We’re now a few weeks removed from the midseason patch, with pro play starting up in regions around the world. Now it’s time for the second post-midseason patch, further tweaking the massive changes we saw just about a month ago.
This week, three champions are getting mini reworks: Rek’Sai, Kindred and Malzahar. There are also nerfs to some consistently strong champions (Ahri, Caitlyn), buffs to underperformers (Dr. Mundo, Sion) and reverting some changes that really didn’t work out (looking at you, Renekton).
Beyond the usual group of balance changes, there are some exciting new features this week. Coming to the rift are the new 10 ban system, the arrival of item sets to the new client, and much more!
That’s only scratching the surface of what’s changing this week. Below are just the changes: if you want more context, read the full patch notes here. For just a summary of the five most important things, click here.
Rek’Sai’s ultimate now launches her at a target she’s recently damaged. Tunnels can be re-entered more quickly. Base damages down, scaling up.
HEALTH GROWTH STAT :: 90 >>> 85
Passive - Fury of the Xer'Sai
Fury generation faster. Burrowed health regeneration ticks more quickly but max regeneration is down.
FURY GENERATION :: 5 for basic attacks, 10 for unburrowed abilities, 2.5 for additional units hit beyond the first by abilities >>> 25 for all attacks and unburrowed abilities
MAX BURROWED HEALTH REGENERATION :: 25-450 (at levels 1-18) over 5 seconds >>> 20-190 (at levels 1-18) over 3 seconds
Q - Queen's Wrath
Base damage down at later ranks. Ratio doubled.
DAMAGE :: 15/25/35/45/55 (+0.2 bonus attack damage) >>> 15/20/25/30/35 (+0.4 bonus attack damage)
Burrowed Q - Prey Seeker
Now has a bonus AD ratio. Does physical damage instead of magic.
[NEW] RATIO :: 0.4 bonus attack damage (in addition to the existing 0.7 ability power ratio)
DAMAGE TYPE :: Magic >>> Physical
Burrowed W - Un-burrow
Primary target is still knocked up, others are now knocked back.
BASE DAMAGE :: 40/80/120/160/200 >>> 50/65/80/95/110
DISPLACEMENT :: 0.5-1 second knockup on all nearby enemies based on proximity to Rek'Sai >>> 1 second knockup on the primary target; 250 range knockback to other nearby enemies
IMMUNITY :: Only the knocked up target is granted immunity from further knock-ups
IMMUNITY DURATION :: 10/9.5/9/8.5/8 seconds >>> 10 seconds at all ranks
[NEW] STOP AND SMELL THE ROSE ROOTS :: Rek’Sai can interact with Plants by attacking them while burrowed
E - Furious Bite
Now has base damage, and scales off bonus AD instead of total AD. Damage no longer scales linearly with Fury, but full-Fury casts still deal double damage as true damage.
DAMAGE :: 80/90/100/110/120% total attack damage >>> 50/60/70/80/90 (+ 0.85 bonus attack damage)
RAMP-UP :: Damage no longer scales linearly with Rek’Sai’s current Fury
THRESHOLD :: Damage still doubled and dealt as True Damage at max Fury
Burrowed E - Tunnel
Tunnel creation and re-entry cooldowns both reduced at later ranks.
COOLDOWN :: 26/24/22/20/18 seconds >>> 26/23/20/17/14 seconds
RE-ENTRY COOLDOWN :: 10/9/8/7/6 seconds >>> 10/8/6/4/2 seconds
[NEW] R - Void Rush
Rek’Sai marks champions she damages and can dash to a marked target, dealing damage based off their missing health.
PREY :: Rek’Sai passively marks enemy champions she damages as Prey for 5 seconds
VOID RUSH :: Rek’Sai targets a Prey-marked enemy, burrowing after a 0.35 second cast time before emerging from underground and leaping at her target after an additional 0.75 seconds.
UNSTOPPABLE :: Rek’Sai is unstoppable during both the cast and leap
DAMAGE :: 100/250/400 (+1.6 bonus attack damage) (+20/25/30% target’s missing health)
COOLDOWN :: 100/80/60 seconds
RANGE :: 1500
Passive stacks increase Kindred’s attack range and amplify their abilities.
ATTACK DAMAGE GROWTH :: 1.7 >>> 2.26
Passive - Mark of the Kindred
HEARTSEEKING :: Kindred’s basic attacks no longer deal a percent of their target’s current health damage based on passive stacks
[NEW] DEATH’S REACH :: Kindred’s basic attacks and Mounting Dread gain 75 range at 4 stacks, plus 25 range every 4 stacks thereafter
[NEW] AMPLIFICATION :: Stacks amplify Kindred’s basic abilities:
Q - Dance of Arrows: Bonus attack speed increased by an additional 5% per stack. (No longer increases base damage.)
W - Wolf’s Frenzy: Current health damage increased by an additional 0.5% per stack
E - Mounting Dread: Missing health damage increased by an additional by 0.5% per stack
Q - Dance of Arrows
Grants attack speed on-cast.
[NEW] BONUS ATTACK SPEED :: Now grants 10% attack speed for 4 seconds on cast, plus an additional 5% per Mark of the Kindred stack
MARK DAMAGE :: Mark of the Kindred stacks no longer increase Dance of Arrows’ damage
RATIO :: 0.2 total attack damage >>> 0.65 bonus attack damage
DASH SPEED :: 400 >>> 500
W - Wolf's Frenzy
Deals additional damage based on current enemy health. Kindred can choose where to cast Wolf’s Frenzy.
[NEW] CAST RANGE :: Self-cast >>> Anywhere within 500 range (including over walls). Hunting zone radius unchanged.
[NEW] CURRENT HEALTH DAMAGE :: Wolf’s attacks deal an additional 1.5% of the target’s current health as damage, plus an additional 0.5% per Mark of the Kindred stack
RATIO :: 0.4 total attack damage >>> 0.2 bonus attack damage
DAMAGE TYPE :: Physical >>> Magic
E - Mounting Dread
Deals additional damage based on missing enemy health and crits low-health enemies.
[NEW] MISSING HEALTH DAMAGE :: 8% target’s missing health, plus an additional 0.5% per Mark of the Kindred stack
MAX HEALTH DAMAGE :: No longer deals 5% of the target’s maximum health as damage
BASE DAMAGE :: 40/75/110/145/180 >>> 40/60/80/100/120
RATIO :: 0.2 total attack damage >>> 0.8 bonus attack damage
MISSILE SPEED :: 1600 >>> 2000
JAWS OF DEATH :: Wolf's attack critically strikes targets below 15% health for 50% bonus damage. Threshold increased by 0.5% health per 1% critical strike chance (up to 65% health at 100% crit chance).
Q, E, and R deal more damage. W spawns Voidlings based on Malzahar’s spellcasts. Voidlings are less threatening early.
W - Void Swarm
COST :: 40 mana >>> 40/45/50/55/60 mana
COOLDOWN :: 8 seconds
CHARGES :: Malzahar no longer gains a charge every 20/19/18/17/16 seconds
[NEW] STACKS :: Malzahar gains a stack of Gathering Swarm when he casts another ability (max 2)
ACTIVE :: Malzahar summons a Voidling, plus an additional Voidling per stack of Gathering Swarm (max 3 per cast)
MULTIPLICATION :: Voidlings are no longer able to spawn additional Voidlings
CAST RANGE :: 450 >>> 150
Voidlings gain attack speed per level. Overall damage lower early, higher late.
ATTACK DAMAGE :: 30/35/40/45/50 (+0.4 bonus attack damage) >>> 5-64.5 (at levels 1-18)
BONUS DAMAGE :: 10/15/20/25/30 (+0.2 ability power) >>> 12/14/16/18/20 (+0.2 ability power) (+0.4 bonus attack damage)
ATTACK SPEED :: 0.665 at all levels >>> 0.665-0.891 (at levels 1-18)
DAMAGE TYPE :: Attack damage dealt as physical, bonus damage dealt as magic >>> Both components dealt as magic
DURATION :: 12 seconds >>> 8/8/9/9/10 seconds
Voidlings die faster.
HEALTH :: 3, treated as ward health >>> 65-201 (at levels 1-18), treated as normal health
ARMOR :: 30, irrelevant due to ward health mechanic >>> 16-50 (at levels 1-18)
MAGIC RESIST :: 50, irrelevant due to ward health mechanic >>> 8-25 (at levels 1-18)
SQUISHED :: Turret attacks >>> Turret and champion basic attacks kill Voidlings regardless of health
NOT SQUISHED :: All other sources of damage (ex. minions, monsters, abilities) now deal normal damage to Voidlings
GOLD WHEN KILLED :: 5 >>> 2
Voidling movement speed decreased, no longer changes situationally.
MOVEMENT SPEED :: 451 >>> 400
HASTE :: Voidlings no longer gain 100% movement speed when moving toward priority targets
LETHARGY :: Voidlings no longer lose movement speed the farther away they are from Malzahar
Q - Call of the Void
CAST TIME :: 0.5 seconds >>> 0.25 seconds
POST-CAST DELAY BEFORE FIRING :: 0 seconds >>> 0.4 seconds
RATIO :: 0.7 ability power >>> 0.8 ability power
E - Malefic Visions
RATIO :: 0.7 ability power >>> 0.8 ability power
R - Nether Grasp
[NEW] BEAM DAMAGE :: 125/250/375 (+1.15 ability power) flat magic damage
NULL ZONE DAMAGE :: 25/35/45% (+7.5% per 100 ability power) target’s maximum health >>> 10/15/20% (+2.5% per 100 ability power) target’s maximum health
Less damage on W and R, more damage on E.
W - Fox-Fire
RATIO :: 0.4 ability power per wisp >>> 0.3 ability power per wisp
MAX RATIO VS SAME TARGET :: 0.64 ability power >>> 0.48 ability power
E - Charm
RATIO :: 0.5 ability power >>> 0.6 ability power
R - Spirit Rush
RATIO :: 0.3 ability power per bolt >>> 0.25 ability power per bolt
BASE ATTACK SPEED :: 0.568 >>> 0.543
LV1 BONUS ATTACK SPEED :: 10% >>> 15%
ATTACK SPEED AT LV1 :: 0.625 (unchanged)
Passive - Headshot
HURRICANE HEADSHOT :: Runaan’s Hurricane bolts no longer stack Headshot
Attack damage per level and W damage per second up.
ATTACK DAMAGE GROWTH STAT :: 3 >>> 3.5
W - Burning Agony
DAMAGE :: 35/50/65/80/95 per second >>> 40/55/70/85/100 per second
W - Safeguard
LAG IS NO EXCUSE :: Cast can now be buffered when placing wards, allowing Lee Sin to quickly place and hop to wards on high-latency environments
SORRY :: No longer works with the Quick + Selfcast setting. We’re looking into restoring this functionality in a later patch.
Q - Piercing Light
COST :: 50/55/60/65/70 mana >>> 50/60/70/80/90 mana
E - Ground Slam
RATIO :: 0.3 armor >>> 0.4 armor
Passive heal base down, health scaling up. Saplings speed and AP scaling down. Brush sapling duration increases with bonus health instead of ability level.
Passive - Sap Magic
COOLDOWN :: 30/25/20 seconds at levels 1/9/15 >>> 30/25/20 seconds at levels 1/6/11
BASE HEALING :: 10/30/50/70/90/110/130 >>> 5/15/25/35/45/55/65
PERCENT HEALING :: 4.5/5.5/6.5/7.5/8.5/9.5/10.5% Maokai’s maximum health >>> 6/7.5/9/10/11/12/13% Maokai’s maximum health
E - Sapling Toss
RATIO :: 2% target’s maximum health per 100 ability power >>> 1% target’s maximum health per 100 ability power
SAPLING MOVEMENT SPEED :: 425 + 2.5 per Maokai’s level >>> 400, changed based on Maokai’s boots:
Boots of Speed: 425
Most upgraded boots: 445
Boots of Swiftness & Boots of Mobility: 460
BRUSH SAPLING DAMAGE :: 100% on detonation, two ticks for 50% each >>> 67% on detonation, two ticks for 67% each (total damage unchanged)
BRUSH SAPLING DURATION :: 30/40/50/60/70 seconds >>> 30 (+2.5% Maokai’s bonus health) seconds
REWIND :: All patch 7.9 and 7.10 changes to Renekton have been reverted
W cooldown decreased, shield’s max health scaling increased.
W - Soul Furnace
COOLDOWN :: 13 seconds >>> 11 seconds
SHIELD SCALING :: 6/7/8/9/10% Sion’s maximum health >>> 8/9/10/11/12% Sion’s maximum health
W area of effect reduced.
W - Force of Will
AREA OF EFFECT :: 275 >>> 225
Q stacks expire faster.
Q - Steel Tempest
STACK DURATION :: 10 seconds >>> 6 seconds
E warning indicator shows up earlier. Zac’s voice isn’t squeaky as often.
LESS SQUEAKY :: The health threshold at which Zac’s voice becomes squeakier has been lowered
E - Elastic Slingshot
WARNING INDICATOR :: Appears ||| 0.75 seconds before Zac lands >>> 1 second before Zac lands
Mid-patch 7.10 changes
STRETCHING STRIKES BASE DAMAGE :: 40/60/80/100/120 >>> 30/40/50/60/70
Xayah & Rakan Warding VO
STOP YELLING, RAKAN :: Rakan’s warding VO lines are no longer audible to enemies (sometimes giving away his position through fog of war). Allies can still hear him.
STOP MUMBLING, XAYAH :: Xayah’s warding VO lines are now audible to allies, rather than only Xayah
Name change and icon update to match midseason’s changes.
NAME :: Abyssal Scepter >>> Abyssal Mask
ICON :: Updated!
Cost increased. Magic resist increased.
COST :: 2700 gold (500 gold combine cost) >>> 3000 gold (800 gold combine cost)
MAGIC RESIST :: 45 >>> 60
Blade of the Ruined King
LIFESTEAL :: 15% >>> 12%
Icon update to match midseason’s changes.
ICON :: Updated!
Basic attack damage reduction decreased.
BASIC ATTACK DAMAGE REDUCTION :: 12% >>> 10%
Combine cost decreased. Also affects Talisman of Ascension & Eye of the Oasis.
COST :: 875 gold (375 gold combine cost) >>> 850 gold (350 gold combine cost)
Talisman of Ascension
COST :: 2425 gold >>> 2400 gold
Eye of the Oasis
COST :: 1925 gold >>> 1900 gold
Scoreboard Minion Kill Tracking
SMALL FRIES :: The following units no longer increase your Minions Killed stat (they still grant gold):
Heimerdinger’s turrets (not including his UPGRADE!!!’d turret)
Shaco’s Jack in the Boxes (including the ones created by Hallucinate’s clone detonation)
Yorick’s Mist Walkers and Dark Procession rings
Zyra’s Thornspitters and Vine Lashers
Crowd Control Text
IT WAS REDUNDANT :: Removed floating combat text for crowd control effects
Normals & Ranked
LAUNCH :: NA Normal Draft only at launch, will be rolled out throughout the patch worldwide (including ranked queues)
TOTAL BANS :: 6, with the last 3 picks of each team getting a ban >>> 10, with every player getting a ban
BAN MODEL :: Sequential >>> Simultaneous
BAN VISIBILITY :: Bans aren’t shown to the enemy team until the end of the ban phase
DUPLICATION :: Bans can be duplicated across teams
HARDCORE MODE :: “No ban” is now an option
TOURNAMENT DRAFT :: Now uses a split draft pick/ban phase, identical to esports
CUSTOM DRAFT PICK :: Unchanged for now
Lobby Invite Permissions
OPEN INVITE :: Invited players now have invite privileges by default, though captains can still revoke them
Rotating Game Mode
Team up to overcome the cursed Doom Bots of Doom and their evil overlord before everything you love and cherish is DOOMED!!! Doom Bots is available from 6/2/17 12:00 PT - 6/6/17 04:00 PT and 6/9/17 12:00 PT - 6/13/17 04:00 PT.
Twisted Treeline Bots
SPOOKY BOTS :: Intermediate bots have been re-added to Twisted Treeline
League Client Update
[NEW] ITEM SET CREATOR :: We heard you loud and clear—you want item sets, so you got 'em. You can now create custom item sets for specific champions and maps. The new item set creator allows you to start from a default recommended item set for a champion as well as a blank set.
[NEW] RECENTLY PLAYED LIST :: You'll now find a “Recently Played” section at the bottom of your friends list that will display the names of players you've recently been in games with (as well as the champions they played), and will allow you to view their profiles, add them, block them, or drag to invite them to a lobby.
We made the mastery panel smaller to allow players to see the left/right better during champ select and be able tell who’s turn it is and who they’re picking.
Overall improvements to champion select to make actions clearer.
Fixes to bugs that were blocking the ability to lock in your choice during champ select.
We gave the X on the lobby and end of game screen a makeover to give it more space.
Dragon Fist Lee Sin
Dragon Fist Lee Sin’s splash and in-game VFX have been adjusted. The dragon on his back is now gold in his splash, and now turns gold when he casts R - Dragon’s Rage. (Chromas change the in-game color.)
DON’T MAKE ME SCROLL :: Moved the “Materials” section to the top of Loot
Casting Riven’s Q - Broken Wingscasts too quickly after one another no longer prevents unit targeting from working properly on casts beyond the first
Enemies no longer turn invisible if Zac tries to drop them in huge areas of unpassable terrain at R - Let’s Bounce!’s max range (no such areas exist on Summoner’s Rift)
Fiora no longer purges Sejuani’s E - Permafroststacks if she uses W - Riposteto parry an attack while at three stacks
When Darius triggers Noxian Might by applying a fifth Passive - Hemorrhagestack via Q - Decimate, Decimate now properly only applies one stack of Hemorrhage to other units hit
Fixed a bug where, when blinded by Teemo’s Q - Blinding Dart, Draven’s critical strikes still dealt the crit portion of their damage
Fixed a bug where, when Statikk Shiv’s chain lighting was proc’d by Pulsefire Ezreal’s Q - Mystic Shot, it wasn’t properly critting at 100% crit chance
Fixed a bug causing the projectile of an enemy Caitlyn’s Q - Piltover Peacemakerto not properly appear until it hit a unit when fired from fog of war
Hecarim’s E - Devastating Chargestomp can no longer be reused if Hecarim’s initial target dies during the stomp animation
Fixed a bug where, when Xayah and Rakan use Tandem Recall while empowered by Baron, only the champion who started the Recall would gain Empowered Recall’s bonus movement speed
Fixed a number of visual bugs with Jax’s E - Counterstrikeacross various skins
Switching Summoner’s Rift music from Updated to Classic no longer prevents the music on other maps from playing
Various VO lines triggered when Pulsefire Caitlyn scores a pentakill, ace, or killing spree now properly play
The underside of Teemo’s stolen hat no longer looks kinda weird during Pulsefire Caitlyn’s Recall
Hand-glowy particles for effects like Sheen and Passive - Rising Spell Forceno longer slip to Pulsefire Ezreal’s elbow during his Recall
Pulsefire Ezreal’s Q - Mystic Shotand R - Trueshot Barrageon-hit particles now properly display when killing jungle monsters
Forecast Janna’s basic attacks have been touched up to match the changes to Janna’s other skins in patch 7.9
Cosmic Dawn Rakan once again creates a starry nebula during his Recall
Candy King Ivern once again burps rudely after Recalling
Justicar and Atlantean Syndra’s Dark Sphere audio no longer plays during their death animations
Restored SKT T1 Azir’s death animation audio
Restored missing sound effects during Chosen Master Yi’s joke
You can once again hear Master Arcanist Ziggs’ bomb exploding in his stomach during his joke
Restored Bewitching Nidalee’s Vintage loading screen border for original owners
Oktoberfest Gragas’s Recall audio now properly plays on Howling Abyss
Upcoming Skins & Chromas
The following skins will be released in patch 7.10: