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League of Legends patch 8.13 change list

(chants) Aatrox! Aatrox!

Riot Games

Riot is finally ditching the patch system the company has been using in season 8 and now we’re getting regular sized patches again. This means this patch is fairly ... average sized!

Along with the release of Aatrox’s rework, Irelia has been adjusted in various ways and tons of champions got small buffs or nerfs to help them to adjust to all the madness in patches prior.

This patch also comes with this year’s Versus event, which is going to include tons of missions to get loot based around the new God King Darius and Garen skins. You’ll be forced to pick a side and complete missions based on who you side with.

Riot has also added better inappropriate summoner name detection, so ... please don’t have your summoner names set to something bad. You’re at a much higher risk for being caught and though there won’t be any actual penalties to your account, you’ll have to change your name.

As usual, you can check out Riot’s full notes and our tl;dr.



Riot Games

Aatrox, the Darkin Blade will bring ruin upon us this patch!

  • Aatrox
  • Justicar Aatrox
  • Mecha Aatrox
  • Sea Hunter Aatrox


Riot Games

Attack damage increased. Passive on-hit damage decreased. Passive attack speed increased. W damage decreased at lower stacks. W damage increased at higher stacks.

Passive - Ionian Fervor

ON-HIT BASE DAMAGE (AT MAX STACKS) 10-66 (at levels 1-18) ⇒ 4-48 (at levels 1-18)

ON-HIT RATIO (AT MAX STACKS) 8-16% total attack damage ⇒ 16% bonus attack damage

ATTACK SPEED (AT MAX STACKS) 20-40% ⇒ 30-50%

W - Defiant Dance

MINIMUM BASE DAMAGE 10/30/50/70/90 ⇒ 10/25/40/55/70

MINIMUM DAMAGE RATIO (AD) 0.6 total attack damage ⇒ 0.5 total attack damage

MAXIMUM BASE DAMAGE 20/60/100/140/180 ⇒ 20/50/80/110/140

MAXIMUM DAMAGE RATIO (AD) 1.2 total attack damage ⇒ 1.0 total attack damage

E - Flawless Duet

MARK DURATION 6 seconds ⇒ 5 seconds

R - Vanguard’s Edge

MARK DURATION 6 seconds ⇒ 5 seconds


Riot Games

W now correctly scales with items. W no longer reduces monster attack speed. Kindred once again gains stacks of Hunter’s Vigor from moving and attacking.

W - Wolf’s Frenzy

[NEW SORT OF] ON THE HUNT Kindred gains stacks of Hunter’s Vigor from moving and attacking. When charged, she will heal for up to 32-100 (at levels 1-18) based on her missing health %.

[REMOVED] GUARD WOLF Wolf’s Frenzy no longer reduces monster attack speed by 50%

[BUGFIX] Wolf’s attack speed now appropriately scales with items

[BUGFIX] Kindred no longer gets two Marks for assisting on epic monster kills


Riot Games

Attack damage growth decreased. R damage amplification to minions decreased.

Base stats


R - Culling



Riot Games

Health growth decreased. Armor and magic resist growth increased. E and R base damage decreased at later ranks. E and R damage ratio increased.

Base stats




E - Phantom Undertow

BASE DAMAGE 95/130/165/200/235 ⇒ 95/125/155/185/215

DAMAGE RATIO 0.8 bonus attack damage ⇒ 1.0 bonus attack damage

R - Death From Below

BASE DAMAGE 190/240/290/340/390/440/475/510/545/580/615/635/655 (at levels 6-18) ⇒ 200/250/300/350/400/450/475/500/525/550/575/590/605 (at levels 6-18)

DAMAGE RATIO 0.6 bonus attack damage ⇒ 0.8 bonus attack damage


Riot Games

W cooldown decreased at early ranks, increased at final rank. W grants Gragas additional range for the empowered attack.

W - Drunken Rage

COOLDOWN 8/7/6/5/4 seconds ⇒ 5 seconds

[NEW] DRUNKEN REACH Gragas gains an additional 50 range for his next attack

Jarvan IV

Riot Games

Passive now has a minimum damage. E cooldown decreased at early ranks. E damage increased at early ranks.

Passive - Martial Cadence

[NEW] MINIMUM DAMAGE Now does a minimum of 20 damage

E - Demacian Standard

COOLDOWN 13/12.5/12/11.5/11 seconds ⇒ 11 seconds

BASE DAMAGE 60/105/150/195/240 ⇒ 80/120/160/200/240


Riot Games

Q rocket bonus damage increased and can now crit.

Q - Switcheroo!


[NEW] ROCKRIT The bonus damage on rockets is now also multiplied by the crit modifier when the associated attack crits. This means Stormrazor does 216% crit.

W - Zap!

DAMAGE RATIO 1.4 total attack damage ⇒ 1.6 total attack damage


Riot Games

E damage ratio increased.

E - Rend

DAMAGE RATIO PER SPEAR AFTER THE FIRST (+20 / 22.5 / 25 / 27.5 / 30% total attack damage) ⇒ (+20 / 23.75 / 27.5 / 31.25 / 35% total attack damage)


Riot Games

W now costs mana and can stack Tear. W, E, and R damage ratios increased.

W - Nether Blade

COST 0 mana ⇒ 1 mana

DAMAGE RATIO 0.7 ability power ⇒ 0.8 ability power

E - Force Pulse

DAMAGE RATIO 0.7 ability power ⇒ 0.8 ability power

R - Riftwalk

DAMAGE RATIO 0.3 ability power ⇒ 0.4 ability power



Riot Games

W cooldown decreased.

W - Command: Dissonance

COOLDOWN 9 seconds ⇒ 7 seconds


Riot Games

Health regen increased. R cooldown decreased at early ranks.

Base stats

HEALTH REGEN 5.5 health per 5 seconds ⇒ 7.0 health per 5 seconds

R - Blade of the Exile

COOLDOWN 130/95/60 seconds ⇒ 120/90/60 seconds


Riot Games

E damage ratio increased.

E - Explosive Charge

4 STACK DAMAGE RATIO 1.10/1.32/1.54/1.76/1.98 bonus attack damage ⇒ 1.10/1.43/1.76/2.09/2.42 bonus attack damage


Riot Games

E cooldown decreased at later ranks.

E - Spinning Slash

COOLDOWN 13/12/11/10/9 ⇒ 13/11.5/10/8.5/7 seconds


Riot Games

E damage ratio increased.

E - Contaminate

MAXIMUM DAMAGE RATIO 1.5 bonus attack damage ⇒ 2.1 bonus attack damage


Riot Games

E base damage decreased.

E - Hookshot

BASE DAMAGE 75/120/165/210/255 ⇒ 60/95/130/165/200

Dr. Mundo

E attack damage reduced at later ranks.

E - Masochism

ATTACK DAMAGE 30/50/70/90/110 ⇒ 30/45/60/75/90

Master Yi

Riot Games

Q bonus damage to minions removed. Q mana cost decreased.

Master Yi is too efficient at cannibalizing multiple sources of income.

Q - Alpha Strike

REMOVED Bonus damage to minions

COST 70/75/80/95/90 mana ⇒ 50/55/60/65/70 mana


Riot Games

Blood Boil offers too much base value regardless of how well Nunu is doing.

W - Blood Boil

ATTACK SPEED 25/30/35/40/45/50% ⇒ 20/24/28/32/36/40%

[NEW] ATTACK SPEED RATIO 5% bonus attack speed for every 100 ability power


ABILITY POWER RATIO 5% bonus ability power for every 100 ability power


Riot Games

Base health regen decreased. W size decreased.

Base stats

BASE HEALTH REGEN 9 health per 5 seconds ⇒ 7 health per 5 seconds

W - Bellows Breath

FLAME WIDTH 225 ⇒ 175

FLAME LENGTH 550 ⇒ 500


Riot Games

E maximum health damage decreased. R stats decreased.

E - Fling

MAXIMUM HEALTH DAMAGE 6/6.5/7/7.5/8% target’s maximum health ⇒ 4/5/6/7/8% target’s maximum health

R - Insanity Potion

STATS GRANTED 35/60/85 ⇒ 30/55/80

[UPDATED] NOT A REAL POTION Time Warp Tonic no longer grants movement speed during Insanity Potion


Riot Games

E base damage decreased. E armor ratio increased. R cooldown increased.

E - Dazzle

BASE DAMAGE 105/150/195/240/285 ⇒ 90/130/170/210/250

ARMOR RATIO 0.3 bonus armor ⇒ 0.5 bonus armor

R - Cosmic Radiance

COOLDOWN 160/130/100 seconds ⇒ 180/150/120 seconds


Riot Games

E damage decreased when charged.

E - Tides of Blood

DAMAGE RATIO FULLY CHARGED 1.0 ability power ⇒ 0.8 ability power


Riot Games

W damage ratio decreased. W movement speed duration decreased at late ranks.

W - Spell Thief

TOTAL DAMAGE RATIO 0.75 ability power ⇒ 0.65 ability power

MOVEMENT SPEED DURATION 2/2.5/3/3.5/4 seconds >> 2/2.25/2.5/2.75/3 seconds


Guinsoo’s Rageblade

Attack damage and ability power per stack decreased.




Domination Style Bonus

Initially, we’d conceived of Domination as the “stronger keystone with weaker stats” tree and Sorcery as the “stronger stats with weaker keystone” tree. As the power of their keystones has converged, we’re removing that stat distinction.

WITH PRECISION 13 ability power/7.8 attack damage ⇒ 14 ability power/8.4 attack damage

WITH SORCERY 18 ability power/10.8 attack damage ⇒ 20 ability power/12 attack damage

WITH RESOLVE 9 ability power/5.5 attack damage ⇒ 10 ability power/6 attack damage

WITH INSPIRATION 18 ability power/10.8 attack damage ⇒ 20 ability power/12 attack damage

Hail of Blades

Out of combat cooldown decreased. Maximum time between attacks increased.

OUT OF COMBAT COOLDOWN 5 seconds ⇒ 4 seconds

MAXIMUM TIME BETWEEN ATTACKS 1.5 seconds ⇒ 2 seconds

Unsealed Spellbook

Unique summoner spell cap decreased. Cooldown reduction per summoner spell increased. Overall available cooldown reduction at max summs unchanged.



Early Game Snowball

We’ve been making changes to the game all season to encourage early action, and we’re happy with the increased interaction it’s driven. Now that players are more likely to fight, it’s gotten far more likely that the game snowballs out of control too early. As a result, we’re looking to dial back on how easy it is to get rolling in the first place.

Specifically, we think that the laning phase should determine the tempo of the rest of the game (whether one team is on their back foot or pushing to take more advantages), but rarely should the laning phase determine the result of the game.

This patch, we’re looking to make it a bit harder to build a large lead in the laning phase, especially early on.

Death Timers

Death timers decreased at early ranks.

The first place we’re starting with is death timers. Getting a kill is one of the high moments of the laning phase. You’ve asserted your dominance in lane, picked up some gold, and earned a moment to take a breather or pressure elsewhere on the map.

However, it’s got one more effect that’s probably a bit too strong: It takes the victim off the map. While you’re dead, you miss out on a ton of experience and gold, meaning that not only has your opponent gotten ahead, but you’ve fallen further behind. We’re reducing death timers early on so that players can get back into the action more quickly.

DEATH TIMERS LEVELS 1-6 10-22.5 seconds (at levels 1-6) ⇒ 16 seconds (at levels 1-6)

DEATH TIMERS LEVEL 7 25 seconds ⇒ 21 seconds



Bounties now start at two kills. Bounty gold increased at all levels of kills.

A bounty is a reward to a team who takes down a champion who has been pulling ahead. Essentially, it’s the way we make it worthwhile to keep fighting even while you’re down. Currently, those bounties often don’t kick in until it’s too late for the laning phase: Fighting from three kills down is pretty terrifying. We’re introducing a level 2 bounty—and also increasing bounty gold overall—to make fighting from behind feel more rewarding. Still the same risk (dying again), but a much better reward.


3-6 KILLS 200-325 gold (at 3-6 kills) ⇒ 300-500 gold (at 3-6 kills)

LEVEL 6+ 25 gold per additional kill ⇒ 50 gold per additional kill

Outer Turret Gold

Global gold reward decreased.

When it comes down to it, we want the laning phase to determine which lanes are ahead or behind, not which team is ahead or behind. The large global outer turret gold reward is a little too tilted towards the latter, so we’re reducing that reward.

GOLD REWARD 100 gold per player per turret ⇒ 50 gold per player per turret


Non-Buff Large Monsters

Burn damage from Immolate (Bami Cinder/Cinderhulk) and Tooth (Hunter’s Talisman) can now kill non-buff camp large monsters.

Don’t worry, you can still hand off buffs!

NEWFOREST FIRE Immolate (Bami Cinder, Cinderhulk) and Tooth (Hunter’s Talisman) can now kill non-buff camp large monsters

Instant Feedback

Inappropriate name detection buffed.

The detection for, um, unsavory summoner names is getting a big buff. So your reports on names should net you some of that feel good Reporter Feedback. If your name gets rekt, you’ll be forced to choose a new one, but there are no additional penalties or impacts to your Honor level.


SUMMONER NAME CREATION Now better prevents the creation of inappropriate names

SUMMONER NAME CHANGE Now better prevents changing to inappropriate names


  • Fixed a bug where Taric’s W - Bastion was granting more armor than intended
  • Bots no longer purchase Banner of Command on the black market after its removal from the shop
  • Fixed a bug where closing a rune page after making an edit didn’t prompt for a save
  • Caitlyn’s Passive - Headshot no longer interacts with Stormrazor to deal extra damage while the Stormrazor buff is inactive
  • Predator’s active cooldown is no longer incorrectly refreshed by completing the gold income item’s quest clear
  • Presence of Mind now correctly partially refunds the cooldown of Rek’Sai’s R - Void Rush and Yasuo’s R - Last Breath
  • Caitlyn’s R - Ace in the Hole now correctly updates its range for the first use after leveling it
  • Jhin’s E - Captive Audience no longer fails to play sound and animation if the trap is triggered in brush
  • Pet attacks more accurately draw turret aggro
  • Gun Goddess Miss Fortune’s hand VFX glow now shows appropriately on her hand, as opposed to on the ground below her
  • Shields and bindings on Playmaker Lee Sin’s model are now appropriately sized

Upcoming Skins & Chromas

The following skins will be released this patch. Grab the League Displays app for full-res splashes!

  • God-King Darius
  • God-King Garen

The following chromas will be released this patch:

  • Mecha Aatrox (Obsidian)
  • Mecha Aatrox (Pearl)
  • Mecha Aatrox (Tanzanite)