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League of Legends patch 7.16 change list

Nerfs for everyone!

Riot Games

Patch 7.16 brings us closer and closer to the World Championship patch. With just two more patches before the one that really counts, Patch 7.16 is all about setting the table for some big changes to come.

What that means for most people is that any champion that was incredibly strong or way out of line is getting a nerf this patch. Champions that were getting banned in most games like Caitlyn, Orianna, Galio and Maokai are all recieving some a nerf or two to help set them right with the rest of the game.

Also getting a little toned down this week is the entire Ancient Coin line which was helping champions like Janna become an absolute terror at support thanks to never having to worry about mana. In the jungle, the biggest change this patch comes in the form of a cost increase on Cinderhulk that should help the other jungle enchantments see a little more use.

On the plus side, Riot finally added a vision ping, so you can stop pinging danger on warded brushes and scaring the rest of your team. Just remember to set it up first.

As usual, you can check out our picked out and important bits from the patch notes here, as well as Riot’s official notes here.



Q - Piltover Peacemaker

Q deals less damage to targets beyond the first. W base damage decreased at early ranks; ratio reduced.

PASSTHROUGH DAMAGE :: 67% to enemies beyond the first >>> 50% to enemies beyond the first

W - Yordle Snap Trap

TRAP BONUS DAMAGE :: 30/70/110/150/190 (+0.7 total attack damage) >>> 10/55/100/145/190 (+0.6 total attack damage)

TOOLTIP FIX :: Yordle Snap Trap’s tooltip now displays the correct root duration of 1.5 seconds (actual duration unchanged)



Duelist’s Dance bonus movement speed increased at later ranks of Grand Challenge.

Passive - Duelist's Dance

BONUS MOVEMENT SPEED :: 15/20/25/30% >>> 15/25/35/45%



More bugfixin’.

Passive - The Darkin Scythe

BUGFIX :: Kayn no longer gains transformation progress from ticks of Corrupting Potion, Deathfire Touch, Red Buff, or Challenging Smite. (Other periodic effects, such as Ignite, already had no impact on transformation progress.)

W - Blade's Reach

TOOLTIP FIX :: Shadow Assassin Kayn’s tooltip for Blade’s Reach now displays the proper slow duration, slow value, and bonus attack damage ratio. In-game effects are unchanged.

R - Umbral Trespass

BUGFIX-FIX :: Kayn once again marks targets for R - Umbral Trespass, even when his damage is completely absorbed by a shield



Sapling Toss damage down at early ranks.

E - Sapling Toss

MAX HEALTH DAMAGE :: 8% target’s maximum health at all ranks >>> 6/6.5/7/7.5/8% target’s maximum health

BRUSH SAPLING MAX HEALTH DAMAGE :: 16% target’s maximum health at all ranks >>> 12/13/14/15/16% target’s maximum health


Riot Games


W grants more health for killing small units. R’s max damage increased.

W - Soul Furnace



R - Unstoppable Onslaught

MINIMUM DAMAGE :: 150/300/450 (unchanged)

MAXIMUM DAMAGE :: 300/600/900 >>> 400/800/1200

BUGFIX :: Sion is now properly immune to Lulu's W - Polymorph during Unstoppable Onslaught



R cooldown decreased. E attack can’t be canceled.

E - Excessive Force

COMMITMENT :: Excessive Force’s empowered attack can no longer be canceled after Vi begins winding up

R - Assault and Battery

COOLDOWN :: 150/115/80 seconds >>> 130/100/70 seconds

BUGFIX :: Vi once again ends up a short distance behind her target



On-Hit Interactions With Wards


W - Blood Thirst / Blood Price

WARDS AREN’T PEOPLE :: Blood Thirst / Blood Price’s on-hit effects no longer proc against wards



R - Grandmaster's Might

WARDS AREN’T PEOPLE :: Grandmaster’s Might’s on-hit bonus damage no longer procs against wards



R - Mercury Cannon / Mercury Hammer

WARDS AREN’T PEOPLE :: Jayce’s on-hit bonus effects upon switching stances no longer proc against wards



Passive - Runic Blade

WARDS AREN’T PEOPLE :: Runic Blade charges no longer proc against wards



Mid-Lane Worlds Balance


Base mana and mana growth decreased; E scaling and damage decreased.

Base stats

BASE MANA :: 375 >>> 334

MANA GROWTH STAT :: 60 >>> 63

E - Twin Fang

DAMAGE VS POISONED TARGETS :: 10/40/70/100/130 (+0.35 ability power) >>> 15/40/65/90/115 (+0.4 ability power)



Base attack damage decreased.

Base stats



Riot Games


E cooldown decreased.

E - Playful / Trickster

COOLDOWN :: 18/16/14/12/10 seconds >>> 16/14.5/13/11.5/10 seconds



R cooldown increased at earlier ranks; R ally damage reduction reduced at later ranks.

R - Hero's Entrance

COOLDOWN :: 160/140/120 seconds >>> 180/150/120 seconds

ALLY DAMAGE REDUCTION :: 20/30/40% >>> 20/25/30%



Q damage against minions decreased.

Q - Shatter Orb

MINION DAMAGE :: 80% >>> 60%



W base damage decreased, buffer range with Q decreased. E shield decreased.

W - Command: Dissonance

BASE DAMAGE :: 70/115/160/205/250 >>> 60/105/150/195/240

BUFFERED CAST RANGE :: While The Ball is moving from Q - Command: Attack, Orianna can queue up Command: Dissonance if The Ball is within ||| 275 >>> 75 units of Q’s target location. Spell queueing attempts from a greater distance are ignored.

WHAT? :: Orianna has to wait to press W until The Ball is closer to Q’s target location.

E - Command: Protect

BASE SHIELD :: 80/120/160/200/240 >>> 60/100/140/180/220

GAME-BREAKING BUG :: E’s damage is unchanged, so the “75%” figure written in the tooltip is incorrect. Trust the actual damage values listed!



Q & E ratios decreased.

Q - Dark Sphere

RATIO :: 0.75 ability power >>> 0.65 ability power

E - Scatter the Weak

RATIO :: 0.5 ability power >>> 0.6 ability power



Q mana cost increased.

Q - Threaded Volley

COST :: 50/55/60/65/70 mana >>> 60/70/80/90/100 mana



Item Changes

Ancient Coin Line

Mana coins restore less mana.

MANA COIN REWARD :: 15% missing mana >>> 10% missing mana


Enchantment: Cinderhulk

Combine cost up.

COMBINE COST :: 525 gold (2425 total gold) >>> 600 gold (2500 total gold)


Duskblade of Draktharr

Updated VFX to improve clarity



Vision Ping

[NEW] I CAN SEE YOU :: “Enemy ward here” has been added as a keybinding option in the “Communication” section of the in-game Hotkeys menu! (It’s not currently bindable through the client)

BIND ME PLEASE :: “Enemy ward here” has no default keybinding so you’ll need to manually set one


Skin Splash Portraits

Your champion’s portrait in the HUD now uses your skin’s splash! (This is the big circle to the left of your abilities. Kill callouts, the minimap, etc. will still use base splashes for immediate recognizability.)

Things affected:





Spectator Indicator Cleanup


Cleaning house on some extraneous visuals (for Spectator only).


Champion Select

The skin selection menu will now pop up as soon as you've locked your champion. No more waiting until the draft phase is over.


Free To Play Champion Rotation

The Free to Play Champion rotation will always be 10% of the current champion roster. Today, that means 14 champions, up from the longstanding 10.


Rotating Game Mode

All Random Ultra Rapid Fire (ARURF) is back from 8/11/17 12:00 PM PT to 8/24/17 11:59 PM PT (Yes, the entire duration!) Enjoy superspeed cooldowns, infinite mana, blazing attack speeds, randomized champ select, and the return of Runeterra's most renowned manatee.



Fixed a bug where Twitch's R - Spray and Pray dealt two instances of damage to inhibitors and the Nexus if he attacked from slightly outside his normal basic attack range

The damaging effects of Corrupting Potion, Deathfire Touch, Red Buff, and Challenging Smite now properly count as damage-over-time effects (see <a href="patch-kayn">Kayn’s note above for why this matters)

Fixed a bug where Rift Herald would hit both Nexus turrets simultaneously if spawned on the mid-lane

Fixed a bug where Irelia casting Q - Blade Surge on the other side of a wall would cause damage but not bring Irelia over the wall.

Heimerdinger's UPGRADE!!!’d Q - H-28Q Apex Turret’s beam attack no longer breaks for the rest of its duration if its target walks out of range during the beam attack’s wind-up

Nautilus now properly stops if he collides with player-created terrain (ex. Anivia’s W - Crystallize) created in his path while pulling himself to Q - Dredge Line’s anchor

Snow Day Singed’s Q - Poison Trail VFX have been adjusted to be more opaque

Omega Squad Tristana's SFX have been restored during her dance and death animations

Omega Squad Teemo's chromas now have proper mushroom VFX during the toss and bounce animation of R - Noxious Trap

The hand trail VFX during Omega Squad Teemo's chroma's Q - Blinding Dart has been restored

Poro Rider Sejuani's baby poro once again runs over to Bristle during Sejuani's death. *cue sad music*

Nightbringer Yasuo no longer faces the wrong direction during his channel animation

Vintage load screen border for Pumpkinhead Fiddlesticks has been restored

The “Power Up” summoner icon is now centered properly in game lobbies and player profiles

Arcade Corki’s E - Gatling Gun visuals no longer shoot sideways when under the effect of Lulu's W - Whimsy

Master Chef Tahm Kench once again holds his knife and fork properly during all animations, like a true southern gentleman

Honor level-up notifications will no longer pop in matchmaking, champ select, or the Honor cermony because that was a tilter



Battle Boss Ziggs

Battle Boss Brand

Battle Boss Malzahar

Pentakill Kayle

Riot Games

Hextech Crafting Only - Lancer Zero Hecarim



Arcade Corki

Battle Boss Blitzcrank