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League of Legends patch 8.23 change list

Preseason is here

Riot Games

Now that Worlds is over and our newest champion has been revealed, it’s time for the preseason patch to hit. This preseason is going to be smaller than previous years; there’s no runes reforged or plants to seriously switch up your gameplay. However, there will be a few new mechanics you want to familiarize yourself with before you hit the Rift. We’ve assembled the patch notes for the upcoming preseason below, so you can figure out whats up with turrets, monsters and minions before you prepare for your next ranked grind.

In addition to the big changes around the Rift, we’re seeing some smaller changes to individual champions and items. Aatrox, Ezreal, Lissandra, Taliyah, and Yorick are all seeing changes ranging from the major to simple bug fixes. Starting items, jungle items, wards and trinkets, and Guinsoo’s Rageblade are also seeing tweaks and fixes as we head into the preseason. Patch 8.23 is pretty hefty, so let’s dive into what’s new.

You can check out Riot’s full notes here and our tl;dr here.



Riot Games

R duration decreased; now always grants max heal if Blood Well is over 80% filled.

R - World Ender

DURATION 12 seconds ⇒ 10 seconds (now matches Blood Well’s charge-up duration)

HEAL ON REVIVE 0.5% max health per 1% Blood Well ⇒ 0.5% max health per 1% Blood Well up to 80% Blood Well; 50% max health for 80% Blood Well or higher (resource bar now turns red at the 80% mark)


Riot Games

W base damage increased; AP ratio now scales with rank. R damage decreased against minions and non-epic monsters but no longer falls off per target hit.

W - Essence Flux

BASE DAMAGE 75/125/175/225/275 ⇒ 80/135/190/245/300

RATIO 0.7 ability power at all ranks ⇒ 0.7/0.75/0.8/0.85/0.9 ability power

R - Trueshot Barrage

[REMOVED] FALLOFF Damage is no longer reduced by 10% for each enemy hit (minimum 30%)

[NEW] AIMED TOO HIGH Minions and non-epic monsters now take 50% reduced damage


Project Lissandra consults some technological screens to plan an upgrade Riot Games

New passive. Mana regen growth increased. Q, W costs decreased. W damage decreased. Short E dashes are faster. R ratio decreased.

Base stats

[NEW] LEVEL 1 BONUS ATTACK SPEED Lissandra now has 5% bonus attack speed at level 1


Basic attacks

ANIMATIONS Adjusted to better match missile timing

MISSILE SPEED 2000 ⇒ 2200

[NEW] Passive - Iceborn Subjugation

ICEBORN SUBJUGATION When an enemy dies near Lissandra they become a Frozen Thrall. Frozen Thralls seek out living enemies, slowing their movement speed when nearby. After a few seconds, Frozen Thralls shatter from the intense cold, dealing magic damage in an area.

THRALL DURATION Frozen Thralls chase enemies for 4 seconds before exploding

BASE DAMAGE 120-520 (lv 1-18)

RATIO 0.3 ability power

SLOW 25%

[REMOVED] ICEBORN Lissandra’s old passive, Iceborn, has been removed

Q - Ice Shard

COST 75 mana at all ranks ⇒ 60/63/66/69/72 mana

W - Ring of Frost

COST 50 mana ⇒ 40 mana

BASE DAMAGE 70/110/150/190/230 ⇒ 70/100/130/160/190

RATIO 0.4 ability power ⇒ 0.3 ability power

E - Glacial Path

CLAW SPEED 850 ⇒ 1200 decelerating to 640 (time to reach max distance still 1.25 seconds)

R - Frozen Tomb

RATIO 0.7 ability power ⇒ 0.6 ability power


Taliyah base skin Image: Riot Games

Q cooldown, cost, Worked Ground duration decreased. Q multi-hit damage penalty now applies to everything, not just champions.

Q - Threaded Volley

COOLDOWN 11/9/7/5/3 seconds ⇒ 7/6/5/4/3 seconds

COST 60/70/80/90/100 mana ⇒ 50/60/70/80/90 mana

MULTI-HIT DAMAGE Enemy champions ⇒ Everything takes 50% reduced damage from stone shards beyond the first

WORKED GROUND DURATION 120 seconds ⇒ 45 seconds

[REMOVED] COOLGROUND REDUCTION Worked Ground duration is no longer affected by cooldown reduction


Riot Games


LET ME SPEAK TO YOUR MANAGER Mistwalkers and The Maiden now draw minion and turret aggro onto Yorick if they damage an enemy champion


Doran’s Shield

Passive regen now based on missing health.

UNIQUE PASSIVE After taking damage from an enemy champ, regenerate 20 health over 10 seconds ⇒ regenerate up to 30 health over 10 seconds based on missing health (cap at 25% missing health)

[UPDATED] Guinsoo’s Rageblade

On-hit flat damage increased; ratios removed. Now grants armor and magic penetration. Stacks no longer grant AD/AP. Cost decreased.

COST 3300 gold ⇒ 3100 gold

ON-HIT DAMAGE 5 (+0.1 bonus attack damage) physical damage + 5 (+0.1 ability power) magic damage ⇒ 15 magic damage

[NEW] PENETRATION Now grants 6.5-15% (lv 1-18) total armor and magic penetration

[REMOVED] PERCENT AD/AP PER STACK No longer grants +2.5% bonus attack damage and ability power per stack (stacks still grant attack speed)

Jungle Items

Monster Hunter gold penalty removed.

[REMOVED] MONSTER HUNTER Owning Hunter’s Machete, Hunter’s Talisman, or an un-upgraded Stalker’s Blade or Skirmisher’s Sabre no longer reduces gold granted by lane minions if you have the highest minion kill score on your team

Relic Shield Upgrades

Minion execute threshold increased for Relic Shield’s upgrades.

Targon’s Brace

MINION EXECUTE 10-180 (lv 1-18) ⇒ 15-270 (lv 1-18)

Remnant of the Aspect / Eye of the Aspect

MINION EXECUTE 20-360 (lv 1-18) ⇒ 30-540 (lv 1-18)

Wards & Trinkets

Control Ward inventory cap reduced. Trinkets scale with average level of all champs in the game instead of owner’s level. Warding Totem ward duration decreased late.

Control Ward


Trinket Scaling

SCALING Level of their owner ⇒ Average level of all champs

Warding Totem

WARD DURATION 90-180 seconds (owner lv 1-18) ⇒ 90-120 seconds (game avg lv 1-18)


[NEW] Turret Plating

Outer turrets have extra resistances early but grant gold for each 1000 health they lose.

PLATING Outer turrets begin the game with five temporary plates. A plate is broken for each 1000 damage dealt to the turret. (Plates don’t have health of their own.)

PLATE STRENGTH Turret plating grants 40 armor and magic resist at game start

PLATE BREAKING Dealing 1000 damage to an outer turret also causes a plate to break, granting 160 gold (divided among nearby champions) and increasing the turret’s armor and magic resist by 30 until turret plating falls off

BULWARK For 20 seconds after a plate is destroyed, the turret also gains Bulwark, granting an additional 25 armor and magic resist for each nearby enemy champion past the first. Multiple instances of Bulwark stack if multiple plates are destroyed within a 20 second window.

FALLOFF Turret plating falls off at 14:00, causing outer turrets to lose ALL armor and magic resist and making unclaimed plating gold permanently inaccessible

Turret Adjustments

Outer turret health increased; resistances removed. All turret AD scaling increased. First turret bonus reduced.

First Turret Bonus

FIRST BRICK 300 gold ⇒ 150 gold (reduced to accommodate turret plating gold)

Outer Turrets

HEALTH 3800 ⇒ 5000

AD SCALING 4 per minute ⇒ 9 per minute

AD CAP 180 at 7:30 ⇒ 278 at 15:00

ARMOR & MAGIC RESIST 55 ⇒ 0 (replaced by turret plating)

ARMOR & MAGIC RESIST SCALING +1 per minute ⇒ 0 (replaced by turret plating)

GLOBAL GOLD 50 (unchanged)

Inner Turrets

AD SCALING 4 per minute ⇒ 9 per minute

AD CAP 250 at 28:00 ⇒ 305 at 18:00

GLOBAL GOLD 100 ⇒ 50

Inhibitor Turrets

AD SCALING 4 per minute ⇒ 9 per minute

AD CAP 250 at 28:00 ⇒ 305 at 18:00

GLOBAL GOLD 150 ⇒ 50

Nexus Turrets

AD SCALING 4 per minute ⇒ 9 per minute

AD CAP 230 at 28:00 ⇒ 285 at 18:00




Minion health, AD, and movement speed scaling increased. Cannon minions spawn faster earlier in the game.

Global Minion Changes

UNIVERSAL STANDARD TIME All minion stats now reach their max values at 37:00 unless otherwise stated



MOVEMENT SPEED BONUS +25 at 20 minutes ⇒ +25/50/75/100 at 10/15/20/25 minutes

Melee Minions

MAX HEALTH 1200 ⇒ 1300

MAX ARMOR 0 (no scaling) ⇒ 16

MAX AD 12 (no scaling) ⇒ 80

BARON BUFF DAMAGE REDUCTION 75% from champions, 30% from turrets ⇒ 70% from champions, 0% from turrets

Caster Minions

MAX HEALTH 425 at 27:00 ⇒ 485 at 37:00 (scaling simply continues for longer)

MAX AD Scales infinitely (60.5 at 37:00) ⇒ 120.5 (no longer scales infinitely)

BARON BUFF DAMAGE REDUCTION 50% from champions, 30% from turrets ⇒ 70% from champions, 0% from turrets

Cannon Minions

MAX HEALTH Scales infinitely (2300 at 37:00) ⇒ Still scales infinitely, but harder (2900 at 37:00)

MAX AD Unchanged (scales infinitely, 77 at 37:00)

SPAWN EVERY 2 WAVES 20 minutes ⇒ 15 minutes

SPAWN EVERY WAVE 35 minutes ⇒ 25 minutes

TURRET DAMAGE TAKEN 14% max health per shot ⇒ 14/11/8/8% max healh per outer/inner/inhibitor/nexus turret shot

Super Minions

MAX HEALTH Unchanged (scales infinitely; 4000 at 37:00)

BASE AD 306 ⇒ 225

MAX AD Scales infinitely (431 at 37:00) ⇒ Still scales infinitely (350 at 37:00)

BASE ATTACK SPEED 0.694 ⇒ 0.850

MINION AURA No longer increases minion damage by 70% (still increases resistances)

NEWBIG HEADS Super minions now show up on the minimap through fog of war

Epic Monster Respawn Time

Epic monsters respawn faster.

ELEMENTAL DRAKE RESPAWN TIME 6 minutes ⇒ 5 minutes

ELDER DRAGON RESPAWN TIME 8 minutes ⇒ 6 minutes

BARON NASHOR RESPAWN TIME 7 minutes ⇒ 6 minutes

Elemental Drakes

First spawn is later; respawn is faster. Gold and experience increased. Buff strength increased early.



RESPAWN TIME 6 minutes ⇒ 5 minutes (same note as above)

KILL GOLD 25 ⇒ 100

XP 75-300 (lv 1-18) ⇒ 150-330 (lv 1-18)


INFERNAL DRAKE +8/16/24% AD and AP ⇒ +10/17/24% AD and AP

MOUNTAIN DRAKE +10/20/30% damage to structures and epic monsters ⇒ +16/23/30% damage to structures and epic monsters

OCEAN DRAKE 4/8/12% missing health & mana regen out of combat ⇒ 6/9/12% missing health & mana regen out of combat

CLOUD DRAKE +2/4/6% movement speed, tripled out of combat ⇒ +3/4.5/6% movement speed, tripled out of combat

Jungle Camp Experience

Camp monster experience unchanged early, reduced late.

GROMP XP 115-190 ⇒ 115-172.5

GREATER MURK WOLF XP 65-107 ⇒ 65-97.5

MURK WOLF XP 25-41.5 ⇒ 25-37.5

CRIMSON RAPTOR XP2 0-33 ⇒ 20-30

RAPTOR XP 20-33 ⇒ 20-30

ANCIENT KRUG XP 100-165 ⇒ 100-150 (reminder: first clear still grants 30% reduced XP)

KRUG XP 35-58 ⇒ 35-52.5

LESSER KRUG XP 7-12 ⇒ 7-10.5


Rune Stats

Rune path bonuses removed. Select one stat from each of three rows before each game.

[REMOVED] PATH BONUSES You no longer load into game with bonus stats based on which rune paths you chose

[NEW] RUNE STATS Three stat rows have been added to the Runes interface. Pick one stat from each row. Rune stats are editable in champ select.

ROW 110 adaptive force (6 AD or 10 AP), 9% attack speed, or 1-10% cooldown reduction (lv 1-18)

ROW 210 adaptive force (6 AD or 10 AP), 5 armor, or 6 magic resist

ROW 315-90 health (lv 1-18), 5 armor, or 6 magic resist

Fleet Footwork

AP ratio decreased.

HEAL AP RATIO 0.5 ability power ⇒ 0.3 ability power

[UPDATED] Celerity

Now amplifies movement speed bonuses rather than all movement speed; no longer grants adaptive force.

BONUS MOVEMENT SPEED Movement speed increased by 1.5% ⇒ Movement speed bonuses increased by 8%

[REMOVED] DAMAGE CONVERSION No longer converts bonus movement speed to adaptive force

[UPDATED] Dark Harvest

Now only procs on low-health targets but no longer requires a soul to have recently been collected. Cooldown partially resets on takedowns. No longer stacks off minions and monsters.

Damaging a low-health champion deals bonus damage and harvests their soul, permanently increasing the damage of future procs.

PROC THRESHOLD Dark Harvest procs against enemy champions below 50% health

PROCS ON Basic attacks ⇒ Any damage

DAMAGE 50-80 (lv 1-18) (+0.25 bonus attack damage)(+0.15 ability power) + 8 damage per harvested soul

ARAM Souls increase Dark Harvest’s damage by 4 on ARAM, rather than 8

COOLDOWN 45 seconds, reset to 1.5 seconds on champion takedown

[REMOVED] MINION & MONSTER SOULSMinions and monsters no longer grant souls

Ravenous Hunter

Base healing decreased.

BASE HEALING 2.5% ⇒ 1.5% (bonus per stack still 2.5%)


Charge-up time decreased. Base damage decreased.

CHARGE-UP TIME 4 seconds ⇒ 3 seconds

DAMAGE 175 (+30% max health) ⇒ 100 (+30% max health)

[NEW] Shield Bash

Gain bonus resistances while shielded. Your next basic attack after gaining a shield deals bonus damage.

SHIELD While shielded, gain 1-10 (lv 1-18) bonus armor and magic resist

BASH Whenever you gain a shield, your next basic attack against an enemy champion within 2 seconds of the shield expiring deals bonus adaptive damage

DAMAGE 4-21 (lv 1-18) + 8.5% of the shield’s strength + 1.5% bonus health


Bone Plating

Damage block increased but duration decreased. Moved to row 2.

BUFF DURATION 3 seconds ⇒ 1.5 seconds

BLOCK AMOUNT 15-40 (lv 1-18) ⇒ 25-50 (lv 1-18)

POSITION Moved from row 1 to row 2

[REMOVED] Chrysalis


[UPDATED] Overgrowth

”Stacks” now grant flat health rather than percent health. At 120 minion and monster deaths, gain a percent health bonus.

BODY COUNT +0.2% max health per 8 nearby minion or monster deaths ⇒+3 health per 8 nearby minion or monster deaths

[NEW] FULL HOUSE At 120 minion and monster deaths, also gain an additional +2.5% max health


Now procs off the next two basic attacks after using an ability rather than just the first. Wards no longer drop after 20 minutes.

PROC MODEL After using an ability, your next basic attack ⇒ next two basic attacks will grant 5 gold... or something nicer

DROPS Wards no longer drop after 20 minutes


Kill bounties increased at 4+ kills. Minion & monster gold advantages now factor into bounties. Bounties on the losing team reduced. Bounty payout per kill now capped.

Kill Bounties

1-3 KILLS 0/150/300 gold (unchanged)

4 KILLS 375 gold ⇒ 400 gold

5 KILLS 450 gold ⇒ 500 gold

6 KILLS 500 gold ⇒ 600 gold

ADDITIONAL KILLS +50 gold ⇒ +100 gold

[NEW] Minion & Monster Gold Bounties

[NEW] BUY THE FARM If, since their last death, a champion has earned 250 more gold from minions and monsters than the enemy team’s average* during that time, their bounty increases by 50 gold, plus another 50 gold for each additional 150 gold their advantage grows by thereafter.

MATH *Average is determined by dividing the enemy team’s minion and monster gold by four, rather than five, based on the four sources of income on Summoner’s Rift (top/mid/bot/jungle). Modes with smaller teams divide by the number of champs per team instead (ex. 3 for Twisted Treeline).

Bounty Clarity

[NEW] HIT LIST Bounties over 150 gold are now visible in the scoreboard

Bounty Payout Modifications

[NEW] REPUTATION Bounties no longer increase mid-combat. If a champion earns multiple kills and then immediately dies, those kills will count toward their next death instead.

[NEW] HEAVY LIFTING Bounty payouts for killing members of the losing team are reduced, down to a minimum of 20% normal values if the losing team is massively behind

[NEW] PAYOUT CAP A single kill can no longer grant more than 1000 total gold to the killer. Any bounty gold past the cap rolls over to that champion’s next death.

Minimum Kill Gold

Minimum gold granted for killing an enemy with 6+ deaths increased.

0-5 DEATHS 300/274/220/176/140/112 gold (unchanged)

6 DEATHS 90 gold ⇒ 100 gold

7 DEATHS 72 gold ⇒ 100 gold

8 DEATHS 58 gold ⇒ 100 gold

9+ DEATHS 50 gold ⇒ 100 gold

Summoner Spells


Channel time reduced but can no longer be canceled.

CHANNEL DURATION 4.5 seconds ⇒ 4 seconds

[NEW] COMMIT Teleport can’t be canceled by its caster once cast

In-game Stats Panel

AESTHETICS We’ve changed the colors and slightly adjusted several Icons in the character stats panel (“C” menu) for easier readability. This change is in preparation for broader tooltip readability improvements coming this season!

Ranked Armor

The first elements of Ranked 2019 are arriving.

RANKED ARMOR A new way to show off your current rank now appears on your profile, hovercard, and in game lobbies

ON MY LEVEL Switch between Ranked and level armor by clicking on your summoner icon on the profile page

A DARK, MYSTERIOUS PAST Toggle between your past rank’s banner or a plain one by clicking your summoner icon on the profile page

RIP INSIGNIAS The small profile trim displaying your past season’s rank has been removed

Game Lobbies

We’ve reworked the lobby to include the new past rank banners to get ready for Ranked armor in 8.24. There’s no new functionality, we just wanted to give you a heads-up that buttons will be in slightly different places.


This change should help us clean up some technical issues we’ve seen with missions over the last few patches, like skipped ceremonies or delayed rewards.

THIS RECORDING WILL SELF-DESTRUCT IN... The missions log will only hang on to missions for a maximum of 45 days


  • Made a number of fixes to missing and hard-to-read VFX across LeBlanc and a few of her skins:
  • Base Q - Sigil of Malice size increased and decal added inside the orb
  • Ravenborn Passive - Mirror Image clone now has proper particle effects
  • Ravenborn Q - Sigil of Malice size increased
  • Ravenborn RE - Ethereal Chains darkened
  • Elderwood Passive - Mirror Image clone now has proper particle effects
  • Elderwood Q - Sigil of Malice now has pink effects
  • Restored volume on Rengar’s Passive - Unseen Predator leap roar
  • Thresh’s basic attack once again plays audio at max range
  • Dying to the summoned Rift Herald with Blue and/or Red buff now properly transfers the buff to the enemy who summoned Rift Herald

Upcoming Skins and Chromas

The following skins will be released this patch.

  • Solar Eclipse Leona
  • Lunar Eclipse Leona
  • Coven Camille
  • Coven Lissandra
  • Pajama Guardian Soraka
  • Pajama Guardian Miss Fortune
  • Pajama Guardian Ezreal
  • Pajama Guardian Lulu
  • Pajama Guardian Lux
Riot Games

The following chromas will be released this patch:

  • Coven Camille
  • Coven Lissandra