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League of Legends patch 7.14 change list

Yes! The one with Kayn!

Patch 7.14 brings about a lot of changes to champions and items. It also brings our beloved new edgelord son, Kayn, home to us!

We see big changes for a variety of lanes this time around, with Diana and Singed getting a good chunk of changes and Caitlyn finally getting an attack speed nerf. Thornmail now causes grievous wounds and lethality has been changed quite a bit - so you’re definitely going to want to jump into these notes before your next game. The Ancient Coin line also no longer gives the free skill point, but a movement speed buff to surrounding allies as they run towards you.

There are several quality of life changes as well! The SKT T1 skins are now updated with new sound effects and Flex Queue is working a bit differently. Summoned terrain like Trundle’s Ice Pillar won’t be giving vision as they did before.

If all of this is too overwhelming, you can check out our usual condescended patch notes here and Riot’s official notes here.




Kayn, the Shadow Reaper will be unleashed on the Rift later during patch 7.14.




Damage reduction on R increased.

R - Unbreakable Will

DAMAGE REDUCTION :: 50/60/70% >>> 55/65/75%

[NEW] CLARITY :: Now displays how much damage Unbreakable Will is mitigating per damage instance (visible only to Alistar and his attacker)




Attack speed per level down.

Base stats





E now only applies to next three attacks, but does significantly more damage. Q mana cost down. W silence duration up at earlier ranks.

[UPD] E - Vorpal Spikes

Cho’Gath’s next 3 basic attacks launch spikes that damage and slow all targets hit.

[NEW] COOLDOWN :: 8/7/6/5/4 seconds

[NEW] COST :: 30 mana

BASE DAMAGE :: 20/35/50/65/80 (+0.3 ability power) (unchanged)

[NEW] MAX HEALTH DAMAGE :: 4% target’s maximum health (+0.5% per Feast stack)

[NEW] DECAYING SLOW :: 30/35/40/45/50%, decaying over 1.5 seconds

[NEW] SET AND SPIKE :: Now grants 50 extra basic attack range

[NEW] SPEEDY SPIKES :: Now resets Cho’Gath’s basic attack timer

BUGFIX :: Now correctly applies Hunter’s Talisman’s health drain

Q - Rupture

DAMAGE :: 80/135/190/245/305 >>> 80/135/190/245/300

COST :: 90 mana >>> 60 mana

W - Feral Scream

SILENCE DURATION :: 1.5/1.625/1.75/1.875/2 seconds >>> 1.6/1.7/1.8/1.9/2 seconds




Passive’s attack speed now procs off spellcasts and increases with E rank. Passive attack now restores mana. Q cooldown reduced at early levels. W mana cost reduced at early levels.

Passive - Moonsilver Blade

ATTACK SPEED :: Passively grants 20% attack speed >>> Diana’s spellcasts grant 20% attack speed for her next 3 attacks, increasing with Moonfall’s rank

[NEW] MANA RESTORE :: Moonsilver Blade’s attack restores mana equal to 15% of Diana’s ability power

Q - Crescent Strike

COOLDOWN :: 10/9/8/7/6 seconds >>> 8/7.5/7/6.5/6 seconds

W - Pale Cascade

COST :: 60/70/80/90/100 mana >>> 40/55/70/85/100 mana

E - Moonfall

[NEW] ATTACK SPEED :: Increases Moonsilver Blade’s attack speed bonus to 50/60/70/80/90%




Passive’s movement speed down. R no longer grants Duelist’s Dance’s movement speed when near the target.

Passive - Duelist's Dance

BONUS MOVEMENT SPEED :: 20/30/40/50% >>> 15/20/25/30%

R - Grand Challenge

[REM] DANCE FLOOR :: Grand Challenge no longer grants Duelist’s Dance’s movement speed while near the target




Passive - Perseverance

OUT OF COMBAT HEALTH REGEN :: 2%/4%/10% maximum health per 5 seconds (at levels 1/11/16) >>> 2%/8% maximum health per 5 seconds (at levels 1/11)

OUT OF COMBAT TIMER :: 9/6/4 seconds (at levels 1/11/16) >>> 9/3 seconds (at levels 1/11)

[NEW] DEMACIAN BOLDNESS :: Regeneration increases to 4/16% maximum health per 5 seconds when Garen is below 25/50% maximum health (at levels 1/11)

W - Courage

[NEW] CLARITY :: Now displays how much damage Courage is mitigating

[NEW] STEEL YOUR COURAGE :: Now grants Garen 60% damage reduction and tenacity for the first 0.75 seconds, returning to the normal 30% damage reduction for the remaining duration thereafter

E - Judgment

RATIO PER SPIN :: 34/35/36/37/38% total attack damage >>> 36/37/38/39/40% total attack damage




Self-slow on W decreased in intensity.

W - Defensive Ball Curl

SELF SLOW :: 60% >>> 30%

BUGFIX :: Defensive Ball Curl now properly increases the size of Iceborn Gauntlet’s slow zone




New passive grants movement speed when passing by other champions. Base and scaling health increased. Q base damage down, AP scaling up. W now grounds enemies within it.

Base stats

BASE HEALTH :: 542.76 >>> 610

HEALTH GROWTH :: 82 >>> 90

[NEW] Passive - Noxious Slipstream

NAME :: Empowered Bulwark >>> Noxious Slipstream

[NEW] NOXIOUS SLIPSTREAM :: When Singed passes within 225 range of a champion, he drifts off of them, gaining 20% bonus movement speed for 2 seconds. This effect has a champion-unique 10 second cooldown.

[REM] EMPOWERED BULWARK :: Singed no longer gains health based on his maximum mana

Q - Poison Trail

BASE DAMAGE :: 44/68/92/116/140 >>> 40/60/80/100/120

RATIO :: 0.6 ability power >>> 0.8 ability power

[UPD] MORE CLOUDY :: Particle size increased to more clearly represent the poison’s area of effect

BUGFIX :: Poison trail no longer visually disappears when Singed leaves enemies’ vision

W - Mega Adhesive

AREA DURATION :: 5 seconds >>> 3 seconds

[NEW] EXTRA STICKY :: Now grounds units within the Mega Adhesive puddle

SLOW :: 35/45/55/65/75% >>> 40% at all ranks

[REM] LINGER :: Mega Adhesive’s slow no longer lingers for 1 second after enemies leave the puddle

COST :: 70/80/90/100/110 mana >>> 60/70/80/90/100 mana

COOLDOWN :: 14 seconds at all ranks >>> 17/16/15/14/13 seconds

E - Fling

COST :: 100/110/120/130/140 mana >>> 80/95/110/125/140 mana

R - Insanity Potion

COST :: 150 mana >>> 100 mana

BONUS STATS :: 35/50/80 >>> 35/60/85




Mana regen increased at early levels. Q heals more; charge model updated. E cooldowns higher early; lower later. E deals more damage and stuns for the same duration at all ranks.

Base stats

MANA REGEN :: 5 per 5 seconds >>> 8.5 per 5 seconds

MANA REGEN GROWTH :: 1 >>> 0.8

Q - Starlight's Touch

HEALING PER CHARGE :: 20/30/40/50/60 (+0.2 ability power) (+1.5% Taric’s bonus health) >>> 30 (+0.2 ability power)(+1% Taric’s maximum health)

MAX CHARGES :: 3 at all ranks >>> 1/2/3/4/5

COST :: 60/80/100/120/140 mana >>> 70/80/90/100/110 mana

[NEW] COOLDOWN :: 3 seconds

RECHARGE RATE :: 15 seconds (unchanged)

[UPD] BRAVADO :: Bravado-empowered attacks ||| reduce Starlight’s Touch’s recharge timer by an additional 5 seconds >>> reduce Starlight’s Touch’s cooldown by 1 second and instantly grant a charge

E - Dazzle

DAMAGE :: 60/105/150/195/240 >>> 100/145/190/235/280

COOLDOWN :: 15 seconds at all ranks >>> 17/16/15/14/13 seconds

STUN DURATION :: 1/1.125/1.25/1.375/1.5 seconds >>> 1.25 seconds at all ranks




Mist Walker base damage down early game. Maiden of the Mists health up late game. Mist Walkers more responsive, graves more consistent.

Passive - Shepherd of Souls

[NEW] MIST JUMPERS :: Mist Walkers now attack immediately upon landing from the E Jump

MIST WALKER BASE DAMAGE :: 10-95 (at levels 1-18) >>> 2-100 (at levels 1-18)

MIST WALKER RATIO :: 0.3 total attack damage (unchanged)


GRAVE DESPAWN RANGE :: 1600 >>> 2000

R - Eulogy of the Isles

COOLDOWN :: 160/150/140 seconds >>> 160/130/100 seconds

BASE HEALTH :: 700/1500/3000 >>> 700/1500/4000




[UPD] Thornmail

Now provides health. Now applies Grievous Wounds to attackers

BUILD PATH :: Cloth Armor + Chain Vest + 1250 gold >>> Bramble Vest + Ruby Crystal + Warden’s Mail + 400 gold

TOTAL COST :: 2350 >>> 2900 gold

ARMOR :: 100 >>> 75

[NEW] HEALTH :: 250

[UPD] UNIQUE PASSIVE - Thorns :: Upon being hit by a basic attack, reflects magic damage equal to 25 + 10% of your bonus Armor, inflicting Grievous Wounds on the attacker for 1 second.

[NEW] UNIQUE PASSIVE - Cold Steel :: When hit by basic attacks, cripples source’s attack speed by 15% for 1 second.



[NEW] Bramble Vest

BUILD PATH :: Cloth Armor + Cloth Armor + 300 gold

ARMOR :: 35

UNIQUE PASSIVE - Thorns :: Upon being hit by a basic attack, reflects 20 magic damage, inflicting Grievous Wounds on the attacker for 1 second.


[UPD] Ancient Coin Line

Quest reward now grants movement speed to approaching allies instead of an early skill point.

QUEST REWARD :: Favor is upgraded to Emperor’s Favor and you get an elixir that grants a bonus skill point >>> nearby allies gain 8% movement speed when moving toward you


Randuin's Omen

Build path updated. Grants more health.

BUILD PATH :: Ruby Crystal + Ruby Crystal + Warden’s Mail + 1100 gold >>> Giant's Belt + Warden's Mail + 900 gold (2900 gold total cost unchanged)

HEALTH :: 350 >>> 400


Lethality Items

SCALING :: Lethality grants armor penetration based on your target’s level >>> your level

CLARITY :: Item tooltips now display the current amount of armor penetration lethality is granting you

STATS :: Completed lethality items grant more lethality and (except for Edge of Night) less attack damage

[REM] MOBILITY :: Except for Youmuu’s Ghostblade, lethality items no longer grant out-of-combat movement speed


Serrated Dirk

Passive updated to grant your next ability bonus damage after killing a unit.

[NEW?] UNIQUE PASSIVE :: Headhunter: After killing an enemy, your next damaging spell will deal 40 bonus physical damage to all enemies it hits (30 second cooldown)

[REM] OUT OF COMBAT MOVEMENT SPEED :: No longer grants 20 out of combat movement speed



Poacher's Dirk

Inheriting the changes to Serrated Dirk. This is a pretty significant buff to clearing speed!

[NEW?] UNIQUE PASSIVE :: Headhunter: After killing an enemy, your next damaging spell will deal 40 bonus physical damage to all enemies it hits (30 second cooldown)

[REM] OUT OF COMBAT MOVEMENT SPEED :: No longer grants 20 out of combat movement speed



Duskblade of Draktharr

Builds out of Caulfield’s Warhammer instead of B. F. Sword and grants cooldown reduction. Cost decreased. Lethality up, attack damage down. Nightstalker proc scales with level instead of lethality.

BUILD PATH :: Serrated Dirk + B. F. Sword + 850 gold >>> Serrated Dirk + Caulfield’s Warhammer + 700 gold

TOTAL COST :: 3250 gold >>> 2900 gold

LETHALITY :: 15 >>> 18

ATTACK DAMAGE :: 65 >>> 55

[REM] OUT OF COMBAT MOVEMENT SPEED :: No longer grants 20 out of combat movement speed

[NEW] COOLDOWN REDUCTION :: Now grants 10% cooldown reduction

NIGHTSTALKER DAMAGE :: 75 (+2.0 lethality) true damage >>> 90 + 15 per level (105 - 360 at levels 1-18) physical damage

[NEW] NIGHTSTALKER SLOW :: Nightstalker now slows the target by 99% for 0.25 seconds

NIGHTSTALKER PROC WINDOW :: Within ||| 4 seconds >>> 5 seconds of being seen



Youmuu's Ghostblade

Grants even more movement speed. Lethality up, attack damage down.

TOTAL COST :: 2900 gold (unchanged)


LETHALITY :: 15 >>> 18

ATTACK DAMAGE :: 60 >>> 55



Edge of Night

Grants health instead of magic resist. Lethality up.

BUILD PATH :: Serrated Dirk + Pickaxe + Null-Magic Mantle + 675 gold >>> Serrated Dirk + Pickaxe + Ruby Crystal + 725 gold

TOTAL COST :: 3100 gold (unchanged)

[REM] OUT OF COMBAT MOVEMENT SPEED :: No longer grants 20 out of combat movement speed

LETHALITY :: 15 >>> 18

ATTACK DAMAGE :: 55 (unchanged)

[NEW] HEALTH :: Now grants 250 health

[REM] MAGIC RESIST :: No longer grants 35 magic resist


Recommended Items Pass

We’ve updated the default recommended items pages for a bunch of champions (mainly supports) to reflect some of the item updates from across the season.


Medium sized Krugs can now be Smited!

Medium Krugs do enough damage and have enough health that Smiting them isn’t really a waste of cooldown, so we’re giving you the ability to do so.

Vision Abilities

A number of abilities in League of Legends grant vision, whether through a debuff on the champions it hits or a summoned object that grants vision around itself. Abilities like Hawkshot obviously should give vision, because that’s their job. We’re starting from removing vision from some summoned terrain - like Pillar of Ice - which are primarily used for other purposes (disruption in this case), yet also give vision for some reason. Brushmaker, on the other hand, generally requires an ally to walk into it to be valuable, and so we think the vision granted makes sense; it’s just castable at too high a range. Overall, we’ll looking at vision-granting abilities in future patches in order to create more consistency around the “uh-oh, they can see me!” experience.

Trundle’s E - Pillar of Ice no longer gives vision around the cast area

Ivern’s W - Brushmaker cast range changed to ||| 1600 >>> 800

Anivia’s W - Crystallize no longer gives vision around the cast area

Attack & Ability Queueing

Many abilities are meant to get champions within striking range of their foes. In these situations, we often add an attack command at the end of the ability so champions aren’t standing around awkwardly after closing in on an enemy. Based on how input queueing works in League, however, this attack command overwrites any attempt to queue a second ability during the original ability’s cast time. We’re modifying a bunch of abilities so the hidden attack command no longer overwrites spell queueing attempts, but will still work if a second ability isn’t cast. Let us know if you think we’ve left something off the list!

THIS IS A BIT CONFUSING :: Changed several interactions where abilities overwrote any spell queuing commands, instead forcing the caster to immediately begin basic-attacking once the ability completed.

SO HERE’S AN EXAMPLE :: If Pantheon tried to queue E - Heartseeker Strike during W - Aegis of Zeonia’s dash, he’d begin basic-attacking the target once Aegis of Zeonia completed instead of casting Heartseeker Strike.

BUT WHAT ABOUT MY… :: This change only affects the following abilities:

Affected abilities

Aatrox’s Q - Dark Descent

Amumu’s Q - Bandage Toss

Darius’s E - Apprehend

Ekko’s E - Phase Dive and R - Chronobreak

Elise’s Spider Q - Venomous Bite

Evelynn’s E - Ravage

Irelia’s Q - Bladesurge

Kha’Zix’s Q - Taste Their Fear

Kindred’s E - Mounting Dread

Lee Sin’s Q - Resonating Strike

Maokai’s W - Twisted Advance

Pantheon’s W - Aegis of Zeonia

Poppy’s E - Heroic Charge

Rek’Sai’s R - Void Rush

Talon’s Q - Noxian Diplomacy

Flex Queue

It sucks to be working your way up the Flex Queue ladder with a group of friends, and then suddenly have your group become invalidated because someone happened to advance into the next tier before the rest of the group. This was happening a lot for groups around Diamond, where restrictions really started tightening, so we’re relaxing the high-MMR restrictions originally placed on Flex parties.

RELAXED RESTRICTIONS :: Flex Queue party restrictions are ||| the same as Solo Queue (Diamond, Master, and Challenger parties have tighter restrictions) >>> identical for all Tiers. All Flex Queue parties can now include players within one Tier, including Diamond, Master, and Challenger parties.

Rotating Game Mode

Dark Star: Singularity runs from 7/14/17 12:00 PT to 7/18/17 04:00 PT and 7/21/17 11:00 PT to 7/25/17 04:00 PT. Play as Dark Star Thresh in a 3v3 match on the Cosmic Ruins, which features a Dark Star Thresh announcer and chilling music.

2016 SKT T1 Skin Updates

The 2016 SKT T1 skins have each received custom audio effects! In addition, water effects have been added to SKT T1 Nami’s loading screen art.


  • Fixed a bug causing the first raven of Swain’s R - Ravenous Flock to visually spawn from the blue side fountain
  • Phantom Dancer no longer prevents some champion abilities (primarily stealth effects) from ignoring unit collision when no enemy champions are nearby - the condition for Phantom Dancer’s own immunity to unit collision
  • Rek’Sai now properly marks targets for R - Void Rush even when the damage is completely blocked by a shield
  • Blast Cones no longer fizzle when triggered by a burrowed Rek’Sai at maximum attack range
  • Fixed a bug causing Ashe’s Passive - Frost Shot bonus damage to apply to inhibitors
  • Fixed a bug where several forms of loss-of-control effects (Fear, Flee, Taunt, Knockback, and Charm) weren’t properly cancelling Anivia’s R - Glacial Storm
  • When Zilean tries to walk into range to activate Passive - Time in a Bottle on an out-of-range ally, he’ll no longer cast his most recently-used ability instead once he gets into range. Something something time joke.
  • Zilean’s E - Time Warp cast range indicator has been reduced to match the actual range
  • Lucian’s Q - Piercing Light cast range indicator has been reduced to match the actual range
  • The second hit of Sejuani’s W - Winter’s Wrath no longer counts as a separate spellcast
  • Raptor’s Cloak is now purchasable on Howling Abyss. Not technically a bug, but felt like one since Banner of Command builds out of it.
  • Twitch no longer gets stuck as visually translucent if Guardian Angel triggers during Q - Ambush’s camouflage duration
  • Practice Tool’s “Lock XP” button now properly displays the ‘toggled’ state while active
  • Fixed a bug causing the profile page to sometimes display a lower ranking than your highest one
  • Fixed a bug where LeaverBuster and surveys would fail to show after Honor votes
  • Players on low-spec mode now see the celebration for earning 3+ Honor votes
  • Fixed a bug where Honor 1.0 buttons would still display at the end of game screen
  • Fixed a visual bug where a blue bar would appear in the transition between the Honor vote and the end of game screen
  • Reinder Kog'Maw's vintage loading screen border now properly displays for original owners of the skin
  • SKT T1 Nami's hair no longer twitches at the start of one of her idle animations
  • SKT T1 Ekko's W - Parallel Convergence no longer uses base VFX when Ekko's shield absorbs damage or when its bonus damage against low health targets procs
  • SKT T1 Olaf's Q - Undertow on-hit particles no longer become a massive disco if Undertow hits a moving target
  • Re-added Freljord Taliyah's voiceover for W - Seismic Shove
  • Restored custom audio effects for Heartseeker Orianna's basic abilities
  • Mecha Zero Sion's custom VO now plays on kills
  • Snow Day Ziggs's joke audio no longer restarts toward the end of the animation
  • The Star Guardian beginning-of-game music no longer overlaps with DJ Sona's music at the start of a match
  • Candy King Ivern no longer steals Jhin's taunt sound effects during his taunt animation
  • Snow Day Syndra's Q - Dark Sphere ground snowflake VFX now properly displays on Medium or lower settings
  • Gothic Orianna's model textures no longer change slightly depending on whether she's currently holding The Ball or not
  • The Mechs vs. Minions ward skin no longer has a confusingly bright shadow in champion select's ward skin selector

Upcoming Skins & Chromas

The following chromas will be released in patch 7.14:

Pool Party Fiora


Pool Party Graves


Pool Party Lulu