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Finally, after three weeks of waiting, it is patch time. This patch doesn’t have anything mega fancy like a new champion or rework, but it’s filled with lots of tweaks to help balance things out.
Notably Aatrox and Fizz have gotten the bulk of the changes. Aatrox has been in a weird place after his rework, where he’s either too strong or too weak, so hopefully the changes to his Q will help align that. Fizz is getting buffs to his W, Seastone Trident, which is frankly, scary.
This patch also includes the new cursor update, which has options for colorblind players. The cursor has been in need of an update for a long time, but fear not. If you want that retro gloved hand, you can enable that in your settings.
Most importantly, the Samsung Galaxy skins drop this patch. The skins not only represent the players that won the 2017 World Championship, but there’s also significant Korean cultural significance behind every skin.
As usual, you can check out Riot’s full patch notes here and our shortened version here.
Champions
Aatrox
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Base health decreased. Q base damage decreased. E recharge rate decreased early, increased later. R bonus attack damage increased. Q timer freezes while reviving.
General
[NEW] BANNER OF.... In addition to switching Aatrox’s sword stance, toggling CTRL+5 now unfurls banner-style wings
Base Stats
HEALTH 610 ⇒ 580
Q - The Darkin Blade
BASE DAMAGE 20/35/50/65/80 ⇒ 10/25/40/55/70
Q2 DAMAGE 125% of Q1 damage (unchanged)
Q3 DAMAGE 150% of Q1 damage (unchanged)
SWEET SPOT DAMAGE 150% of Q1, Q2, or Q3 damage (unchanged)
DAMAGE TO MINIONS 65-100% (at levels 1-18) of base damage ⇒ 50-100% (at levels 1-18) of base damage
E - Umbral Dash
RECHARGE RATE 20/18/16/14/12 seconds ⇒ 24/20/16/12/8 seconds
R - World Ender
BONUS ATTACK DAMAGE 20% total attack damage ⇒ 20/22.5/25% total attack damage
[NEW] PAUSING THE APOCALYPSE Q’s recast timer is now frozen while reviving
Fizz
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W no longer deals bonus damage against primed targets. W base damage increased. W now grants on-hit damage if empowered attack does not kill its target.
[UPDATED] W - Seastone Trident
Fizz’s next basic attack deals bonus damage. If it kills a unit, W’s cooldown and mana cost are partially refunded. If it doesn’t, Fizz’s subsequent basic attacks are empowered for 5 seconds.
EMPOWERED ATTACK DAMAGE 20/30/40/50/60 (+0.4 ability power) ⇒ 40/50/60/70/80 (+0.4 ability power)
ATTACK RESET? Yes (unchanged)
COOLDOWN 10/9.5/9/8.5/8 seconds ⇒ 7/6.5/6/5.5/5 seconds
COST 30/40/50/60/70 mana (unchanged)
REFUND ON KILL W’s cooldown resets to 1 second and Fizz is refunded 20/28/36/42/50 mana ⇒ 20/28/36/44/52 mana
DAMAGE BUFF ON NON-KILL 10/15/20/25/30 (+0.3 ability power) on-hit damage for 5 seconds
PASSIVE BLEED 20/30/40/50/60 (+0.4 ability power) over 3 seconds (unchanged)
LESS STABBY W’s passive bleed no longer applies to targets Fizz passes through during Q’s dash or to targets hit by R’s fish or shark
Jinx
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Base health increased. Health growth decreased.
Base Stats
HEALTH 531 ⇒ 581
HEALTH GROWTH 88 ⇒ 84
Karma
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Base mana regen increased; growth decreased. Base armor increased; Q splash radius increased. Empowered detonation damage decreased at early ranks.
Base stats
MANA REGEN 8.5 mana per 5 seconds ⇒ 11.5 mana per 5 seconds
MANA REGEN GROWTH 0.8 mana per 5 seconds ⇒ 0.5 mana per 5 seconds
BASE ARMOR 20.4 ⇒ 26
Q - Inner Flame
SPLASH RADIUS 250 ⇒ 280
SOULFLARE DETONATION DAMAGE 50/150/250/350 (at Mantra levels 1/2/3/4) ⇒ 35/140/245/350 (at Mantra levels 1/2/3/4)
Sion
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Q base damage and damage ratio increased at later ranks.
Q - Decimating Smash
BASE DAMAGE 30/47.5/65/82.5/100 ⇒ 30/50/70/90/110
DAMAGE RATIO 0.45/0.50/0.55/0.6/0.65 total attack damage ⇒ 0.45/0.525/0.6/0.675/0.75 total attack damage
Twitch
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Base health increased. Health growth decreased.
Base Stats
HEALTH 542 ⇒ 582
HEALTH GROWTH 87 ⇒ 84
SFX Updates
Updated the SFX for a few champions.
KENNEN New SFX on entire kit
LEE SIN Updated mixing and mastering for current SFX
KOG’MAW Updated mixing and mastering for current SFX
JARVAN IV Updated mixing and mastering for current SFX
Simple Buffs
Ahri
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E mana cost decreased. E charm duration increased early.
E - Charm
COST 85 mana ⇒ 70 mana
CHARM DURATION 1/1.25/1.5/1.75/2 seconds ⇒ 1.4/1.55/1.7/1.85/2 seconds
Cassiopeia
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Q base damage increased late. Q damage ratio increased.
Q - Noxious Blast
BASE DAMAGE 75/120/165/210/255 ⇒ 75/125/175/225/275
DAMAGE RATIO 0.7 ability power ⇒ 0.8 ability power
Corki
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E base damage and resistance reduction per stack increased.
E - Gatling Gun
BASE DAMAGE 80/140/200/260/320 ⇒ 120/170/220/270/320
RESISTANCE REDUCTION PER STACK 0.5/1/1.5/2/2.5 ⇒ 1/1.375/1.75/2.125/2.5
Elise
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Health growth increased.
Base Stats
HEALTH GROWTH 85 ⇒ 93
Nasus
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Passive lifesteal increased early.
Passive - Soul Eater
LIFESTEAL 10/15/20% (at levels 1/7/13) ⇒ 12/18/24% (at levels 1/7/13)
Pantheon
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Bonus attack speed at level 1 added. W base damage increased.
Attack speed should help Pantheon’s jungle without pushing his top lane up too much.
Base stats
BONUS ATTACK SPEED AT LEVEL 1 0% ⇒ 8%
W - Aegis of Zeonia
BASE DAMAGE 50/75/100/125/150 ⇒ 60/85/110/135/160
Rek’Sai
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Q and R damage ratios increased.
Q - Queen’s Wrath
DAMAGE RATIO 0.4 bonus attack damage ⇒ 0.5 bonus attack damage
Q - Prey Seeker
DAMAGE RATIO 0.4 bonus attack damage ⇒ 0.5 bonus attack damage
R - Void Rush
DAMAGE RATIO 1.85 bonus attack damage ⇒ 2.0 bonus attack damage
Sivir
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Q cooldown decreased.
Q - Boomerang Blade
COOLDOWN 9 seconds ⇒ 7 seconds
Vel’Koz
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Q damage ratio increased.
Q - Plasma Fission
DAMAGE RATIO 0.6 ability power ⇒ 0.8 ability power
Vayne
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W damage increased late.
W - Silver Bolts
MAXIMUM HEALTH DAMAGE 4/6/8/10/12% target’s maximum health ⇒ 4/6.5/9/11.5/14% target’s maximum health
Vi
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Base attack speed increased. R cooldown decreased.
Base stats
BASE ATTACK SPEED 0.625 ⇒ 0.644
R - Assault and Battery
COOLDOWN 130/100/70 seconds ⇒ 110/85/60 seconds
Viktor
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W cast range increased.
W - Gravity Field
CAST RANGE 700 ⇒ 800
Simple Nerfs
Dr. Mundo
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Q health refund decreased.
Q - Infected Cleaver
HEALTH COST REFUND ON HIT 50% ⇒ 40% (still doubled on kill)
Rakan
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Q cooldown increased late. R cooldown increased.
Q - Gleaming Quill
COOLDOWN 12/10.5/9/7.5/6 seconds ⇒ 12/11/10/9/8 seconds
R - The Quickness
COOLDOWN 120/100/80 seconds ⇒ 130/110/90 seconds
Sejuani
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R stun duration decreased.
R - Glacial Prison
MAX STUN DURATION 2 seconds ⇒ 1.5 seconds
Shen
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Q slow decreased early.
Q - Twilight Assault
SLOW 35% ⇒ 15/20/25/30/35%
Swain
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R explosion damage ratio decreased.
R - Demon Flare
MAX EXPLOSION DAMAGE RATIO 1.35 ability power ⇒ 1.05 ability power
Talon
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W return damage decreased late.
W - Rake
INCOMING DAMAGE 70/95/120/145/170 ⇒ 70/85/100/115/130
Wukong
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E base damage decreased late.
E - Nimbus Strike
BASE DAMAGE 65/110/155/200/245 ⇒ 65/100/135/170/205
Zoe
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W base damage decreased late. W damage ratio decreased.
W - Spell Thief
BASE DAMAGE 75/120/165/210/255 ⇒ 75/105/135/165/195
DAMAGE RATIO 0.65 ability power ⇒ 0.55 ability power
Items
Jungle Items
If you have the most individual total gold on your team, lane minions kills grant less gold.
Jungle funneling tends to be a very passive and unengaging strategy, largely rooted in avoiding conflict. This is subverting a lot of normal laning patterns, so we’re looking to significantly nerf the strategy. We’ll be pursuing cleaner system solutions to the problem in preseason, but for now we’re just trying to decrease the viability of funneling.
Hunter’s Machete/Hunter’s Talisman
NEWMONSTER HUNTER If you have the most individual total gold on your team, lane minions kills will grant 10 less gold. This penalty is removed upon completion of an Enchantment on a Skirmisher’s Sabre or Stalker’s Blade.
Summoner Spells
Teleport
Cooldown increased.
BASE COOLDOWN 300 seconds ⇒ 360 seconds
CANCELED COOLDOWN 200 seconds ⇒ 240 seconds
Runes
Conqueror
Bonus attack damage decreased.
BONUS ATTACK DAMAGE 10-35 (at levels 1-18) ⇒ 6-35 (at levels 1-18)
Ghost Poro
Ghost Poro now requires an active placement.
[NEW] DELIBERATE HAUNTING After 1 second in brush, your current trinket becomes a ghost poro item, which may be used to place ghost poro
[UPDATED] SPOOKY SPOOKY While either you or your ghost poro is anywhere in enemy territory (past the river), gain 5-20 (based on level) ability power or 3-12 bonus attack damage, adaptive.
Zombie Ward
Zombie Wards no longer spawn from friendly wards which time out. Damaging a champion after destroying a ward inflicts bonus damage.
[NEW] WARD’S REVENGE Damaging a champion after destroying a ward inflicts 30-90 (at levels 1-18) bonus magic damage
[UPDATED] FRIENDLY BURIAL Zombie Wards now only spawn from enemy wards killed, not also friendly wards which time out.
Cursor Update
After nine and a half years, we’re updating the in-game cursor! It’s got all the same functionality as the bronze gauntlet we’ve worn for years but with a bunch of improvements.
NEW All cursor states have been updated (see above for some of the most common)
SHAPE Cleaner and simpler, so it’s easier to track as it moves across your screen
COLORS Adjusted across all states prevent blending in with the map or with particles in chaotic team fights
SCALABLE Can now be scaled up and down in the Options > Interface menu. Great for 4K resolutions!
NOSTALGIA You can still switch back to the old cursor via a toggle in the Options > Interface menu
Champ Select
Failing to ban a champion no longer kicks you from champ select. This change went live during 8.13.
It’s a bit harsh to break up a champ select lobby on a missed ban selection, so instead, failing to ban a champion will default to “No Ban” and champ select will keep on truckin’. Failing to select a champion for yourself will still incur a dodge.
Bugfixes
- Recurve Bow no longer incorrectly applies on-hit damage to towers if the champion has enough ability power to deal magic damage to towers
- Charm effects now correctly cause Scuttle Crab to take increased damage
- Wukong’s W - Decoy now correctly takes true damage from champions with Conqueror
- Fixed a bug where Bone Plating’s cooldown was incorrectly reset when revive effects were triggered
- Fixed a bug where Bone Plating would cause Zac to revive if all of his Passive - Cell Division blobs were killed at the same time
- Shields on Star Guardian Ezreal are no longer misplaced during his dancing animation
- PROJECT: Leona’s E - Zenith Blade’s VFX no longer pass through Yasuo’s W - Windwall
- Meowkai’s Laugh SFX no longer stack when the emote is spammed
- Skin-specific SFX have been restored for Santa Draven
- Dark Waters Diana’s R - Lunar Rush no longer causes frame drops when used on an enemy from Fog of War
- Certain shield particles from items and champion abilities no longer render through terrain during the animation of God-King Darius’ R - Noxian Guillotine
- Updates have been made to Pulsefire Twisted Fate to increase gameplay clarity
- Hextech / Star Guardian Poppy no longer display base Poppy’s VFX when an enemy destroys the P - Iron Ambassador buckler
- Twisted Fate’s E - Stacked Deck empowered attacks now correctly deal their bonus damage if Twisted Fate dies while they are traveling
- Twisted Fate’s E - Stacked Deck counter no longer gets confused after he is affected by a revival effect (Guardian Angel, Zilean’s R - Chronoshift)
Upcoming Skins & Chromas
The following skins will be released this patch. Grab the League Displays app for full-res splashes!
- Dark Star Cho’Gath
- Hextech Poppy
- SSG Ezreal
- SSG Gnar
- SSG Jarvan IV
- SSG Rakan
- SSG Taliyah
- SSG Xayah
The following emotes will be released this patch:
Squee/Are You Serious/Now See Here