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Riot is finally ditching the patch system the company has been using in season 8 and now we’re getting regular sized patches again. This means this patch is fairly ... average sized!
Along with the release of Aatrox’s rework, Irelia has been adjusted in various ways and tons of champions got small buffs or nerfs to help them to adjust to all the madness in patches prior.
This patch also comes with this year’s Versus event, which is going to include tons of missions to get loot based around the new God King Darius and Garen skins. You’ll be forced to pick a side and complete missions based on who you side with.
Riot has also added better inappropriate summoner name detection, so ... please don’t have your summoner names set to something bad. You’re at a much higher risk for being caught and though there won’t be any actual penalties to your account, you’ll have to change your name.
As usual, you can check out Riot’s full notes and our tl;dr.
Champions
Aatrox
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Aatrox, the Darkin Blade will bring ruin upon us this patch!
- Aatrox
- Justicar Aatrox
- Mecha Aatrox
- Sea Hunter Aatrox
Irelia
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Attack damage increased. Passive on-hit damage decreased. Passive attack speed increased. W damage decreased at lower stacks. W damage increased at higher stacks.
Passive - Ionian Fervor
ON-HIT BASE DAMAGE (AT MAX STACKS) 10-66 (at levels 1-18) ⇒ 4-48 (at levels 1-18)
ON-HIT RATIO (AT MAX STACKS) 8-16% total attack damage ⇒ 16% bonus attack damage
ATTACK SPEED (AT MAX STACKS) 20-40% ⇒ 30-50%
W - Defiant Dance
MINIMUM BASE DAMAGE 10/30/50/70/90 ⇒ 10/25/40/55/70
MINIMUM DAMAGE RATIO (AD) 0.6 total attack damage ⇒ 0.5 total attack damage
MAXIMUM BASE DAMAGE 20/60/100/140/180 ⇒ 20/50/80/110/140
MAXIMUM DAMAGE RATIO (AD) 1.2 total attack damage ⇒ 1.0 total attack damage
E - Flawless Duet
MARK DURATION 6 seconds ⇒ 5 seconds
R - Vanguard’s Edge
MARK DURATION 6 seconds ⇒ 5 seconds
Kindred
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W now correctly scales with items. W no longer reduces monster attack speed. Kindred once again gains stacks of Hunter’s Vigor from moving and attacking.
W - Wolf’s Frenzy
[NEW SORT OF] ON THE HUNT Kindred gains stacks of Hunter’s Vigor from moving and attacking. When charged, she will heal for up to 32-100 (at levels 1-18) based on her missing health %.
[REMOVED] GUARD WOLF Wolf’s Frenzy no longer reduces monster attack speed by 50%
[BUGFIX] Wolf’s attack speed now appropriately scales with items
[BUGFIX] Kindred no longer gets two Marks for assisting on epic monster kills
Lucian
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Attack damage growth decreased. R damage amplification to minions decreased.
Base stats
ATTACK DAMAGE GROWTH 3.11 ⇒ 2.75
R - Culling
DAMAGE AMPLIFICATION TO MINIONS 400% ⇒ 200%
Pyke
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Health growth decreased. Armor and magic resist growth increased. E and R base damage decreased at later ranks. E and R damage ratio increased.
Base stats
HEALTH GROWTH 110 ⇒ 100
ARMOR GROWTH 4 ⇒ 5
MAGIC RESIST GROWTH 1.25 ⇒ 2
E - Phantom Undertow
BASE DAMAGE 95/130/165/200/235 ⇒ 95/125/155/185/215
DAMAGE RATIO 0.8 bonus attack damage ⇒ 1.0 bonus attack damage
R - Death From Below
BASE DAMAGE 190/240/290/340/390/440/475/510/545/580/615/635/655 (at levels 6-18) ⇒ 200/250/300/350/400/450/475/500/525/550/575/590/605 (at levels 6-18)
DAMAGE RATIO 0.6 bonus attack damage ⇒ 0.8 bonus attack damage
Gragas
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W cooldown decreased at early ranks, increased at final rank. W grants Gragas additional range for the empowered attack.
W - Drunken Rage
COOLDOWN 8/7/6/5/4 seconds ⇒ 5 seconds
[NEW] DRUNKEN REACH Gragas gains an additional 50 range for his next attack
Jarvan IV
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Passive now has a minimum damage. E cooldown decreased at early ranks. E damage increased at early ranks.
Passive - Martial Cadence
[NEW] MINIMUM DAMAGE Now does a minimum of 20 damage
E - Demacian Standard
COOLDOWN 13/12.5/12/11.5/11 seconds ⇒ 11 seconds
BASE DAMAGE 60/105/150/195/240 ⇒ 80/120/160/200/240
Jinx
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Q rocket bonus damage increased and can now crit.
Q - Switcheroo!
ROCKET BONUS DAMAGE 210% ⇒ 220%
[NEW] ROCKRIT The bonus damage on rockets is now also multiplied by the crit modifier when the associated attack crits. This means Stormrazor does 216% crit.
W - Zap!
DAMAGE RATIO 1.4 total attack damage ⇒ 1.6 total attack damage
Kalista
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E damage ratio increased.
E - Rend
DAMAGE RATIO PER SPEAR AFTER THE FIRST (+20 / 22.5 / 25 / 27.5 / 30% total attack damage) ⇒ (+20 / 23.75 / 27.5 / 31.25 / 35% total attack damage)
Kassadin
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W now costs mana and can stack Tear. W, E, and R damage ratios increased.
W - Nether Blade
COST 0 mana ⇒ 1 mana
DAMAGE RATIO 0.7 ability power ⇒ 0.8 ability power
E - Force Pulse
DAMAGE RATIO 0.7 ability power ⇒ 0.8 ability power
R - Riftwalk
DAMAGE RATIO 0.3 ability power ⇒ 0.4 ability power
PER STACK DAMAGE BONUS Unchanged
Orianna
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W cooldown decreased.
W - Command: Dissonance
COOLDOWN 9 seconds ⇒ 7 seconds
Riven
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Health regen increased. R cooldown decreased at early ranks.
Base stats
HEALTH REGEN 5.5 health per 5 seconds ⇒ 7.0 health per 5 seconds
R - Blade of the Exile
COOLDOWN 130/95/60 seconds ⇒ 120/90/60 seconds
Tristana
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E damage ratio increased.
E - Explosive Charge
4 STACK DAMAGE RATIO 1.10/1.32/1.54/1.76/1.98 bonus attack damage ⇒ 1.10/1.43/1.76/2.09/2.42 bonus attack damage
Tryndamere
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E cooldown decreased at later ranks.
E - Spinning Slash
COOLDOWN 13/12/11/10/9 ⇒ 13/11.5/10/8.5/7 seconds
Twitch
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E damage ratio increased.
E - Contaminate
MAXIMUM DAMAGE RATIO 1.5 bonus attack damage ⇒ 2.1 bonus attack damage
Camille
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E base damage decreased.
E - Hookshot
BASE DAMAGE 75/120/165/210/255 ⇒ 60/95/130/165/200
Dr. Mundo
E attack damage reduced at later ranks.
E - Masochism
ATTACK DAMAGE 30/50/70/90/110 ⇒ 30/45/60/75/90
Master Yi
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Q bonus damage to minions removed. Q mana cost decreased.
Master Yi is too efficient at cannibalizing multiple sources of income.
Q - Alpha Strike
REMOVED Bonus damage to minions
COST 70/75/80/95/90 mana ⇒ 50/55/60/65/70 mana
Nunu
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Blood Boil offers too much base value regardless of how well Nunu is doing.
W - Blood Boil
ATTACK SPEED 25/30/35/40/45/50% ⇒ 20/24/28/32/36/40%
[NEW] ATTACK SPEED RATIO 5% bonus attack speed for every 100 ability power
ABILITY POWER 40% ⇒ 20%
ABILITY POWER RATIO 5% bonus ability power for every 100 ability power
Ornn
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Base health regen decreased. W size decreased.
Base stats
BASE HEALTH REGEN 9 health per 5 seconds ⇒ 7 health per 5 seconds
W - Bellows Breath
FLAME WIDTH 225 ⇒ 175
FLAME LENGTH 550 ⇒ 500
Singed
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E maximum health damage decreased. R stats decreased.
E - Fling
MAXIMUM HEALTH DAMAGE 6/6.5/7/7.5/8% target’s maximum health ⇒ 4/5/6/7/8% target’s maximum health
R - Insanity Potion
STATS GRANTED 35/60/85 ⇒ 30/55/80
[UPDATED] NOT A REAL POTION Time Warp Tonic no longer grants movement speed during Insanity Potion
Taric
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E base damage decreased. E armor ratio increased. R cooldown increased.
E - Dazzle
BASE DAMAGE 105/150/195/240/285 ⇒ 90/130/170/210/250
ARMOR RATIO 0.3 bonus armor ⇒ 0.5 bonus armor
R - Cosmic Radiance
COOLDOWN 160/130/100 seconds ⇒ 180/150/120 seconds
Vladimir
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E damage decreased when charged.
E - Tides of Blood
DAMAGE RATIO FULLY CHARGED 1.0 ability power ⇒ 0.8 ability power
Zoe
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W damage ratio decreased. W movement speed duration decreased at late ranks.
W - Spell Thief
TOTAL DAMAGE RATIO 0.75 ability power ⇒ 0.65 ability power
MOVEMENT SPEED DURATION 2/2.5/3/3.5/4 seconds >> 2/2.25/2.5/2.75/3 seconds
Items
Guinsoo’s Rageblade
Attack damage and ability power per stack decreased.
PERCENT ATTACK DAMAGE PER STACK 4% ⇒ 2.5%
PERCENT ABILITY POWER PER STACK 4% ⇒ 2.5%
Runes
Domination Style Bonus
Initially, we’d conceived of Domination as the “stronger keystone with weaker stats” tree and Sorcery as the “stronger stats with weaker keystone” tree. As the power of their keystones has converged, we’re removing that stat distinction.
WITH PRECISION 13 ability power/7.8 attack damage ⇒ 14 ability power/8.4 attack damage
WITH SORCERY 18 ability power/10.8 attack damage ⇒ 20 ability power/12 attack damage
WITH RESOLVE 9 ability power/5.5 attack damage ⇒ 10 ability power/6 attack damage
WITH INSPIRATION 18 ability power/10.8 attack damage ⇒ 20 ability power/12 attack damage
Hail of Blades
Out of combat cooldown decreased. Maximum time between attacks increased.
OUT OF COMBAT COOLDOWN 5 seconds ⇒ 4 seconds
MAXIMUM TIME BETWEEN ATTACKS 1.5 seconds ⇒ 2 seconds
Unsealed Spellbook
Unique summoner spell cap decreased. Cooldown reduction per summoner spell increased. Overall available cooldown reduction at max summs unchanged.
UNIQUE SUMMONER CAP 8 ⇒ 6
COOLDOWN REDUCTION PER SUMMONER SPELL 15 seconds ⇒ 20 seconds
Early Game Snowball
We’ve been making changes to the game all season to encourage early action, and we’re happy with the increased interaction it’s driven. Now that players are more likely to fight, it’s gotten far more likely that the game snowballs out of control too early. As a result, we’re looking to dial back on how easy it is to get rolling in the first place.
Specifically, we think that the laning phase should determine the tempo of the rest of the game (whether one team is on their back foot or pushing to take more advantages), but rarely should the laning phase determine the result of the game.
This patch, we’re looking to make it a bit harder to build a large lead in the laning phase, especially early on.
Death Timers
Death timers decreased at early ranks.
The first place we’re starting with is death timers. Getting a kill is one of the high moments of the laning phase. You’ve asserted your dominance in lane, picked up some gold, and earned a moment to take a breather or pressure elsewhere on the map.
However, it’s got one more effect that’s probably a bit too strong: It takes the victim off the map. While you’re dead, you miss out on a ton of experience and gold, meaning that not only has your opponent gotten ahead, but you’ve fallen further behind. We’re reducing death timers early on so that players can get back into the action more quickly.
DEATH TIMERS LEVELS 1-6 10-22.5 seconds (at levels 1-6) ⇒ 16 seconds (at levels 1-6)
DEATH TIMERS LEVEL 7 25 seconds ⇒ 21 seconds
DEATH TIMERS LEVEL 8+ unchanged
Bounties
Bounties now start at two kills. Bounty gold increased at all levels of kills.
A bounty is a reward to a team who takes down a champion who has been pulling ahead. Essentially, it’s the way we make it worthwhile to keep fighting even while you’re down. Currently, those bounties often don’t kick in until it’s too late for the laning phase: Fighting from three kills down is pretty terrifying. We’re introducing a level 2 bounty—and also increasing bounty gold overall—to make fighting from behind feel more rewarding. Still the same risk (dying again), but a much better reward.
NEW2-KILL BOUNTY 150 gold
3-6 KILLS 200-325 gold (at 3-6 kills) ⇒ 300-500 gold (at 3-6 kills)
LEVEL 6+ 25 gold per additional kill ⇒ 50 gold per additional kill
Outer Turret Gold
Global gold reward decreased.
When it comes down to it, we want the laning phase to determine which lanes are ahead or behind, not which team is ahead or behind. The large global outer turret gold reward is a little too tilted towards the latter, so we’re reducing that reward.
GOLD REWARD 100 gold per player per turret ⇒ 50 gold per player per turret
Jungle
Non-Buff Large Monsters
Burn damage from Immolate (Bami Cinder/Cinderhulk) and Tooth (Hunter’s Talisman) can now kill non-buff camp large monsters.
Don’t worry, you can still hand off buffs!
NEWFOREST FIRE Immolate (Bami Cinder, Cinderhulk) and Tooth (Hunter’s Talisman) can now kill non-buff camp large monsters
Instant Feedback
Inappropriate name detection buffed.
The detection for, um, unsavory summoner names is getting a big buff. So your reports on names should net you some of that feel good Reporter Feedback. If your name gets rekt, you’ll be forced to choose a new one, but there are no additional penalties or impacts to your Honor level.
INAPPROPRIATE NAME DETECTION Bad ⇒ Better
SUMMONER NAME CREATION Now better prevents the creation of inappropriate names
SUMMONER NAME CHANGE Now better prevents changing to inappropriate names
Bugfixes
- Fixed a bug where Taric’s W - Bastion was granting more armor than intended
- Bots no longer purchase Banner of Command on the black market after its removal from the shop
- Fixed a bug where closing a rune page after making an edit didn’t prompt for a save
- Caitlyn’s Passive - Headshot no longer interacts with Stormrazor to deal extra damage while the Stormrazor buff is inactive
- Predator’s active cooldown is no longer incorrectly refreshed by completing the gold income item’s quest clear
- Presence of Mind now correctly partially refunds the cooldown of Rek’Sai’s R - Void Rush and Yasuo’s R - Last Breath
- Caitlyn’s R - Ace in the Hole now correctly updates its range for the first use after leveling it
- Jhin’s E - Captive Audience no longer fails to play sound and animation if the trap is triggered in brush
- Pet attacks more accurately draw turret aggro
- Gun Goddess Miss Fortune’s hand VFX glow now shows appropriately on her hand, as opposed to on the ground below her
- Shields and bindings on Playmaker Lee Sin’s model are now appropriately sized
Upcoming Skins & Chromas
The following skins will be released this patch. Grab the League Displays app for full-res splashes!
- God-King Darius
- God-King Garen
The following chromas will be released this patch:
- Mecha Aatrox (Obsidian)
- Mecha Aatrox (Pearl)
- Mecha Aatrox (Tanzanite)