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League of Legends patch 9.9 change list

Aatrox, Soraka, Blitzcrank, Rakan, and Tahm Kench are getting the bigger changes

Riot Games

A new League of Legends patch is here, and it’s another one with no big additions to the game.

However, a ton of champions are getting changes, like Aatrox, Soraka, and Rakan. The patch notes are once again organized by champions getting bigger changes and the champions who are just getting some numbers knocked around, so make sure to ctrl + f your main. Ashe, Jax, and Blitzcrank are all getting some VFX tweaks to look better and newer, as their kits and visuals don’t need a rework any time soon.

Conqueror Alistar is the only skin releasing this patch, but past Mid-Season Invitational skins, including the old Challenger skins for Ahri and Nidalee, are getting golden chromas. This means we should expect a MSI token-based event soon.

No, this is not the patch with Yuumi. The newly revealed Magical Cat is slated for patch 9.10.

As usual, you can check out Riot Games’ notes here and our tl;dr here.



Aatrox in his base skin Riot Games

Overall, this patch pushes Aatrox toward a more bruisery, drain-tanky playstyle and his list of strengths will include more than one, all-in dive combo, accentuating his thematic as a life-draining war machine.

Base Stats

HEALTH REGEN :: 8 >>> 3

Passive - Deathbringer Stance

[REM] MUTILATION :: Aatrox no longer reduces healing and shielding on champions

[NEW] I NEED HEALING :: Heals Aatrox for bonus physical damage dealt

BONUS DAMAGE :: 8-16% (lvl 1-18) of the target’s maximum health >>> 5-10% (lvl 1-18) of the target’s maximum health

COOLDOWN :: 25 seconds >>> 15 seconds

COOLDOWN REFUND :: 2 seconds per ability cast and per champion hit with the edge of the Darkin Blade >>> 2 seconds per attack or ability hit on enemy champions and large monsters and per champion hit with the edge of the Darkin Blade


PICTURE PERFECT :: Attack frame adjusted to better match Aatrox’s basic attacks

Q - The Darkin Blade

COOLDOWN TIMER START :: On first cast >>> After Q3 cast or after Q cast window expires

COOLDOWN :: 16/15/14/13/12 seconds >>> 14/12/10/8/6 seconds

DAMAGE :: 10/25/40/55/70 >>> 10/30/50/70/90

W - Infernal Chains

SLOW :: 15/20/25/30/35% >>> 25% at all ranks

COOLDOWN :: 18/17/16/15/14 seconds >>> 26/23/20/17/14 seconds

E - Umbral Dash

[REM] ATTACK DAMAGE :: No longer grants 15/25/35/45/55 attack damage for 1.5 seconds

HEAL TRIGGER :: Physical damage vs champions >>> Any non-periodic damage vs champions (heal percentages unchanged)

R - World Ender

[REM] FREEVIVE :: Taking lethal damage during World Ender no longer revives Aatrox over 3.25 seconds, unless...

[NEW] GOT THE RESET :: Takedowns extend World Ender by 5 seconds, refresh its movement speed, and allow Aatrox to revive upon taking lethal damage while World Ender is active

[REM] AMNESIA :: Reviving no longer clears temporary buffs on Aatrox (e.g. Conqueror stacks)

MOVEMENT SPEED :: 120/180/240 flat movement speed for 1 second on cast and while out of combat during World Ender >>> 60/80/100% decaying over World Ender’s duration

[REM] FRIENDLY FEAR :: Aatrox no longer fears nearby allied minions on cast

[NEW] STAYIN’ ALIVE :: Aatrox receives 40/55/70% increased healing during World Ender

COOLDOWN TIMER START :: After World Ender expires >>> On cast

COOLDOWN :: 160/140/120 seconds >>> 140/120/100 seconds

CAST TIME :: 0.5 seconds >>> 0.25 seconds

SLOW DURING REVIVE :: 25% >>> 99%

HEAL DURING REVIVE :: 10-50% Aatrox’s maximum health (based on Blood Well) >>> 30% Aatrox’s maximum health


Riot Games

While popular for his grabbing and popping, Blitzcrank really only has that one interaction up his nonexistent sleeve. We’re modernizing his interactions with champions and giving him more to do when his hook is on cooldown.

VFX Updates

BASIC ATTACK :: New hit effects


PILTOVER CUSTOMS BLITZCRANK :: Recolored W effects and cleaned up

IBLITZCRANK :: Cleaned up Q and added jetpacks to his W run

BATTLE BOSS BLITZCRANK :: Added a hint of red to R

LANCER ROUGE BLITZCRANK :: Cleaned up noise on R

LANCER PARAGON BLITZCRANK :: Cleaned up noise on R

Passive - Mana Barrier

SHIELD :: 50% Blitzcrank’s current mana >>> 30% Blitzcrank’s maximum mana

VFX :: Cleaned up shield effect

Q - Rocket Grab

VFX :: Updated to show the actual width and distance of the hook that is more consistent with the hitbox and cleaned up with a small cast effect

W - Overdrive

VFX :: More sparky

E - Power Fist

VFX :: More static shock with an uppercut hit effect

R - Static Field

[REM] PASSIVE :: Lightning no longer randomly arcs off Blitzcrank for 100/200/300 (+0.2 ability power)

[NEW] PASSIVE :: While his ultimate is off cooldown, Blitzcrank marks targets hit by his basic attacks. Enemies marked take 50/100/150 (+0.3 ability power) after a 1 second delay.

VFX :: Updated to show the actual range and clean up the electricity on Blitzcrank’s body


Riot Games

Rakan’s R > W combo consumes too much of the power budget of his kit. His zippity-zoppity flying is what makes him unique and fun to play, so we’re restricting The Quickness a bit so we can give him some buffs.

Base Stats

HEALTH :: 480 >>> 540

ARMOR :: 29 >>> 32

ATTACK DAMAGE :: 70 >>> 62

MAGIC RESISTANCE :: 30 >>> 32.1

MAGIC RESIST GROWTH :: 0.5 >>> 1.25

W - Grand Entrance

DASH SPEED :: 1500 >>> 1700

R - The Quickness

LET ME STRETCH FIRST :: Rakan can no longer cast Grand Entrance or Flash during the first 0.5 seconds of The Quickness


Star Guardian Soraka innocently poses with her lion companion Riot Games

We’re taking this opportunity to make her Q > W combo more impactful and appreciable for her carry, so players consider utilizing her more supportive nature instead of always playing her as an aggressive goat.

Q - Starcall

COOLDOWN :: 5 seconds at all ranks >>> 8/7/6/5/4 seconds

REJUVENATION SELF-HEAL :: 56/64/72/80/88 (+0.4 ability power) over 4 seconds >>> 60/80/100/120/140 (+0.5 ability power) over 5 seconds

REJUVENATION ALLY HEAL :: 42/56/72/90/110 (+0.3/0.35/0.4/0.45/0.5 ability power) >>> 60/80/100/120/140 (+0.5 ability power) over 5 seconds

HEAL OVER TIME :: Ticks evenly over the duration >>> Initial ticks heal more than later ticks

DAMAGE :: 70/110/150/190/230 (+0.35 ability power) >>> 60/95/130/165/200 (+0.35 ability power)

REJUVENATION MOVEMENT SPEED :: 10% when moving away from enemy champions >>> 14/18/22/26/30% decaying movement speed

W - Astral Infusion

TOOLTIP :: Now shows the actual minimum cast health threshold

E - Equinox

COOLDOWN :: 24/22/20/18/16 seconds >>> 20/19/18/17/16 seconds

COST :: 70 mana >>> 70/75/80/85/90 mana

DAMAGE :: 70/110/150/190/230 (+0.40 ability power) >>> 70/95/120/145/170 (+0.40 ability power)

R - Wish

TOOLTIP :: Now shows how much Wish will heal low health allies

Tahm Kench

Riot Games

Tahm Kench’s Devour does too much for a basic ability, and it makes him a huge priority pick for pros, regardless of the state of the rest of his kit. We’re taking some big steps at redistributing some power, namely by significantly restricting beloved-by-pro abilities like his ally Devour and moving some power into his stats.

Base Stats

HEALTH :: 540 >>> 600

HEALTH GROWTH :: 102 >>> 100

MOVEMENT SPEED :: 335 >>> 345

Passive - An Acquired Taste

BONUS DAMAGE :: 1.25/1.5/1.75% (based on level) Tahm Kench’s maximum health >>> 1.5% Tahm Kench’s maximum health at all levels

Q - Tongue Lash

SLOW DURATION :: 1.5 seconds >>> 2 seconds

COOLDOWN :: 5 seconds at all ranks >>> 8/7/6/5/4 seconds

TONGUE RANGE :: 800 >>> 900

SLOW :: 30/40/50/60/70% >>> 50/55/60/65/70%

W - Devour/Regurgitate

[NEW] ALLY DEVOUR :: Now grounds and slows Tahm Kench by 95% <em>(same as devouring an enemy champion)</em>

[NEW] MANA REFUND :: 50% when Tahm Kench devours an enemy champion

COST :: 60 mana >>> 100 mana

COOLDOWN :: 28/25/22/19/16 seconds >>> 20 seconds at all ranks

BASE MINION SPIT DAMAGE :: 100/150/200/250/300 >>> 100/135/170/205/240

ENEMY CHAMPION DAMAGE :: 20/24/28/32/36% (+0.02 per 100 ability power) target’s maximum health >>> 100/135/170/205/240 (5/7/9/11/13% target’s maximum health) (+0.02 per 100 ability power)

E - Thick Skin

HEAL :: 15/20/25/30/35% Grey Health >>> 20/25/30/35/40% Grey Health

SHIELD :: 70/75/80/85/90% Grey Health >>> 80/85/90/95/100% Grey Health

[REM] COST :: No longer costs 50 mana. It’s free.

R - Abyssal Voyage

RANGE :: 4500/5500/6500 >>> 2500/5500/8500

COOLDOWN :: 120/110/100 seconds >>> 140/130/120 seconds

Simple Champion Changes


Image: Riot Games

We want Akali to have more windows of vulnerability, especially during laning where she’s often too safe in her shroud.

W - Twilight Shroud


COOLDOWN :: 21/19/17/15/13 seconds >>> 25/22/19/16/13 seconds


Riot Games

We’re improving Darius’ conditions for success when he gets in the thick of fights.

Q - Decimate

HEALING :: 12/24/36% Darius’ missing health on 1/2/3+ enemy champions hit by the blade >>> 15/30/45% Darius’ missing health on 1/2/3+ enemy champions hit by the blade

DAMAGE :: 40/70/100/130/160 (+1.0/1.1/1.2/1.3/1.4 total attack damage) >>> 50/80/110/140/170 (+1.0/1.1/1.2/1.3/1.4 total attack damage)


Riot Games

Buffing Ekko to help him last hit in lane, clear monsters in the jungle, and better synergize with Sheen.

Base Stats

ATTACK DAMAGE :: 55 >>> 58

E - Phase Dive

COST :: 40/50/60/70/80 mana >>> 40/45/50/55/60 mana


Riot Games

While we like that Hecarim ramps up over the course of a fight, his latest buffs enabled more of a bursty pop-off type affair. We’re nerfing his damage all around so his targets have some semblance of a chance to survive in a drawn-out fight and when caught out in the jungle.

Q - Rampage

BONUS DAMAGE :: 10% per stack >>> 5% per stack

E - Devastating Charge

MINIMUM DAMAGE :: 45/80/115/150/185 >>> 45/75/105/135/165

MAXIMUM DAMAGE :: 90/160/230/300/370 >>> 90/150/210/270/330

Jarvan IV

Riot Games

Cleaning up some base stats and hitting Jarvan IV’s fallback Q > W max build so it’s less effective.

Base Stats

HEALTH :: 571.2 >>> 570

MANA :: 302.3 >>> 300

MANA REGEN :: 6.756 >>> 6.5

W - Golden Aegis

BONUS SHIELD :: 2.0/2.25/2.5/2.75/3.0% Jarvan IV’s maximum health per enemy champion hit >>> 1.5% Jarvan IV’s maximum health per enemy champion hit

E - Demacian Standard

COOLDOWN :: 11 seconds >>> 12 seconds


Riot Games

Kennen’s E max build, while niche, covers his vulnerabilities too well. We’re moving around his resistances so that he doesn’t get all that and a bag of chips in one ability.

E - Lightning Rush

[REM] RESISTANCES :: No longer grants Kennen 10/20/30/40/50 bonus armor and magic resist for the duration

R - Slicing Maelstrom

[NEW] RESISTANCES :: 20/40/60 bonus armor and magic resist for the duration


Lamb and Wolf pose mysteriously in Kindred’s splash art, ready to pounce and take a new victim. Riot Games

Matching some Rift Scuttler changes below. Sorry for spoilers.

Passive - Mark of the Kindred

FIRST MARK SPAWN :: 2:05 >>> 3:15


Project Lissandra consults some technological screens to plan an upgrade Riot Games

The 9.7 hit to Liss was great for slowing down her waveclear. However, with Aftershock seeing nerfs this patch to hit champions like her (see Runes), we’re giving her a small bump in power that’ll help in situations where she’s getting all up in her enemies’ faces.

W - Ring of Frost

DAMAGE :: 70/100/130/160/190 (+0.3 ability power) >>> 70/105/140/175/210 (+0.5 ability power)


Riot Games

Maokai is underperforming so we’re giving him a little water and a smidgen of sunlight to grow into a mighty tree in the top and jungle.

Q - Bramble Smash

DAMAGE :: 65/105/145/185/225 (+0.4 ability power) >>> 70/115/160/205/250 (+0.4 ability power)


Riot Games

Morgana’s still too strong even with the changes in 9.7. We’re targeting her shield this time so she (and her lane partner) is a bit more vulnerable when it’s on cooldown.

E - Black Shield

COOLDOWN :: 23/21/19/17/15 seconds >>> 26/24/22/20/18 seconds

SHIELD STRENGTH :: 70/140/210/280/350 >>> 60/120/180/240/300


Riot Games

Rek’Sai is another example of a champion we’ve been trying to quell a bit due to her status as a “must-pick” for her role. We’re hitting two birds with one stone by taking some bark out of her bite and tidying up some of her base stats.

Base Stats

ATTACK DAMAGE :: 65.5 >>> 64


Burrowed Q - Prey Seeker

COOLDOWN :: 11/10/9/8/7 seconds >>> 12/11.5/11/10.5/10 seconds

E - Furious Bite

MINIMUM DAMAGE :: 55/65/75/85/95 >>> 50/60/70/80/90

EMPOWERED TRUE DAMAGE :: 110/130/150/170/190 >>> 100/120/140/160/180


Riot Games

Changing Sweeping Lens’ interaction with Shaco’s boxes so enemies don’t completely neutralize his signature toys from a distance with little consequence.

W - Jack in the Box

HERE’S JOHNNY :: Sweeping Lens ||| reveal and immediately activate Jack in the Boxes >>> only reveal Jack in the Boxes

[NEW] POP DOESN’T GO WEASEL :: Jack in the Boxes now have small activation range indicators


Riot Games

We’re buffing Shen to help him out in the top lane.

Base Stats


E - Shadow Dash

DAMAGE :: 50/75/100/125/150 (+0.12 bonus health) >>> 50/75/100/125/150 (+0.15 bonus health)


Riot Games

We stole a considerable amount of power from Sylas in 9.7, and we want to give some of it back. He’ll still have the vulnerabilities we wanted to open up with those past changes, but also have a fairer chance to fight back.

W - Kingslayer

BASE DAMAGE :: 50/75/100/125/150 >>> 60/90/120/150/180


Riot Games

Increasing Volibear’s clear speed to help him compete with other junglers.

W - Frenzy

BONUS ATTACK SPEED :: 4/8/12/16/20 per stack, up to 3 stacks >>> 9/13/17/21/25 per stack, up to 3 stacks


[REM] Hunter’s Potion

Hunter’s Potion is an underpowered and seldom-picked option for players. We’re removing it from the game as we don’t feel it’s necessary in the current jungle.


Bow down Ezreal mains.

Base Stats

DAMAGE :: 25 >>> 35

MURAMANA :: Also applies to Muramana

VFX and SFX Updates


VFX updates across the board to clean up unnecessary noise, improve gameplay clarity, and bring Ashe more in line with newer Freljordian champions.

BASIC ATTACK :: More frosty with an updated arrow model

PASSIVE - FROST SHOT :: More frosty and cool

Q - RANGER’S FOCUS :: More icy and glowy

W - VOLLEY :: Cleaned up unnecessary noise and created a sharper projectile

E - HAWKSHOT :: Updated hawk model, basically Anivia’s baby chick

R - ENCHANTED CRYSTAL ARROW :: Brand new arrow model that indicates a clearer hitbox


Reinforcing Caitlyn’s Piltover/hextech thematic in her VFX where it made sense, while preserving her unique feel. Effects should feel more impactful and modern, and improve gameplay clarity.

BASIC ATTACK :: Cleaned up noise and added new hit impacts

PASSIVE - HEADSHOT :: Brand new headshot missile and effects for better readability

Q - PILTOVER PEACEMAKER :: Cleaned up noise, added a width indicator for clarity, and updated hit effects

W - YORDLE SNAP TRAP :: Reduced activation noise and cleaned up root effect. Updated ally traps as well to glow blue.

E - 90 CALIBER NET :: Cleaned up and now more accurately represents the width of the missile

R - ACE IN THE HOLE :: Reduced the target effect’s noise, improved the timing, and added new cast, missile, and hit effects

HEADHUNTER CAITLYN :: Cleaned up the projectiles and added the width indicator to her Q

LUNAR WRAITH CAITLYN :: Cleaned up the projectiles and adjusted the width of her Q to match the new base. Also cleaned up R charging and hit effects.


VFX are now sharper, more impactful, and clearer in gameplay.

BASIC ATTACK :: Cleaned up and added some oomph

Q - LEAP STRIKE :: Cleaned up for readability

W - EMPOWER :: Activation made more visible and fire added to his lamppost

E - COUNTER STRIKE :: Cleaned up and added an indicator for the stun range

R - GRANDMASTER’S MIGHT :: Cleaned up, added sand particles, and made the third hit more clear and satisfying

NEMESIS JAX :: New particles over the entire kit

GOD STAFF JAX :: Added E stun range indicator to match changes to base


Cleaning up Renekton’s audio so his abilities sound more clear to pair with his earlier VFX updates.

PASSIVE - REIGN OF ANGER :: Made his growl cleaner and the cast punchier

Q - CULL THE MEEK :: Emphasize the blade sounds when it hits on the target

W - RUTHLESS PREDATOR :: Added more <em>shwing</em> and cleaned up the sounds

E - SLICE AND DICE :: Made punchier

R - DOMINUS :: Added more debris sounds and cleaned up on unnecessary sounds



Resistances no longer scale with level; now scale with other bonus resistances up to a level-based cap. Damage no longer scales with AD or AP.

BONUS ARMOR :: 70-120 based on level when immobilizing an enemy champion >>> 70 (+0.5 bonus armor, max 80-150 based on level) when immobilizing an enemy champion

BONUS MAGIC RESISTANCE :: 70-120 based on level when immobilizing an enemy champion >>> 70 (+0.5 bonus magic resistance, max 80-150 based on level) when immobilizing an enemy champion

DAMAGE :: 10-120 based on level (+0.03 maximum health)(+0.15 bonus attack damage)(+0.1 ability power) >>> 10-120 based on level (+0.04 maximum health)

Minor Rune Tuning

Bone Plating

DAMAGE BLOCKED :: 25-50 based on level >>> 30-60 based on level


PASSIVE :: All movement speed bonuses are 10% more effective >>> 1% movement speed + all movement speed bonuses are 7% more effective

Cheap Shot

DAMAGE :: 8-40 based on level >>> 10-45 based on level


RESISTANCES AT 10 MINUTES :: 8 bonus armor and and bonus magic resistance >>> 9 bonus armor and bonus magic resistance


TOOLTIP :: Now shows how much damage the next Demolish empowered basic attack will do

Ghost Poro

[NEW] I SEE YOU :: Additionally grants 2 adaptive force when a Ghost Poro spots an enemy (maximum stats are unchanged)

Magical Footwear

SPAWN TIME :: 10 minutes (-30 seconds per takedown) >>> 12 minutes (-45 seconds per takedown)

Relentless Hunter

OUT-OF-COMBAT MOVEMENT SPEED :: 8 (+8 per stack) >>> 10 (+9 per stack)


DAMAGE :: 10-30 based on level >>> 15-35 based on level

Ultimate Hunter

ULTIMATE COOLDOWN REDUCTION :: 5% (+3% per stack), up to 20% at max stacks >>> 5% (+4% per stack), up to 25% at max stacks

Rift Scuttler

Scuttler’s first spawn now happens later in the game

INITIAL SPAWN TIME :: 2:00 >>> 3:15


  • Fixed a bug where Frostblade Irelia’s moving blades did not play sounds during her Golden Chroma respawn animation
  • Fixed a bug where players who first join League Voice with Push-to-Talk enabled would pick up audio even when not pressing the associated key bind
  • Elderwood LeBlanc and Ravenborn LeBlanc no longer incorrectly use base LeBlanc’s R- Mimic
  • Casting LeBlanc’s Q - Sigil of Malice or her R - Mimic Sigil of Malice and W - Distortion in quick succession no longer sometimes fail to trigger her mark
  • Taliyah’s R - Weaver’s Wall toggle animation no longer permanently stays on the ability icon
  • When reactivated quickly, Kayn’s model no longer appears before R - Umbral Trespass completes
  • When spectating a game, the Dragon icon no longer appears on the HUD before the Dragon is killed
  • Added a feature where players get a message when they’ve successfully made it out of Champion Select. If unsuccessful, players will not see any message
  • Reactivated Ranked Decay
  • Fixed a bug in Ranked Profile display in regions where Ranked Twisted Treeline was disabled
  • Fixed a bug where Kayle would sometimes freeze when casting her R - Divine Judgement and then teleport to a new location

Upcoming Skins & Chromas

The following skins will be released this patch.

  • Conqueror Alistar
Riot Games

The following chromas will be released this patch:

  • Conqueror Alistar
  • Conqueror Karma
  • Conqueror Varus
  • Challenger Nidalee
  • Challenger Ahri