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League of Legends’ patch 9.24 is the last big patch of the year, and it brings about a ton of balance changes and skins.
The star of this patch is Aphelios, the edgy new champion with a cool haircut. He’s a marksman meant for the bot lane and he uses a multitude of weapons, all which change his kit around as he cycles through them.
Diana is getting a mini-rework this patch, with her skills getting flipped around a bit and adjusted accordingly. Senna is also getting a handful of updates to follow-up on her release a couple of patches ago.
This patch also has three sets of skins: Nightbringer, Dawnbringer, and Sugar Rush. While the former seem to be for an event, the latter is just something fun for the holidays. Swain is also getting a Hextech skin, if that’s your thing.
As usual, you can check out Riot’s full patch notes for more context and our Teamfight Tactics patch notes, if you prefer the auto-battler.
Champions
Aphelios
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Aphelios and Alune will find victory in the whispers of the moon in 9.24.
Akali
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Removed the hitbox behind Akali so her Q only goes forward; Q minion and monster damage decreased.
Q - Five Point Strike
[REM] HITBOX :: Removed the hitbox behind her
RANK 5 MINION AND MONSTER DAMAGE :: 33% bonus magic damage >>> 25% bonus magic damage
Amumu
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Q cooldown decreased early.
Q - Bandage Toss
COOLDOWN :: 12/11/10/9/8 seconds >>> 10/9.5/9/8.5/8 seconds
Braum
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Base health per level and health regen increased. W cooldown decreased, cost flattened, resistance ratios to ally and self increased. R base damage increased later, knockup now lasts longer.
Base Stats
HEALTH GROWTH :: 87 >>> 98
HEALTH REGEN :: 8 >>> 8.5
W - Stand Behind Me
COOLDOWN :: 14/13/12/11/10 seconds >>> 12/11/10/9/8 seconds
COST :: 50/55/60/65/70 mana >>> 40 mana at all ranks
RESISTANCES TO ALLY :: 10/14/18/22/26 (+10/11.5/13/14.5/16% bonus resistances) >>> 10/14/18/22/26 (+12% bonus resistances)
RESISTANCES TO SELF :: 10/14/18/22/26 (+10/11.5/13/14.5/16% bonus resistances) >>> 10/14/18/22/26 (+36% bonus resistances)
R - Glacial Fissure
BASE DAMAGE :: 150/200/250/300/350 >>> 150/225/300/375/450
TARGET KNOCKUP :: 0.25 seconds for those hit in the fissure, general knock up for those in close vicinity >>> 1-1.5 seconds at all ranks based on distance from Braum for the first target hit in the fissure, every other target hit or within close vicinity is knocked up for 0.25 seconds
Diana
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VFX and SFX updated. Lunar Rush and Moonfall now switched keys. Passive now grants attack speed.
VFX Updates
ABILITY ICONS :: Brand new ability icons to bring it up to modern standards
ABILITY VFX :: Touched up the VFX of all her abilities, including a brand new VFX for her ultimate and better visuals on her passive
ABILITY SFX :: Touched up all the SFX of all her abilities, most notably the shield and her dashes, as well as brand new SFX for her ultimate and passive
Base Stats
MANA :: 372 >>> 420
MANA GROWTH :: 20 >>> 25
ATTACK DAMAGE :: 53.04 >>> 57.04
Passive - Moonsilver Blade
[NEW] MOON PRISM POWER :: Gain 10-40% attack speed (levels 1-18)
INNATE :: Casting an ability grants Diana 30-90% attack speed (based on Moonfall’s rank) for her next three basic attacks >>> Casting an ability triples the attack speed Diana gains from Moonsilver Blade for 3 seconds
SERENITY NOW :: Every third strike cleaves nearby enemies for 20-250 (levels 1-18) (+0.8 ability power) additional magic damage and restores (+0.15 ability power) mana. >>> Every third strike cleaves nearby enemies for 20-250 (+0.4 ability power) additional magic damage
Q - Crescent Strike
COST :: 55 >>> 50
W - Pale Cascade
COOLDOWN :: 10 seconds at all ranks >>> 15/13.5/12/10.5/9 seconds
BASE SHIELD :: 40/55/70/85/100 <em>(total shield 80/110/140/170/200)</em> >>> 30/45/60/75/90 <em>(total shield 60/90/120/150/180)</em>
ORB DAMAGE RATIO :: 0.2 ability power <em>(total 0.6 ability power)</em> >>> 0.15 ability power (total 0.45 ability power)
[NEW] SHIELD RATIO :: 0.1 bonus health <em>(total 0.2 bonus health)</em>
[NEW] E - Lunar Rush
Diana’s old ultimate!
COOLDOWN :: 25/20/15 seconds >>> 22/20/18/16/14 seconds
COST :: 50/65/80 mana >>> 40/45/50/55/60 mana
DAMAGE :: 100/160/220 >>> 40/60/80/100/120
DAMAGE RATIO :: 0.6 ability power >>> 0.4 ability power
[NEW] R - Moonfall
Diana’s old E!
COOLDOWN :: 26/24/22/20/18 seconds >>> 100/90/80 seconds
COST :: 70 mana >>> 100 mana
SLOW :: 35/40/45/50/55% >>> 40/50/60%
MOON LANDING :: If Diana pulls in one or more enemy champions, the moonlight crashes down onto her after 1 second, dealing 200/300/400 (+0.6 ability power) magic damage in an area around her, increased by 35/60/85 (+0.15 ability power) for each target beyond the first pulled
Garen
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Additional E spins and spin damage decreased.
E - Judgment
NUMBER OF SPINS :: 7 (+1 spin per 20% attack speed) >>> 7 (+1 spin per 25% attack speed)
SPIN DAMAGE :: 4/8/12/16/20 (+0-8.2 based on level) (+0.32-0.4 attack damage) >>> 4/8/12/16/20 (+0-6.6 based on level) (+0.32-0.4 attack damage)
Karma
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E base shield increased.
E - Inspire
BASE SHIELD :: 70/95/120/145/170 >>> 80/110/140/170/200
Kassadin
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Q cooldown now scales. W mana restore decreased later.
Q - Null Sphere
COOLDOWN :: 9 seconds at all ranks >>> 11/10.5/10/9.5/9 seconds
W - Nether Blade
MANA RESTORE :: 4/5/6/7/8% of missing mana >>> 4/4.5/5/5.5/6% of missing mana (quintupled on champions)
Rammus
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Base health growth increased. E cooldown now scales.
Base Stats
HEALTH GROWTH :: 86 >>> 95
E - Frenzying Taunt
COOLDOWN :: 12 seconds at all ranks >>> 12/11.5/11/10.5/10 seconds
Ryze
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Q base damage decreased.
Q - Overload
BASE DAMAGE :: 80/105/130/155/180 >>> 65/90/115/140/165
Senna
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Recommended items updated. Passive Mist Wraiths drop less often on minions Senna kills and no longer drop from champions. Q damage and W root duration decreased. R damage ratio increased.
ITEMS :: Recommended items have been updated
Base Stats
HEALTH GROWTH :: 85 >>> 75
Passive - Absolution
MIST WRAITH DROP CHANCE :: 5.55% on minions Senna kills >>> 1.67% on minions Senna kills
[REM] POOR UNFORTUNATE SOULS :: Champions no longer drop Mist Wraiths
BUGFIX :: Allied Bard can no longer kill Mist Wraiths with his Q
Q - Piercing Light
DAMAGE :: 50/80/110/140/170 (+0.5 bonus attack damage) >>> 40/70/100/130/160 (+0.4 bonus attack damage)
W - Last Embrace
ROOT DURATION :: 1.45/1.65/1.85/2.05/2.25 seconds >>> 1.25/1.50/1.75/2/2.25 seconds
R - Dawning Shadow
DAMAGE RATIO :: 0.4 ability power >>> 0.5 ability power
Sivir
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Base attack damage increased.
Base Stats
ATTACK DAMAGE :: 61 >>> 63
Yuumi
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Passive restores mana once again. Q cost increased, damage decreased. Yuumi no longer teleports with her Anchor. E now grants attack speed, no longer stocks charges, and costs much more mana.
Passive - Bop ‘n’ Block
[NEW] BACK TO THE OG :: Now restores 50-160 (levels 1-18) mana
BASE SHIELD :: 50-300 (levels 1-18) >>> 60-400 (levels 1-18)
Q - Prowling Projectile
COST :: 75/80/85/90/95/100 mana >>> 85/90/95/100/105/110 mana
DAMAGE RATIO :: 0.45 ability power >>> 0.3 ability power
EMPOWERED DAMAGE :: 50/85/120/155/190/225 (+0.65 ability power) >>> 50/95/140/185/230/275 (+0.4 ability power)
MISSILE DURATION :: 3 seconds >>> 2 seconds
W - You and Me!
[NEW] CHANNEL :: Now has a channel time of 0.25 seconds when attaching from an unattached state
[REM] LEAVE ME :: Yuumi no longer teleports with her Anchor when attached
[NEW] SURPRISED ELECTRIC RAT FACE :: Immobilizing Yuumi places this ability on a 5 second cooldown
[UPD] ADAPTIVE FORCE :: Yuumi and her ally grant each other 5/7/9/11/13 adaptive force (+4/7/10/13/16% of their respective adaptive force >>> Yuumi increases her ally’s adaptive force by 12/14/16/18/20 (+12/14/16/18/20% of her attached ally’s adaptive force) <em>(Yuumi grants herself the same amount)</em>
E - Zoomies
[NEW] ATTACK ZOOMS :: Grants 25/30/35/40/45% attack speed to herself or the Anchored target
[REM] PASSIVE :: No longer stocks charges
[REM] INCREASED HEAL :: No longer increases Yuumi’s healing based on the target’s missing health
HEAL :: 30/40/50/60/70 (+0.1 ability power) >>> 70/110/150/190/230 (+0.3 ability power)
COOLDOWN :: 18/17/16/15/14 seconds >>> 12/11/10/9/8 seconds
COST :: 30/40/50/60/70 mana >>> 100/115/130/145/160 mana
MOVEMENT SPEED :: 25%, decays over time >>> 15%, no longer decays over time
DURATION :: 2 seconds >>> 3 seconds
VFX Updates
Lux
We improved gameplay readability on Lux’s abilities while bringing them up to today’s standards. Also, more rainbows!
BASIC ATTACK :: Cleaned up the missile and impact
PASSIVE - ILLUMINATION :: Cleaned up
Q - LIGHT BINDING :: Added a subtle effect to better show the width of the missile, sparkles, and rainbows
W - PRISMATIC BARRIER :: Cleaned up and added a subtle missile width indicator for when it goes out
E - LUCENT SINGULARITY :: Completely revamped and cleaned up the charge and explosion effects
R - FINAL SPARK :: Completely overhauled with indicator lines on both sides to show the actual width of the beam and a line at the end to show the actual range
IDLE EFFECTS :: Cleaned up and improved the staff effects when Lux is idle
ALL SKINS :: Cleaned up and made to match the base kit changes
STEEL LEGION LUX :: Cleaned up the lightning effects on Q’s missile, E’s explosion, and R’s beam
Runes
Conqueror
Buff duration decreased. Heal for ranged champions decreased.
DURATION :: 8 seconds >>> 6 seconds
HEAL :: Ranged champions now heal for ||| 15% >>> 8% of damage dealt
Prototype: Omnistone
We’ve adjusted Omnistone to be a little bit smarter at giving you the right Keystone at the right time. Below are some guidelines you can count on when taking Prototype: Omnistone.
WARDED :: Now tells you how much damage it has dealt and how many buffs it has granted. Buffs include: Lethal Tempo’s attack speed, Fleet Footwork’s Haste, Press the Attack’s Exposed, Conqueror’s Enrage, Hail of Blades’ attack speed, Predator’s Haste, Phase Rush’s Haste, Summon Aery’s shield, Aftershock’s resistances, or Glacial Augment’s slow
PREDATOR :: More likely to get Predator when not near enemy champions, and less likely to get it when in combat with nearby enemy champions
DARK HARVEST :: More likely to get Dark Harvest when near low health enemy champions
HAIL OF BLADES :: More likely to get Hail of Blades when near low health enemy champions and building attack speed or attack damage
CONQUEROR :: More likely to get Conqueror when both you and enemies have high health (increased chance if you’re a melee champion)
FLEET FOOTWORK :: More likely to get Fleet Footwork if you are low health and below level 9
GLACIAL AUGMENT :: More likely to get Glacial Augment if you have a Glacial item off cooldown
SUMMON AERY :: More likely to get Summon Aery when you have healing/shielding power and are near a low health ally who is in combat
ICYMI: Preseason Follow-up Changes
These were all documented as mid-patch updates for 9.23, but we wanted to include them in case you missed them!
Ezreal
BASE HEALTH :: 491 >>> 500
BASE MANA :: 360.6 >>> 375
BASE MANA REGEN :: 8.092 per 5 seconds >>> 8.5 per 5 seconds
Q - MYSTIC SHOT BASE DAMAGE :: 15/40/65/90/115 >>> 20/45/70/95/120
Prototype: Omnistone
COOLDOWN :: 8-4 seconds for melee champions, 12-8 seconds for ranged champions >>> 7-3 seconds for melee champions, 11-7 seconds for ranged champions
Death’s Dance
BUGFIX :: Death’s Dance passive will no longer infinitely proc Infernal Soul explosions <em>(Summon Aery will also no longer infinitely proc from said explosions)</em>
Sanguine Blade
BLOOD PURSUIT ATTACK SPEED :: 40-100% (levels 1-18) >>> 20-80% (levels 1-18)
TOTAL COST :: 3000g >>> 3100g <em>(combine cost increased by 100)</em>
Drakes
OCEAN DRAKE HEAL :: 5% >>> 3% of missing health per 5 seconds
DRAKE KILL GOLD :: 100g >>> 25g <em>(change does not include Elder Dragon)</em>
Elder Dragon
EXECUTE DAMAGE CALCULATION :: Elder Dragon’s Immolation now properly calculates its 20% health execute threshold with resistances accounted for
Rift Herald
BASE DAMAGE :: 1500 >>> 2000
DAMAGE PER LEVEL :: 175 >>> 125
Turrets
PLATE GOLD :: 160g >>> 120g
BONUS RESISTANCES PER MISSING PLATE :: 30 >>> 40
Elemental Rift Appearance
TINT ADJUSTMENT :: Reduced the intensity of the map-wide tint for Infernal and Ocean Rifts’ ground and Fog of War
INFERNAL RIFT :: More clearly defined the terrain, improved gameplay clarity, and polished the texture of the map
MOUNTAIN RIFT :: More clearly defined the terrain, improved gameplay clarity, and polished the texture of the map
ALCOVES :: Improved gameplay clarity and polished the textures
The Return of the Poro King
Hold onto your biscuits! We’re bringing back the regal and time-honored Poro King from his vacation on the shores of the fabled Ursine Lands and returning him to the Howling Abyss, where he’ll help you earn glorious victory! Have fun with the giant furball until January 13, 2019 at 11:59 PM PT.
PORO SNAX :: New Nightbringer and Dawnbringer Poro Snax are now available and will power up the King in different ways
RANDOM PICK :: Poro King now uses the same random champion select process as ARAM
PROGRESS TRACKER :: Featuring a new UI to track your progress toward summoning the King
BIRDS OF A FEATHER :: All ARAM-specific champion, item, and rune changes also apply to Poro King
ARAM Balance Changes
9.24 Buffs
- Karthus :: -6% damage dealt >>> Normal
- Kayle :: -6% damage dealt & +6% damage taken >>> +6% damage taken
- Kennen :: Normal >>> -5% damage taken
- Olaf :: Normal >>> -5% damage taken
- Pyke :: Normal >>> +5% damage dealt & -5% damage taken
- Renekton :: Normal >>> -5% damage taken
- Sion :: -8% damage dealt & +10% damage taken >>> -8% damage dealt & +8% damage taken
- Zyra :: -8% damage dealt & +8% damage taken >>> -6% damage dealt & +6% damage taken
9.24 Nerfs
- Camille :: +8% damage dealt & -8% damage taken >>> +6% damage dealt & -6% damage taken
- Jayce :: +5% damage dealt >>> Normal
- Jhin :: -8% damage dealt >>> -10% damage dealt
- Kassadin :: -5% damage taken >>> Normal
- Kha’Zix :: +8% damage dealt & -10% damage taken >>> +8% damage dealt & -8% damage taken
- Leona :: Normal >>> +5% damage taken
- Nautilus :: +5% damage taken >>> +8% damage taken
- Nocturne :: +10% damage dealt & -12% damage taken >>> +8% damage dealt & -8% damage taken
- Qiyana :: +12% damage dealt & -10% damage taken >>> +8% damage dealt & -8% damage taken
- Ryze :: +8% damage dealt & -5% damage taken >>> +5% damage dealt & -5% damage taken
- Udyr :: +10% damage dealt & -10% damage taken >>> +8% damage dealt & -8% damage taken
- Yorick :: -5% damage dealt >>> -5% damage dealt & +5% damage taken
- Zac :: +5% damage dealt & -8% damage taken >>> +5% damage dealt
Runes
Presence of Mind :: 20% mana restore, increase max mana by 100 per kill, increase max energy by 10 per kill >>> 10% mana restore, increase max mana by 50 per kill, increase max energy by 5 per kill (maximum mana and energy remains at 500 and 50, respectively)
Bugfixes
- SLOW DOWN SUPERMAN :: Super minions no longer have extra movement speed
- [REM] SPEAR OF SHOJIN :: Spear of Shojin has been properly removed from ARAM
Duplicate Username Changes
We’re starting the transition from League of Legends accounts to Riot Accounts that’ll cover League and future Riot games. All usernames (NOT Summoner Names) have to be unique, regardless of server. This rule applies to new accounts, too. We know that these sorts of changes are never fun, but they are necessary to help update and improve Riot’s account system to support new games.
If your account shares a username with an account in another region (including PBE), you should’ve already received a heads-up email (there are still some being sent out, so keep an eye out). Starting soon, you’ll also see a dismissable pop-up when you log in, letting you know you’ll need to pick a new username. Early next year, that pop-up will no longer be dismissable. When that happens, you’ll have to change your username before you can play League.
Here are a few tips:
WHAT HAPPENS IF... :: If your account doesn’t have a unique username when we fully move to Riot Accounts in February, you won’t be able to log into the client at all and will need to go through the website if you want to log in.
I COPIED MYSELF :: If your username is listed multiple times in the list of accounts we emailed you, change the usernames of all your accounts except the one you want to keep your username on. Then try logging into that account. If you don’t see the pop-up, congrats— the name’s yours! If you still see the pop-up, a player in a different region shares your username and you’ll need to pick a new one before the pop-up becomes permanent in January.
WHO COPIED ME :: If your username is only listed once on the list of accounts we emailed you, that means a player in a different region shares your username. You’ll need to pick a new one before the pop-up becomes permanent in January.
Bugfixes
- Only True Damage Ekko and his allies can see his moonwalk animation
- Elder Dragon Soul empowered champions can no longer execute champions with passives that make them untargetable with abilities (ex. Zac’s Passive - Cell Division, Anivia’s Passive - Rebirth)
- Teemo’s E - Toxic Shot now properly procs Dark Harvest
- Pets’ attacks now properly apply The Aspect of the Dragon from Elder Dragon (ex. Zyra’s plants, Shaco’s boxes, Heimerdinger’s turrets)
- Champions with Presence of Mind now properly get the amount of mana and energy as stated in its tooltip
- Killing Drakes with Shaco’s R - Hallucinate will not affect how Souls are granted, impact the type of drakes that spawn, or block Elder Dragons from spawning
- When ordering champions in Champion Select by Favorites, favorited champions will now properly be at the top
- Darius now does not heal from Q - Decimate when hitting spell-shielded enemies with his axe’s handle
Skins & Chromas
The following skins will be released this patch.
- Dawnbringer Soraka
- Dawnbringer Nidalee
- Dawnbringer Karma
- Nightbringer Soraka
- Nightbringer Lee Sin
- Nightbringer Lee Sin Prestige Edition
- Nightbringer Vladimir
- Nightbringer Aphelios
- Sugar Rush Zilean
- Sugar Rush Braum
- Sugar Rush Ziggs
- Sugar Rush Evelynn
- Hextech Swain
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The following chromas will be released this patch:
- Dawnbringer Karma
- Nightbringer Aphelios
- Dawnbringer Riven
- Nightbringer Yasuo
- True Damage Ekko
- Sugar Rush Zilean
- Sugar Rush Ziggs
- Sugar Rush Braum
- Sugar Rush Evelynn