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This week’s patch is a big one, with Pyke’s highly anticipated release and big changes to marksmen coming in.
Pyke is League’s newest support, who doesn’t play much like a traditional support. If you’re into aggressive assassins and taking kills from your carry, this is the champion for you. He’s releasing this week with his dope Sand Wraith skin.
Patch 8.11 is shaking up the bot lane meta a bit with big changes to ADC items (and Yasuo items, I guess). Critical strike is going to work a little bit differently now, so make sure you dive into all the changes. You won’t be buying the same items you usually do. All marksmen champions have also gotten some tweaks to their stats to make up for the item changes.
This patch also will have the release of the very cool Dark Waters skins for Diana and Vladimir. They’re spooky pirates, just in time for Pyke’s release and for the cool upcoming ARAM changes. For this week, the lovely Butcher’s Bridge map will also be making a return.
As usual you can read Riot’s patch notes here, or our tl;dr here.
Champions
Pyke
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Pyke, the Bloodharbor Ripper joins the crew later in patch 8.11!
Anivia
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Q cooldown decreased at early ranks. Q damage ratio increased.
Q - Flash Frost
COOLDOWN 12/11/10/9/8 seconds ⇒ 10/9.5/9/8.5/8 seconds
DAMAGE RATIO 0.4 ability power ⇒ 0.45 ability power (reminder: this applies on both passthrough and detonation)
Graves
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Base attack damage decreased. R cooldown decreased at early ranks.
Base Stats
ATTACK DAMAGE 69 ⇒ 66
R - Collateral Damage
COOLDOWN 110/85/60 seconds ⇒ 120/90/60 seconds
Kha’Zix
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R cooldown decreased at later ranks, but stealth duration decreased. Evolved R grants additional casts and stealth duration; no longer grants stealth or movement speed in brush.
R - Void Assault
COOLDOWN 100/90/80 seconds ⇒ 100/85/70 seconds
STEALTH DURATION 1.5 seconds ⇒ 1.25 seconds
EVOLVED STEALTH DURATION 1.5 seconds ⇒ 2 seconds
EVOLVED CASTS 2 within 10 seconds ⇒ 3 within 10 seconds
[REMOVED] BRUSH CHECK No longer passively grants stealth or movement speed when entering brush
Kindred
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Mark respawn time decreased. First mark spawns earlier. Rift Scuttle assists now correctly collect marks.
Passive - Mark of the Kindred
MARK RESPAWN TIME 50 seconds ⇒ 40 seconds
FIRST MARK SPAWN 2:20 ⇒ 2:05
BUGFIX Assists on Rift Scuttler now appropriately collect marks
LeBlanc
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LeBlanc can now queue up casts of W and RW (in either order).
W - Distortion
ONE-TWO LeBlanc can now queue up W - Distortion and R - Mimic’d Distortion
Lee Sin
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Energy restore on passive increased. Q, W, and E now apply cooldown reduction for the duration of their reactivation time.
Passive - Flurry
ENERGY RESTORED ON FIRST HIT 20/25/30 ⇒ 20/30/40
ENERGY RESTORED ON SECOND HIT 10/12.5/15 ⇒ 10/15/20
Q - Sonic Wave/Resonating Strike
[NEW] HOW MUCH LONGER Timer displays on icon, showing second cast availability
[NEW] KEEP COUNTING Cooldown reduction now also applies for the duration of the reactivation time
W - Safeguard/Iron Will
[NEW] HOW MUCH LONGER Timer displays on icon, showing second cast availability
[NEW] KEEP COUNTING Cooldown reduction now also applies for the duration of the reactivation time
E - Tempest/Cripple
[NEW] HOW MUCH LONGER Timer displays on icon, showing second cast availability
[NEW] KEEP COUNTING Cooldown reduction now also applies for the duration of the reactivation time
Rakan
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Q base heal decreased. E base shield decreased
Q - Gleaming Quill
BASE HEAL 22.5-150 (at levels 1-18) ⇒ 18-120 (at levels 1-18)
E - Battle Dance
BASE SHIELD 50/75/100/125/150 ⇒ 40/65/90/115/140
Taliyah
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You’re probably just going to want to read this one.
Base Stats
MOVEMENT SPEED 325 ⇒ 340
HEALTH 502 ⇒ 532
Passive - Rock Surfing
MAXIMUM MOVEMENT SPEED 20-40% ⇒ 30-45%
COMBAT LOCKOUT 5 seconds ⇒ 2 seconds
Q - Threaded Volley
[REMOVED] AOE No longer deals area of effect damage
[REMOVED] STONES AND STONES Minions no longer take reduced damage from additional rocks
[REMOVED] WORKOUT Taliyah no longer gains movement speed when on Worked Ground
[REMOVED] WORK IT Casting Q on Worked Ground no longer refunds mana
[NEW] WORK IT While on Worked Ground, Q cost is reduced to 1 mana
COOLDOWN 11/9/7/5/3 seconds ⇒ 9/7.5/6/4.5/3 seconds
W - Seismic Shove
COOLDOWN 16/14/13/13/12 seconds ⇒ 12 seconds
E - Unraveled Earth
INITIAL AND EXPLOSION DAMAGE 70/90/110/130/150 ⇒ 50/75/100/125/150
TRIGGER DAMAGE (unchanged)
R - Weaver’s Wall
WALL DURATION 6/7/8 seconds ⇒ 5 seconds
Urgot
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Collision radius decreased. Base attack speed increased. Passive damage to monsters increased early. R no longer roots Urgot while he is grinding a champion to death.
Base Stats
COLLISION RADIUS 80 ⇒ 50
BASE ATTACK SPEED 0.595 ⇒ 0.625
Passive - Echoing Flames
MAX DAMAGE TO MONSTERS 25-365 (at levels 1-18) ⇒ 60-360 (at levels 1-18)
W - Purge
[NEW] THE OLD SURGE ‘N PURGE Can now be cast during other abilities
R - Fear Beyond Death
[REMOVED] TO-GO ORDER Urgot is no longer rooted while grinding a victim to its death
Viktor
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Q discharge damage increased at later ranks. R damage ratio increased.
Q - Siphon Power
DISCHARGE DAMAGE 20/40/60/80/100 ⇒ 20/50/80/110/140
R - Chaos Storm
RATIO PER TICK 0.6 ability power ⇒ 0.7 ability power
Xin Zhao
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Base attack damage growth decreased. E slow decreased.
Base Stats
ATTACK DAMAGE GROWTH 3.3 ⇒ 3
E - Audacious Charge
SLOW 50% ⇒ 30%
Zyra
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E root duration increased
E - Grasping Roots
ROOT DURATION 0.75/1/1.25/1.5/1.75 seconds ⇒ 1/1.25/1.5/1.75/2 seconds
Marksman Base Stat Adjustments
Ashe
ATTACK DAMAGE 65 ⇒ 61
ATTACK DAMAGE GROWTH 2.26 ⇒ 2.96
ARMOR 31 ⇒ 26
HEALTH 527.72 ⇒ 539
HEALTH GROWTH 79 ⇒ 85
HEALTH REGEN 1.1 ⇒ 0.7
Caitlyn
ATTACK DAMAGE 62 ⇒ 58
ATTACK DAMAGE GROWTH 2.18 ⇒ 2.88
ARMOR 33 ⇒ 28
HEALTH 475 ⇒ 481
HEALTH GROWTH 85 ⇒ 91
HEALTH REGEN 1.1 ⇒ 0.7
Draven
ATTACK DAMAGE 64 ⇒ 60
ATTACK DAMAGE GROWTH 2.91 ⇒ 3.61
ARMOR 34 ⇒ 29
HEALTH 557.76 ⇒ 574
HEALTH GROWTH 82 ⇒ 88
HEALTH REGEN 1.2 ⇒ 0.75
Ezreal
ATTACK DAMAGE 64 ⇒ 60
ATTACK DAMAGE GROWTH 2.41 ⇒ 3.11
ARMOR 31 ⇒ 25
HEALTH 484.4 ⇒ 491
HEALTH GROWTH 80 ⇒ 86
HEALTH REGEN 1.3 ⇒ 0.8
Jhin
ATTACK DAMAGE 61 ⇒ 57
ATTACK DAMAGE GROWTH 4 ⇒ 4.7
ARMOR 29 ⇒ 24
HEALTH 540 ⇒ 556
HEALTH GROWTH 85 ⇒ 91
HEALTH REGEN 1.2 ⇒ 0.75
Jinx
ATTACK DAMAGE 61 ⇒ 57
ATTACK DAMAGE GROWTH 2.7 ⇒ 3.4
ARMOR 32 ⇒ 28
HEALTH 515 ⇒ 531
HEALTH GROWTH 82 ⇒ 88
HEALTH REGEN 1.2 ⇒ 0.75
Kai’sa
ATTACK DAMAGE 63 ⇒ 59
ATTACK DAMAGE GROWTH 1 ⇒ 1.7
ARMOR 33.04 ⇒ 28
HEALTH 554.4 ⇒ 571
HEALTH GROWTH 80 ⇒ 86
HEALTH REGEN 1.1 ⇒ 0.7
Kalista
ATTACK DAMAGE 66 ⇒ 62
ATTACK DAMAGE GROWTH 2.9 ⇒ 3.6
ARMOR 28 ⇒ 23
HEALTH 517.76 ⇒ 534
HEALTH GROWTH 83 ⇒ 89
HEALTH REGEN 1.2 ⇒ 0.75
Kog’Maw
ATTACK DAMAGE 65 ⇒ 61
ATTACK DAMAGE GROWTH 2.41 ⇒ 3.11
ARMOR 29 ⇒ 24
HEALTH 517.76 ⇒ 534
HEALTH GROWTH 82 ⇒ 88
HEALTH REGEN 1.2 ⇒ 0.75
Lucian
ATTACK DAMAGE 65 ⇒ 61
ATTACK DAMAGE GROWTH 2.41 ⇒ 3.11
ARMOR 33 ⇒ 28
HEALTH 554.4 ⇒ 571
HEALTH GROWTH 80 ⇒ 86
HEALTH REGEN 1.2 ⇒ 0.75
Miss Fortune
ATTACK DAMAGE 54 ⇒ 50
ATTACK DAMAGE GROWTH 2 ⇒ 2.7
ARMOR 33 ⇒ 28
HEALTH 530 ⇒ 541
HEALTH GROWTH 85 ⇒ 91
HEALTH REGEN 1.2 ⇒ 0.75
Sivir
ATTACK DAMAGE 65 ⇒ 61
ATTACK DAMAGE GROWTH 2.41 ⇒ 3.11
ARMOR 31 ⇒ 26
HEALTH 515.76 ⇒ 532
HEALTH GROWTH 82 ⇒ 88
HEALTH REGEN 1 ⇒ 0.65
Tristana
ATTACK DAMAGE 65 ⇒ 61
ATTACK DAMAGE GROWTH 2.41 ⇒ 3.11
ARMOR 31 ⇒ 26
HEALTH 542.76 ⇒ 559
HEALTH GROWTH 82 ⇒ 88
HEALTH REGEN 1.2 ⇒ 0.75
Twitch
ATTACK DAMAGE 63 ⇒ 59
ATTACK DAMAGE GROWTH 2.41 ⇒ 3.11
ARMOR 32 ⇒ 27
HEALTH 525.08 ⇒ 542
HEALTH GROWTH 81 ⇒ 87
HEALTH REGEN 1.2 ⇒ 0.75
Varus
ATTACK DAMAGE 63 ⇒ 59
ATTACK DAMAGE GROWTH 2.41 ⇒ 3.11
ARMOR 32 ⇒ 27
HEALTH 537.76 ⇒ 549
HEALTH GROWTH 82 ⇒ 86
HEALTH REGEN 1.1 ⇒ 0.7
Vayne
ATTACK DAMAGE 64 ⇒ 60
ATTACK DAMAGE GROWTH 1.66 ⇒ 2.36
ARMOR 28 ⇒ 23
HEALTH 598.44 ⇒ 515
HEALTH GROWTH 83 ⇒ 89
HEALTH REGEN 1.1 ⇒ 0.7
Xayah
ATTACK DAMAGE 64 ⇒ 60
ATTACK DAMAGE GROWTH 2.2 ⇒ 2.9
ARMOR 33 ⇒ 28
HEALTH 545 ⇒ 561
HEALTH GROWTH 80 ⇒ 86
HEALTH REGEN 1 ⇒ 0.6
Hunter’s Machete Compensation
Base attack damage decreased. Bonus attack speed at level 1 increased.
Compensation for the Machete changes last patch.
Master Yi
ATTACK DAMAGE 68 ⇒ 66
[NEW] BONUS ATTACK SPEED AT LEVEL 1 8%
Nocturne
ATTACK DAMAGE 67.21 ⇒ 65
NEWBONUS ATTACK SPEED AT LEVEL 1 8%
Diana
Diana is getting a similar compensation, but applied to her passive, rather than her base stats.
MOONSILVER BLADE ATTACK SPEED BONUS 20/50/60/70/80/90% (at ranks 0/1/2/3/4/5 of E - Moonfall) ⇒ 30/50/60/70/80/90% (at ranks 0/1/2/3/4/5 of E - Moonfall)
Items
[NEW] Stormrazor
For upfront burst and lots of kiting.
TOTAL COST 3200 gold
BUILD PATH B.F. Sword + Pickaxe + Dagger + 725 gold
ATTACK DAMAGE 70
ATTACK SPEED 30%
UNIQUE PASSIVE Storm’s Edge: If you haven’t attacked in the last 3 seconds (scaling down with attack speed), your next basic attack will critically strike for 160% damage (+1% per 1.5% critical strike chance, max 200%) and grant 10% movement speed for 1.75 seconds
[UPDATED] Infinity Edge
Crit? Try more crit.
We’re making Infinity Edge into a true scaling item for marksmen, one which amps up the power of critical strike but isn’t itself a critical strike item.
ICONIC Icon has been updated!
TOTAL COST 3400 gold ⇒ 3700 gold
BUILD PATH B.F. Sword + Pickaxe + Cloak of Agility + 425 gold ⇒ B.F. Sword + B.F. Sword + 1100 gold
ATTACK DAMAGE 70 ⇒ 80
[REMOVED] CRITICAL STRIKE CHANCE 20% critical strike chance
[REMOVED] BONUS CRIT DAMAGE +50%
[NEW] ONE CRIT TWO CRIT Doubles your critical strike chance
[NEW] UNIQUE PASSIVE 15% of critical strike damage is converted to true damage
Molten Edge
Ornn’s Masterwork upgrade. The cost and benefit of upgrading are both unchanged.
TOTAL COST 4400 gold ⇒ 4700 gold (1000 gold upgrade cost unchanged)
ATTACK DAMAGE 100 ⇒ 110 (+30 upgrade benefit unchanged)
EVERYTHING ELSE Go read Infinity Edge above.
Essence Reaver
The ultimate power spike.
TOTAL COST 3400 gold ⇒ 3200 gold
BUILD PATH B.F. Sword + Caulfield’s Warhammer + Cloak of Agility + 200 gold ⇒ B.F. Sword + Caulfield’s Warhammer + 800 gold
[REMOVED] CRITICAL STRIKE CHANCE 20%
[REMOVED] UNIQUE PASSIVE Critical strikes restore 3% of your maximum mana
[NEW] UNIQUE PASSIVE Basic attacks restore 1% of missing mana
[NEW] UNIQUE PASSIVE After you cast your ultimate, your next basic attack within 10 seconds grants Essence Flare for 8 seconds, granting 30% attack speed and causing basic attacks to refund 20% of your remaining non-ultimate cooldowns (30 second cooldown)
Last Whisper
Bonus armor penetration shifted to total armor penetration (and decreased).
ARMOR PENETRATION 35% target’s bonus armor ⇒ 10% target’s total armor
Lord Dominik’s Regards
Attack damage decreased. Bonus armor penetration shifted to total armor penetration. Bonus damage against higher-health targets removed.
TOTAL COST 2600 gold ⇒ 2800 gold
BUILD PATH Pickaxe + Last Whisper + ___ gold
ATTACK DAMAGE 50 ⇒ 40
[REMOVED] GIANT SLAYER Grants 0-20% (based on health difference) bonus physical damage against enemy champions with greater maximum health than you.
ARMOR PENETRATION 35% bonus armor penetration ⇒ 35% total armor penetration
REMOVED Giant Slayer
Lord Dominik’s was the only item that used this, so we’re retiring it.
Mortal Reminder
Attack damage decreased. Bonus armor penetration shifted to total armor penetration.
COST 2600 gold ⇒ 2800 gold
ATTACK DAMAGE 50 ⇒ 40
ARMOR PENETRATION 35% bonus armor penetration ⇒ 25% total armor penetration
Critical Strike Items
Average cost of critical strike increased.
With Infinity Edge amplifying critical strike significantly, we’re pushing its price point up.
Brawler’s Gloves
TOTAL COST 400 gold ⇒ 600 gold
[NEW] ONLY TWO HANDS Brawler’s Gloves’ critical strike chance is now unique
Cloak of Agility
The Brawler’s Gloves changes pushed these two items too close together. A spiky glove feels more crit-like than a poncho, so we’re retiring Cloak of Agility.
Zeal
TOTAL COST 1200 gold ⇒ 1300 gold
CRITICAL STRIKE CHANCE 20% ⇒ 15%
Rapid Firecannon
TOTAL COST 2600 gold ⇒ 2900 gold
BUILD PATH Kircheis Shard + Zeal + 600 gold ⇒ Kircheis Shard + Zeal + 800 gold
Statikk Shiv
TOTAL COST 2600 gold ⇒ 2900 gold
BUILD PATH Zeal + Kircheis Shard + 600 gold ⇒ Kircheis Shard + Zeal + 800 gold
Runaan’s Hurricane
TOTAL COST 2600 gold ⇒ 2900 gold
BUILD PATH Dagger + Zeal + Dagger + 800 gold ⇒ Dagger + Zeal + Dagger + 1000 gold
Phantom Dancer
TOTAL COST 2600 gold ⇒ 2800 gold
BUILD PATH Dagger + Zeal + Dagger + 800 gold ⇒ Dagger + Zeal + Dagger + 1000 gold
Lifesteal Items
Gold cost decreased
Overall, the cost of marksman builds are up slightly, so we feel safe making lifesteal items cheaper.
Blade of the Ruined King
TOTAL COST 3400 gold ⇒ 3200 gold
The Bloodthirster
TOTAL COST 3700 gold ⇒ 3500 gold
Maw of Malmortius
Magic resist increased. Base shield value increased. Shield no longer scales with bonus magic resist.
MAGIC RESIST 45 ⇒ 50
SHIELD VALUE 300 + 100% of bonus magic resist ⇒ 350
Guardian Angel
Cost increased. Armor increased.
TOTAL COST 2400 gold ⇒ 2800 gold
BUILD PATH B.F. Sword + Cloth Armor + Stopwatch + 200 gold ⇒ B.F. Sword + Chain Vest + Stopwatch + 100 gold
ARMOR 30 ⇒ 40
Banner of Command
Enhanced minions are highly resistant to magic and physical damage rather than entirely immune to magic damage only.
[REMOVED] COOLDOWN REDUCTION 10%
[REMOVED] MAGIC IMMUNITY No longer grants the affected minion 100% immunity to magic damage
[NEW] DAMAGE REDUCTION Now grants the affected minion 70% damage reduction from champions
[NEW] HULK OUT Banner-enhanced minions now appear as slightly larger minions on the minimap
[NEW] HULK SMASH Allies can now see floating combat numbers for the damage dealt by banner minions
[UPDATED] S-BRUCE-D UP Tooltip rewritten to more accurately reflect Banner’s effects
Shurelya’s Reverie
Movement speed decreased. Cost increased. Base mana regen added. Active cooldown increased.
TOTAL COST 2100 gold ⇒ 2250 gold
BUILD PATH Kindlegem + Aether Wisp + 450 gold ⇒ Kindlegem + Aether Wisp + Faerie Charm + 475 gold
MOVEMENT SPEED 8% ⇒ 5%
BASE MANA REGEN 0% ⇒ 100%
ACTIVE COOLDOWN 60 seconds ⇒ 90 seconds
Enchantment: Runic Echoes
Now builds out of Fiendish Codex rather than Lost Chapter. Ability power increased.
BUILD PATH Lost Chapter + 325 gold ⇒ Fiendish Codex + Mana Crystal + 375 gold
TOTAL COST 2625 gold (unchanged)
ABILITY POWER 60 ⇒ 80
Runes
Fleet Footwork nerfs, a new Domination keystone, and two new minor runes!
Precision
Fleet Footwork
HASTE 30% ⇒ 20%
[REMOVED] CRIT HEAL No longer gives additional healing from critical strikes
PERCENT HEAL ON MINIONS 60/30% (melee/ranged) ⇒ 100/20% (melee/ranged)
HEAL ABILITY POWER RATIO 0.4 ability power ⇒ 0.5 ability power
Domination
[NEW] Hail of Blades
One of the goals of runes is to give champions options about what tree they go into based on how they want to play. Domination is a tree about burst, which should make it appealing to some of the burstier marksmen, but there is no real keystone for them. Hail of Blades should help spell-based marksmen who want to lay down a swift chunk have a keystone to promote that playstyle.
HAIL OF BLADES Gain 50-100% (at levels 1-18) attack speed for the first three attacks made against enemy champions.
NOW NOT LATER If more than 1.5 seconds elapses between attacks this effect will end
CANT STOP WONT STOP Hail of Blades allows you to temporarily exceed the attack speed limit
COOLDOWN 5 seconds out of combat
[NEW] Ultimate Hunter
We’ve been looking into changing Ultimate Hat for awhile. As a rune based around a spike of power (a champion’s ultimate), it’s always felt like an exciting option for Domination. We’re bringing it in line with the Hunter paradigm and have created a replacement for Ultimate Hat below: Nimbus Cloak.
ULTIMATE HUNTER Your ultimate gains 5% reduced cooldown, plus an additional 2% per Bounty Hunter stack
BOUNTY HUNTER Earn a Bounty Hunter stack the first time you get a takedown on each enemy champion
Sorcery
[NEW] Nimbus Cloak
Battle mages should feel good about a rune that helps them get (or stay) in a fight when they push their go button.
NIMBUS CLOAK Shortly after casting your Ultimate, gain 100 movement speed, decaying over the next 2.5 seconds
LIKE THE WIND For the duration of the movement speed increase, you can pass through units
COOLDOWN 60 seconds
COOLDOWN REDUCTION Unlike other runes, Nimbus Cloak’s cooldown is affected by cooldown reduction
[REMOVED] Ultimate Hat
See context above for Ultimate Hunter.
Inspiration
Minion Dematerializer
Minion Dematerializer is offering too much wave control too early in the game.
INITIAL DELAY 155 seconds ⇒ 240 seconds
Turrets
Turret Durability
Inhibitor and Nexus Turret health decreased. Inhibitor Turret health regen increased. Nexus and Inhibitor Turrets can now only regen health up to the next third.
INHIBITOR TURRET HEALTH 3600 ⇒ 3300
NEXUS TURRET HEALTH 3600 ⇒ 2700
INHIBITOR TURRET HEALTH REGEN 5 health per 5 seconds ⇒ 15 health per 5 seconds
BREAK THE FOUNDATIONS Nexus and Inhibitor Turret health is now divided into thirds. Turrets can only regenerate health up to the top of their current third.
Turret Gold
More of turret reward gold is granted locally rather than globally.
INNER TURRET LOCAL GOLD REWARD 175 gold (split among nearby champions) ⇒ 300 gold (split among nearby champions)
GLOBAL GOLD REWARD 125 gold (to every allied champion) ⇒ 100 gold (to every allied champion)
Jungle
Baron Nashor
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Attack speed decreased. Base corruption damage decreased. Special attacks no longer apply corruption.
BARON ATTACK SPEED 0.75 ⇒ 0.625
BASE CORRUPTION DAMAGE 120 ⇒ 60
CORRUPTION DAMAGE RATIO 0.3 total attack damage ⇒ 0.2 total attack damage
SPECIAL ATTACKS No longer apply corruption stacks
Scuttle Crab
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Respawn time increased. Shrine duration increased.
RESPAWN TIME 135 seconds ⇒ 150 seconds
SHRINE DURATION 75 seconds ⇒ 90 seconds
Jungle Monsters
Experience slightly increased at later levels.
KRUGS EXPERIENCE REWARD 247-388 (at levels 1-7) ⇒ 247-411 (at levels 1-7)
WOLVES EXPERIENCE REWARD 115-180 (at levels 1-7) ⇒ 115-190 (at levels 1-7)
LARGE RAZORBEAKS EXPERIENCE REWARD 115-181 (at levels 1-7) ⇒ 115-190 (at levels 1-7)
GROMP EXPERIENCE REWARD 115-180 (at levels 1-7) ⇒ 115-190 (at levels 1-7)
ARAM
The Butcher’s Bridge map returns until June 18 at 11:59 p.m. PT. Pyke joins the ARAM free-to-play rotation during this time.
The following permanent changes are now part of ARAM:
- Available Champions Pool: During champ select, you may swap for a champ that’s been rerolled by any teammate
- Expanded free champs pool (triple the champions)
- Start-of-game base gates (similar to Summoner’s Rift)
- Earlier surrender options (8:00 unanimous, 12:00 standard)
- Champ Mastery adjustments (to make it a bit easier to get an S)
- ”True” level 3 starts: You will reach level 4 much faster
Along with some event-only gameplay tests:
- New assassin items: Ghostwalkers, Spectral Cutlass, and Bloodletter’s Veil
- Large area-of-effect heals on health pack pickup that affect both teams equally
- Removal of Warmog’s Armor and Dark Harvest nerf
During the event, Battle Boost temporarily unlocks two skins instead of one.
Ping Distance Volume
Certain ping sounds now change depending on how far they are from the listening player and in what direction.
PINGS AFFECTED Area is Warded, Danger, Assist Me, Caution
Instant Feedback
We’re sprucing up reform cards with a clarity pass sometime this patch.
Reform cards are getting some spring cleaning, so we added per-game tabs for chat logs, and made it more clear which chat is from pre-, mid-, or post-game.
Bugfixes
- Players are no longer presented with the reconnect dialogue after exiting Practice Tool.
- Aurelion Sol can now correctly be knocked up or back during E - Comet of Legend
- Fixed an interaction between Hextech Flashtraption and Unsealed Spellbook which would allow players to get two Flash summoner spells
- Ryze can no longer kill Tryndamere through his R - Undying Rage with his E - Spell Flux Q - Overload combo
- Dead minions no longer sometimes block champion pathing
- Guardian no longer incorrectly activates from ally corpses.
- Yasuo’s Passive - Way of the Wanderer now correctly generates a shield in response to damage from Shaco’s R - Hallucinate clone.
Level Up Rewards
Prestige Emotes for levels 400, 425, 450, 475, and 500 will come out during this patch. Players who hit these levels before the emotes are live, will be granted them two weeks after they launch
Upcoming Skins & Chromas
The following skins will be released this patch:
- Dark Waters Diana
- Dark Waters Vladimir
The following chromas will be released this patch:
- Dark Waters Diana (Pearl)
- Dark Waters Diana (Ruby)
- Dark Waters Diana (Obsidian)
- Dark Waters Diana (Turquoise)
- Dark Waters Diana (Sapphire)
- Dark Waters Vladimir (Pearl)
- Dark Waters Vladimir (Obsidian)
- Dark Waters Vladimir (Tanzanite)
- Dark Waters Vladimir (Emerald)
- Dark Waters Vladimir (Sandstone)