This is the week you’ve been waiting for: Kai’Sa’s release week. Not only is she debuting with her Bullet Angel skin, but you’ll also be seeing Resistance Illaoi drop after watching the skin get made over the past couple of months.
This patch includes nerfs for Tristana and an attempt to fix Zoe. Zoe has been sitting in a too-good place prior to last patch, where Riot decided to overnerf her until they could think of a fix. The company is trying to patch her back up (no pun intended), so hopefully she’ll be OK this time!
Swain is also getting a handful of tweaks to try to get him back into the game and Rengar is getting a whole ton of changes to how his ferocity stacks and works.
Banner of Command has also been changed last minute to avoid that weird thing that happened in LCS.
Kai’Sa, Daughter of the Void released with 8.5.
Bullet Angel Kai’Sa released with 8.5.
Kai’Sa’s splashes will also be available on League Displays.
Q damage decreased.
Q - Conquering Sands
DAMAGE 70/95/120/145/170 ⇒ 60/80/100/120/140
Q cooldown and mana cost increased at later ranks.
Q - Winds of War
COST 70/75/80/85/90 mana ⇒ 70/85/100/115/130 mana
COOLDOWN 10/9/8/7/6 seconds ⇒ 10/9.5/9/8.5/8 seconds
Passive bonus attack damage increased. Q damage ratio increased. W can now root off of R damage.
Passive - Whisper
INNATE BONUS ATTACK DAMAGE 2/3/4/5/6/7/8/9/10/11/12/16/20/24/28/32/36/40% total attack damage (at levels 1-18) ⇒ 4/5/6/7/8/9/10/11/12/14/16/20/24/28/32/36/40/44% total attack damage (at levels 1-18)
Q - Dancing Grenade
RATIO 40/45/50/55/60% total attack damage ⇒ 40/47.5/55/62.5/70% total attack damage
W - Deadly Flourish
[UPDATED] MORE CAPTIVATING Roots the first champion hit if they were recently hit by Jhin’s basic attacks, damage from any allied champion, or are standing in a Lotus Trap ⇒ any damage from Jhin or his allies, or are standing in a Lotus Trap
Passive healing increased. Passive cooldown refresh on champion hit increased. Q missile speed increased.
Passive - Umbra Blades
BASE HEALING 10/18/26 (at levels 11/7/13) ⇒ 15-40 (at levels 1-18)
COOLDOWN REFRESH 1 second per hit on champion ⇒ 2 seconds per hit on champion
Q - Duskbringer
MISSILE SPEED 1400 ⇒ 1600
W - Shroud of Darkness
DAARRKNNEESSS If Shroud of Darkness is active when Nocturne re-casts Paranoia to dash to a target, it’ll stay active until Nocturne reaches his target
R - Paranoia
BLACKOUT AND RECAST DURATION 4 seconds ⇒ 6 seconds
E cooldown decreased. E total attack damage ratio increased. R flat bonus attack damage decreased. R bonus attack damage now scales with total attack damage.
E - Reckless Swing
COOLDOWN 12/11/10/9/8 seconds ⇒ 11/10/9/8/7 seconds
RATIO 0.4 total attack damage ⇒ 0.5 total attack damage
R - Ragnarok
FLAT BONUS ATTACK DAMAGE 40/60/80 ⇒ 15/20/25
[NEW] HIT EM HARDER Olaf now also gains 30% of his total attack damage as bonus attack damage for the duration
Ferocity falls off more slowly. Q base damage increased. Q damage ratio decreased at early ranks, increased at later ranks.
Passive - Unseen Predator
FEROCITY FALL-OFF TIMER 6 seconds ⇒ 8 seconds
[UPDATED] LOCKOUT ON FULL FEROCITY Only the spell used to gain full Ferocity is locked out
LOCKOUT DURATION FOR Q AND E 0.25 seconds ⇒ 0.1 seconds
Q - Savagery
BASE DAMAGE 20/50/80/110/140 ⇒ 30/60/90/120/150
RATIO 1.1 total attack damage ⇒ 1/1.05/1.1/1.15/1.2 total attack damage
BUGFIX Fixed a bug where Empowered Savagery’s attack was slightly faster than regular Savagery
E - Bola Strike
[NEW] PART OF THE PLAN If Rengar presses Q or W during Bola Strike’s cast time, he’ll now buffer those spells and cast them when Bola Strike completes
R - Thrill of the Hunt
[NEW] CAT EYES Rengar’s true vision now lingers on his target until the leap completes, rather than when the leap starts
BUGFIX Fixed a bug where Tiamat could sometimes cause Rengar’s basic attacks to use Savagery’s animation
BUGFIX If Rengar was basic attacking a target before casting a spell, he’ll now continue stabbing them when the spell completes rather than forgetting what he was doing and standing around awkwardly
E damage increased at early ranks. E spread damage decreased. R cooldown increased.
E - Spell Flux
DAMAGE 50/75/100/125/150 ⇒ 70/90/110/130/150
SPREAD DAMAGE 100% ⇒ 50%
R - Realm Warp
COOLDOWN 120 seconds ⇒ 180 seconds
Attack damage per level increased.
ATTACK DAMAGE GROWTH 2.8 ⇒ 3.4
E stun duration decreased.
E - Fracture
STUN DURATION 1.5 seconds ⇒ 1.25 seconds
Still focusing on usability for now, as Swain isn’t that far off from being balanced.
Q - Death’s Hand
COOLDOWN 7.5/6.25/5/3.75/2.5 seconds ⇒ 5.5/4.75/4/3.25/2.5 seconds
W - Vision of Empire
RADIUS 265 ⇒ 325
E - Nevermove
RADIUS Increased to match visuals from 70 ⇒ 100
BUGFIX Fixed a bug where Nevermove was starting its return a frame too slowly
BUGFIX Fixed a bug where Nevermove would sometimes not root its primary target hit by the return portion
R - Demonic Ascension
[NEW] OVERWHELMING Demon Flare now passes through champions. Effects like Yasuo’s E - Windwall and Braum’s E - Unbreakable still block the portion of the nova they intercept.
BUGFIX Fixed a bug where Swain’s ultimate cooldown indicator was displaying as always available to his allies
Attack range decreased, especially at early ranks. W base damage increased.
ATTACK RANGE 550-669 (at levels 1-18) ⇒ 525-661 (at levels 1-18)
W - Rocket Jump
BASE DAMAGE 60/110/160/210/260 ⇒ 85/135/185/235/285
E base damage increased.
E - Contaminate
BASE DAMAGE 20/25/30/35/40 ⇒ 20/30/40/50/60
E knockback duration decreased.
E - Majestic Roar
[UPDATED] EXTRA SCARY Slightly increased the speed—but decreased the duration—of the knockback
Lots of changes. Primarily, Q does less AoE damage, and instead of applying More Sparkles!, does bonus base damage by level. Basic attack and W ranges increased.
ATTACK RANGE 525 ⇒ 550
Q - Paddle Star
DAMAGE 45/60/75/90/105 ⇒ 50/75/100/125/150
[NEW] MORE DAMAGE Paddle Star’s base damage is now increased by 7/8/10/12/14/16/18/20/22/24/26/29/32/35/38/42/46/50 (at levels 1-18)
RATIO 0.2 ability power ⇒ 0.6 ability power
[REMOVED] FEWER SPARKLES No longer deals Passive - More Sparkles! damage to the first target hit
EXPLOSION DAMAGE 100% ⇒ 80%
W - Spell Thief
ENEMY LOCK-ON RANGE 525 ⇒ 550 (matching the buff to Zoe’s attack range)
DAMAGE 70/115/160/205/250 ⇒ 75/120/165/210/255
RATIO 0.6 ability power ⇒ 0.75 ability power
E - Roar of the Slayer
BOWLING WITH SION Fixed a bug that made Roar of the Slayer’s pass-through damage radius much wider than intended
BOWLING WITH SION IN THE JUNGLE Jungle monsters launched by Roar of the Slayer now properly damage enemy champions
Banner of Command
Siege minion bonus damage to turret effects from Banner of Command and Hand of Baron no longer stack.
[REMOVED] DOUBLE-DOUBLES Banner of Command’s damage multiplier against turrets no longer stacks with the identical multiplier Hand of Baron grants to siege minions
Bonus health multiplier decreased.
PERCENT BONUS HEALTH MODIFIER 20% ⇒ 15%
Active damage and slow increased.
(...Upon further inspection, said damage nerfs missed the patch 8.4 notes. Sorry about that.)
DAMAGE 75-150 (at levels 1-18) ⇒ 100-200 (at levels 1-18)
UNDOCUMENTED 8.4 RATIO NERF 0.35 ability power prior to 8.4 ⇒ 0.2 ability power in 8.4, unchanged in 8.5
SLOW 40% ⇒ 65%
Health threshold for Warmog’s Heart increased.
HEALTH THRESHOLD 2750 ⇒ 3000
Damage to melee minions increased.
DAMAGE TO MELEE MINIONS 43% melee minion’s maximum health ⇒ 45% melee minion’s maximum health
FREE BUGFIX The turret item tooltip for damage dealt to minions incorrectly listed 45%. That number is now correct.
Cloud Drake Buff
Rather than only granting out-of-combat movement speed, now grants movement speed at all times that increases while out of combat.
[NEW] ALWAYS FAST Now grants 2% bonus movement speed per stack, tripled while out of combat
[REMOVED] SOMETIMES FAST No longer gives 25 out of combat movement speed per stack
Precision-Domination Stat Bonus
Bonus attack damage/ability power increased.
ABILITY POWER BONUS 9 ability power ⇒ 10 ability power
ATTACK DAMAGE BONUS 5.4 attack damage ⇒ 6 attack damage
Press the Attack
Damage amplification increased at early levels.
DAMAGE AMP 4-12% (at levels 1-18) ⇒ 8-12% (at levels 1-18)
Ranged penalty on minion heal increased.
RANGED CHAMPION HEALING OFF MINIONS 60% ⇒ 30%
BUGFIX Fleet Footwork’s total healing listed in the Runes panel now only increases when it actually heals you
COOLDOWN 20 seconds ⇒ 35 seconds
Now has a cooldown indicator!
Later this patch, it’s getting easier for friends and friends of friends to hop into your party ahead of game.
Sending a bunch of game invites is a pain in the ass. Open parties now make your game appear on your friends’ um, friends lists. They can see what queue you’re in, your current party size, and join your team with one click. No invite required.
OPEN PARTIES Are now a thing and will be on by default
SHUT THE FRONT DOOR Can be turned off on the party screen with one click. The client remembers your setting.
MUTUAL FRIENDS WITH BENEFITS When your friend joins an open party, their friends can then see the open party
We’ve posted full loot tables on the Player Support site, which we’ll keep updated whenever we make changes. Here are a few other changes coming this patch:
NO CHEAP CHAMPS Now Hextech chests will only drop shards for champions worth 4800BE or more
A LITTLE EXTRA OE When you get a ward skin shard from a Hextech Chest, it’ll now come with 150 bonus OE
BIG DROP, FREE UNLOCK Ultimate and Mythic skins will now drop as auto-redeeming permanents (no orange essence required to upgrade them). If you already own the skin, you’ll be able to disenchant the permanent for orange essence.
CHEAPER MASTERY Champion mastery 6 cost will be reduced by 800BE to 2450BE. Champion mastery 7 will be reduced by 950BE from 2950BE.
- Alistar can now correctly queue up orders other than Q - Pulverize during W - Headbutt
- The Bone Plating rune no longer goes on cooldown without doing anything when Yasuo’s Passive - Way of the Wanderer activates
- Fixed a tooltip bug where selling Spellbinder then undoing the sell would restore the stacks you had before selling, but cause the counter on the buff bar to visually restart
- The Madness passive on Haunting Guise and Liandry’s Torment no longer modifies true damage, matching rules around other damage-amplifying effects (ex. Vladimir’s R - Hemoplague)
- Completing the quest line for Timeworn Targon’s Brace and Timeworn Face of the Mountain no longer causes the Spoils of War passive to heal for an incorrect amount
- Lux’s Q - Light Binding projectile now visually disappears after it hits a second target, since it doesn’t actually do anything after that point
- Battlecast Cho’Gath’s E - Vorpal Spikes no longer use classic SFX when Cho’Gath has 10+ stacks of R - Feast
- Dark Star Jarvan IV’s recall VFX no longer appear underground when he uses Zhonya’s Hourglass
- Forecast Janna’s “I’m live at the scene and it’s just... cats and dogs here” VO line once again plays at the beginning of the match if conditions are met
Upcoming Skins, Chromas, & Emotes
The following skins will be released in patch 8.5:
- Resistance Illaoi
The following chromas will be released in patch 8.5:
- Resistance Illaoi (Ruby)
- Resistance Illaoi (Ruby)
- Resistance Illaoi (Pearl)
- Resistance Illaoi (Catseye)
- Resistance Illaoi (Obsidian)
- Resistance Illaoi (Aquamarine)
- Resistance Illaoi (Tanzanite)
- Resistance Illaoi (Rose Quartz)
- Bullet Angel Kai’Sa (Catseye)
- Bullet Angel Kai’Sa (Ruby)
- Bullet Angel Kai’Sa (Rose Quartz)
- Bullet Angel Kai’Sa (Aquamarine)
- Bullet Angel Kai’Sa (Obsidian)
- Bullet Angel Kai’Sa (Granite)
- Bullet Angel Kai’Sa (Amethyst)
- Bullet Angel Kai’Sa (Pearl)
- Battlecast Prime Cho’Gath (Ruby)
- Battlecast Prime Cho’Gath (Catseye)
- Battlecast Prime Cho’Gath (Sapphire)
- Battlecast Prime Cho’Gath (Pearl)
- Battlecast Prime Cho’Gath (Obsidian)
- Battlecast Prime Cho’Gath (Tanzanite)