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League of Legends Patch 7.12 change list

Every single change from the new patch.

Riot Games

The past few League of Legends patches have routinely included new champions (like Xayah or Rakan) or updates (like the midseason tank update, or more recently, Kindred, Rek’Sai and Malzahar). The notes for the next patch were released Tuesday, and while there are no major champion changes along those lines, there’s still plenty to be aware of.

Along with the usual tweaks and balance changes to both champions and items, the long-awaited honor system update is finally coming to the rift in Patch 7.12. Expect more details in the coming days!

There are also new skins for Riven and Yasuo, which have been highly anticipated.

That’s only scratching the surface of what’s changing this week. Below are just the changes: if you want more context, read the full patch notes here. For just a summary of the five most important things, click here.


Honor Update

Honor has been given a complete overhaul. With initial release in OCE this patch and a global launch in 7.13, you’ll see a new voting screen, the addition of a persistent Honor level, and rewards for consistently honorable play. Expect a full primer soon!

[NEW] Voting screen

VOTING SCREEN :: After each game, honor one teammate

HONOR CATEGORIES :: Friendly, Helpful, Teamwork, Honorable Opponent >>> Great shotcalling, Stayed cool, GG <3

Post-game screen

[NEW] POST-GAME CEREMONY :: If the majority of your team honors you, you get a shoutout for the whole lobby

[NEW] HONOR LEVELS :: Starting at level 2, consistent honorable play unlocks an evolving Honor level, displayed on the profile page. You will move up even if you are not honored, providing you’re always playing to win. Dropping below level 2 (by getting penalized) temporarily locks you out of all Honor rewards

Loading screen

[UPD] FLAIR :: At Honor level 3 and above, receiving honor in the post-game screen unlocks a loading screen flair for your next game. Your loading screen flair design levels up as you do

Rewards

[UPD] KEY FRAGMENTS :: Key fragments will drop exclusively through Honor. As long as you’re at least level 2 (the starting level) you’ll continue to receive the same amount as now. and these will drop outside of the post-game screen, or on login

[NEW] HONOR CAPSULES :: After level 3, you’ll receive Honor Capsules as well as key fragments. These don’t require a key to open, and contain at least two key fragments. Some also contain champ shards and exclusive rewards like Medieval Twitch and Grey Warwick skin permanents

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Champions

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Camille

Passive cooldown reduced. Q2 damage increased.

Passive - Adaptive Defenses

COOLDOWN :: 20/15/10 seconds >>> 16/13/10 seconds

Q - Precision Protocol

DELAYED SECOND HIT DAMAGE :: 180% >>> 200%

---

+++

Riot Games

Corki

Attack speed slightly up. Base AD slightly up. Autos do more magic damage rather than physical.

Base stats

BASE ATTACK SPEED :: 0.625 >>> 0.638

BASE ATTACK DAMAGE :: 56 >>> 58

Passive - Hextech Munitions

BASIC ATTACK DAMAGE :: 50% physical, 50% magic >>> 20% physical, 80% magic

W - Valkyrie

[NEW] PREPARATION :: Phosphorous Bomb and Missile Barrage can now be buffered during Valkyrie's travel time

---

+++

Ivern

E damage decreased.

E - Triggerseed

DAMAGE :: 60/90/120/150/180 >>> 50/70/90/110/130

---

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Jax

W now grants bonus range.

W - Empowered Strike

[NEW] BONUS RANGE :: If Jax uses Empowered Strike to empower a basic attack, it gains 50 extra range

---

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Jhin

Q base damage down but scaling up. R base damage up.

Q - Dancing Grenade

BASE DAMAGE :: 50/75/100/125/150 >>> 45/70/95/120/145

RATIO :: 0.3/0.35/0.4/0.45/0.5 total attack damage >>> 0.4/0.45/0.5/0.55/0.6 total attack damage

R - Curtain Call

BASE DAMAGE PER SHOT :: 40/100/160 >>> 50/115/180

---

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Karma

E shield decreased. Mantra’d E shield on secondary targets decreased.

E - Inspire

SHIELD :: 70/100/130/160/190 >>> 70/95/120/145/170

Mantra’d E - Defiance

SHIELD ON SECONDARY TARGETS :: 50% primary target’s shield >>> 30% primary target’s shield

---

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Kindred

Base attack damage up. E mana cost down.

Base stats

BASE ATTACK DAMAGE :: 54 >>> 57

W - Wolf's Frenzy

WOLF DASH SPEED :: 1200 >>> 1400

GRACE PERIOD :: Zone duration now waits to begin counting down until Wolf reaches the cast location. Casting Dance of Arrows during Wolf’s travel time will still grant the reduced cooldown.

E - Mounting Dread

COST :: 70 mana >>> 50 mana

---

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Malzahar

Riot Games

Q and R damage reduced at later ranks.

Q - Call of the Void

DAMAGE :: 70/110/150/190/230 >>> 70/105/140/175/210

R - Nether Grasp

BEAM DAMAGE :: 125/250/375 >>> 125/225/325

BEAM RATIO :: 1.15 ability power >>> 1.10 ability power

BUGFIX :: Quicksilver Sash and Mercurial Scimitar now properly purge only the suppression portion of Nether Grasp. Beam damage will continue to tick as long as Malzahar’s target stays in range (1250 distance).

---

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Rakan

Passive shield now properly interacts with shield amplifying effects.

Passive - Fey Feathers

BUFF-FIX :: Now properly benefits from effects that modify heal and shield values (ex. Forbidden Idol line, Windspeaker’s Blessing)

Minor bugfixes

QUICK CLARITY :: R - The Quickness’s cooldown availability now displays accurately for allies in the HUD

---

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Rek'Sai

Base AD up. Armor per level up. W unburrow damage up. R more reliably hits targets.

Base stats

BASE ATTACK DAMAGE :: 55.628 >>> 57.5

ARMOR GROWTH STAT :: 3.4 >>> 3.75

Burrowed W - Un-Burrow

RATIO :: 0.4 bonus attack damage >>> 0.8 bonus attack damage

R - Void Rush

TARGET ACQUISITION :: Void Rush is now much harder to dodge. Rek’Sai’s target should no longer be able to walk out of damage range without exceptional amounts of movement speed (or a dash/flash).

---

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Rumble

Heat drains more slowly. Q cooldown higher early, damage increased, now does decreased damage to minions. W shield amount up, duration down. E slow and damage up.

Passive - Junkyard Titan

HEAT DECAY START :: 3 seconds (4 if Flamespitter was used) >>> 4 seconds

HEAT DECAY RATE :: 0.5 seconds >>> 1 second

HEAT DECAY AMOUNT :: 5 per tick for 5 ticks, then 10 per tick >>> 10 per tick

Q - Flamespitter

DAMAGE TO MINIONS :: 100% >>> 75%

COOLDOWN :: 6 seconds at all ranks >>> 10/9/8/7/6 seconds

BASE DAMAGE :: 75/135/195/255/315 >>> 135/180/225/270/315

RATIO :: 1.0 ability power >>> 1.1 ability power

W - Scrap Shield

DURATION :: 2 seconds >>> 1.5 seconds

BASE SHIELD :: 50/80/110/140/170 >>> 80/110/140/170/200

E - Electro Harpoon

BASE DAMAGE :: 45/70/95/120/145 >>> 60/85/110/135/160

SLOW :: 30/40/50/60/66% >>> 30/40/50/60/70%

---

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Xayah

Can’t attack while casting Q, W cooldown increased.

Q - Double Daggers

“TRIPLE” DAGGERS? :: Xayah can no longer basic attack while Double Daggers is firing

W - Deadly Plumage

COOLDOWN :: 16/15/14/13/12 seconds >>> 20/19/18/17/16 seconds

---

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Zac

W and E damage reduced.

W - Unstable Matter

DAMAGE :: 40/55/70/85/100 >>> 30/45/60/75/90

E - Elastic Slingshot

DAMAGE :: 80/130/180/230/280 >>> 60/110/160/210/260

---

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Heimerdinger & Zyra Pet Targeting

Addressing a loophole that allowed Heimerdinger and Zyra to “attack” a target without actually attacking. This let them sidestep some of the intended risks of telling turrets/plants what to attack: standing still long enough to actually fire the attack, and drawing minion aggro as a result.

FOLLOW THROUGH :: Heimerdinger and Zyra must now actually fire a basic attack to command turrets or plants to focus a target. Issuing an attack command and immediately cancelling it no longer triggers the redirect.

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Support Items

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Locket of the Iron Solari

Base shield value down. Bonus health ratio added to shield.

SHIELD :: 70-665 (at levels 1-18) >>> 65-434 (+2-36% of the caster’s bonus health) (at levels 1-18)

REMINDER :: Locket chooses the higher level between caster and recipient when determining shield scaling - this is unchanged. The new bonus health ratio is always based off the caster’s bonus health.

---

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Redemption

Riot Games

Health and health regen down. Mana regen up. Heal decreased but scales better with heal amplifiers.

HEALTH :: 300 >>> 200

HEALTH REGEN :: +75% base health regen >>> +50% base health regen

MANA REGEN :: +125% base mana regen >>> +150% base mana regen

HEAL :: 65-490 (level 1-18) >>> 30-370 (level 1-18)

[NEW] UBERHEAL :: Redemption’s heal amount is affected three times as much by heal and shield power amplifiers

---

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[NEW] Zeke's Convergence

Now builds out of Aegis of the Legion instead of Amplifying Tomes. Passive now creates slowing storm when triggered, instead of granting ability power and critical strike chance.

NAME :: Zeke's Harbinger >>> Zeke's Convergence

TOTAL COST :: 2250 gold >>> 2400 gold

BUILD PATH :: Glacial Shroud + Amplifying Tome + Amplifying Tome + 380 gold >>> Aegis of the Legion + Glacial Shroud + 400 gold

ABILITY POWER :: No longer grants 50 ability power

ARMOR :: 30 >>> 60

[NEW] MAGIC RESIST :: 30

COOLDOWN REDUCTION :: 10% (unchanged)

MANA :: 250 (unchanged)

Item effects

[NEW] UNIQUE PASSIVE :: Casting your ultimate near your ally surrounds you with a frost storm and ignites your ally’s basic attacks for 10 seconds (45 second cooldown). Enemies inside your frost storm are slowed by 20% and your ally’s attacks burn their target for 50% bonus magic damage over 2 seconds.

[NEW] UNIQUE PASSIVE :: Frostfire Covenant: Basic attacking a burning enemy ignites your frost storm to deal 40 magic damage per second and slow by 40% for 3 seconds.

CHARGES :: Zeke’s Convergence no longer gains charges over time or triggers based on charge count, and no longer grants 20% bonus ability power or 50% critical strike chance when triggered

CONDUIT BINDING RESTRICTION :: 60 second cooldown >>> Can’t be re-bound while Frostfire Covenant is on cooldown, and the binding active can’t be cast on the ally you’re currently bound to, or other allies that are bound by a different Zeke’s Convergence.

---

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Athene's Unholy Grail

Now converts mana regen into ability power. Less cooldown reduction.

ABILITY POWER :: 40 >>> 30

MANA REGEN :: +75% base mana regen >>> +100% base mana regen

COOLDOWN REDUCTION :: 20% >>> 10%

BLOOD EARN RATE :: 20% of premitigation damage dealt to champions >>> 25% of premitigation damage dealt to champions

[NEW] DISSONANCE :: Grants 5 ability power for every +25% base mana regen

HARMONY :: No longer grants +25% base health regen for every +25% base mana regen

---

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Banner of Command

Point Runner makes sense for a siege themed item.

BUILD PATH :: Aegis of the Legion + Glacial Shroud + 100 gold >>> Aegis of the Legion + Raptor Cloak + 200 gold

TOTAL COST :: 2200 gold (unchanged)

[NEW] HEALTH REGEN :: +125% base health regen

MANA :: No longer grants 400 mana

[NEW] UNIQUE PASSIVE :: Point Runner: Builds up to 20% bonus movement speed over 2 seconds while near turrets, fallen turrets, and Void Gates.

---

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Knight's Vow

Tanks like cooldown reduction, right?

BUILD PATH :: Crystalline Bracer + Chain Vest + 850 gold >>> Kindlegem + Chain Vest + 700 gold

[NEW] COOLDOWN REDUCTION :: 10%

HEALTH REGEN :: No longer grants +100% base health regen

---

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Righteous Glory

Now builds out of Glacial Shroud instead of Catalyst of Aeons. Slow nova now cannot be triggered manually, and automatically triggers once near an enemy champion.

RECIPE :: Catalyst of Aeons + Crystalline Bracer + 750 gold >>> Glacial Shroud + Crystalline Bracer + 950 gold

HEALTH :: 500 >>> 400

[NEW] ARMOR :: 30

[NEW] COOLDOWN REDUCTION :: 10%

UNIQUE PASSIVE :: No longer grants Catalyst of Aeon’s Eternity passive

[NEW] UNIQUE ACTIVE :: Slow nova now automatically triggers if an enemy champion is within close proximity

UNIQUE ACTIVE :: Slow nova can no longer be manually triggered early

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Glacial Shroud

Price point and armor down

COMBINE COST :: 350 gold >>> 250 gold

TOTAL COST :: 1000 gold >>> 900 gold

ARMOR :: 25 >>> 20

Iceborn Gauntlet

COMBINE COST :: 650 gold >>> 750 gold

TOTAL COST :: 2700 gold (unchanged)

Frozen Heart

COMBINE COST :: 650 gold >>> 750 gold

TOTAL COST :: 2700 gold (unchanged)

---

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Raptor Cloak

Price point and armor down

BUILD PATH :: Rejuvenation Bead + Chain Vest + 250 gold >>> Rejuvenation Bead + Cloth Armor + 450 gold

TOTAL COST :: 1200 gold >>> 900 gold

ARMOR :: 40 >>> 30

Ohmwrecker

COMBINE COST :: 650 gold >>> 950 gold

TOTAL COST :: 2650 gold (unchanged)

Zz'Rot Portal

Riot Games

COMBINE COST :: 780 gold >>> 1080 gold

TOTAL COST :: 2700 gold (unchanged)

---

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Ancient Coin Line

Just a few usability improvements to the coin drop mechanic.

PENNY PINCHING :: Champions no longer pick up mana coins if they’re at full mana

LIMITED-TIME OFFER :: Coins now have visual indicators when they’re about to expire

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Talisman of Ascension

Cost down.

TOTAL COST :: 2400 gold >>> 2200 gold

COMBINE COST :: 350 gold >>> 450 gold

---

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Relic Shield Line

Quality of life improvements and a buff-fix to Relic Shield and its upgrades.

Bugfix

BUFF-FIX :: The Relic Shield line’s quest reward shield now properly benefits from effects that modify heal and shield values (ex. Forbidden Idol line, Windspeaker’s Blessing)

VFX updates

PRETTY :: Spoils of War charge indicator sphere VFX have been updated to be more runic and less distracting

PRETTY :: The Relic Shield line’s quest reward shield VFX have been updated to be more Targonian

PRETTY :: Face of the Mountain’s active shield VFX have also been updated to be more Targonian

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Support Quest Progression VFX

These status updates were a little too frequent.

STAR PIECE :: Quest progression VFX displays every ||| fifth of the way >>> third of the way toward completion

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Starting Items

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Doran's Ring

Passive is now unique.

[NEW] MANA, PLS :: Mana return when killing minions is now UNIQUE.

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Doran's Shield

Costs more.

COST :: 400 gold >>> 450 gold

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Refillable Potion

Changing the icon so it doesn’t look quite so similar to another 150 gold, green, health-restoring item.

PRETTY :: Icon has been updated!

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End of Game Stats

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We're continuing to add more stats to make you feel as awesome in the end of game screen as you (probably) were in the game leading up to it.

WHIMS OF FATE :: Added Crowd Control Score: the combined duration of all CC effects you've applied over the game

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Rotating Game Mode

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The Hunt of the Blood Moon looms into rotation from 6/16/17 12:00 PT - 2/14/17 04:00 PT and 6/23/17 12:00 PT - 6/27/17 04:00 PT. Sacrifice Spirits, Demon Heralds, and enemy champions to gain points and the Demon Brand buff, which turns you invisible to hunt down your enemies.

Only 21 of the most vicious champions are available for the Hunt (10 of which will be free to play while the blood moon still rises).

Chat & Friends

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Making it a bit easier to track who’s been talking to you, and when.

[NEW] HOW POPULAR :: A “More Unread” bar will appear if you’ve got unread messages higher up or further down your friends list. Click the bar to automatically scroll to the message notification. This setting can be toggled off via the “Chat & Friends” tab of the Settings menu.

DATE LINES :: Chat history once again generates date lines when spanning across multiple days. This setting can be toggled off via the Settings cog in the chat window. (Note: Toggling date lines off for one conversation will toggle ‘em off for all conversations!)

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Summoner Level Progression

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We’ve made some minor adjustments to the 1-30 experience curve so players level at a smoother rate, rather than spiking at levels 5, 10, and 20. Total 1-30 experience requirements are very slightly lower.

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Bugfixes

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Enemies affected by Ahri or Rakan’s charms no longer walk in the wrong direction if they cast a spell the instant before being hit by the charm

Blade of the Ruined King's on-hit effect no longer applies a stack of The Black Cleaver

Fixed a bug where Gargoyle Stoneplate's Metallicize self-damage reduction was applying twice to Corki's basic attacks

Lissandra's R - Frozen Tomb no longer fizzles if a spellshield affecting her (ex. Banshee’s Veil) is broken within 0.25 seconds of cast start

Shaco's W - Jack in the Box now correctly reveals itself from brush and Fog of War when triggered

Heimerdinger’s E - CH2 Electron Storm Grenade now properly charges nearby turret beam attacks even if it kills an enemy

Fixed a bug where, in some languages, Syndra’s R - Unleashed Power tooltip contained information about an in-testing mechanic that was never released

Tahm Kench can no longer W - Devour a summoned Rift Herald

Fixed a bug preventing the summoned Rift Herald from being Smited

Akali can now properly proc >Q - Mark of the Assassin’s bonus damage and energy restore against the summoned Rift Herald

Pinging Rift Herald no longer produces a debug string in chat

Fixed a bug where Ekko’s Q - Timewinder affected too large of an area on the return when Ekko is dead

Ekko’s Q - Timewinder now properly applies Passive - Z-Drive Resonance on the return when Ekko is dead

Abyssal Mask's aura range indicator now represents the actual range

Pulsefire Caitlyn's quote when killing Gnar is no longer heard by everyone on the map

Fixed a bug where Pulsefire Caitlyn could become covered in a blue overlay for the rest of the match if polymorphed by Lulu's W - Whimsy while in combat

Fixed a bug where Lulu could get the same blue overlay if casting W - Whimsy on any enemy affected by an allied Pulsefire Caitlyn's W - Yordle Snap Trap

Fixed a bug where Kha'Zix’s evolved body parts visually reverted back to base form after Lulu's W - Whimsy polymorph wore off

Fixed a bug where Forbidden Jayce's recall audio desynced from the animation when enemies lost and then regained vision of him during the channel

Jayce Brighthammer now correctly plays the electric buzz SFX for the spawning and despawning of his E - Acceleration Gate

The tail end of DJ Sona's recall SFX now play consistently

PROJECT: Yi’s death VFX now correctly play during his death animation

Syndra’s Classic and Queen of Diamond sphere-popping SFX now correctly play during her death animation

High Noon Yasuo now correctly shouts his VO when casting E - Sweeping Blade

Fixed a bug where Veigar's laugh wasn't playing correctly when landing a killing blow with R - Primordial Burst

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Upcoming Event

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VS. begins during this patch. A world on the brink of ruin waits to be redeemed through Chaos or Order. Delve into a monumental legend and affect its conclusion by taking on event-exclusive missions. Completing missions grants tokens that help determine a victor, and you can also forge tokens into event-only loot.

Skins

Dawnbringer Riven

Nightbringer Yasuo