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Patch 8.4 is filled with the meta-shifting stuff you’ve been waiting for. We’ve got new runes, champion kit changes, and even changes to Baron and Elder Dragon.
Volibear, Kalista, and Rengar all are receiving big updates to their kits, but not big enough to consider them reworks. Rengar’s Q has essentially been reverted from his change last year, so now he’s back to obliterating squishies with easy.
Most of the AP items in the game have been heavily changed, gaining cooldown reduction and losing ability power in some cases. There are also two new items added, as well as the return of Twin Shadows!
Dark Star Jarvan IV and the highly anticipated Dragon Master Swain skin also release this patch, both for 1350 RP each.
No, Kai’Sa is not in this patch. You’ll see her in two weeks.
As usual, you can read Riot’s notes here and our shortened version here.
Ability Power Items
Lost Chapter
TOTAL COST :: 900 gold ⇒ 1100 gold
[NEW] UNIQUE PASSIVE :: Haste: 10% cooldown reduction
Luden’s Echo
BUILD PATH :: Needlessly Large Rod + Aether Wisp + 1100 gold ⇒ Lost Chapter + Amplifying Tome + Blasting Wand + 915 gold
TOTAL COST :: 3200 gold ⇒ 3300 gold
ABILITY POWER :: 100 ⇒ 90
[REMOVED] MOVEMENT SPEED :: +10%
[NEW] MANA :: 500
[NEW] COOLDOWN REDUCTION :: 10%
[NEW] UNIQUE PASSIVE :: Haste: 10% cooldown reduction
Hextech GLP-800
BUILD PATH :: Catalyst of Aeons + Hextech Revolver + 850 gold ⇒ Lost Chapter + Hextech Revolver + 850 gold
MANA :: 400 ⇒ 500
[REMOVED] HEALTH :: No longer grants 300 health
[REMOVED] ETERNITY :: Restore mana equal to 15% of damage taken from champions. Restore health equal to 20% of mana spent, up to 15 health per cast, while toggle abilities can heal for up to 15 per second.
[NEW] COOLDOWN REDUCTION :: 10%
[NEW] UNIQUE PASSIVE :: Haste: This item gains an additional 10% cooldown reduction
[UPDATED] LESS FROSTY :: Frost Bolt now only damages and slows first unit hit (per missile)
[UPDATED] LONGER WINTER :: Frost Bolt slow decays over 0.5 seconds ⇒ 1 second
[UPDATED] STRAIGHT AND NARROW :: Frost Bolt cone narrowed by 10 degrees. Frost Bolt cone range increased by 200
FROST BOLT SLOW PERCENT :: 65% ⇒ 40%
FROST BOLT MISSILE SPEED :: 2000 ⇒ 1600
Archangel’s Staff
BUILD PATH :: Tear of the Goddess + Needlessly Large Rod + 1100 gold ⇒ Tear of the Goddess + Amplifying Tome + Lost Chapter + 915 gold
TOTAL COST :: 3100 gold ⇒ 3200 gold
ABILITY POWER :: 80 ⇒ 50
MANA :: 250 ⇒ 650 (Mana Charge passive still grants up to 750 additional mana)
[NEW] COOLDOWN REDUCTION :: 10%
[NEW] UNIQUE PASSIVE Haste: :: 10% cooldown reduction
Seraph’s Embrace
SAME :: The changes to Archangel’s Staff carry over to Seraph’s Embrace as well
Liandry’s Torment
[REMOVED] UNIQUE PASSIVE :: No longer grants Eyes of Pain: +15 flat magic penetration
[NEW] UNIQUE PASSIVE :: Madness: Damaging champions increases the damage you deal by 2% per second until exiting combat (up to 10%)
[UPDATED] UNIQUE PASSIVE :: Torment: 2% target’s current health per second ⇒ 1% of the target’s maximum health per second
Haunting Guise
ABILITY POWER :: 25 ⇒ 35
[REMOVED] UNIQUE PASSIVE :: No longer grants Eyes of Pain: +15 flat magic penetration
[NEW] UNIQUE PASSIVE :: Madness: Damaging champions increases the damage you deal by 2% per second until exiting combat (up to 10%)
Morellonomicon
BUILD PATH :: Lost Chapter + Fiendish Codex + Amplifying Tome + 665 gold ⇒ Oblivion Orb + Blasting Wand + 650 gold
TOTAL COST :: 2900 gold ⇒ 3000 gold
ABILITY POWER :: 100 ⇒ 80
[REMOVED] MANA :: No longer grants 400 mana
[REMOVED] UNIQUE COOLDOWN REDUCTION :: No longer grants 20% unique cooldown reduction
[NEW] UNIQUE PASSIVE :: Touch of Death: +15 flat magic penetration
[NEW] UNIQUE PASSIVE :: Cursed Strike: Magic damage dealt to champions inflicts them with Grievous Wounds for 3 seconds
[REMOVED] UNIQUE PASSIVE :: Magic damage dealt to champions below 35% health no longer inflicts them with Grievous Wounds for 8 seconds—this was replaced by Cursed Strike above
[REMOVED] UNIQUE PASSIVE :: Enemy champion takedowns no longer restore 20% of your maximum mana
[NEW] Oblivion Orb
BUILD PATH :: Ruby Crystal + Amplifying Tome + 665 gold
TOTAL COST :: 1500 gold
ABILITY POWER :: 25
HEALTH :: 200
UNIQUE PASSIVE :: Touch of Death: +15 flat magic penetration
[NEW] Spellbinder
BUILD PATH :: Aether Wisp + Needlessly Large Rod + 700 gold
TOTAL COST :: 2800 gold
ABILITY POWER :: 100
MOVEMENT SPEED :: 10%
UNIQUE PASSIVE :: Nearby allied and enemy spellcasts charge Spellbinder up to a cap (100 maximum)
UNIQUE ACTIVE :: Gain a maximum of 30% decaying movement speed and 100 ability power for 4 seconds, based on charges spent (60 second cooldown)
[NEW?] Twin Shadows
BUILD PATH :: Fiendish Codex + Aether Wisp + 650 gold
TOTAL COST :: 2400 gold
ABILITY POWER :: 60
MOVEMENT SPEED :: 7%
COOLDOWN REDUCTION :: 10%
UNIQUE ACTIVE :: Spectral Pursuit: Summons 2 Spooky Ghosts that hunt down nearby champions, revealing them and Haunting them on contact. Haunted enemies are slowed by 40% for up to 5 seconds based on the distance the ghosts travel. (90 second cooldown)
Void Staff
ABILITY POWER :: 80 ⇒ 70
Rabadon’s Deathcap
TOTAL COST :: 3800 gold ⇒ 3600 gold
BUILD PATH :: Needlessly Large Rod + Blasting Wand + Amplifying Tome + 1265 gold ⇒ Needlessly Large Rod + Needlessly Large Rod + 1100 gold
[UPDATED] UNIQUE PASSIVE :: Increases ability power by 35% ⇒ Increases ability power by 40%
Rylai’s Crystal Scepter
ABILITY POWER :: 75 ⇒ 85
Top Lane
Darius
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W - Crippling Strike
COOLDOWN :: 9/8/7/6/5 seconds ⇒ 7/6.5/6/5.5/5 seconds
RATIO :: 140% total attack damage at all ranks ⇒ 140/145/150/155/160% total attack damage
BUGFIX :: Fixed a bug where Crippling Strike sometimes failed to damage certain units (ex. Yorick’s W - Dark Procession)
E - Apprehend
ARMOR PENETRATION5/10/15/20/25% armor penetration ⇒10/15/20/25/30% armor penetration
Gangplank
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Q mana cost increased at early ranks. E barrel duration decreased. Barrels no longer reveal nearby units.
Q - Parrrley
COST :: 40 mana at all ranks ⇒ 60/55/50/45/40 mana
E - Powder Keg
[UPDATED] BARRELY VISIBLE :: Barrels no longer grant vision of other units
DURATION :: 60 seconds ⇒ 25 seconds
Gnar
Q cooldown refund decreased (more at higher ranks). E base damage increased.
Q - Boomerang Throw
COOLDOWN REFUND :: 45/50/55/60% (based on rank of R - GNAR!) ⇒40% at all levels
E - Hop
BASE DAMAGE :: 20/60/100/140/180 ⇒ 50/85/120/155/190
Ornn
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W shield duration increased, cooldown decreased at early ranks, damage increased early and decreased late. Brittle duration decreased. E now deals more damage on average but cannot double-hit.
W - Bellows Breath
COOLDOWN :: 13/12/11/10/9 seconds ⇒ 17/15/13/11/9 seconds
DAMAGE :: 10/12/14/16/18% target’s maximum health ⇒12/13/14/15/16% target’s maximum health
SHIELD DURATION :: 2.5 seconds ⇒ 3.5 seconds
BRITTLE DURATION :: 6 seconds ⇒ 3 seconds
E - Searing Charge
BASE DAMAGE :: 30/50/70/90/110 ⇒ 80/125/170/215/260
DAMAGE RATIO :: 30% bonus armor + 30% bonus magic resist ⇒ 40% bonus armor + 40% bonus magic resist
[REMOVED] SHOCKWAVE DAMAGE :: No longer deals an additional 50/90/130/170/210 (+30% bonus armor) (+30% bonus magic resist) when colliding with terrain
OVERALL DAMAGE :: 80/140/200/260/320 ⇒ 80/125/170/215/260
OVERALL DAMAGE RATIO :: 60% bonus armor + 60% bonus magic resist ⇒40% bonus armor + 40% bonus magic resist
Poppy
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Passive damage increased at early levels. E damage increased.
Passive - Iron Ambassador
DAMAGE :: 10-180 (at levels 1-18) ⇒ 20-180 (at levels 1-18)
E - Heroic Charge
DAMAGE :: 55/75/95/115/135 ⇒ 60/80/100/120/140 (doubled on slam)
Renekton
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Q damage increased at later ranks. Empowered Q damage increased.
Q - Cull the Meek
DAMAGE :: 65/95/125/155/185 ⇒ 65/100/135/170/205
EMPOWERED DAMAGE :: 95/140/185/230/275 ⇒ 100/150/200/250/300
Jax
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Counter Strike no longer sometimes delays briefly before blocking attacks.
E - Counter Strike
RIGHT THROUGH THE COUNTERSTRIKE :: Fixed a bug where Counterstrike’s buff could take up to 0.25 seconds to take effect.
Frozen Mallet
Ranged basic attacks slow for less.
SLOW (RANGED) :: 30% ⇒ 20%
Champions
Evelynn
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E damage increased.
E - Whiplash
BASE DAMAGE :: 40/55/70/85/100 ⇒ 55/70/87/100/115
EMPOWERED DAMAGE :: 70/90/110/130/150 ⇒ 95/115/135/155/175
Fiddlesticks
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E cooldown decreased at early ranks. E bonus damage to monsters increased; bonus damage to minions removed. R cooldown decreased.
E - Dark Wind
COOLDOWN :: 12/11.5/11/10.5/10 ⇒ 10 at all ranks
BONUS DAMAGE TO MONSTERS :: 50% ⇒ 100%
[REMOVED] BONUS DAMAGE TO MINIONS :: Dark Wind no longer deals bonus damage to minions
R - Crowstorm
COOLDOWN :: 150/140/130 ⇒ 140/110/80
Kalista
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Base attack damage and range decreased. Base attack speed and attack speed per level increased. W now grants attack damage instead of attack speed when Kalista is near her Oathsworn.
Base Stats
ATTACK RANGE :: 550 ⇒ 525
BASE ATTACK DAMAGE :: 71 ⇒ 66
BASE ATTACK SPEED :: 0.644 ⇒ 0.694
BASE ATTACK SPEED GROWTH :: 2.5% ⇒ 3.5%
W - Sentinel
[REMOVED] SOUL-MARKED :: Kalista no longer gains bonus attack speed when near her Oathsworn
[NEW] SOUL-MARKED :: Kalista gains 5/10/15/20/25 bonus attack damage when near her Oathsworn
E - Rend
MANA REFUND :: 30 at all ranks ⇒ 10/15/20/25/30
Kog’Maw
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W maximum health damage increased at later ranks.
W - Bio-Arcane Barrage
MAX HEALTH DAMAGE :: 3/3.5/4/4.5/5% target’s max health ⇒ 3/3.75/4.5/5.25/6% target’s max health
Rengar
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Q reverted to pre-rework paradigm. Base attack damage scaling increased. R detection range decreased.
Base Stats
BASE ATTACK DAMAGE :: 68 ⇒ 65
ATTACK DAMAGE GROWTH :: 1.5 ⇒ 3
BASE ATTACK SPEED :: 0.625 ⇒ 0.666
ATTACK SPEED GROWTH :: 3.5% ⇒ 3%
Passive - Unseen Predator
[REMOVED] FLAT ATTACK DAMAGE :: 1/3/7/13/20
PERCENT BONUS ATTACK DAMAGE :: 1/3/7/13/20% bonus attack damage ⇒ 1/4/9/16/25% bonus attack damage
[NEW] EXTRA TWISTED :: Once Rengar’s gained Bonetooth Necklace stacks from all three enemy champions on Twisted Treeline, the per-target lockout now resets so he can get his fourth and fifth stacks. (He can’t get a sixth, though!)
LEAP OFFSET FROM TARGET :: 100 ⇒ 50
LEAP SPEED :: 1600 ⇒ 1450
[NEW] MEOW :: Rengar has a voice response to gaining a Bonetooth Necklace stack and generating Ferocity
[UPDATED] Q - Savagery
This is pretty much a revert to Rengar’s old Q functionality. Q is now an attack reset plus an attack speed buff for the next two attacks.
BASE DAMAGE :: 20/50/80/110/140
RATIO :: 1.1 total attack damage
BONUS ATTACK SPEED :: 40%
EMPOWERED BASE DAMAGE :: 30-240 (at levels 1-18)
RATIO :: 1.3 total attack damage
ATTACK SPEED :: 50-101% (at levels 1-18)
W - Battle Roar
COOLDOWN :: 20/18/16/14/12 seconds ⇒ 16/14.5/13/11.5/10 seconds
R - Thrill of the Hunt
ENEMY VISION RANGE :: 2000/3000/4000 ⇒ 1600
RENGAR VISION RANGE :: 2000/3000/4000 ⇒ 2500/3000/3500
MOVEMENT SPEED :: 40% ⇒ 40/50/60%
[REMOVED] CRITCAT :: Rengar’s leap out of his ultimate no longer automatically critically strikes
[NEW] SURPRISE CLAWS :: Rengar’s leap out of his ultimate now deals 30% total attack damage as bonus damage and shreds 12/18/24 of the target’s armor for 4 seconds
[NEW] REVERSE PACK :: The closest enemy to Rengar alerts all allies within 1200 range about his presence
[NEW] I’LL SCOUT AHEAD :: Enemies revealed by Thrill of the Hunt stay revealed for the spell’s duration
Shyvana
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Attack damage per level decreased. Q base damage decreased.
Base Stats
ATTACK DAMAGE GROWTH :: 3.4 ⇒ 2.8
Q - Twin Bite
SECOND HIT BASE DAMAGE :: 40/55/70/85/100% total attack damage ⇒ 20/35/50/65/80% total attack damage
Swain
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W cost decreased at early ranks. R base heal increased. Health threshold to reactivate R decreased.
W - Vision of Empire
COST :: 90/100/110/120/130 mana ⇒ 70/85/100/115/130 mana
R - Demonic Ascension
BASE HEAL PER TARGET PER SECOND :: 15/30/45 ⇒ 20/35/50
[NEW] SOULIDIFIED :: Cooldown and Soul fragments are fully refunded if Swain dies during the channel time of Demonic Ascension
BUGFIX :: Ultimate Hat now properly reduces Demonic Ascension’s cooldown
HEALTH THRESHOLD TO REACTIVATE :: 150/300/450 ⇒ 125/300/450
[UPDATED] AIM AHEAD :: Area of Effect starts slightly more in the direction of Swain’s movement at high movement speeds
Talon
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Base armor decreased. Base magic resistance increased.
Base Stats
ARMOR :: 32 ⇒ 30
MAGIC RESIST :: 32.1 ⇒ 39
Tristana
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R cooldown increased.
R - Buster Shot
COOLDOWN :: 100/85/70 seconds ⇒ 120/110/100 seconds
Twitch
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E base damage decreased.
E - Expunge
BASE DAMAGE :: 20/35/50/65/80 ⇒ 20/25/30/35/40
BONUS DAMAGE PER STACK :: 15/20/25/30/35 (+0.25 bonus attack damage) (+0.2 ability power) (unchanged)
Volibear
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Q movement speed increased. W now halves its cooldown when used on minions. E now knocks back enemies struck, and deals extra damage to dashing or airborne targets.
Q - Rolling Thunder
BONUS MOVEMENT SPEED :: 15% ⇒ 15/17.5/20/22.5/25%
BONUS MOVEMENT SPEED TOWARDS CHAMPIONS :: 30/35/40/45/50% ⇒ 30/37.5/45/52.5/60%
[NEW] MASTER DRIFTER :: When Volibear changes direction (from “towards champions” to any other direction), his bonus movement speed now decays over 1 second rather than falling off immediately. In other words, dodging and weaving won’t slow you down as much.
W - Frenzy
[NEW] HUNGRY BEAR :: Frenzy’s cooldown is halved if it is used on a minion (in addition to monsters, as previously)
E - Majestic Roar
[NEW] ROAR :: Slightly knocks back enemies
[NEW] SWAT :: Enemies who are dashing or airborne (before Roar is cast) are dealt 40/60/80/100/120 (+0.3 ability power) additional magic damage
[BUGFIX] SCARY BEARY :: Summoned Rift Herald will now be terrified properly
Xin Zhao
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Passive damage decreased. W base cast time decreased.
Passive - Determination
PASSIVE DAMAGE :: 20/40/60/80% total attack damage >> 15/25/35/45% total attack damage
W - Wind Becomes Lightning
BASE CAST TIME :: 0.6 seconds ⇒ 0.5 seconds
REALISTIC SPEAR :: Spear Thrust now originates from Xin Zhao’s position at the end of the cast
E - Audacious Charge
BUNNY HOP :: Short-ranged dashes will now correctly move Xin Zhao forward to the target
Zed
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R cooldown decreased at later ranks.
R - Death Mark
COOLDOWN :: 120/100/80 seconds ⇒ 120/90/60 seconds
Zoe
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A lot of changes. Most notably: Q damage down, minions no longer drop Teleport, E no longer refunds cooldown if it sleeps a champion, cleansing Drowsy now prevents Sleep.
Base Stats
HEALTH :: 526 ⇒ 560
BASE ATTACK DAMAGE :: 56 ⇒ 58
Passive - More Sparkles!
BASE DAMAGE :: 12/15/18/22/26/31/37/43/49/56/64/73/82/91/101/112/123/135 ⇒ 12/15/20/25/30/35/48/53/67/73/79/86/93/100/109/117/126/135
RATIO :: 0.25 ability power ⇒ 0.325 ability power
Q - Paddle Star
BASE DAMAGE :: 45/75/105/135/165 ⇒ 45/60/75/90/105
RATIO :: 0.40 ability power ⇒ 0.20 ability power
[NEW] PADDLE STAR NOT PADDLES STAR :: Paddle Star no longer applies More Sparkles’ damage to enemies past the first hit
W - Spell Thief
[UPDATED] SIGNAL BEFORE SWAPPING LANES :: Minions can no longer drop Teleport
MOVEMENT SPEED BONUS :: 10/25/40/55/70% ⇒ 30/40/50/60/70%
RATIO :: 0.40 ability power ⇒ 0.60 ability power
E - Sleepy Trouble Bubble
[REMOVED] LESS CONTAGIOUS YAWNS :: Sleepy Trouble Bubble’s cooldown is no longer reduced by 10/15/20/25/30% when an enemy champion falls asleep
[UPDATED] SYNTHETIC ADRENALINE :: Removing Drowsy now prevents the affected target from falling asleep
Extra Damage to Minions
We were worried that the removal of old runes and masteries would make last-hitting too hard, so we gave all champion attacks a bonus 5 damage against lane minions. Over time, it’s become clear this wasn’t necessary, so we’re reverting that change.
[REMOVED] IT HURTS :: Basic attacks no longer deal 5 bonus damage to lane minions
Items
Ancient Coin Line
Now with extra movement speed!
Ancient Coin
MOVEMENT SPEED :: 0 ⇒ 5
Nomad’s Medallion
MOVEMENT SPEED :: 0 ⇒ 10
Remnant of the Ascended
MOVEMENT SPEED :: 0 ⇒ 10
Relic Shield line
Health decreased.
Relic Shield
HEALTH :: 75 ⇒ 50
Targon’s Brace
HEALTH :: 175 ⇒ 125
Remnant of the Aspect
COMBINE COST :: 650 gold ⇒ 550 gold
TOTAL COST :: 1900 gold ⇒ 1800 gold
HEALTH :: 500 ⇒ 350
[REMOVED] Tracker’s Knife
Tracker’s Knife is almost mandatory in professional play, giving professional teams enough vision to avoid most early-game danger. Bringing it in line would kill it in most games, so for now we’re simply removing it.
Wit’s End
Cost decreased. On-hit damage increased. Max magic resist drain increased, but magic resist per stack halved on ranged champions.
GOLD COST :: 2500 ⇒ 2400
ON-HIT DAMAGE :: 40 ⇒ 42
MAGIC RESIST STOLEN PER ATTACK :: 5 ⇒ 6
MAXIMUM STOLEN MAGIC RESIST :: 30
[NEW] ACTION AT A DISTANCE :: Ranged champions steal half the MR, but up to the same max (30)
Runes
Precision
Stat bonuses are now split between attack speed and the stat provided by a secondary damage-oriented rune path (Sorcery or Domination).
[NEW] SHARE :: Speccing Precision alongside Sorcery or Domination grants you some stats from your primary tree and some from your secondary tree
PRECISION-DOMINATION :: 18% attack speed ⇒ 9% attack speed, 9 ability power or 5 attack damage
DOMINATION-PRECISION :: 18 ability power or 10.8 attack damage ⇒ 9% attack speed, 9 ability power or 5 attack damage
PRECISION-SORCERY :: 18% attack speed ⇒ 9% attack speed, 10 ability power or 6 attack damage
SORCERY-PRECISION :: 20 ability power or 12 attack damage ⇒ 9% attack speed, 10 ability power or 6 attack damage
Press The Attack
DAMAGE :: 30-120 (at levels 1-18) ⇒ 40-180 (at levels 1-18)
DAMAGE AMP :: 12% ⇒ 4-12% by champion level
Resolve
The new rune Bone Plating has been added to Resolve. Several runes moved to different rows.
Strength
REMOVED :: Unflinching
[UPDATED] REORDERING :: Unflinching has been moved to the Vitality row
[NEW] Bone Plating
TOO TANKY :: After taking damage from an enemy champion, their next three spells or attacks against you deal 20-50 less damage (at levels 1-18)
DURATION :: 5 seconds
COOLDOWN :: 45 seconds
Resistance
[NEW] Second Wind
Second Wind has been moved here from the Vitality Row.
Vitality
[NEW] Unflinching
pUPDATED] REORDERING :: Unflinching has been moved here from the Strength Row
[REMOVED] Second Wind
[UPDATED] REORDERING :: Second Wind has been moved to the Resistance Row
Inspiration
Commencing Stopwatch transforms into Stopwatch later in the game. New rune: Time Warp Tonic.
[REMOVED] LUSH :: The Inspiration Tree no longer grants increased potion duration
Contraptions
Perfect Timing
WIND UP :: Commencing Stopwatch transforms into Stopwatch at 6 minutes ⇒ 10 minutes
Beyond
[REMOVED] Celestial Body
[NEW] Time Warp Tonic
THIRSTY :: Your potions, elixirs, and biscuits last 20% longer
POWERTHIRST :: While under the effect of potions, elixirs, or biscuits, gain 5% increased movement speed
Jungle
Blast Cone
Outer 4 blast cones spawn later in the game.
FIRST SPAWN TIME :: Between 125 and 140 seconds ⇒ Between 300 and 330 seconds
Ancient Krugs
[REMOVED] LONG DISTANCE :: Ancient Krugs no longer take reduced damage from ranged basic attacks
Hand of Baron
Baron buff bonus ability power increased. Baron buff stats increase more later in the game. Baron buff now buffs caster minions’ durability.
Bonus stats
INITIAL STATS :: 25 attack damage and ability power ⇒ 24 attack damage and 40 ability power
FINAL STATS :: 40 attack damage and ability power at 27:30 ⇒ 48 attack damage and 80 ability power at 40:00
Minion buffs
A LARGE BUFF-FIX :: Fixed a bug where bonus attack damage (ex. Hand of Baron’s +50 and Banner of Command’s +100) wasn’t affecting empowered siege minion attacks against structures at all. This is twice as impactful as it sounds, since empowered siege minions deal double damage to turrets.
[NEW] CASTER MINION DURABILITY :: Empowered caster minions now take 50% less damage from champions
BUGFIX :: Hand of Baron’s area-of-effect damage reduction buff on minions now properly reduces damage from Runaan’s Hurricane bolts
Elder Dragon Buff
Elder Dragon respawn time decreased. Elder dragon buff duration increased for buffs beyond the first. Burn damage increased for elder dragon buffs beyond the first.
RESPAWN :: 10 minutes ⇒ 8 minutes
[NEW] ELDER-ER :: Elder Dragon buffs beyond the first grant even stronger effects. The first buff is unchanged; we’re listing the values below for comparison.
BUFF DURATION :: 150 seconds for the first buff; 300 seconds for subsequent buffs
BURN DAMAGE :: 45 (+45 per drake or dragon killed) for the first buff; 135 (+90 per drake or dragon killed) for subsequent buffs
ELEMENTAL BUFF :: +50% effectiveness of Elemental Drake stacks for the first buff; +100% for subsequent buffs
Honor
HONOR STATS :: You now see unique stats about your recent honors any time you earn an Honor reward like a key fragment, orb, or capsule
Scoreboard
We’ve reverted the scoreboard layout changes from last patch.
Bugfixes
- Zoe can now correctly use R - Portal Jump to get out of Swain’s R - Demonic Ascension’s drain circle
- Fixed a bug where Renekton’s abilities failed to grant Renekton the correct amount of Fury when initiating combat
- Remnant of the Ascended now is correctly filtered under health, not armor
- Fixed a bug where Swain could remain in R - Demonic Ascension when affected by Lulu’s Whimsy
- Amumu’s W - Despair now correctly deactivates when he runs out of mana
- Ryze’s E - Spell Flux now correctly spreads to nearby units when it kills units who have any form of life after death
- Fixed a bug where Dragon takedowns would give a 30 second discount on the Magical Footwear timer
- Fixed a bug where a champion’s primary ability resource bar remains under the champion portrait after their first death (and only their first death)
- Trading champions now correctly selects the correct skin (last one used)
- Udyr’s W - Turtle Stance and Akali’s Passive - Twin Disciplines now correctly trigger Overheal
- Activating Gragas’ W - Drunken Rage while attacking an inhibitor will no longer cause him to path towards the blue side fountain
- Kalista will no longer path towards the blue side fountain if given a movement command to dash while attacking an enemy inhibitor
- Zoe no longer ignores unit collision for the rest of the game after using R - Portal Jump
- Skarner will now correctly stun targets afflicted by E - Fracture’s Crystal Venom if they received the debuff in between when he began and initiated the attack
- Fixed a bug where Corrupting Potion could not be used if a Mana Potion was currently in use
- Thornmail now correctly applies the Cripple debuff to minions and monsters attacking its owner
- Fixed a bug where jungle monster patience meters would not change color as the player lost aggro
- Sweetheart Rakan’s health bar has been adjusted so it no longer obscures several animations
- Mecha Kha’Zix chromas’ Void Assault (R) VFX are now always visible to the enemy when used
Upcoming Skins & Chromas
The following skins will be released in patch 8.4:
- Dark Star Jarvan IV
- Dragon Master Swain