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League of Legends patch 7.15 change list

Urgot’s rework, new skins and Zac nerfs!

Riot Games

Patch 7.15 finally updates Urgot into the disgusting juggernaut he’s meant to be! There’s also a lot of balance updates, so let’s dive right in.

Notably, Cho’Gath is getting nerfs after doing disgustingly well in patch 7.14. His Vorpal Spikes changes were launched just a bit too strong. In addition, Zac is also getting a long-awaited nerf, so you won’t have to see him getting banned in every single draft game you play.

The ranged slow was removed from Duskblade of Draktharr after a fairly broken release week, so AD carries probably won’t be rushing the item anymore.

Also, are those ... Nasus buffs I’m seeing on the horizon? Remind me to not pick a squishy champ for the next few patches.

As usual, you can check out our picked out and important bits from the patch notes here, as well as Riot’s official notes here.



Urgot, The Dreadnought, will be updated with the launch of patch 7.15!



Passive AP Ratio up, W cooldown reduced.

Passive - Twin Disciplines

RATIO :: 0.65 ability power >>> 0.75 ability power

W - Twilight Shroud

COOLDOWN :: 20 seconds >>> 18 seconds



Late-game soldier damage up.

W - Arise!

SOLDIER STAB DAMAGE :: 50-170 (at levels 1-18) >>> 50-195 (at levels 1-18)




E base damage and % health damage decreased.

E - Vorpal Spikes

DAMAGE :: 20/35/50/65/80 >>> 20/30/40/50/60

RATIO :: 4% target’s maximum health >>> 3% target’s maximum health


Dr. Mundo

E now increases magic resistance as Dr. Mundo takes magic damage.

E - Masochism

[NEW] NO PAIN NO GAIN :: Taking magic damage or paying a health cost increases Dr. Mundo’s magic resistance by 2% (stacks up to 3/6/9/12/15 times)



E cooldown reduced at early levels.

E - Phase Dive

COOLDOWN :: 11/10/9/8/7 seconds >>> 9/8.5/8/7.5/7 seconds



Base attack damage decreased.

Base stats

BASE ATTACK DAMAGE :: 50.5 >>> 47



Riot Games

Q cooldown reduced at early ranks.

Q - Mystic Shot

COOLDOWN :: 6.5/6/5.5/5/4.5 seconds >>> 5.5/5.25/5/4.75/4.5 seconds



Passive damage up.

Passive - Trial by Fire

DAMAGE :: 30-200 (at levels 1-18) >>> 45-215 (at levels 1-18)



Base attack speed decreased. R cooldown decreased at earlier ranks.

Base stats

BASE ATTACK SPEED :: 0.651 >>> 0.625

R - Explosive Cask

COOLDOWN :: 100/90/80 seconds >>> 120/100/80 seconds



Ult cooldown reduced at early ranks.

R - Transcendent Blades

COOLDOWN :: 110/85/60 seconds >>> 100/80/60 seconds



W cooldown reduced.

Q - Switcheroo!

BUGFIX :: Runaan’s Hurricane bolts now properly deal Fishbones’s bonus attack damage to their primary targets

W - Zap!

COOLDOWN :: 10/9/8/7/6 seconds >>> 8/7/6/5/4 seconds



Ultimate bonus AD ratio increased. Duskblade now appropriately interacts with Kayn’s abilities.

R - Umbral Trespass

RATIO :: 1.1 bonus attack damage >>> 1.5 bonus attack damage (Darkin form loses this ratio in favor of an enemy max health ratio, so is unaffected)>


  • Fixed a bug where R - Umbral Trespass wasn’t making Kayn ‘unseen’ for Duskblade of Draktharr’s Nightstalker proc
  • Fixed a bug where Shadow Assassin's passive wasn’t amplifying damage-over-time (ex. Deathfire Touch) or proc (ex. Duskblade of Draktharr) effects
  • Fixed a bug where Shadow Assassin's passive triggered against Fiora's W - Riposte, Pantheon’s W - Aegis Protection, and Shen's W - Spirit's Refuge even though there's no damage to amplify
  • Fixed a bug where Kled's Q - Bear Trap on a Rope ended Kayn’s R - Umbral Trespass early.
  • Fixed a bug where Kayn could cast R - Umbral Trespass on an enemy he attempted to damage when all of the damage was absorbed by a shield



Riot Games

Mana per level and base attack damage increased.

Base stats

BASE ATTACK DAMAGE :: 50.536 >>> 53

MANA PER LEVEL :: 50 >>> 60



Q cooldown reduced at early levels, if W hits an ally when going out, the incoming shield will is doubled for all allies and Lux herself.

Q - Light Binding

COOLDOWN :: 15/14/13/12/11 seconds >>> 13/12.5/12/11.5/11 seconds

W - Prismatic Barrier

[NEW] SHIELD ME ONCE :: Hitting an ally with Prismatic Barrier as it’s going out doubles the shield granted when it’s coming back



Q cooldown reduced.

We’re improving Aqua Prison’s uptime to bring Nami’s double bubble fantasy closer to an achievable reality.

Q - Aqua Prison

COOLDOWN :: 14/13/12/11/10 seconds >>> 12/11/10/9/8 seconds



E now shreds percent armor instead of a flat value. Q cooldown is halved during R.

E - Spirit Fire

ARMOR REDUCTION :: 15/20/25/30/35 flat armor reduction >>> 15/20/25/30/35 percent armor reduction

R - Fury of the Sands

[NEW] SPEEDY SAND :: While Nasus is empowered, Siphoning Strike’s cooldown is reduced by 50%



Q early damage up, ult cooldown reduced at ranks 1 and 2.

Q - Dredge Line

BASE DAMAGE :: 60/105/150/195/240 >>> 80/120/160/200/240

R - Depth Charge

COOLDOWN :: 140/110/80 seconds >>> 120/100/80 seconds



E now scales with total AD. Base armor increased.

Base stats

BASE ARMOR :: 27.6 >>> 29

E - Flame Breath

[NEW] MISSILE RATIO :: 0.3 total attack damage

[NEW] SCORCHED EARTH RATIO :: 0.1 total attack damage per tick

DRAGON FORM BASE IMPACT DAMAGE :: 100-200 (at levels 1-18) >>> 100-160 (at levels 1-18)



Q particles more clear, especially for colorblind players. R now grants stats faster.

Q - Poison Trail

[NEW] CLARITY :: Poison Trail’s opacity has been adjusted for colorblind mode and various skins. Riot Singed’s Poison Trail visuals now properly change color when colorblind mode is activated.

R - Insanity Potion

[NEW] CHUG CHUG CHUG :: Singed now correctly receives stats instantly, as opposed to sometimes having up to 0.25 seconds delay.



Q damage increased.

Q - Boomerang Blade

BASE DAMAGE :: 25/45/65/85/105 >>> 55/75/95/115/135


Twisted Fate

Movement speed increased.

Base stats

MOVEMENT SPEED :: 330 >>> 335



W slow increased, R base damage at later levels increased.

W - Eye of Destruction

SLOW :: 10% >>> 25% (center zone slow unchanged at 60/65/70/75/80%)

R - Rite of the Arcane

BASE DAMAGE :: 200/230/260 >>> 200/240/280 reminder: Xerath gets more charges per level)



Riot Games

Q cost and cooldown increased. W base damage decreased.

Q - Stretching Strikes

COST :: 4% >>> 8% current health

COOLDOWN :: 12/11/10/9/8 seconds >>> 13/12/11/10/9 seconds

W - Unstable Matter

DAMAGE :: 30/45/60/75/90 >>> 15/30/45/60/75



W cooldown reduced.

W - Satchel Charge

COOLDOWN :: 26/24/22/20/18 seconds >>> 24/21/18/15/12 seconds

Mid-Patch 7.14 Updates

These changes were made partway through last patch. Just postin’ em here for visibility.


BASE HEALTH :: 610 >>> 580

HEALTH GROWTH :: 90 >>> 85

INSANITY POTION COOLDOWN :: 100 seconds at all ranks >>> 120/110/100 seconds


BASE HEALTH :: 575 >>> 535

HEALTH GROWTH :: 90 >>> 85

MOVEMENT SPEED :: 350 >>> 345



Adaptive Helm

Adaptive damage reduction increased.

DAMAGE REDUCTION :: Damage taken from repeated instances of a spell or effect is reduced by ||| 15% >>> 20%


Duskblade of Draktharr

Nightstalker proc damage down; ranged proc no longer slows.

Nightstalker proc

INITIAL PATCH 7.14 DAMAGE :: 105-360 (at levels 1-18)

UPDATED PATCH 7.14 DAMAGE :: 55-360 (at levels 1-18)

PATCH 7.15 DAMAGE :: 65-320 (at levels 1-18) for melee champions, 45-300 (at levels 1-18) for ranged champions

[REMOVED] RANGED SLOW :: Ranged Nightstalker procs no longer slow the target


Knight's Vow

Health decreased.

The baseline stats on Knight’s Vow make it a tad too effective when champions aren’t taking advantage of its partner bonuses. We’re taking its health down a notch.

HEALTH :: 400 >>> 350


In-Client Chat

This little easter egg has been in the client for a while, and now we're sharing the secret with everyone! /me is excited.

HAVE FUN :: Starting a message with “/me” adds your summoner name to the front of the message and makes it look like a notification rather than a chat message. Use it to talk about yourself in the third person in pre-game lobbies, Clubs chat, and direct conversations.

NOW IS NOT THE TIME TO USE THAT :: “/me” doesn’t work in champion select or in-game chat

HUD Pings

Players can now ping any item, not just active items!

Attack Move

For the player who has everything but 1-click access to attack moves

CUSTOMIZATION :: We’ve added a toggle that adds attack-move commands to left clicks. You can still left click on HUD elements (ex. the item shop), but will issue attack-move commands to the target location beneath the HUD.

OVERRIDE :: While this toggle is active, use SHIFT+Left Click to interact normally with the HUD without attack-moving in the process.

Rotating Game Mode

Claim the incredible power of Ascension to conquer the Crystal Scar of Shurima. Ascension is now live from 7/28/17 12:00 PT - 8/1/17 04:00 PT and 8/4/17 12:00 PT - 8/8/17 04:00 PT.

Go 5v5 to claim the incredible power of Ascension by taking down Ancient Ascendant Xerath. Use Ascension to conquer the Crystal Scar of Shurima.

  • First team to reach 200 points wins. Score:
  • 1 point for champion kills.
  • 3 points for capturing a Shuriman relic.
  • 5 points for landing the killing blow on an Ascended champion.
  • 2 points for each kill you acquire while Ascended.

Go forth. Conquer. Ascend.


  • Thresh's E - Flay no longer leaves enemies stunned for a brief moment after displacing them
  • Inhibitors now accurately display the 20 Armor they have
  • Champ Mastery level up notifications no longer pop over the Honor vote
  • Fixed a bug where key fragment notifications would occasionally fail to pop
  • Cassiopeia now correctly plays her spell effort voiceover
  • Spirit Fire Brand’s Passive - Blaze, E - Conflagration, and R - Pyroclasm no longer have higher volume levels compared to his classic skin.
  • Snow Day Bard’s W - Caretaker’s Shrine no longer has a higher volume level compared to his classic skin.
  • Singed’s corpse no longer triggers his Passive - Noxious Slipstream. Because, you know, he’s dead.
  • Fixed a bug where - if Kindred used Q - Dance of Arrows to jump over a wall, the cast range of E - Mounting Dread would be permanently increased.
  • Sweeping a ward no longer plays the sound effects to Heimerdinger’s E - CH-2 Electron Storm Grenade when he is in the game.
  • Heimerdinger’s R - Upgraded!!! W - Hextech Micro-Rockets now correctly do reduced damage after the first hit to Baron Nashor.
  • Heimerdinger’s RE - CH-3X Lighting Grenade no longer has the old AP ratio of 60% for the second and third bounces.
  • Fixed a bug where Zac could channel E - Elastic Slingshot while under hard crowd control effects if he used it right before they were applied.
  • Aatrox no longer spams encounter voiceover when moving near Tryndamere.
  • Dynasty Ahri finally saw a doctor and no longer has a disjointed elbow.
  • Headhunter Caitlyn’s W - Yordle Snap Traps are no longer less clear in brush compared to her other skins.
  • VFX during Headhunter Caitlyn’s recall no longer disappear when losing and regaining vision.
  • Winter Wonder Karma’s W - Inspire and RE - Defiance have been better differentiated from Winter Wonder Lulu’s E - Help, Pix! have been better differentiated.
  • Slayer Pantheon's R - Grand Skyfall SFX are no longer delayed from enemy perspective.
  • Primetime Draven’s Q - Spinning Axe no longer uses Pool Party Daven’s SFX.
  • Red Riding/Sweetheart Annie’s R - Tibbers now use appropriate fire SFX when spawned.
  • Full Metal Jayce’s W - Hyper Charge custom VFX have been restored.
  • Dawnbringer Riven no longer causes other Rivens in the same game to steal W - Ki Burst SFX.
  • Pulsefire Ezreal’s W - Essence Flux on-hit SFX have been restored.
  • The on-hit SFX volume for Pulsefire Ezreal’s R - Trueshot Barrage has been turned up to be equivalent to all other Ezreal skins.
  • Winter Wonder Orianna’s recall poros have been dusted off and now use updated textures.
  • Audio has been restored for Special Weapon Zac’s recall.
  • Master Chef Tahm Kench’s no longer clips through his body during several animations.
  • Corporate Mundo’s laugh VO is once again synchronized with the animation.
  • Wildfire Zyra’s crown no longer stretches during several animations.
  • Pieces of Heartseeker Quinn’s bracer no longer disappear during her laugh animation.
  • Mundo Mundo/TPA Mundo no longer have visible seams on their models on low settings.
  • Mecha Malphite no longer has visible seams on his model.
  • Reattached a penguin’s leg in Snow Day Bard’s recall and joke!
  • Soulhunter Kayn’s orb particles during his P - The Darkin Scythe are now more visible.
  • Star Guardian Jinx’s weapon glow VFX now follow Shiro and Kuro during all animations.
  • Star Guardian Jinx’s hair no longer transitions improperly during her homeguard animation.
  • Purple overlay no longer hides Malzahar’s skins when his Passive - Void Shift is active.
  • Parts of Prehistoric Cho’Gath’s head armor no longer stretches during his dance animation.
  • Headmistress Fiora once again has SFX during her joke animation.
  • Pool Party Fiora’s audio no longer desyncs when losing and regaining vision during recall, joke and taunt animations.
  • Re-added audio for SKT T1 Ekko’s recall.
  • Fixed a bug where several ward skin health bars were too high or low.

Upcoming Skins

Riot Games

The following skins will be released during patch 7.15:

  • Omega Squad Fizz
  • Omega Squad Tristana
  • Omega Squad Twitch
  • Omega Squad Veigar