The past few League of Legends patches have routinely included new champions (like Xayah or Rakan) or updates (like the midseason tank update, or more recently, Kindred, Rek’Sai and Malzahar). The notes for the next patch were released Tuesday, and while there are no major champion changes along those lines, there’s still plenty to be aware of.
Along with the usual tweaks and balance changes to both champions and items, the long-awaited honor system update is finally coming to the rift in Patch 7.12. Expect more details in the coming days!
There are also new skins for Riven and Yasuo, which have been highly anticipated.
That’s only scratching the surface of what’s changing this week. Below are just the changes: if you want more context, read the full patch notes here. For just a summary of the five most important things, click here.
Honor has been given a complete overhaul. With initial release in OCE this patch and a global launch in 7.13, you’ll see a new voting screen, the addition of a persistent Honor level, and rewards for consistently honorable play. Expect a full primer soon!
[NEW] Voting screen
VOTING SCREEN :: After each game, honor one teammate
HONOR CATEGORIES :: Friendly, Helpful, Teamwork, Honorable Opponent >>> Great shotcalling, Stayed cool, GG <3
[NEW] POST-GAME CEREMONY :: If the majority of your team honors you, you get a shoutout for the whole lobby
[NEW] HONOR LEVELS :: Starting at level 2, consistent honorable play unlocks an evolving Honor level, displayed on the profile page. You will move up even if you are not honored, providing you’re always playing to win. Dropping below level 2 (by getting penalized) temporarily locks you out of all Honor rewards
[UPD] FLAIR :: At Honor level 3 and above, receiving honor in the post-game screen unlocks a loading screen flair for your next game. Your loading screen flair design levels up as you do
[UPD] KEY FRAGMENTS :: Key fragments will drop exclusively through Honor. As long as you’re at least level 2 (the starting level) you’ll continue to receive the same amount as now. and these will drop outside of the post-game screen, or on login
[NEW] HONOR CAPSULES :: After level 3, you’ll receive Honor Capsules as well as key fragments. These don’t require a key to open, and contain at least two key fragments. Some also contain champ shards and exclusive rewards like Medieval Twitch and Grey Warwick skin permanents
Passive cooldown reduced. Q2 damage increased.
Passive - Adaptive Defenses
COOLDOWN :: 20/15/10 seconds >>> 16/13/10 seconds
Q - Precision Protocol
DELAYED SECOND HIT DAMAGE :: 180% >>> 200%
Attack speed slightly up. Base AD slightly up. Autos do more magic damage rather than physical.
BASE ATTACK SPEED :: 0.625 >>> 0.638
BASE ATTACK DAMAGE :: 56 >>> 58
Passive - Hextech Munitions
BASIC ATTACK DAMAGE :: 50% physical, 50% magic >>> 20% physical, 80% magic
W - Valkyrie
[NEW] PREPARATION :: Phosphorous Bomb and Missile Barrage can now be buffered during Valkyrie's travel time
E damage decreased.
E - Triggerseed
DAMAGE :: 60/90/120/150/180 >>> 50/70/90/110/130
W now grants bonus range.
W - Empowered Strike
[NEW] BONUS RANGE :: If Jax uses Empowered Strike to empower a basic attack, it gains 50 extra range
Q base damage down but scaling up. R base damage up.
Q - Dancing Grenade
BASE DAMAGE :: 50/75/100/125/150 >>> 45/70/95/120/145
RATIO :: 0.3/0.35/0.4/0.45/0.5 total attack damage >>> 0.4/0.45/0.5/0.55/0.6 total attack damage
R - Curtain Call
BASE DAMAGE PER SHOT :: 40/100/160 >>> 50/115/180
E shield decreased. Mantra’d E shield on secondary targets decreased.
E - Inspire
SHIELD :: 70/100/130/160/190 >>> 70/95/120/145/170
Mantra’d E - Defiance
SHIELD ON SECONDARY TARGETS :: 50% primary target’s shield >>> 30% primary target’s shield
Base attack damage up. E mana cost down.
BASE ATTACK DAMAGE :: 54 >>> 57
W - Wolf's Frenzy
WOLF DASH SPEED :: 1200 >>> 1400
GRACE PERIOD :: Zone duration now waits to begin counting down until Wolf reaches the cast location. Casting Dance of Arrows during Wolf’s travel time will still grant the reduced cooldown.
E - Mounting Dread
COST :: 70 mana >>> 50 mana
Q and R damage reduced at later ranks.
Q - Call of the Void
DAMAGE :: 70/110/150/190/230 >>> 70/105/140/175/210
R - Nether Grasp
BEAM DAMAGE :: 125/250/375 >>> 125/225/325
BEAM RATIO :: 1.15 ability power >>> 1.10 ability power
BUGFIX :: Quicksilver Sash and Mercurial Scimitar now properly purge only the suppression portion of Nether Grasp. Beam damage will continue to tick as long as Malzahar’s target stays in range (1250 distance).
Passive shield now properly interacts with shield amplifying effects.
Passive - Fey Feathers
BUFF-FIX :: Now properly benefits from effects that modify heal and shield values (ex. Forbidden Idol line, Windspeaker’s Blessing)
QUICK CLARITY :: R - The Quickness’s cooldown availability now displays accurately for allies in the HUD
Base AD up. Armor per level up. W unburrow damage up. R more reliably hits targets.
BASE ATTACK DAMAGE :: 55.628 >>> 57.5
ARMOR GROWTH STAT :: 3.4 >>> 3.75
Burrowed W - Un-Burrow
RATIO :: 0.4 bonus attack damage >>> 0.8 bonus attack damage
R - Void Rush
TARGET ACQUISITION :: Void Rush is now much harder to dodge. Rek’Sai’s target should no longer be able to walk out of damage range without exceptional amounts of movement speed (or a dash/flash).
Heat drains more slowly. Q cooldown higher early, damage increased, now does decreased damage to minions. W shield amount up, duration down. E slow and damage up.
Passive - Junkyard Titan
HEAT DECAY START :: 3 seconds (4 if Flamespitter was used) >>> 4 seconds
HEAT DECAY RATE :: 0.5 seconds >>> 1 second
HEAT DECAY AMOUNT :: 5 per tick for 5 ticks, then 10 per tick >>> 10 per tick
Q - Flamespitter
DAMAGE TO MINIONS :: 100% >>> 75%
COOLDOWN :: 6 seconds at all ranks >>> 10/9/8/7/6 seconds
BASE DAMAGE :: 75/135/195/255/315 >>> 135/180/225/270/315
RATIO :: 1.0 ability power >>> 1.1 ability power
W - Scrap Shield
DURATION :: 2 seconds >>> 1.5 seconds
BASE SHIELD :: 50/80/110/140/170 >>> 80/110/140/170/200
E - Electro Harpoon
BASE DAMAGE :: 45/70/95/120/145 >>> 60/85/110/135/160
SLOW :: 30/40/50/60/66% >>> 30/40/50/60/70%
Can’t attack while casting Q, W cooldown increased.
Q - Double Daggers
“TRIPLE” DAGGERS? :: Xayah can no longer basic attack while Double Daggers is firing
W - Deadly Plumage
COOLDOWN :: 16/15/14/13/12 seconds >>> 20/19/18/17/16 seconds
W and E damage reduced.
W - Unstable Matter
DAMAGE :: 40/55/70/85/100 >>> 30/45/60/75/90
E - Elastic Slingshot
DAMAGE :: 80/130/180/230/280 >>> 60/110/160/210/260
Heimerdinger & Zyra Pet Targeting
Addressing a loophole that allowed Heimerdinger and Zyra to “attack” a target without actually attacking. This let them sidestep some of the intended risks of telling turrets/plants what to attack: standing still long enough to actually fire the attack, and drawing minion aggro as a result.
FOLLOW THROUGH :: Heimerdinger and Zyra must now actually fire a basic attack to command turrets or plants to focus a target. Issuing an attack command and immediately cancelling it no longer triggers the redirect.
Locket of the Iron Solari
Base shield value down. Bonus health ratio added to shield.
SHIELD :: 70-665 (at levels 1-18) >>> 65-434 (+2-36% of the caster’s bonus health) (at levels 1-18)
REMINDER :: Locket chooses the higher level between caster and recipient when determining shield scaling - this is unchanged. The new bonus health ratio is always based off the caster’s bonus health.
Health and health regen down. Mana regen up. Heal decreased but scales better with heal amplifiers.
HEALTH :: 300 >>> 200
HEALTH REGEN :: +75% base health regen >>> +50% base health regen
MANA REGEN :: +125% base mana regen >>> +150% base mana regen
HEAL :: 65-490 (level 1-18) >>> 30-370 (level 1-18)
[NEW] UBERHEAL :: Redemption’s heal amount is affected three times as much by heal and shield power amplifiers
[NEW] Zeke's Convergence
Now builds out of Aegis of the Legion instead of Amplifying Tomes. Passive now creates slowing storm when triggered, instead of granting ability power and critical strike chance.
NAME :: Zeke's Harbinger >>> Zeke's Convergence
TOTAL COST :: 2250 gold >>> 2400 gold
BUILD PATH :: Glacial Shroud + Amplifying Tome + Amplifying Tome + 380 gold >>> Aegis of the Legion + Glacial Shroud + 400 gold
ABILITY POWER :: No longer grants 50 ability power
ARMOR :: 30 >>> 60
[NEW] MAGIC RESIST :: 30
COOLDOWN REDUCTION :: 10% (unchanged)
MANA :: 250 (unchanged)
[NEW] UNIQUE PASSIVE :: Casting your ultimate near your ally surrounds you with a frost storm and ignites your ally’s basic attacks for 10 seconds (45 second cooldown). Enemies inside your frost storm are slowed by 20% and your ally’s attacks burn their target for 50% bonus magic damage over 2 seconds.
[NEW] UNIQUE PASSIVE :: Frostfire Covenant: Basic attacking a burning enemy ignites your frost storm to deal 40 magic damage per second and slow by 40% for 3 seconds.
CHARGES :: Zeke’s Convergence no longer gains charges over time or triggers based on charge count, and no longer grants 20% bonus ability power or 50% critical strike chance when triggered
CONDUIT BINDING RESTRICTION :: 60 second cooldown >>> Can’t be re-bound while Frostfire Covenant is on cooldown, and the binding active can’t be cast on the ally you’re currently bound to, or other allies that are bound by a different Zeke’s Convergence.
Athene's Unholy Grail
Now converts mana regen into ability power. Less cooldown reduction.
ABILITY POWER :: 40 >>> 30
MANA REGEN :: +75% base mana regen >>> +100% base mana regen
COOLDOWN REDUCTION :: 20% >>> 10%
BLOOD EARN RATE :: 20% of premitigation damage dealt to champions >>> 25% of premitigation damage dealt to champions
[NEW] DISSONANCE :: Grants 5 ability power for every +25% base mana regen
HARMONY :: No longer grants +25% base health regen for every +25% base mana regen
Banner of Command
Point Runner makes sense for a siege themed item.
BUILD PATH :: Aegis of the Legion + Glacial Shroud + 100 gold >>> Aegis of the Legion + Raptor Cloak + 200 gold
TOTAL COST :: 2200 gold (unchanged)
[NEW] HEALTH REGEN :: +125% base health regen
MANA :: No longer grants 400 mana
[NEW] UNIQUE PASSIVE :: Point Runner: Builds up to 20% bonus movement speed over 2 seconds while near turrets, fallen turrets, and Void Gates.
Tanks like cooldown reduction, right?
BUILD PATH :: Crystalline Bracer + Chain Vest + 850 gold >>> Kindlegem + Chain Vest + 700 gold
[NEW] COOLDOWN REDUCTION :: 10%
HEALTH REGEN :: No longer grants +100% base health regen
Now builds out of Glacial Shroud instead of Catalyst of Aeons. Slow nova now cannot be triggered manually, and automatically triggers once near an enemy champion.
RECIPE :: Catalyst of Aeons + Crystalline Bracer + 750 gold >>> Glacial Shroud + Crystalline Bracer + 950 gold
HEALTH :: 500 >>> 400
[NEW] ARMOR :: 30
[NEW] COOLDOWN REDUCTION :: 10%
UNIQUE PASSIVE :: No longer grants Catalyst of Aeon’s Eternity passive
[NEW] UNIQUE ACTIVE :: Slow nova now automatically triggers if an enemy champion is within close proximity
UNIQUE ACTIVE :: Slow nova can no longer be manually triggered early
Price point and armor down
COMBINE COST :: 350 gold >>> 250 gold
TOTAL COST :: 1000 gold >>> 900 gold
ARMOR :: 25 >>> 20
COMBINE COST :: 650 gold >>> 750 gold
TOTAL COST :: 2700 gold (unchanged)
COMBINE COST :: 650 gold >>> 750 gold
TOTAL COST :: 2700 gold (unchanged)
Price point and armor down
BUILD PATH :: Rejuvenation Bead + Chain Vest + 250 gold >>> Rejuvenation Bead + Cloth Armor + 450 gold
TOTAL COST :: 1200 gold >>> 900 gold
ARMOR :: 40 >>> 30
COMBINE COST :: 650 gold >>> 950 gold
TOTAL COST :: 2650 gold (unchanged)
COMBINE COST :: 780 gold >>> 1080 gold
TOTAL COST :: 2700 gold (unchanged)
Ancient Coin Line
Just a few usability improvements to the coin drop mechanic.
PENNY PINCHING :: Champions no longer pick up mana coins if they’re at full mana
LIMITED-TIME OFFER :: Coins now have visual indicators when they’re about to expire
Talisman of Ascension
TOTAL COST :: 2400 gold >>> 2200 gold
COMBINE COST :: 350 gold >>> 450 gold
Relic Shield Line
Quality of life improvements and a buff-fix to Relic Shield and its upgrades.
BUFF-FIX :: The Relic Shield line’s quest reward shield now properly benefits from effects that modify heal and shield values (ex. Forbidden Idol line, Windspeaker’s Blessing)
PRETTY :: Spoils of War charge indicator sphere VFX have been updated to be more runic and less distracting
PRETTY :: The Relic Shield line’s quest reward shield VFX have been updated to be more Targonian
PRETTY :: Face of the Mountain’s active shield VFX have also been updated to be more Targonian
Support Quest Progression VFX
These status updates were a little too frequent.
STAR PIECE :: Quest progression VFX displays every ||| fifth of the way >>> third of the way toward completion
Passive is now unique.
[NEW] MANA, PLS :: Mana return when killing minions is now UNIQUE.
COST :: 400 gold >>> 450 gold
Changing the icon so it doesn’t look quite so similar to another 150 gold, green, health-restoring item.
PRETTY :: Icon has been updated!
End of Game Stats
We're continuing to add more stats to make you feel as awesome in the end of game screen as you (probably) were in the game leading up to it.
WHIMS OF FATE :: Added Crowd Control Score: the combined duration of all CC effects you've applied over the game
Rotating Game Mode
The Hunt of the Blood Moon looms into rotation from 6/16/17 12:00 PT - 2/14/17 04:00 PT and 6/23/17 12:00 PT - 6/27/17 04:00 PT. Sacrifice Spirits, Demon Heralds, and enemy champions to gain points and the Demon Brand buff, which turns you invisible to hunt down your enemies.
Only 21 of the most vicious champions are available for the Hunt (10 of which will be free to play while the blood moon still rises).
Chat & Friends
Making it a bit easier to track who’s been talking to you, and when.
[NEW] HOW POPULAR :: A “More Unread” bar will appear if you’ve got unread messages higher up or further down your friends list. Click the bar to automatically scroll to the message notification. This setting can be toggled off via the “Chat & Friends” tab of the Settings menu.
DATE LINES :: Chat history once again generates date lines when spanning across multiple days. This setting can be toggled off via the Settings cog in the chat window. (Note: Toggling date lines off for one conversation will toggle ‘em off for all conversations!)
Summoner Level Progression
We’ve made some minor adjustments to the 1-30 experience curve so players level at a smoother rate, rather than spiking at levels 5, 10, and 20. Total 1-30 experience requirements are very slightly lower.
Enemies affected by Ahri or Rakan’s charms no longer walk in the wrong direction if they cast a spell the instant before being hit by the charm
Blade of the Ruined King's on-hit effect no longer applies a stack of The Black Cleaver
Fixed a bug where Gargoyle Stoneplate's Metallicize self-damage reduction was applying twice to Corki's basic attacks
Lissandra's R - Frozen Tomb no longer fizzles if a spellshield affecting her (ex. Banshee’s Veil) is broken within 0.25 seconds of cast start
Shaco's W - Jack in the Box now correctly reveals itself from brush and Fog of War when triggered
Heimerdinger’s E - CH2 Electron Storm Grenade now properly charges nearby turret beam attacks even if it kills an enemy
Fixed a bug where, in some languages, Syndra’s R - Unleashed Power tooltip contained information about an in-testing mechanic that was never released
Tahm Kench can no longer W - Devour a summoned Rift Herald
Fixed a bug preventing the summoned Rift Herald from being Smited
Akali can now properly proc >Q - Mark of the Assassin’s bonus damage and energy restore against the summoned Rift Herald
Pinging Rift Herald no longer produces a debug string in chat
Fixed a bug where Ekko’s Q - Timewinder affected too large of an area on the return when Ekko is dead
Ekko’s Q - Timewinder now properly applies Passive - Z-Drive Resonance on the return when Ekko is dead
Abyssal Mask's aura range indicator now represents the actual range
Pulsefire Caitlyn's quote when killing Gnar is no longer heard by everyone on the map
Fixed a bug where Pulsefire Caitlyn could become covered in a blue overlay for the rest of the match if polymorphed by Lulu's W - Whimsy while in combat
Fixed a bug where Lulu could get the same blue overlay if casting W - Whimsy on any enemy affected by an allied Pulsefire Caitlyn's W - Yordle Snap Trap
Fixed a bug where Kha'Zix’s evolved body parts visually reverted back to base form after Lulu's W - Whimsy polymorph wore off
Fixed a bug where Forbidden Jayce's recall audio desynced from the animation when enemies lost and then regained vision of him during the channel
Jayce Brighthammer now correctly plays the electric buzz SFX for the spawning and despawning of his E - Acceleration Gate
The tail end of DJ Sona's recall SFX now play consistently
PROJECT: Yi’s death VFX now correctly play during his death animation
Syndra’s Classic and Queen of Diamond sphere-popping SFX now correctly play during her death animation
High Noon Yasuo now correctly shouts his VO when casting E - Sweeping Blade
Fixed a bug where Veigar's laugh wasn't playing correctly when landing a killing blow with R - Primordial Burst
VS. begins during this patch. A world on the brink of ruin waits to be redeemed through Chaos or Order. Delve into a monumental legend and affect its conclusion by taking on event-exclusive missions. Completing missions grants tokens that help determine a victor, and you can also forge tokens into event-only loot.