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Patch 9.4 is pretty tame in terms of content, with only two skins releasing, but a lot of champions are getting balance changes.
Rek’Sai is getting some big buffs and changes to put our favorite tunnel shark back into the game. There’s also some tweaks to ARURF+ specifically, so if Garen was giving you a miserable time in the game mode, he might not anymore.
A handful of champions like Kennen and Wukong are getting updated particles this patch, so if you notice they look a little bit different, it’s not just you. Champions like Katarina are also getting updated run animations, making them look a little bit smoother and more characteristic.
The Lunar Revel event is also still going on, so if you haven’t gotten all the tokens you want, you have until March 4 to complete most of the missions.
As usual, you can check our Riot’s patch notes here and our tl;dr here.
Champions
Karthus
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Q damage decreased.
Q - Lay Waste
BASE DAMAGE :: 50/70/90/110/130 >>> 45/65/85/105/125
BASE DAMAGE ON SINGLE TARGET :: 100/140/180/220/260 >>> 90/130/170/210/250
BUGFIX :: Now procs Runes more consistently
Lucian
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W cost increased; base damage decreased.
W - Ardent Blaze
COST :: 50 mana >>> 70 mana
BASE DAMAGE :: 85/125/165/205/245 >>> 75/110/145/180/215
Rek’Sai
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Burrowed Q now grants Fury. Unburrowed Q ends when burrowed for more than 1 second. Rek’Sai now burrows on respawn. Tremor Sense visuals brightened. R is undodgeable.
Passive - Fury of the Xer’Sai
NOT ORANGE BUT :: Fury Bar now changes color from yellow to red when charged to max
Burrowed Q - Prey Seeker
FAST AND THE FURY-OUS :: Now grants 25 Fury to match Rek’Sai’s other abilities
Unburrowed Q - Queen’s Wrath
CALM DOWN :: Effect now ends and goes on cooldown if Rek’Sai is burrowed for more than 1 second
Unburrowed W - Burrow
TREMOR SENSE :: Tracking visuals for nearby enemies brightened
6 MORE WEEKS OF WINTER :: Rek’Sai immediately burrows on respawn once she has at least one point in W
R - Void Rush
GOTTA GO FAST :: Enemies can now only dodge Void Rush by dashing or blinking massive distances away from Rek’Sai
Sylas
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Q radius increased vs champions. W heal decreased. R no longer fizzles if Sylas loses vision of his target.
Q - Chain Lash
DETONATION RADIUS :: 200 vs minions and monsters, 150 vs champions >>> 200 vs minions and monsters, 180 vs champions
CAST RANGE INDICATOR :: Now includes an indicator to show the detonation location and radius
W - Kingslayer
BASE HEAL :: 50/85/120/155/190 >>> 50/80/110/140/170
ICON :: Icon border now glows when Sylas is within the max healing threshold
NUMBERS :: Kingslayer’s damage displays as a crit if Sylas’ target was within the bonus damage threshold
R - Hijack
TURRET AGGRESSION :: Sylas no longer draws turret aggro when stealing an enemy’s ultimate
??? :: Hijack no longer fizzles if Sylas loses sight of his target before the cast finishes
Thresh
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Q cost increased; cooldown increased early.
Q - Death Sentence
COST :: 60 mana >>> 70 mana
COOLDOWN :: 16/15/14/13/12 seconds >>> 20/18/16/14/12 seconds
Urgot
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Q cost increased. W shield decreased, cost increased early.
Q - Corrosive Charge
COST :: 60 mana >>> 80 mana
W - Purge
COST :: 45/50/55/60/65 mana >>> 65 mana at all ranks
SHIELD :: 60/90/120/150/180 (+0.3 bonus health) >>> 30/70/110/150/190 (+0.15 bonus health)
Yasuo
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Attack damage decreased. Q crit damage decreased.
Base Stats
ATTACK DAMAGE :: 63 >>> 60
Q - Steel Tempest
CRITICAL STRIKE DAMAGE :: +80% >>> +60%
Zed
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Attack speed growth increased. Q damage increased. W recast range increased; cooldown decreased. R no longer grants attack damage on kill.
Base Stats
ATTACK SPEED GROWTH :: 2.1% >>> 3.3%
Q - Razor Shuriken
DAMAGE :: 80/115/150/185/220 (+0.9 bonus attack damage) >>> 90/125/160/195/230 (+1.0 bonus attack damage)
W - Living Shadow
RECAST RANGE :: 1300 range >>> 1950 range
COOLDOWN :: 22/20/18/16/14 seconds >>> 20/18.5/17/15.5/14 seconds
R - Death Mark
[REM] REAPER OF SHADOWS :: Zed no longer gains 5 (+5/10/15% target’s attack damage) attack damage when Death Mark earns him a takedown on a target that would grant him a higher bonus than his current one
Runes
Conqueror
Grants stacking adaptive force on damaging enemy champions. At max stacks, converts a portion of damage vs champions to true damage and heals for that amount.
[REM] THE OLD THING :: After 4 seconds in combat, your first basic attack against an enemy champion grants 6-35 attack damage (levels 1-18) for 3 seconds and converts 20% of your damage against champions to true damage. Melee champions can refresh the duration by damaging an enemy champion.
[NEW] THE NEW THING :: Damaging attacks and abilities grant 3-15 adaptive force (levels 1-18) for 3 seconds (8 seconds for melee), stacking up to 5 times to a max of 15-75. At 5 stacks, 10% of your damage against champions is converted to true damage and you heal for that amount.
ATTRITION :: Damage-over-time effects and ongoing sources of damage (ex. Yorick’s R - Maiden of the Mist) can grant one stack every 5 seconds
Items
Essence Reaver
Attack damage increased. Cooldown reduction is now unique.
ATTACK DAMAGE :: 60 >>> 65
WHOOPS :: Cooldown reduction is now UNIQUE
SHOP :: Now appears in the correct shop categories
Mid-Patch 9.3 Item Updates
These changes went live last patch, but bear repeating for those who missed them. We took a heavy-handed approach to remove the “Frostmancy” strategy (harass your lane opponent with Tribute procs and maintain their income with Kleptomancy while ignoring last hitting) in top lane and are working on a more refined solution for the long-term.
Spellthief’s Edge Line
[NEW] BUDDY SYSTEM :: Tribute procs now require an allied champion within 2000 range to grant gold, otherwise they only deal extra damage
TRIBUTE GOLD :: 10/20/20 gold (Spellthief’s Edge/Frostfang/Remnant of the Watchers) >>> 11/22/22 gold (Spellthief’s Edge/Frostfang/Remnant of the Watchers)
Ancient Coin Line
[NEW] BUDDY SYSTEM :: Favor procs now require an allied champion within 2000 range to drop gold coins, otherwise they only drop mana coins
FAVOR GOLD :: 25/45/45 gold (Ancient Coin/Nomad’s Medallion/Remnant of the Ascended) >>> 28/50/50 gold (Ancient Coin/Nomad’s Medallion/Remnant of the Ascended)
Simple Changes
Azir
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Base attack speed growth increased.
Base Stats
ATTACK SPEED GROWTH :: 1.5% >>> 3%
Gnar
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Mega Gnar’s armor and magic resist increased.
Base Stats
MEGA GNAR ARMOR GROWTH :: 4.5 >>> 5.5
MEGA GNAR MAGIC RESIST GROWTH :: 2 >>> 4
Hecarim
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Q cost, E cooldown decreased.
Q - Rampage
COST :: 32/34/36/38/40 mana >>> 28/31/34/37/40 mana
E - Devastating Charge
COOLDOWN :: 24/22/20/18/16 seconds >>> 20/19/18/17/16 seconds
Rengar
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Bugfixin’.
Q - Savagery
BASE DAMAGE :: 70/45/60/75/90 >>> 30/45/60/75/90
Sivir
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Bugfixin’.
W - Ricochet
BOUNCE DAMAGE :: 0.55/0.6/0.65/0.7/0.75 total attack damage >>> 0.5/0.55/0.6/0.65/0.7 total attack damage
Varus
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Bugfixin’.
W - Blighted Quiver
BLIGHT STACK DAMAGE :: 2.5% (+2% per 100 ability power) target’s max health per stack >>> 3/3.5/4/4.5/5% (+2% per 100 ability power) target’s max health per stack
Kai’Sa
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Removed Stormrazor from recommended items.
WE RECOMMEND... :: Stormrazor removed in favor of Infinity Edge and Runaan’s Hurricane
Tryndamere
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Removed Spear of Shojin from recommended items.
WE RECOMMEND... :: Spear of Shojin removed in favor of Ravenous Hydra.
Nunu & Willump
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Q - Consume
ICON :: Icon border now glows when Nunu & Willump are within the max healing threshold
Trundle
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W cost decreased; attack speed increased.
W - Frozen Domain
COST :: 60 mana >>> 40 mana
BONUS ATTACK SPEED :: 20/35/50/65/80% >>> 20/40/60/80/100%
First Minion Spawn
First wave of top and bot lane minions are ghosted for longer after spawning.
GHOSTED :: The first wave of top and bot lane minions are ghosted for ||| 18 >>> 28 seconds after spawning (mid lane minions unchanged at 18 seconds of ghosting)
ARURF Changes
Things’ve been stable on the ARURF balance front over the past few weeks. We’ve got one new nerf for Garen and an official heads-up on some changes that shipped earlier but got lost somewhere in the bucket of champion balance updates.
Garen
NERF :: -5% damage
Arcane Comet
This change went live a while back so this is just formal notice!
BUGFIX :: Proccing Arcane Comet while inside the Catapult of Champions no longer lets you right click to fire a second Arcane Comet like a skillshot
Elder Dragon
This change went live a while back so this is just formal notice!
NERF :: The first Elder Dragon buff is less tower-melty
ARURF Poro Pets
Once 9.4 drops, equip a poro pet summoner icon to bring a fluffy (or spiky or fiery or whatever) buddy along for the ride in your ARURF matches! These are the same icons that summoned poro pets in other modes like Legend of the Poro King and Nexus Blitz.
Champion VFX and SFX Updates
Kennen
Bringing Kennen’s attacks and abilities up to current League quality and readability standards.
BASIC ATTACK :: Shuriken model and hit VFX updated for readability between basic attack, empowered attack, and Thundering Shuriken
Passive - Mark of the Storm :: Proc VFX updated to better indicate source of the stun. Passive marks on minions are dimmer.
Q - Thundering Shuriken :: Shuriken model and hit VFX updated for readability between basic attack, empowered attack, and Thundering Shuriken
W - Electrical Surge :: Surge VFX updated. Empowered attack shuriken model and hit VFX updated for readability between basic attack, empowered attack, and Thundering Shuriken.
E - Lightning Rush :: VFX updated to indicate area of effect and show Kennen’s model during the animation
R - Slicing Maelstrom :: VFX updated to reduce visual noise
BLOOD MOON KENNEN :: Unique VFX updated based on the same principles as the above
SUPER KENNEN :: Does a superhero pose during Lightning Rush
SHURIKEN :: All other skins use Kennen’s base VFX aside from changing the shape of their shuriken where applicable
Olaf
Bringing Olaf’s attacks and abilities up to current League quality and readability standards.
BASIC ATTACK :: Now has swipe VFX. Hit VFX updated.
Q - Undertow :: Now has hitbox and pick-up range indicators. Pick-up VFX updated.
W - Vicious Strikes :: Buff and healing VFX updated. Floating runes removed.
E - Reckless Swing :: On-hit VFX updated
R - Ragnarok :: New lightning VFX on activation. Buff VFX updated.
BROLAF :: Has skin-specific Graggy VFX on Q, E, and R. Has the Graggy Ice logo on Q’s pick-up indicator and a keg on E hit.
PENTAKILL OLAF :: Has firey VFX recoloring. Has the Pentakill logo on E hit and R activation.
BUTCHER OLAF :: Q hitbox indicator recolored to be meatier
SKT T1 OLAF :: Has golden VFX recoloring. SKT T1 logo added to Q pick-up indicator, E hit, and R activation.
Riven
Bringing Riven’s attacks and abilities up to current League quality and readability standards.
BASIC ATTACK :: Visual noise reduced
Passive - Runic Blade :: Riven’s sword and hand now glow instead of creating a green energy ball with rune trails on top of her hand
Q - Broken Wings :: VFX updated to be less noise and unique per cast. Ground damage VFX added to indicate area of effect.
W - Ki Burst :: VFX updated to reduce visual noise on the ground symbol and better indicate area of effect
E - Valor :: Dash and shield VFX updated. Shield runes changed to be the pieces of Riven’s sword.
R - Blade of the Exile :: Buff VFX surrounding Riven cleaned up; stronger buff VFX added to her sword. Other ability VFX properly indicates increased area of effect while R is active. Wind Slash VFX is clearer and now appears as a single strike.
BATTLE BUNNY RIVEN :: VFX infused with beta keratin (they’re recolored orange). E shield runes are carrots.
DRAGONBLADE RIVEN :: Has skin-specific smokey/firey VFX. Passive VFX is a flame ring around her hand. E shield runes are dragon crests.
CHAMPIONSHIP, ARCADE, DAWNBRINGER, PULSEFIRE :: VFX unchanged
Wukong
Bringing Wukong’s attacks and abilities up to current League quality and readability standards.
SFX UPDATES :: Base, Volcanic, General, Jade Dragon, and Underworld Wukong have received updated basic attack, Q, E, and R SFX
BASIC ATTACK :: Now has swipe VFX. Hit VFX added.
Q - Crushing Blow :: Buff and swing VFX updated to reduce visual noise. Hit VFX updated to be more impactful. Armor debuff icon now appears on target.
W - Decoy :: Cloud VFX on clone despawn updated to reduce visual noise
E - Nimbus Strike :: Cloud VFX on dash updated to be wispier and leave a slight trail
R - Cyclone :: VFX updated to be cloudier, less noisy, and easier to read. The tip of Wukong’s staff now leaves a bright VFX trail to better indicate area of effect.
GENERAL WUKONG :: Has gray recoloring on basic attack swipe and R VFX
JADE WUKONG :: Has jade green recoloring on basic attack swipe, Q, and R VFX
UNDERWORLD WUKONG :: Has spectral green recoloring on all VFX
RADIANT WUKONG :: Q uses base’s new swing and hit VFX. E dash and R VFX updated but still use skin-specific cloud effects.
Champion Animation Updates
Dr. Mundo
Q - Infected Cleaver :: Throwing animation updated
Gragas
ZOOMIN :: Base run animation updated
Katarina
ZOOMIN :: Base run animation updated
GO FAST :: Fast run animation updated
SKID :: Movement stop animation updated
Lux
ZOOMIN :: Base run animation updated
Quinn
ZOOMIN :: Base run animation updated
Shen
SAUNTER :: Bootless walk animation added
Twisted Fate
SAUNTER :: Bootless walk animation added
FLAPPY :: Twisted Fate’s cape turns more realistically as he moves
Zyra
SAUNTER :: Bootless walk animation added
Ranked
We’ve been working on fixes and improvements to Ranked since the season started in 9.2. Here’s a rundown of some changes coming this patch, as well as a quick summary of stuff we’ve already done that you might’ve missed!
New to 9.4
CHALLENGER :: Challenger opens on February 20
SPLASH UP :: LP splashing can now put your off-positions into promotion series
HEADS UP :: You now get decay warnings for your off-positions
RANKED EMOTES :: Once you’ve earned the Ranked emote, it’ll upgrade as you complete promo series and climb the ladder
NAME DROP :: The animated celebrations for promoting into a new tier now includes your summoner name
PAPER TRAIL :: Hovering over your split points now shows you how you earned those points
Already shipped
GRANDMASTER :: Grandmaster opened on February 7
SWAP STOP :: Ranked is better at preventing position swap abuse
TOP HEAVY :: LP gains and losses at Diamond and above were adjusted due to too many players rapidly climbing into Master and above
Bugfixes
- Fixed debug text in the Collection and Profile tabs
- Neeko’s W - Shapesplitter passive now properly damages turrets when Neeko has more ability power than attack damage
- Kalista can no longer cast E - Rend with insufficient mana
- Anivia’s Q - Flash Frost and R - Glacial Storm slow particles no longer persist on enemies
- Twitch’s R - Spray and Pray now properly procs Energized effects when attacking from Rapid Firecannon’s max range
- Urgot’s R - Fear Beyond Death execute indicator no longer shows up on enemies when Urgot is dead
- Fixed an issue where chargeable abilities (ex. Varus’ Q - Piercing Arrow could sometimes become unable to be cast, causing champions to sit through the entire charge window until the ability fizzled
- Restored Festival Queen Anivia’s SFX on her joke, taunt, dance, laugh, idle, and death animations
- Restored Gun Goddess Miss Fortune’s SFX on her death, homeguard, and recall animations
- Turning off the “Show Loss of Control UI” toggle now properly keeps the option disabled across matches
Upcoming Skins & Chromas
The following skins will be released this patch:
- Papercraft Anivia
- Papercraft Nunu & Willump
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The following chromas will be released this patch:
- Papercraft Anivia
- Papercraft Nunu & Willump