q range indicator brightness adjusted. W now gives assists when she first attaches. E movement speed decay flattened. Lots of bugfixes.
Q - Prowling Projectile
I SEE THE LIGHT :: Yuumi’s range indicator is now much brighter when Prowling Projectile is first cast, fading back down in brightness over its duration for both Yuumi and her attached ally
W - You and Me!
I’M HELPING :: Now gives assists on champion takedowns from her teammates when she first attaches to a participating ally
E - Zoomies
[UPD] ZOOM ZOOM :: Flattened Yuumi’s movement speed decay to herself and to the ally she’s attached to based on ability power
MINIMAP :: Fixed a bug where Yuumi’s minimap icon would sometimes not show that she’s attached to an ally
STATS :: Fixed Yuumi’s missing stats display on her strengths/weaknesses radial menu in the client
AERY :: Fixed a bug where Yuumi was not sending Aery when hopping between allies with You and Me!
APPROACH VELOCITY :: Fixed a bug where Yuumi’s ally would gain Approach Velocity’s bonus movement speed whenever Yuumi was attached
POPPY’S ULT :: Yuumi now properly gets knocked towards her Fountain if she gets hits by Poppy’s R - Keeper’s Verdict while channeling R - Final Chapter or Q - Prowling Projectile
Q slow decreased; cooldown decreased late. W max health damage now scales with AP. R reverted to pre-patch 7.9.
Q - Stretching Strikes
SLOW :: 60% >>> 40%
COOLDOWN :: 13/12/11/10/9 seconds >>> 13/11.5/10/8.5/7 seconds
W - Unstable Matter
[NEW] DAMAGE RATIO :: 2% target’s max health per 100 ability power
[UPD] R - Let’s Bounce!
[REM] NOT SQUISHY :: Zac no longer squishes himself down while charging for up to 2.5 seconds, becoming unstoppable and slowing enemies standing on top of him
[REM] NO LONGER ICE CREAM :: Zac no longer knocks back enemies and deals magic damage when quickly releasing R, and no longer scoops up enemies, damaging and carrying them to a target location when releasing R after charging
[NEW] FLUBBER :: Zac now bounces 4 times on cast, with a 1 second delay between each bounce
[NEW] DAMAGE :: Each bounce does 140/210/280 (+0.4 ability power) magic damage and knocks up enemies for 1 second. Subsequent bounces on the same targets do 50% magic damage and do not knock them up.
[NEW] FLUID SLIME :: Zac can move during Let’s Bounce and gains ramping movement speed over the duration, up to 50%
It’s time… Let the golden light shine above you!
In all unranked queues, Challenger players will now see a special recall animation in-game. In ranked queues, Challenger players will only see the special recall animation in the particular queue they are Challenger in. The Challenger Recall appears any time the normal recall would play, but does not override Baron-buffed recalls nor the blue effect on the minimap, to preserve gameplay readability.
If a player demotes out of Challenger, the Challenger Recall will go away and only reappear if the player gets back into the rank.
As a special thank you to all those who purchased the icon and ran around the Rift and Abyss with sparkly rainbows behind them, we’re extending the Rainbow Fluft Icon’s availability in the store and the special interactions that happen when the icon is equipped (the Rainbow Homeguard trail animation in-game and the Rainbow Poro profile background).
The icon’s store availability and the Homeguard activation will be on until June 30th, 2019, at 23:59 PST to last all of Pride Month. The profile background will be removed in patch 9.14.
Get your rainbows on!
- Draven’s R - Whirling Death now properly decreases in damage based on how many units are hit
- Titanic Hydra’s on-hit damage is no longer able to hit towers
- Getting damaged by an Aery user while having Death’s Dance equipped no longer causes Aery to continuously deal damage to the player
- Shaco’s R - Hallucinate’s clone’s auto-attack no longer deals 60% of Shaco’s damage instead of 75% on champions
- Lissandra’s Passive - Iceborn Subjugation’s Frozen Thralls can no longer take Eye of the Herald when her team steals the Rift Herald
- Guardian’s tooltip now properly indicates an ability power ratio of 0.25% instead of 0.25 or 25%
- Dark Valkyrie Diana’s Q - Crescent Strike’s Moonlight particles no longer briefly reappear after it expires on a champions
Upcoming Skins & Chromas
- Little Demon Tristana
The following chromas will be released this patch:
- Little Demon Tristana