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League of Legends patch 8.19 change list

It’s the Worlds patch

Riot Games

This is the official 2018 World Championship patch. That being said, it’s not too big. There’s some champion tweaks here and there, but nothing major, so that the pros practicing on 8.18 don’t get flipped on their heads.

There are some nice small changes here, like updates some champion’s visual effects. Jarvan IV, Veigar, Vi and Lee Sin are all getting new particle updates that should make them look much better among all these new and reworked champions.

Riot is also rolling out position-based matchmaking a bit early, but only in Normal Draft games. Feel free to give it a whirl to help see how it’ll be when it launches for ranked.

The coolest thing launching in this patch is probably the Championship Kha’Zix skin, which is going to release next to chromas for each Worlds team. That’s a lot of chroma skins.

As usual, you can check out Riot Games’ long patch notes here and our tl;dr here.


Champions

Darius

Riot Games

W base damage increased. E armor penetration increased.

W - Crippling Strike

RATIO 40/45/50/55/60% total attack damage ⇒ 50/55/60/65/70% total attack damage

E - Apprehend

PASSIVE ARMOR PENETRATION 10/15/20/25/30% ⇒ 15/20/25/30/35%

Fiora

Riot Games

Healing from passive procs increased.

Passive - Duelist’s Dance

VITAL HEALING 25-110 ⇒ 35-110

Q - Lunge

BUGFIX Lunge will once again correctly prioritize champions and vital procs over killable minions.

Kha’Zix

Riot Games

Passive damage buffed. W slow increased.

Passive - Unseen Threat

BONUS ATTACK DAMAGE RATIO 0.2 ⇒ 0.4

W - Void Spike

EVOLVED NON-ISOLATED SLOW 40% ⇒ 60%

EVOLVED ISOLATED SLOW 80% ⇒ 90%

Elise

Riot Games

W and E cooldown decreased in Spider Form.

W - Skittering Frenzy

COOLDOWN 12 seconds ⇒ 10 seconds

E - Rappel

COOLDOWN 26/24/22/20/18 seconds ⇒ 22/21/20/19/18 seconds

Jarvan IV

Riot Games

Passive cooldown decreased.

Passive - Martial Cadence

NEW Martial Cadence now has a visual effect indicating its per target cooldown

PER TARGET COOLDOWN 10/8/6 at levels 1/7/13 ⇒ 6 at all levels

BUGFIX Tiamat passive will now consistently work when hitting a target with Martial Cadence

Nunu & Willump

Riot Games

AP scaling on Q’s heal increased. E AP ratio increased.

Q - Consume

HEALING RATIO 0.5 ability power ⇒ 0.70 ability power

BUGFIX Tooltip now accurately reflects how much healing Nunu and Willump get from champions

E - Snowball Barrage

MAX 9 SNOWBALL HIT ABILITY POWER RATIO 0.45 ability power ⇒ 0.54 ability power

WILLUMP’S TURN (ROOT DAMAGE) 0.5 ability power ⇒ 0.8 ability power

W - Biggest Snowball Ever!

NEW Willumps transition to walking after he finishes rolling his snowball will now feel smoother.

Janna

Passive movement speed to damage conversion increased.

Riot Games

Passive - Tailwind

BONUS MOVESPEED CONVERSION TO DAMAGE 15/25/35% at levels 1/7/13 ⇒ 25/35% at levels 1/10

Thresh

Riot Games

Q mana cost and early cooldown decreased.

Q - Death Sentence

MANA COST 80 ⇒ 60

COOLDOWN 20/18/16/14/12 ⇒ 16/15/14/13/12

Pyke

Riot Games

Early ult damage increased.

R - Death From Below

BASE DAMAGE (BREAKS EVEN AT LEVEL 11) 200/250/300/350/400/450/475/500/525/550/575/590/605 ⇒ 250/290/330/370/410/450/475/500/525/550/575/590/605

Tahm Kench

Chef Tahm Kench prepares a bunch of aquatic life to eat Riot Games

Base HP down; HP per level up.

Base Stats

HEALTH 610 ⇒ 540

HEALTH GROWTH 95 ⇒ 102

W - Devour

BUGFIX Allies Tahm Kench has devoured will no longer sometimes be targetable when first swallowed.

Kog’Maw

Riot Games

Base movement speed increased. R range increased.

Base Stats

MOVEMENT SPEED 325 ⇒ 330

R - Living Artillery

RANGE 1200 / 1500 / 1800 ⇒ 1300 / 1550 / 1800

Game Systems, ex. Summoner Spells

Liandry’s Torment

Passive max HP burn increased. AP decreased.

Torment:

DOT AGAINST NON IMPAIRED TARGETS 1% Max HP per second ⇒ 1.5% Max HP per second

DOT AGAINST IMPAIRED TARGETS 2% Max HP per second ⇒ 2.5% Max HP per second

Champion VFX & SFX Updates

We’ve updated audio and visuals for a bunch of champions!

Jarvan IV

VISUALS Basic attack and ability visual effects have been updated for base Jarvan IV and all skins using base VFX

AUDIO Non-VO audio has been updated for base Jarvan IV and all skins using base SFX

BUGFIX Jarvan IV now properly plays his dunk animation when casting R - Cataclysm

Lee Sin

VISUALS Basic attack and ability visual effects have been updated for base Lee Sin and all skins using base VFX

AUDIO Non-VO audio has been updated for base Lee Sin and all skins using base SFX

KNOCKOUT Knockout Lee Sin’s W - Safeguard shield VFX have been updated

POOL PARTY Pool Party Lee Sin’s Q2 - Resonating Strike marker has been updated

GOD FIST God Fist Lee Sin’s E - Tempest VFX more clearly indicate the hitbox

Veigar

VISUALS Basic attack and ability visual effects have been updated for base Veigar and all skins using base VFX

AUDIO Non-VO audio has been updated for base Veigar and all skins using base SFX

BAD SANTA Bad Santa Veigar has also received VFX updates

LEPRECHAUN Leprechaun Veigar has also received VFX updates

Vi

VISUALS Basic attack and ability visual effects have been cleaned up for base Vi and all skins using base VFX. This update also optimizes Vi to run more smoothly on slower computers.

SSG Ezreal

VISUALS Though technically unrelated to the above, SSG Ezreal’s ability VFX have received a clarity pass

Movement Speed Slow VFX

The default visual effect for movement speed slow effects has been updated!

Objective Steal Announcements

Baron Nashor, Rift Herald, and Dragon steals are now celebrated (or “celebrated”, depending on which side of the steal you were on) via chat call-outs and announcement banners!

Profile Page

In preparation for the 2019 ranked changes and the return of Clash, the profile page design has been revamped. A couple of the profile icons will remain empty for a while, but that should change soon.

Normal Draft Matchmaking

Also in preparation for Ranked 2019, we’re now previewing positional matchmaking in Normal Draft only. This means you’ll be matched based on the position you were assigned instead of just having one rating in the background. This should make matchmaking better across the board, and tangibly better when playing secondary and autofilled games. We’re also testing position detection, which determines what position you actually played on the end of game screen. Let us know if it does you wrong.

Bugfixes

  • Dark Harvest’s dropped Soul Essence particle is now brighter and clearer for colorblind players.

Upcoming Skins, Chromas & Icons

The following skin will be released this patch. Grab the League Displays app for full-res splash!

  • Championship Kha’Zix

The following chromas will be released this patch:

  • Championship Riven (Golden)
  • Championship Thresh (Golden)
  • Championship Shyvana (Golden)
  • Championship Kalista (Golden)
  • Championship Zed (Golden)
  • Championship Kha’Zix (Golden)
  • Championship Kha’Zix has an additional 24 chromas; one for each Worlds team!

Jakarta 2018 Icon

Celebrating League of Legends’ participation in a continental multi-sport event in which China secured 1st place.