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League of Legends Patch 7.11 change list

Every single change from the new patch.

Rek'sai splash classic

We’re now a few weeks removed from the midseason patch, with pro play starting up in regions around the world. Now it’s time for the second post-midseason patch, further tweaking the massive changes we saw just about a month ago.

This week, three champions are getting mini reworks: Rek’Sai, Kindred and Malzahar. There are also nerfs to some consistently strong champions (Ahri, Caitlyn), buffs to underperformers (Dr. Mundo, Sion) and reverting some changes that really didn’t work out (looking at you, Renekton).

Beyond the usual group of balance changes, there are some exciting new features this week. Coming to the rift are the new 10 ban system, the arrival of item sets to the new client, and much more!

That’s only scratching the surface of what’s changing this week. Below are just the changes: if you want more context, read the full patch notes here. For just a summary of the five most important things, click here.




Rek’Sai’s ultimate now launches her at a target she’s recently damaged. Tunnels can be re-entered more quickly. Base damages down, scaling up.

Base stats


Passive - Fury of the Xer'Sai

Fury generation faster. Burrowed health regeneration ticks more quickly but max regeneration is down.

FURY GENERATION :: 5 for basic attacks, 10 for unburrowed abilities, 2.5 for additional units hit beyond the first by abilities >>> 25 for all attacks and unburrowed abilities

MAX BURROWED HEALTH REGENERATION :: 25-450 (at levels 1-18) over 5 seconds >>> 20-190 (at levels 1-18) over 3 seconds

Q - Queen's Wrath

Base damage down at later ranks. Ratio doubled.

DAMAGE :: 15/25/35/45/55 (+0.2 bonus attack damage) >>> 15/20/25/30/35 (+0.4 bonus attack damage)

Burrowed Q - Prey Seeker

Now has a bonus AD ratio. Does physical damage instead of magic.

[NEW] RATIO :: 0.4 bonus attack damage (in addition to the existing 0.7 ability power ratio)

DAMAGE TYPE :: Magic >>> Physical

Burrowed W - Un-burrow

Primary target is still knocked up, others are now knocked back.

BASE DAMAGE :: 40/80/120/160/200 >>> 50/65/80/95/110

DISPLACEMENT :: 0.5-1 second knockup on all nearby enemies based on proximity to Rek'Sai >>> 1 second knockup on the primary target; 250 range knockback to other nearby enemies

IMMUNITY :: Only the knocked up target is granted immunity from further knock-ups

IMMUNITY DURATION :: 10/9.5/9/8.5/8 seconds >>> 10 seconds at all ranks

[NEW] STOP AND SMELL THE ROSE ROOTS :: Rek’Sai can interact with Plants by attacking them while burrowed

E - Furious Bite

Now has base damage, and scales off bonus AD instead of total AD. Damage no longer scales linearly with Fury, but full-Fury casts still deal double damage as true damage.

DAMAGE :: 80/90/100/110/120% total attack damage >>> 50/60/70/80/90 (+ 0.85 bonus attack damage)

RAMP-UP :: Damage no longer scales linearly with Rek’Sai’s current Fury

THRESHOLD :: Damage still doubled and dealt as True Damage at max Fury

Burrowed E - Tunnel

Tunnel creation and re-entry cooldowns both reduced at later ranks.

COOLDOWN :: 26/24/22/20/18 seconds >>> 26/23/20/17/14 seconds

RE-ENTRY COOLDOWN :: 10/9/8/7/6 seconds >>> 10/8/6/4/2 seconds

[NEW] R - Void Rush

Rek’Sai marks champions she damages and can dash to a marked target, dealing damage based off their missing health.

PREY :: Rek’Sai passively marks enemy champions she damages as Prey for 5 seconds

VOID RUSH :: Rek’Sai targets a Prey-marked enemy, burrowing after a 0.35 second cast time before emerging from underground and leaping at her target after an additional 0.75 seconds.

UNSTOPPABLE :: Rek’Sai is unstoppable during both the cast and leap

DAMAGE :: 100/250/400 (+1.6 bonus attack damage) (+20/25/30% target’s missing health)

COOLDOWN :: 100/80/60 seconds

RANGE :: 1500



Shadowfire Kindred splash


Passive stacks increase Kindred’s attack range and amplify their abilities.

Base stats

ATTACK DAMAGE GROWTH :: 1.7 >>> 2.26

Passive - Mark of the Kindred

HEARTSEEKING :: Kindred’s basic attacks no longer deal a percent of their target’s current health damage based on passive stacks

[NEW] DEATH’S REACH :: Kindred’s basic attacks and Mounting Dread gain 75 range at 4 stacks, plus 25 range every 4 stacks thereafter

[NEW] AMPLIFICATION :: Stacks amplify Kindred’s basic abilities:

Q - Dance of Arrows: Bonus attack speed increased by an additional 5% per stack. (No longer increases base damage.)

W - Wolf’s Frenzy: Current health damage increased by an additional 0.5% per stack

E - Mounting Dread: Missing health damage increased by an additional by 0.5% per stack

Q - Dance of Arrows

Grants attack speed on-cast.

[NEW] BONUS ATTACK SPEED :: Now grants 10% attack speed for 4 seconds on cast, plus an additional 5% per Mark of the Kindred stack

MARK DAMAGE :: Mark of the Kindred stacks no longer increase Dance of Arrows’ damage

RATIO :: 0.2 total attack damage >>> 0.65 bonus attack damage

DASH SPEED :: 400 >>> 500

W - Wolf's Frenzy

Deals additional damage based on current enemy health. Kindred can choose where to cast Wolf’s Frenzy.

[NEW] CAST RANGE :: Self-cast >>> Anywhere within 500 range (including over walls). Hunting zone radius unchanged.

[NEW] CURRENT HEALTH DAMAGE :: Wolf’s attacks deal an additional 1.5% of the target’s current health as damage, plus an additional 0.5% per Mark of the Kindred stack

RATIO :: 0.4 total attack damage >>> 0.2 bonus attack damage

DAMAGE TYPE :: Physical >>> Magic

E - Mounting Dread

Deals additional damage based on missing enemy health and crits low-health enemies.

[NEW] MISSING HEALTH DAMAGE :: 8% target’s missing health, plus an additional 0.5% per Mark of the Kindred stack

MAX HEALTH DAMAGE :: No longer deals 5% of the target’s maximum health as damage

BASE DAMAGE :: 40/75/110/145/180 >>> 40/60/80/100/120

RATIO :: 0.2 total attack damage >>> 0.8 bonus attack damage

MISSILE SPEED :: 1600 >>> 2000

JAWS OF DEATH :: Wolf's attack critically strikes targets below 15% health for 50% bonus damage. Threshold increased by 0.5% health per 1% critical strike chance (up to 65% health at 100% crit chance).




Q, E, and R deal more damage. W spawns Voidlings based on Malzahar’s spellcasts. Voidlings are less threatening early.

W - Void Swarm

COST :: 40 mana >>> 40/45/50/55/60 mana

COOLDOWN :: 8 seconds

CHARGES :: Malzahar no longer gains a charge every 20/19/18/17/16 seconds

[NEW] STACKS :: Malzahar gains a stack of Gathering Swarm when he casts another ability (max 2)

ACTIVE :: Malzahar summons a Voidling, plus an additional Voidling per stack of Gathering Swarm (max 3 per cast)

MULTIPLICATION :: Voidlings are no longer able to spawn additional Voidlings

CAST RANGE :: 450 >>> 150

Voidling stats

Voidlings gain attack speed per level. Overall damage lower early, higher late.

ATTACK DAMAGE :: 30/35/40/45/50 (+0.4 bonus attack damage) >>> 5-64.5 (at levels 1-18)

BONUS DAMAGE :: 10/15/20/25/30 (+0.2 ability power) >>> 12/14/16/18/20 (+0.2 ability power) (+0.4 bonus attack damage)

ATTACK SPEED :: 0.665 at all levels >>> 0.665-0.891 (at levels 1-18)

DAMAGE TYPE :: Attack damage dealt as physical, bonus damage dealt as magic >>> Both components dealt as magic

DURATION :: 12 seconds >>> 8/8/9/9/10 seconds

Voidlings die faster.

HEALTH :: 3, treated as ward health >>> 65-201 (at levels 1-18), treated as normal health

ARMOR :: 30, irrelevant due to ward health mechanic >>> 16-50 (at levels 1-18)

MAGIC RESIST :: 50, irrelevant due to ward health mechanic >>> 8-25 (at levels 1-18)

SQUISHED :: Turret attacks >>> Turret and champion basic attacks kill Voidlings regardless of health

NOT SQUISHED :: All other sources of damage (ex. minions, monsters, abilities) now deal normal damage to Voidlings


Voidling movement speed decreased, no longer changes situationally.

MOVEMENT SPEED :: 451 >>> 400

HASTE :: Voidlings no longer gain 100% movement speed when moving toward priority targets

LETHARGY :: Voidlings no longer lose movement speed the farther away they are from Malzahar

Q - Call of the Void

CAST TIME :: 0.5 seconds >>> 0.25 seconds

POST-CAST DELAY BEFORE FIRING :: 0 seconds >>> 0.4 seconds

RATIO :: 0.7 ability power >>> 0.8 ability power

E - Malefic Visions

RATIO :: 0.7 ability power >>> 0.8 ability power

R - Nether Grasp

[NEW] BEAM DAMAGE :: 125/250/375 (+1.15 ability power) flat magic damage

NULL ZONE DAMAGE :: 25/35/45% (+7.5% per 100 ability power) target’s maximum health >>> 10/15/20% (+2.5% per 100 ability power) target’s maximum health



Riot Games


Less damage on W and R, more damage on E.

W - Fox-Fire

RATIO :: 0.4 ability power per wisp >>> 0.3 ability power per wisp

MAX RATIO VS SAME TARGET :: 0.64 ability power >>> 0.48 ability power

E - Charm

RATIO :: 0.5 ability power >>> 0.6 ability power

R - Spirit Rush

RATIO :: 0.3 ability power per bolt >>> 0.25 ability power per bolt




Base stats

BASE ATTACK SPEED :: 0.568 >>> 0.543

LV1 BONUS ATTACK SPEED :: 10% >>> 15%

ATTACK SPEED AT LV1 :: 0.625 (unchanged)

Passive - Headshot

HURRICANE HEADSHOT :: Runaan’s Hurricane bolts no longer stack Headshot



Dr. Mundo

Attack damage per level and W damage per second up.

Base stats


W - Burning Agony

DAMAGE :: 35/50/65/80/95 per second >>> 40/55/70/85/100 per second



Lee Sin

W - Safeguard

LAG IS NO EXCUSE :: Cast can now be buffered when placing wards, allowing Lee Sin to quickly place and hop to wards on high-latency environments

SORRY :: No longer works with the Quick + Selfcast setting. We’re looking into restoring this functionality in a later patch.



Riot Games


Q - Piercing Light

COST :: 50/55/60/65/70 mana >>> 50/60/70/80/90 mana




E - Ground Slam

RATIO :: 0.3 armor >>> 0.4 armor




Passive heal base down, health scaling up. Saplings speed and AP scaling down. Brush sapling duration increases with bonus health instead of ability level.

Passive - Sap Magic

COOLDOWN :: 30/25/20 seconds at levels 1/9/15 >>> 30/25/20 seconds at levels 1/6/11

BASE HEALING :: 10/30/50/70/90/110/130 >>> 5/15/25/35/45/55/65

PERCENT HEALING :: 4.5/5.5/6.5/7.5/8.5/9.5/10.5% Maokai’s maximum health >>> 6/7.5/9/10/11/12/13% Maokai’s maximum health

E - Sapling Toss

RATIO :: 2% target’s maximum health per 100 ability power >>> 1% target’s maximum health per 100 ability power

SAPLING MOVEMENT SPEED :: 425 + 2.5 per Maokai’s level >>> 400, changed based on Maokai’s boots:

Boots of Speed: 425

Most upgraded boots: 445

Boots of Swiftness & Boots of Mobility: 460

BRUSH SAPLING DAMAGE :: 100% on detonation, two ticks for 50% each >>> 67% on detonation, two ticks for 67% each (total damage unchanged)

BRUSH SAPLING DURATION :: 30/40/50/60/70 seconds >>> 30 (+2.5% Maokai’s bonus health) seconds




REWIND :: All patch 7.9 and 7.10 changes to Renekton have been reverted



Riot Games


W cooldown decreased, shield’s max health scaling increased.

W - Soul Furnace

COOLDOWN :: 13 seconds >>> 11 seconds

SHIELD SCALING :: 6/7/8/9/10% Sion’s maximum health >>> 8/9/10/11/12% Sion’s maximum health




W area of effect reduced.

W - Force of Will

AREA OF EFFECT :: 275 >>> 225




Q stacks expire faster.

Q - Steel Tempest

STACK DURATION :: 10 seconds >>> 6 seconds




E warning indicator shows up earlier. Zac’s voice isn’t squeaky as often.


LESS SQUEAKY :: The health threshold at which Zac’s voice becomes squeakier has been lowered

E - Elastic Slingshot

WARNING INDICATOR :: Appears ||| 0.75 seconds before Zac lands >>> 1 second before Zac lands

Mid-patch 7.10 changes

STRETCHING STRIKES BASE DAMAGE :: 40/60/80/100/120 >>> 30/40/50/60/70



Xayah & Rakan Warding VO

STOP YELLING, RAKAN :: Rakan’s warding VO lines are no longer audible to enemies (sometimes giving away his position through fog of war). Allies can still hear him.

STOP MUMBLING, XAYAH :: Xayah’s warding VO lines are now audible to allies, rather than only Xayah




Abyssal Mask

Name change and icon update to match midseason’s changes.

NAME :: Abyssal Scepter >>> Abyssal Mask

ICON :: Updated!



Banshee's Veil

Cost increased. Magic resist increased.

COST :: 2700 gold (500 gold combine cost) >>> 3000 gold (800 gold combine cost)

MAGIC RESIST :: 45 >>> 60



Blade of the Ruined King

Lifesteal decreased.

LIFESTEAL :: 15% >>> 12%



Guardian Angel

Icon update to match midseason’s changes.

ICON :: Updated!



Ninja Tabi

Basic attack damage reduction decreased.




Nomad's Medallion

Combine cost decreased. Also affects Talisman of Ascension & Eye of the Oasis.

COST :: 875 gold (375 gold combine cost) >>> 850 gold (350 gold combine cost)

Talisman of Ascension

COST :: 2425 gold >>> 2400 gold

Eye of the Oasis

COST :: 1925 gold >>> 1900 gold


Scoreboard Minion Kill Tracking

SMALL FRIES :: The following units no longer increase your Minions Killed stat (they still grant gold):

Elise’s spiderlings

Heimerdinger’s turrets (not including his UPGRADE!!!’d turret)

Illaoi’s tentacles

Malzahar’s Voidlings

Shaco’s Jack in the Boxes (including the ones created by Hallucinate’s clone detonation)

Yorick’s Mist Walkers and Dark Procession rings

Zyra’s Thornspitters and Vine Lashers


Crowd Control Text

IT WAS REDUNDANT :: Removed floating combat text for crowd control effects


Ban Formats

Normals & Ranked

LAUNCH :: NA Normal Draft only at launch, will be rolled out throughout the patch worldwide (including ranked queues)

TOTAL BANS :: 6, with the last 3 picks of each team getting a ban >>> 10, with every player getting a ban

BAN MODEL :: Sequential >>> Simultaneous

BAN VISIBILITY :: Bans aren’t shown to the enemy team until the end of the ban phase

DUPLICATION :: Bans can be duplicated across teams

HARDCORE MODE :: “No ban” is now an option

Custom Games

TOURNAMENT DRAFT :: Now uses a split draft pick/ban phase, identical to esports

CUSTOM DRAFT PICK :: Unchanged for now


Lobby Invite Permissions

OPEN INVITE :: Invited players now have invite privileges by default, though captains can still revoke them


Rotating Game Mode


Team up to overcome the cursed Doom Bots of Doom and their evil overlord before everything you love and cherish is DOOMED!!! Doom Bots is available from 6/2/17 12:00 PT - 6/6/17 04:00 PT and 6/9/17 12:00 PT - 6/13/17 04:00 PT.

Twisted Treeline Bots

SPOOKY BOTS :: Intermediate bots have been re-added to Twisted Treeline


League Client Update

New features

[NEW] ITEM SET CREATOR :: We heard you loud and clear—you want item sets, so you got 'em. You can now create custom item sets for specific champions and maps. The new item set creator allows you to start from a default recommended item set for a champion as well as a blank set.

[NEW] RECENTLY PLAYED LIST :: You'll now find a “Recently Played” section at the bottom of your friends list that will display the names of players you've recently been in games with (as well as the champions they played), and will allow you to view their profiles, add them, block them, or drag to invite them to a lobby.

Notable Fixes

We made the mastery panel smaller to allow players to see the left/right better during champ select and be able tell who’s turn it is and who they’re picking.

Overall improvements to champion select to make actions clearer.

Fixes to bugs that were blocking the ability to lock in your choice during champ select.

We gave the X on the lobby and end of game screen a makeover to give it more space.


Dragon Fist Lee Sin


Dragon Fist Lee Sin’s splash and in-game VFX have been adjusted. The dragon on his back is now gold in his splash, and now turns gold when he casts R - Dragon’s Rage. (Chromas change the in-game color.)


Loot Interface

DON’T MAKE ME SCROLL :: Moved the “Materials” section to the top of Loot


Casting Riven’s Q - Broken Wingscasts too quickly after one another no longer prevents unit targeting from working properly on casts beyond the first

Enemies no longer turn invisible if Zac tries to drop them in huge areas of unpassable terrain at R - Let’s Bounce!’s max range (no such areas exist on Summoner’s Rift)

Fiora no longer purges Sejuani’s E - Permafroststacks if she uses W - Riposteto parry an attack while at three stacks

When Darius triggers Noxian Might by applying a fifth Passive - Hemorrhagestack via Q - Decimate, Decimate now properly only applies one stack of Hemorrhage to other units hit

Fixed a bug where, when blinded by Teemo’s Q - Blinding Dart, Draven’s critical strikes still dealt the crit portion of their damage

Fixed a bug where, when Statikk Shiv’s chain lighting was proc’d by Pulsefire Ezreal’s Q - Mystic Shot, it wasn’t properly critting at 100% crit chance

Fixed a bug causing the projectile of an enemy Caitlyn’s Q - Piltover Peacemakerto not properly appear until it hit a unit when fired from fog of war

Hecarim’s E - Devastating Chargestomp can no longer be reused if Hecarim’s initial target dies during the stomp animation

Fixed a bug where, when Xayah and Rakan use Tandem Recall while empowered by Baron, only the champion who started the Recall would gain Empowered Recall’s bonus movement speed

Fixed a number of visual bugs with Jax’s E - Counterstrikeacross various skins

Switching Summoner’s Rift music from Updated to Classic no longer prevents the music on other maps from playing

Various VO lines triggered when Pulsefire Caitlyn scores a pentakill, ace, or killing spree now properly play

The underside of Teemo’s stolen hat no longer looks kinda weird during Pulsefire Caitlyn’s Recall

Hand-glowy particles for effects like Sheen and Passive - Rising Spell Forceno longer slip to Pulsefire Ezreal’s elbow during his Recall

Pulsefire Ezreal’s Q - Mystic Shotand R - Trueshot Barrageon-hit particles now properly display when killing jungle monsters

Forecast Janna’s basic attacks have been touched up to match the changes to Janna’s other skins in patch 7.9

Cosmic Dawn Rakan once again creates a starry nebula during his Recall

Candy King Ivern once again burps rudely after Recalling

Justicar and Atlantean Syndra’s Dark Sphere audio no longer plays during their death animations

Restored SKT T1 Azir’s death animation audio

Restored missing sound effects during Chosen Master Yi’s joke

You can once again hear Master Arcanist Ziggs’ bomb exploding in his stomach during his joke

Restored Bewitching Nidalee’s Vintage loading screen border for original owners

Oktoberfest Gragas’s Recall audio now properly plays on Howling Abyss

Upcoming Skins & Chromas

The following skins will be released in patch 7.10:

Chemtech Tryndamere