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A new League of Legends patch is here, and it’s another one with no big additions to the game.
However, a ton of champions are getting changes, like Aatrox, Soraka, and Rakan. The patch notes are once again organized by champions getting bigger changes and the champions who are just getting some numbers knocked around, so make sure to ctrl + f your main. Ashe, Jax, and Blitzcrank are all getting some VFX tweaks to look better and newer, as their kits and visuals don’t need a rework any time soon.
Conqueror Alistar is the only skin releasing this patch, but past Mid-Season Invitational skins, including the old Challenger skins for Ahri and Nidalee, are getting golden chromas. This means we should expect a MSI token-based event soon.
No, this is not the patch with Yuumi. The newly revealed Magical Cat is slated for patch 9.10.
As usual, you can check out Riot Games’ notes here and our tl;dr here.
Champions
Aatrox
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Overall, this patch pushes Aatrox toward a more bruisery, drain-tanky playstyle and his list of strengths will include more than one, all-in dive combo, accentuating his thematic as a life-draining war machine.
Base Stats
HEALTH REGEN :: 8 >>> 3
Passive - Deathbringer Stance
[REM] MUTILATION :: Aatrox no longer reduces healing and shielding on champions
[NEW] I NEED HEALING :: Heals Aatrox for bonus physical damage dealt
BONUS DAMAGE :: 8-16% (lvl 1-18) of the target’s maximum health >>> 5-10% (lvl 1-18) of the target’s maximum health
COOLDOWN :: 25 seconds >>> 15 seconds
COOLDOWN REFUND :: 2 seconds per ability cast and per champion hit with the edge of the Darkin Blade >>> 2 seconds per attack or ability hit on enemy champions and large monsters and per champion hit with the edge of the Darkin Blade
MAXIMUM DAMAGE VS MONSTERS :: 400 >>> 100
PICTURE PERFECT :: Attack frame adjusted to better match Aatrox’s basic attacks
Q - The Darkin Blade
COOLDOWN TIMER START :: On first cast >>> After Q3 cast or after Q cast window expires
COOLDOWN :: 16/15/14/13/12 seconds >>> 14/12/10/8/6 seconds
DAMAGE :: 10/25/40/55/70 >>> 10/30/50/70/90
W - Infernal Chains
SLOW :: 15/20/25/30/35% >>> 25% at all ranks
COOLDOWN :: 18/17/16/15/14 seconds >>> 26/23/20/17/14 seconds
E - Umbral Dash
[REM] ATTACK DAMAGE :: No longer grants 15/25/35/45/55 attack damage for 1.5 seconds
HEAL TRIGGER :: Physical damage vs champions >>> Any non-periodic damage vs champions (heal percentages unchanged)
R - World Ender
[REM] FREEVIVE :: Taking lethal damage during World Ender no longer revives Aatrox over 3.25 seconds, unless...
[NEW] GOT THE RESET :: Takedowns extend World Ender by 5 seconds, refresh its movement speed, and allow Aatrox to revive upon taking lethal damage while World Ender is active
[REM] AMNESIA :: Reviving no longer clears temporary buffs on Aatrox (e.g. Conqueror stacks)
MOVEMENT SPEED :: 120/180/240 flat movement speed for 1 second on cast and while out of combat during World Ender >>> 60/80/100% decaying over World Ender’s duration
[REM] FRIENDLY FEAR :: Aatrox no longer fears nearby allied minions on cast
[NEW] STAYIN’ ALIVE :: Aatrox receives 40/55/70% increased healing during World Ender
COOLDOWN TIMER START :: After World Ender expires >>> On cast
COOLDOWN :: 160/140/120 seconds >>> 140/120/100 seconds
CAST TIME :: 0.5 seconds >>> 0.25 seconds
SLOW DURING REVIVE :: 25% >>> 99%
HEAL DURING REVIVE :: 10-50% Aatrox’s maximum health (based on Blood Well) >>> 30% Aatrox’s maximum health
Blitzcrank
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While popular for his grabbing and popping, Blitzcrank really only has that one interaction up his nonexistent sleeve. We’re modernizing his interactions with champions and giving him more to do when his hook is on cooldown.
VFX Updates
BASIC ATTACK :: New hit effects
RUSTY BLITZCRANK :: Rustier
PILTOVER CUSTOMS BLITZCRANK :: Recolored W effects and cleaned up
IBLITZCRANK :: Cleaned up Q and added jetpacks to his W run
BATTLE BOSS BLITZCRANK :: Added a hint of red to R
LANCER ROUGE BLITZCRANK :: Cleaned up noise on R
LANCER PARAGON BLITZCRANK :: Cleaned up noise on R
Passive - Mana Barrier
SHIELD :: 50% Blitzcrank’s current mana >>> 30% Blitzcrank’s maximum mana
VFX :: Cleaned up shield effect
Q - Rocket Grab
VFX :: Updated to show the actual width and distance of the hook that is more consistent with the hitbox and cleaned up with a small cast effect
W - Overdrive
VFX :: More sparky
E - Power Fist
VFX :: More static shock with an uppercut hit effect
R - Static Field
[REM] PASSIVE :: Lightning no longer randomly arcs off Blitzcrank for 100/200/300 (+0.2 ability power)
[NEW] PASSIVE :: While his ultimate is off cooldown, Blitzcrank marks targets hit by his basic attacks. Enemies marked take 50/100/150 (+0.3 ability power) after a 1 second delay.
VFX :: Updated to show the actual range and clean up the electricity on Blitzcrank’s body
Rakan
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Rakan’s R > W combo consumes too much of the power budget of his kit. His zippity-zoppity flying is what makes him unique and fun to play, so we’re restricting The Quickness a bit so we can give him some buffs.
Base Stats
HEALTH :: 480 >>> 540
ARMOR :: 29 >>> 32
ATTACK DAMAGE :: 70 >>> 62
MAGIC RESISTANCE :: 30 >>> 32.1
MAGIC RESIST GROWTH :: 0.5 >>> 1.25
W - Grand Entrance
DASH SPEED :: 1500 >>> 1700
R - The Quickness
LET ME STRETCH FIRST :: Rakan can no longer cast Grand Entrance or Flash during the first 0.5 seconds of The Quickness
Soraka
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We’re taking this opportunity to make her Q > W combo more impactful and appreciable for her carry, so players consider utilizing her more supportive nature instead of always playing her as an aggressive goat.
Q - Starcall
COOLDOWN :: 5 seconds at all ranks >>> 8/7/6/5/4 seconds
REJUVENATION SELF-HEAL :: 56/64/72/80/88 (+0.4 ability power) over 4 seconds >>> 60/80/100/120/140 (+0.5 ability power) over 5 seconds
REJUVENATION ALLY HEAL :: 42/56/72/90/110 (+0.3/0.35/0.4/0.45/0.5 ability power) >>> 60/80/100/120/140 (+0.5 ability power) over 5 seconds
HEAL OVER TIME :: Ticks evenly over the duration >>> Initial ticks heal more than later ticks
DAMAGE :: 70/110/150/190/230 (+0.35 ability power) >>> 60/95/130/165/200 (+0.35 ability power)
REJUVENATION MOVEMENT SPEED :: 10% when moving away from enemy champions >>> 14/18/22/26/30% decaying movement speed
W - Astral Infusion
TOOLTIP :: Now shows the actual minimum cast health threshold
E - Equinox
COOLDOWN :: 24/22/20/18/16 seconds >>> 20/19/18/17/16 seconds
COST :: 70 mana >>> 70/75/80/85/90 mana
DAMAGE :: 70/110/150/190/230 (+0.40 ability power) >>> 70/95/120/145/170 (+0.40 ability power)
R - Wish
TOOLTIP :: Now shows how much Wish will heal low health allies
Tahm Kench
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Tahm Kench’s Devour does too much for a basic ability, and it makes him a huge priority pick for pros, regardless of the state of the rest of his kit. We’re taking some big steps at redistributing some power, namely by significantly restricting beloved-by-pro abilities like his ally Devour and moving some power into his stats.
Base Stats
HEALTH :: 540 >>> 600
HEALTH GROWTH :: 102 >>> 100
MOVEMENT SPEED :: 335 >>> 345
Passive - An Acquired Taste
BONUS DAMAGE :: 1.25/1.5/1.75% (based on level) Tahm Kench’s maximum health >>> 1.5% Tahm Kench’s maximum health at all levels
Q - Tongue Lash
SLOW DURATION :: 1.5 seconds >>> 2 seconds
COOLDOWN :: 5 seconds at all ranks >>> 8/7/6/5/4 seconds
TONGUE RANGE :: 800 >>> 900
SLOW :: 30/40/50/60/70% >>> 50/55/60/65/70%
W - Devour/Regurgitate
[NEW] ALLY DEVOUR :: Now grounds and slows Tahm Kench by 95% <em>(same as devouring an enemy champion)</em>
[NEW] MANA REFUND :: 50% when Tahm Kench devours an enemy champion
COST :: 60 mana >>> 100 mana
COOLDOWN :: 28/25/22/19/16 seconds >>> 20 seconds at all ranks
BASE MINION SPIT DAMAGE :: 100/150/200/250/300 >>> 100/135/170/205/240
ENEMY CHAMPION DAMAGE :: 20/24/28/32/36% (+0.02 per 100 ability power) target’s maximum health >>> 100/135/170/205/240 (5/7/9/11/13% target’s maximum health) (+0.02 per 100 ability power)
E - Thick Skin
HEAL :: 15/20/25/30/35% Grey Health >>> 20/25/30/35/40% Grey Health
SHIELD :: 70/75/80/85/90% Grey Health >>> 80/85/90/95/100% Grey Health
[REM] COST :: No longer costs 50 mana. It’s free.
R - Abyssal Voyage
RANGE :: 4500/5500/6500 >>> 2500/5500/8500
COOLDOWN :: 120/110/100 seconds >>> 140/130/120 seconds
Simple Champion Changes
Akali
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We want Akali to have more windows of vulnerability, especially during laning where she’s often too safe in her shroud.
W - Twilight Shroud
EXTENDED DURATION WHEN BREAKING INVIS :: 3 seconds >>> 2 seconds
COOLDOWN :: 21/19/17/15/13 seconds >>> 25/22/19/16/13 seconds
Darius
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We’re improving Darius’ conditions for success when he gets in the thick of fights.
Q - Decimate
HEALING :: 12/24/36% Darius’ missing health on 1/2/3+ enemy champions hit by the blade >>> 15/30/45% Darius’ missing health on 1/2/3+ enemy champions hit by the blade
DAMAGE :: 40/70/100/130/160 (+1.0/1.1/1.2/1.3/1.4 total attack damage) >>> 50/80/110/140/170 (+1.0/1.1/1.2/1.3/1.4 total attack damage)
Ekko
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Buffing Ekko to help him last hit in lane, clear monsters in the jungle, and better synergize with Sheen.
Base Stats
ATTACK DAMAGE :: 55 >>> 58
E - Phase Dive
COST :: 40/50/60/70/80 mana >>> 40/45/50/55/60 mana
Hecarim
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While we like that Hecarim ramps up over the course of a fight, his latest buffs enabled more of a bursty pop-off type affair. We’re nerfing his damage all around so his targets have some semblance of a chance to survive in a drawn-out fight and when caught out in the jungle.
Q - Rampage
BONUS DAMAGE :: 10% per stack >>> 5% per stack
E - Devastating Charge
MINIMUM DAMAGE :: 45/80/115/150/185 >>> 45/75/105/135/165
MAXIMUM DAMAGE :: 90/160/230/300/370 >>> 90/150/210/270/330
Jarvan IV
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Cleaning up some base stats and hitting Jarvan IV’s fallback Q > W max build so it’s less effective.
Base Stats
HEALTH :: 571.2 >>> 570
MANA :: 302.3 >>> 300
MANA REGEN :: 6.756 >>> 6.5
W - Golden Aegis
BONUS SHIELD :: 2.0/2.25/2.5/2.75/3.0% Jarvan IV’s maximum health per enemy champion hit >>> 1.5% Jarvan IV’s maximum health per enemy champion hit
E - Demacian Standard
COOLDOWN :: 11 seconds >>> 12 seconds
Kennen
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Kennen’s E max build, while niche, covers his vulnerabilities too well. We’re moving around his resistances so that he doesn’t get all that and a bag of chips in one ability.
E - Lightning Rush
[REM] RESISTANCES :: No longer grants Kennen 10/20/30/40/50 bonus armor and magic resist for the duration
R - Slicing Maelstrom
[NEW] RESISTANCES :: 20/40/60 bonus armor and magic resist for the duration
Kindred
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Matching some Rift Scuttler changes below. Sorry for spoilers.
Passive - Mark of the Kindred
FIRST MARK SPAWN :: 2:05 >>> 3:15
Lissandra
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The 9.7 hit to Liss was great for slowing down her waveclear. However, with Aftershock seeing nerfs this patch to hit champions like her (see Runes), we’re giving her a small bump in power that’ll help in situations where she’s getting all up in her enemies’ faces.
W - Ring of Frost
DAMAGE :: 70/100/130/160/190 (+0.3 ability power) >>> 70/105/140/175/210 (+0.5 ability power)
Maokai
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Maokai is underperforming so we’re giving him a little water and a smidgen of sunlight to grow into a mighty tree in the top and jungle.
Q - Bramble Smash
DAMAGE :: 65/105/145/185/225 (+0.4 ability power) >>> 70/115/160/205/250 (+0.4 ability power)
Morgana
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Morgana’s still too strong even with the changes in 9.7. We’re targeting her shield this time so she (and her lane partner) is a bit more vulnerable when it’s on cooldown.
E - Black Shield
COOLDOWN :: 23/21/19/17/15 seconds >>> 26/24/22/20/18 seconds
SHIELD STRENGTH :: 70/140/210/280/350 >>> 60/120/180/240/300
Rek’Sai
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Rek’Sai is another example of a champion we’ve been trying to quell a bit due to her status as a “must-pick” for her role. We’re hitting two birds with one stone by taking some bark out of her bite and tidying up some of her base stats.
Base Stats
ATTACK DAMAGE :: 65.5 >>> 64
ATTACK DAMAGE GROWTH :: 3.35 >>> 3
Burrowed Q - Prey Seeker
COOLDOWN :: 11/10/9/8/7 seconds >>> 12/11.5/11/10.5/10 seconds
E - Furious Bite
MINIMUM DAMAGE :: 55/65/75/85/95 >>> 50/60/70/80/90
EMPOWERED TRUE DAMAGE :: 110/130/150/170/190 >>> 100/120/140/160/180
Shaco
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Changing Sweeping Lens’ interaction with Shaco’s boxes so enemies don’t completely neutralize his signature toys from a distance with little consequence.
W - Jack in the Box
HERE’S JOHNNY :: Sweeping Lens ||| reveal and immediately activate Jack in the Boxes >>> only reveal Jack in the Boxes
[NEW] POP DOESN’T GO WEASEL :: Jack in the Boxes now have small activation range indicators
Shen
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We’re buffing Shen to help him out in the top lane.
Base Stats
ATTACK SPEED RATIO :: 2% >>> 3%
E - Shadow Dash
DAMAGE :: 50/75/100/125/150 (+0.12 bonus health) >>> 50/75/100/125/150 (+0.15 bonus health)
Sylas
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We stole a considerable amount of power from Sylas in 9.7, and we want to give some of it back. He’ll still have the vulnerabilities we wanted to open up with those past changes, but also have a fairer chance to fight back.
W - Kingslayer
BASE DAMAGE :: 50/75/100/125/150 >>> 60/90/120/150/180
Volibear
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Increasing Volibear’s clear speed to help him compete with other junglers.
W - Frenzy
BONUS ATTACK SPEED :: 4/8/12/16/20 per stack, up to 3 stacks >>> 9/13/17/21/25 per stack, up to 3 stacks
Items
[REM] Hunter’s Potion
Hunter’s Potion is an underpowered and seldom-picked option for players. We’re removing it from the game as we don’t feel it’s necessary in the current jungle.
Manamune
Bow down Ezreal mains.
Base Stats
DAMAGE :: 25 >>> 35
MURAMANA :: Also applies to Muramana
VFX and SFX Updates
Ashe
VFX updates across the board to clean up unnecessary noise, improve gameplay clarity, and bring Ashe more in line with newer Freljordian champions.
BASIC ATTACK :: More frosty with an updated arrow model
PASSIVE - FROST SHOT :: More frosty and cool
Q - RANGER’S FOCUS :: More icy and glowy
W - VOLLEY :: Cleaned up unnecessary noise and created a sharper projectile
E - HAWKSHOT :: Updated hawk model, basically Anivia’s baby chick
R - ENCHANTED CRYSTAL ARROW :: Brand new arrow model that indicates a clearer hitbox
Caitlyn
Reinforcing Caitlyn’s Piltover/hextech thematic in her VFX where it made sense, while preserving her unique feel. Effects should feel more impactful and modern, and improve gameplay clarity.
BASIC ATTACK :: Cleaned up noise and added new hit impacts
PASSIVE - HEADSHOT :: Brand new headshot missile and effects for better readability
Q - PILTOVER PEACEMAKER :: Cleaned up noise, added a width indicator for clarity, and updated hit effects
W - YORDLE SNAP TRAP :: Reduced activation noise and cleaned up root effect. Updated ally traps as well to glow blue.
E - 90 CALIBER NET :: Cleaned up and now more accurately represents the width of the missile
R - ACE IN THE HOLE :: Reduced the target effect’s noise, improved the timing, and added new cast, missile, and hit effects
HEADHUNTER CAITLYN :: Cleaned up the projectiles and added the width indicator to her Q
LUNAR WRAITH CAITLYN :: Cleaned up the projectiles and adjusted the width of her Q to match the new base. Also cleaned up R charging and hit effects.
Jax
VFX are now sharper, more impactful, and clearer in gameplay.
BASIC ATTACK :: Cleaned up and added some oomph
Q - LEAP STRIKE :: Cleaned up for readability
W - EMPOWER :: Activation made more visible and fire added to his lamppost
E - COUNTER STRIKE :: Cleaned up and added an indicator for the stun range
R - GRANDMASTER’S MIGHT :: Cleaned up, added sand particles, and made the third hit more clear and satisfying
NEMESIS JAX :: New particles over the entire kit
GOD STAFF JAX :: Added E stun range indicator to match changes to base
Renekton
Cleaning up Renekton’s audio so his abilities sound more clear to pair with his earlier VFX updates.
PASSIVE - REIGN OF ANGER :: Made his growl cleaner and the cast punchier
Q - CULL THE MEEK :: Emphasize the blade sounds when it hits on the target
W - RUTHLESS PREDATOR :: Added more <em>shwing</em> and cleaned up the sounds
E - SLICE AND DICE :: Made punchier
R - DOMINUS :: Added more debris sounds and cleaned up on unnecessary sounds
Runes
Aftershock
Resistances no longer scale with level; now scale with other bonus resistances up to a level-based cap. Damage no longer scales with AD or AP.
BONUS ARMOR :: 70-120 based on level when immobilizing an enemy champion >>> 70 (+0.5 bonus armor, max 80-150 based on level) when immobilizing an enemy champion
BONUS MAGIC RESISTANCE :: 70-120 based on level when immobilizing an enemy champion >>> 70 (+0.5 bonus magic resistance, max 80-150 based on level) when immobilizing an enemy champion
DAMAGE :: 10-120 based on level (+0.03 maximum health)(+0.15 bonus attack damage)(+0.1 ability power) >>> 10-120 based on level (+0.04 maximum health)
Minor Rune Tuning
Bone Plating
DAMAGE BLOCKED :: 25-50 based on level >>> 30-60 based on level
Celerity
PASSIVE :: All movement speed bonuses are 10% more effective >>> 1% movement speed + all movement speed bonuses are 7% more effective
Cheap Shot
DAMAGE :: 8-40 based on level >>> 10-45 based on level
Conditioning
RESISTANCES AT 10 MINUTES :: 8 bonus armor and and bonus magic resistance >>> 9 bonus armor and bonus magic resistance
Demolish
TOOLTIP :: Now shows how much damage the next Demolish empowered basic attack will do
Ghost Poro
[NEW] I SEE YOU :: Additionally grants 2 adaptive force when a Ghost Poro spots an enemy (maximum stats are unchanged)
Magical Footwear
SPAWN TIME :: 10 minutes (-30 seconds per takedown) >>> 12 minutes (-45 seconds per takedown)
Relentless Hunter
OUT-OF-COMBAT MOVEMENT SPEED :: 8 (+8 per stack) >>> 10 (+9 per stack)
Scorch
DAMAGE :: 10-30 based on level >>> 15-35 based on level
Ultimate Hunter
ULTIMATE COOLDOWN REDUCTION :: 5% (+3% per stack), up to 20% at max stacks >>> 5% (+4% per stack), up to 25% at max stacks
Rift Scuttler
Scuttler’s first spawn now happens later in the game
INITIAL SPAWN TIME :: 2:00 >>> 3:15
Bugfixes
- Fixed a bug where Frostblade Irelia’s moving blades did not play sounds during her Golden Chroma respawn animation
- Fixed a bug where players who first join League Voice with Push-to-Talk enabled would pick up audio even when not pressing the associated key bind
- Elderwood LeBlanc and Ravenborn LeBlanc no longer incorrectly use base LeBlanc’s R- Mimic
- Casting LeBlanc’s Q - Sigil of Malice or her R - Mimic Sigil of Malice and W - Distortion in quick succession no longer sometimes fail to trigger her mark
- Taliyah’s R - Weaver’s Wall toggle animation no longer permanently stays on the ability icon
- When reactivated quickly, Kayn’s model no longer appears before R - Umbral Trespass completes
- When spectating a game, the Dragon icon no longer appears on the HUD before the Dragon is killed
- Added a feature where players get a message when they’ve successfully made it out of Champion Select. If unsuccessful, players will not see any message
- Reactivated Ranked Decay
- Fixed a bug in Ranked Profile display in regions where Ranked Twisted Treeline was disabled
- Fixed a bug where Kayle would sometimes freeze when casting her R - Divine Judgement and then teleport to a new location
Upcoming Skins & Chromas
The following skins will be released this patch.
- Conqueror Alistar
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The following chromas will be released this patch:
- Conqueror Alistar
- Conqueror Karma
- Conqueror Varus
- Challenger Nidalee
- Challenger Ahri