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League of Legends Patch 7.9 midseason change list

All the changes, right here!

Riot Games

It’s time for a new League of Legends patch, and this week it’s not just any patch: it’s the midseason update! There are a whole lot of things to unpack this week and a bunch of exciting changes coming to the rift.

This week, we’ve got the anticipated tank updates for Maokai, Sejuani and Zac, as well as a revamp of many of the tank items in the game (and tweaks to many others). There’s also a brand new Rift Herald (hooooraaaayyyy), and support quests to help feel the position feel more rewarding.

That’s only scratching the surface of what’s changing this week. Below are just the changes: if you want more context, read the full patch notes here. For just a summary of the five most important things, click here.

Tank Updates




TREEMOTIONAL :: Maokai’s VO has been updated to match his lore. He’s a mad tree, not a sad tree.

ICONS :: Maokai’s ability icons have been updated

ABILITY VISUALS :: Maokai’s ability animations and visual effects have been updated

Base stats

HEALTH :: 572.2 >>> 540


HEALTH REGEN :: 7 >>> 5

ARMOR :: 28.7 >>> 30

Passive - Sap Magic

SAP STACKING :: Sap Magic no longer uses a stacking system

[NEW] COOLDOWN :: 30/25/20 seconds (at levels 1/6/17)

[NEW] RECKLESS MAGIC :: Each time Maokai casts a spell or is struck by an enemy’s spell, Sap Magic’s cooldown is reduced by 4 seconds (once per spellcast)

HEAL :: 5/6/7% maximum health (at levels 1/7/13) >>> 10/30/50/70/90/110/130 flat, plus 4.5/5.5/6.5/7.5/8.5/9.5/10.5/% maximum health (at levels 1/6/9/11/13/15/17)

THRESHOLD :: Sap Magic won’t trigger if Maokai is above 95% health

Q - Bramble Smash

NAME :: Arcane Smash >>> Bramble Smash

COST :: 45/50/55/60/65 mana (unchanged)

COOLDOWN :: 8/7.5/7/6.5/6 seconds(unchanged)

CAST TIME :: 0.383 seconds >>> 0.35 seconds

DAMAGE :: 70/115/160/205/250 (+0.4 ability power) (unchanged)

KNOCKBACK :: Enemies near Maokai are knocked back ||| a flat distance >>> based on distance from Maokai (closer targets are knocked back slightly more)

MOVEMENT SPEED SLOW :: 20/27/34/41/48% for 1.5 seconds >>> 99% for 0.25 seconds

W - Twisted Advance

COST :: 75 mana at all ranks >>> 60/65/70/75/80 mana

COOLDOWN :: 13/12/11/10/9 seconds (unchanged)

DAMAGE :: 9/10/11/12/13% (+3% per 100 ability power) target’s maximum health >>> 50/75/100/125/150 (+0.4 ability power) flatdamage

ROOT DURATION :: 1/1.25/1.5/1.75/2 seconds >>> 1/1.1/1.2/1.3/1.4 seconds

[UPD] E - Sapling Toss

Saplings tossed into brush become empowered, lasting longer and dealing extra damage.

COST :: 60/70/80/90/100 mana >>> 60 mana at all ranks

COOLDOWN :: 12 seconds >>> 11 seconds

SAPLING DURATION :: 40/45/50/55/60 seconds >>> 30 seconds

DAMAGE :: 80/120/160/200/240 (+0.6 ability power) flat damage >>> 45/70/95/120/145 flat damage plus 6/6.5/7/7.5/8% (+2% per 100 ability power) target’s maximum health

SLOW :: 50% for 1 second >>> 35% for 2 seconds

[NEW] FAT SAPLINGS :: Saplings tossed into brush last 30/40/50/60/70 seconds and have a larger detonation radius. Enemies caught in the explosion take 100% additional damage over 2 seconds.

MINION/MONSTER CAP :: Sapling Toss’s damage against non-champions is capped at 300 (empowered sapling damage over time has its own cap, for a total of 600 per empowered sapling)

[NEW] R - Nature's Grasp

Nature’s Grasp creates a massive wall of brambles that slowly advances forward. Each bramble damages and roots the first enemy champion hit.

BRAMBLES :: The wall is comprised of five brambles, each of which can affect one champion.

COST :: 100 mana

COOLDOWN :: 120/110/100 seconds

RANGE :: 2500

DAMAGE :: 150/225/300 (+0.75 ability power)

ROOT :: 0.6-2.4 seconds, scaling up over the first 1000 distance traveled


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TITLE :: The Winter’s Wrath >>> Fury of the North

ICONS :: Sejuani’s ability icons have been updated

ABILITY VISUALS :: Sejuani’s ability animations and visual effects have been updated

Base stats

ARMOR :: 29.5 >>> 27


ATTACK RANGE :: 125 >>> 150

ATTACK DAMAGE :: 57.5 >>> 56


ATTACK SPEED :: 0.67 >>> 0.625


[NEW] Passive - Fury of the North

FROST ARMOR:After not taking damage for a while, Sejuani gains bonus resistances and slow immunity. Frost Armor briefly lingers after Sejuani takes damage.

BONUS RESISTANCES :: Frost Armor doubles Sejuani’s total resistances, then adds 100 additional bonus armor and magic resist

BOAR MOBILITY :: Sejuani is immune to slows while Frost Armor holds

LINGER :: 1/2/3 seconds (at levels 1/7/14)

RECHARGE :: Frost Armor recharges after 9 seconds of not taking damage

ANTS :: Damage from minions or small monsters neither breaks Frost Armor nor interrupts its recharge timer

ICEBREAKER:Enemies stunned by Sejuani are frozen, causing her first spell or attack against them to deal bonus damage.

DAMAGE :: 10/15/20% target’s maximum health (at levels 1/7/14)


Q - Arctic Assault

COST :: 80/85/90/95/100 mana >>> 70/75/80/85/90 mana

COOLDOWN :: 15/14/13/12/11 seconds >>> 13/12.5/12/11.5/11 seconds

DAMAGE :: 80/125/170/215/260 (+0.4 ability power) >>> 60/90/120/150/180 (+0.4 ability power)

KNOCKUP DURATION :: ~0.75 seconds >>> 0.5 seconds

AREA KNOCKUP :: Sejuani no longer knocks up enemies around the first target hit

[NEW] W - Winter's Wrath

Sejuani swings her mace in an arc, then lashes out in a line. Both hits deal damage and apply Frost.

COST :: 60 mana

COOLDOWN :: 10/9/8/7/6 seconds

FIRST HIT :: Deals 30/35/40/45/50 (+1.5% maximum health) damage in a cone, applying Frost and knocking back minions and monsters

FIRST HIT DELAY :: 0.25 seconds, starting on cast

SECOND HIT :: Deals 40/75/110/145/180 (+4.5% maximum health) damage in a line, applying Frost

SECOND HIT DELAY :: 0.75 seconds, starting after the first hit

LIKE LUCIAN :: Sejuani can move freely during Winter’s Wrath. Both swings will strike in the cast direction, but their hitboxes follow Sejuani’s movement.

[NEW] E - Permafrost

FROSTY STRIKES :: Sejuani and nearby melee allies apply Frost with their basic attacks, stacking up to four times. Sejuani can cast Permafrost on enemies with max Frost stacks.

COST :: 20 mana

COOLDOWN :: 1.5 seconds

PER-TARGET COOLDOWN :: 10/9/8 seconds (at levels 1/7/14, matching Fury of the North’s breakpoints)

DAMAGE :: 40/60/80/100/120 (+0.3 ability power)

STUN DURATION :: 1/1.25/1.5/1.75/2 seconds

[UPD] R - Glacial Prison

Sejuani throws her True Ice bola, damaging and stunning the first enemy champion hit. Bolas that travel before exploding are empowered.

COST :: 100 mana

COOLDOWN :: 130/115/100 seconds >>> 120/100/80 seconds

EMPOWER RANGE :: Bolas are empowered after traveling 400 distance

DAMAGE :: 100/125/150 (+0.4 ability power)

EMPOWERED DAMAGE :: 150/250/350 (+0.8 ability power)

STUN :: 1 second, doubled for empowered bolas (triggers - but is not prevented by - Permafrost’s per-target stun cooldown)

Empowered bolas also leave behind an ice storm that explodes after a brief delay.

STORM DURATION :: 2 seconds

STORM SLOW :: 30% while targets are inside

EXPLOSION DAMAGE :: 150/250/350 (+0.8 ability power)

EXPLOSION SLOW :: 80% for 3 seconds


Riot Games



Zac’s already got some cool stuff going for him, particularly when it comes to diving in with Elastic Slingshot. The thing is, he uses most of his gooey flair to make his way into a fight, leaving him without anything remarkable to do once he’s there. This is a narrower problem than what our other tank updates aim to address, but bringing more of Zac’s kit up to Elastic Slingshot’s bar is a goal we feel is well worth pursuing.

Goo lets us do some thematically weird stuff - an opportunity Zac hasn’t taken full advantage of. We’re using this update to give Zac two new ways to cause chaos once he’s made his way into a fight. Zaun’s Secret Weapon knocks enemy skulls together with Stretching Strikes, and Let’s Bounce! gives him the ability to kidnap people standing on top of him. These new tools give Zac the means to shuffle opponents around the battlefield with sticky, stretchy abilities that feel uniquely his own.


PITCHY :: Zac’s voice now changes in pitch and speed based on his current size

ICONS :: Zac’s ability icons have been updated

ABILITY VISUALS :: Zac’s ability animations and visual effects have been updated

NON-ABILITY VISUALS :: Many of Zac’s idle, movement, and emote animations have also been updated

Base stats

CLEANNUMBERS :: Rounded a bunch of stats by very small amounts. Move along.

Passive - Cell Division

All of this is unchanged but we’ll leave it here as a refresher!

HEAL ON GOO PICKUP :: 4% max health

REVIVE COOLDOWN :: 300 seconds

HEALTH ON REVIVE :: 10-50% health, based on remaining bloblet health

BLOBLET REFORM TIME :: 8/7/6/5/4 seconds (at levels 1/6/10/14/17)

BLOBLET HEALTH :: 12% of Zac’s max health

BLOBLET RESISTANCES :: 50% of Zac’s armor and magic resist

[NEW] Q - Stretching Strike

Zac’s arm stretches, grabbing the first enemy it hits. Zac then grabs the next enemy he basic attacks and throws them toward each other.

COST :: 4% current health

COOLDOWN :: 12/11/10/9/8 seconds

DAMAGE :: 50/70/90/110/130 (+0.3 ability power)

SLOW :: 60% for 0.25 seconds


COLLISION DAMAGE :: 50/70/90/110/130 (+0.3 ability power) to all enemies in the collision area

W - Unstable Matter

All of this is unchangedbut we’ll leave it here as a refresher!

COST :: 4% current health

COOLDOWN :: 5 seconds

COOLDOWN REFUND :: 1 second every time Zac picks up a Goo chunk

DAMAGE :: 40/55/70/85/100 flat, plus 4/5/6/7/8% (+2% per 100 ability power) target’s maximum health (max 200 versus monsters)

E - Elastic Slingshot

COST :: 4% current health (unchanged)

COOLDOWN :: 24/21/18/15/12 seconds (unchanged)

TIME-OUT :: Elastic Slingshot automatically cancels after ||| 0.9/1.05/1.2/1.35/1.5 seconds >>> 0.9/1/1.1/1.2/1.3 seconds of channeling

REFUND ON CANCEL :: Canceled Elastic Slingshots refund 50% cooldown and cost (unchanged)

DAMAGE :: 80/130/180/230/280 (+0.7 ability power) >>> 80/120/160/200/240 (+0.7 ability power)

KNOCKUP :: 1 second >>> 0.5 seconds

EXTRA GOO :: Zac spawns a chunk of Goo for every enemy champion or clone hit by Elastic Slingshot, rather than just the first (unchanged)

[NEW] R - Let's Bounce!

Zac squishes himself down on-cast, becoming immune to crowd control and slowing enemies above him while charging.

COST :: No cost

COOLDOWN :: 130/115/100 seconds

PUDDLE PHYSICS :: Zac is immune to crowd control while charging (can still be targeted and hit by abilities)

STICKY FEET :: Enemies above Zac are slowed by 30/40/50%

CHARGE TIME :: Let’s Bounce! becomes fully charged after 1 second and can be held for an additional 1.5 seconds thereafter

SHORT CHARGE :: If Let’s Bounce! is released before Zac charges for at least 1 second, Zac knocks back nearby enemies on release

Fully-charged casts cause Zac to suck up all enemies standing on top of him and carry them to the target location.

LONG CHARGE :: If Let’s Bounce was charged for 1 second or longer, Zac scoops up enemies above him, becoming unstoppable and carrying them to the target location

RANGE :: 700/850/1000

DAMAGE :: 150/250/350 (+0.7 ability power) to all enemies in the landing area

SLOW :: 25% for 0.5 seconds to all enemies in the landing area


New Durability Items


[NEW] Adaptive Helm

Provides health and magic resist. Increases durability against repeated casts of the same spell.

COST :: 2800 gold

BUILD PATH :: Null-Magic Mantle + Spectre’s Cowl + Rejuvenation Bead + 1000 gold

HEALTH :: 300




UNIQUE PASSIVE :: Taking magic damage from a spell or effect reduces all subsequent magic damage from that spell or effect by 15% for 4 seconds.


Debonair Galio looks fancy with a blue mana potion at a party. Riot Games


[NEW] Gargoyle Stoneplate

Provides armor and magic resist. Gain more resistances when near multiple enemy champions. Active grants bonus health but reduces your damage; more health granted if near multiple enemy champions.

COST :: 2500 gold

BUILD PATH :: Chain Vest + Negatron Cloak + 980 gold

ARMOR :: 40


UNIQUE PASSIVE - STONE SKIN :: If 3+ enemy champions are nearby, gain 40 bonus armor and magic resist

UNIQUE ACTIVE - METALLICIZE :: For 4 seconds, grow in size and gain bonus health equal to 40% of your maximum health, but reduce damage dealt by 60%. If Stone Skin is active, the health increase becomes 100% instead.


Durability Item Adjustments


Sunfire Cape

Health down, armor up. Burn radius down. Burn damage down versus champions, up versus non-champions.

HEALTH :: 500 >>> 425

ARMOR :: 50 >>> 60

BURN DAMAGE :: 26-43 (at levels 1-18) >>> 12-29 (at levels 1-18)


BURN RADIUS :: 400 >>> 325


Bami's Cinder

Burn radius down.

BURN RADIUS :: 400 >>> 325



Enchantment: Cinderhulk

Burn radius down. Burn damage down versus champions, up versus non-champions.

BURN DAMAGE :: 9-43 (at levels 1-18) >>> 12-29 (at levels 1-18)


BURN RADIUS :: 400 >>> 325



Spirit Visage

Health down. Magic resist up. Healing bonus up.

HEALTH :: 500 >>> 425

MAGIC RESIST :: 55 >>> 60




Spectre's Cowl

Magic resist down.

MAGIC RESIST :: 30 >>> 25



Dead Man's Plate

Health down. Armor up. Damage only discharges on max momentum stacks.

HEALTH :: 500 >>> 425

ARMOR :: 50 >>> 60

DREADNOUGHT :: Gain up to ||| 12.5 Momentum stacks >>> 20 Momentum stacks per second while moving

SLOW :: Crushing Blow’s slow no longer decays over the duration

CRUSHING BOOP :: Basic attacks while below 100 Momentum stacks no longer purge current stacks to deal damage. Instead, they reduce Momentum stacks by 15 for no bonus effect.


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Randuin's Omen

Health down. Crit strike damage reduction up. Active slow strength up but duration down.

COST :: 2900 gold (unchanged)

BUILD PATH :: Giant’s Belt + Warden’s Mail + 900 gold >>> Ruby Crystal + Warden’s Mail + Ruby Crystal + 1000 gold

HEALTH :: 500 >>> 350


ACTIVE :: Slow all nearby enemies by ||| 35% for 4 seconds >>> 55% for 2 seconds



Warmog's Armor

Warmog’s Heart passive activates at a lower threshold and regenerates more health.

Warmog's Heart passive

ACTIVATION THRESHOLD :: 3000 total health >>> 2750 total health

HEALTH REGENERATION :: 3% max health per second >>> 5% max health per second

COOLDOWN UPON TAKING DAMAGE :: 8 seconds >>> 6 seconds

[NEW] THEY TRIED :: Minion damage only puts Warmog’s Heart on a 3 second cooldown



[UPD] Banshee's Veil

Now a mage item! Health removed, ability power added.

COST :: 2450 >>> 2500

BUILD PATH :: Spectre’s Cowl + Negatron Cloak + 530 gold >>> Fiendish Codex + Null-Magic Mantle + Blasting Wand + 500 gold


MAGIC RESIST :: 70 >>> 45

HEALTH :: No longer grants health

HEALTH REGENERATION :: No longer grants health regen

UNIQUE PASSIVE :: Grants a spell shield that blocks the next enemy ability. This shield refreshes after no damage is taken from enemy champions for 40 seconds. (unchanged)



[UPD] Abyssal Scepter

Now a tank item! Health added, ability power removed.

COST :: 2750 gold >>> 2800 gold

BUILD PATH :: Fiendish Codex + Negatron Cloak + Amplifying Tome + 695 gold >>> Spectre’s Cowl + Negatron Cloak + 880 gold

[NEW] HEALTH :: 300


MAGIC RESIST :: 50 >>> 65

COOLDOWN REDUCTION :: 10% (unchanged)

ABILITY POWER :: No longer grants ability power

UNIQUE PASSIVE :: Nearby enemy champions take 10% more magic damage (unchanged)



[UPD] Guardian Angel

Now a physical damage item! Attack damage added. Magic resist removed.

TOTAL COST :: 2400 (unchanged)

BUILD PATH :: Chain Vest + Negatron Cloak + 880 gold >>> B. F. Sword + Cloth Armor + 800 gold


ARMOR :: 60 >>> 30

MAGIC RESIST :: No longer grants magic resist

UNIQUE Passive :: Upon taking lethal damage, restore ||| 30% of maximum health and 30% of maximum mana after 4 seconds of stasis (300 second cooldown) >>> 50% of base health and 30% of maximum mana after 4 seconds of stasis (300 second cooldown)


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Sterak's Gage

Base attack damage bonus up. Lifeline shield now scales with bonus health, not max health.

HEALTH :: 400 (unchanged)

BASE ATTACK DAMAGE :: +25% >>> +30%

UNIQUE PASSIVE - LIFELINE :: Upon taking at least 400-1800 damage (based on level) within 5 seconds, gain a rapidly decaying shield for ||| 30% of maximum health for 3 seconds >>> 75% of your bonus health for 8 seconds.

STERAK’S FURY :: When Lifeline triggers, grow in size and strength, gaining ||| +25% additional Base Attack Damage >>> +40% additional Base Attack Damage



[UPD] Doran's Shield

No longer reduces damage from basic attacks or single-target spells. Now regenerates health after taking damage from an enemy champion.

COST :: 450 gold >>> 400 gold

HEALTH :: 80 (unchanged)

HEALTH REGENERATION :: +6 flat health regeneration per 5 seconds (unchanged)

FLAT DAMAGE REDUCTION :: No longer reduces damage from basic attacks or single target spells

[NEW] SHIELD SLAM :: Basic attacks deal +5 damage on-hit

[NEW] UNIQUE PASSIVE :: Regain 20 health over 10 seconds after taking damage from an enemy champion


Lifesteal Items


Blade of the Ruined King

COST :: 3300 gold >>> 3400 gold



Death's Dance

ATTACK DAMAGE :: 75 >>> 80

DAMAGE DEFERRED :: 15% >>> 30%



The Bloodthirster

ATTACK DAMAGE :: 75 >>> 80



Ravenous Hydra

ATTACK DAMAGE :: 75 >>> 80


Critical Strike Items


Infinity Edge

COST :: 3600 gold >>> 3400 gold




COST :: 1300 gold >>> 1200 gold



Kircheis Shard

COST :: 750 gold >>> 800 gold

PROC DAMAGE :: 40 >>> 50



Runaan's Hurricane

BUILD PATH :: Zeal + Recurve Bow + 300 gold >>> Zeal + Dagger + Dagger + 800 gold (total cost still 2600 gold)

ON-HIT DAMAGE :: No longer grants on-hit damage

SECONDARY BOLT DAMAGE :: 25% total attack damage >>> 40% total attack damage



Rapid Firecannon

COMBINE COST :: 550 gold >>> 600 gold (offsets component item cost changes; total cost still 2600 gold)

DAMAGE TO CHAMPIONS :: 50-160 (at levels 1-18) >>> 50-120 (at levels 1-18)

[NEW] RAPIDITY :: Attacks become Energized 25% faster



Statikk Shiv

COMBINE COST :: 550 >>> 600 (offsets component item cost changes; total cost still 2600 gold)

DAMAGE TO CHAMPIONS :: 50-120 (at levels 1-18) >>> 60-160 (at levels 1-18)

BONUS DAMAGE VS MINIONS :: +120% (110-264 total damage) >>> +65% (99-264 total damage)



Phantom Dancer

TOTAL COST :: 2550 gold >>> 2600 gold

COMBINE COST :: 650 gold >>> 800 gold


Armor Penetration Items


Last Whisper

ARMOR PENETRATION :: 45% bonus armor >>> 35% bonus armor



Lord Dominik's Regards

COST :: 2700 gold >>> 2600 gold

ARMOR PENETRATION :: 45% bonus armor >>> 35% bonus armor




Mortal Reminder

COST :: 2700 gold >>> 2600 gold

ARMOR PENETRATION :: 45% bonus armor >>> 35% bonus armor


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The Black Cleaver


MAXIMUM SHRED :: 30% >>> 24%


Support Items & Quests

Earn enough gold from a support item to unlock a new effect.

[UPD] Ancient Coin Line

Ancient Coin no longer gives gold on death of nearby minion. Ancient Coin now causes minions to drop coins on death that can be picked up for gold or mana.

Favor update

WAHOO! :: UNIQUE Passive - Favor:Nearby enemy minions killed by anyone other than Ancient Coin’s holder have a chance to drop either a gold or mana coin to picked up by the Coin user. (Think Thresh souls.) After one coin type has spawned, the next spawn is guaranteed to be the other type.

MAGNETISM :: Coin pickup range scales moderately with champion attack range

GOLD COINS :: 20 gold for Ancient Coin, increased to 30 gold for Nomad's Medallion, Talisman of Ascension, and Eye of the Oasis

MANA COINS :: 8% of missing mana (minimum 15 mana)

[NEW] LET’SA GO :: Ancient Coin and its upgrades now grant +2 gold per 10 seconds

Quest rewards

QUEST :: Complete Ancient Coin’s quest by earning 650 gold through the Favor passive and upgrading to Nomad’s Medallion or higher (progress preserved through item upgrades)

YOUR EMPEROR HAS RETURNED :: Favor is upgraded to Emperor’s Favoron quest completion, causing takedowns on enemy champions to spawn a coin that grants both the gold and mana bonuses

ABOVE AND BEYOND :: On quest completion, gain an Elixir of Skillthat instantly grants a skill point when consumed. (You still have a max of 18 skill points per game meaning you’ll finish leveling your abilities at level 17.) The elixir is automatically consumed if no inventory space is available.


Relic Shield Line

Quest rewards

QUEST :: Complete Relic Shield’s quest by earning 650 gold through the Spoils of War passive and upgrading to Targon’s Brace or higher (progress preserved through item upgrades)

USE PROTECTION :: Relic Shield’s item line gains Shield Batteryon quest completion, granting a permanent shield for 250 (+5 per level)that regenerates out of combat. Executing minions accelerates the regeneration.


Spellthief’s Edge Line

Quest rewards

QUEST :: Complete Spellthief’s Edge’s quest by earning 650 gold through the Tribute passive and upgrading to Frostfang or higher (progress preserved through item upgrades)

GOTTA GO FAST :: Tribute is upgraded to Queen’s Tribute on quest completion, causing procs to increase movement speed by 50% for 1 second

Tribute mechanics

DELIBERATION :: Tribute charges can only proc once every 1.25 seconds

MINION PENALTY :: Last-hitting minions disables Tribute for ||| 12 seconds, refreshing with subsequent minion kills >>> 6 seconds, stacking per minion kill. (Reminder: this penalty only affects Spellthief’s Edge and Frostfang)


BASE MANA REGEN :: 75% >>> 50%

ABILITY POWER :: 15 >>> 20

Frost Queen's Claim

BASE MANA REGEN :: 75% >>> 50%

ABILITY POWER :: 50 >>> 60

Eye of the Watchers

BASE MANA REGEN :: 100% >>> 50%

ABILITY POWER :: 25 >>> 35


Contribution Clarity

Crowd Control Display

READING IS FUN :: When champions are crowd controlled, the name of the status effect replaces their summoner or champion name above their health bar until the effect ends

ICON’T BELIEVE IT :: Crowd control icons have been updated!

End of Game Stats

Four new stats have been added to the End of Game screen for your perusing pleasure!

TRY TO RUN ME THROUGH :: Damage Mitigated on Self (how much damage you reduced or blocked on yourself through your abilities and shields)

ART OF WAR :: Damage Dealt to Objectives (damage dealt to Epic Monsters and Structures)

LOOK TO THE HORIZON :: Damage Dealt to Turrets (...damage dealt to turrets.)

NEVER SEE IT COMIN’ :: Vision Score (measuring how effective your vision contribution and denial was)

HOLD UP : Crowd Control Score (duration of all crowd control you applied over the game) *This one needs a bit more time in the shop. Look for it in a future patch!

Active Item Feedback

Ever wonder how just how effectively you used your items? Wonder no longer, as we’re giving you numbers to track the answer to that very question. Gloat on, friends.

[*]Knight’s Vow: Damage Redirected and Healing Received

[*]Mikael’s Crucible: Successful Cleanses

[*]Redemption: Healing Done and Damage Dealt

Spell Attribution VFX

It can be hard to tell, and thus appreciate, who cast certain summoner spells or items on a target. This change adds a small VFX trail from caster to castee.

Death VFX

Our old death VFX were too slow and too subtle. We want players (and viewers) to be able to instantly discern when an ally or enemy dies, so we updated the VFX to be much snappier. This better communicates the flow of a teamfight.

Active Item HUD

The active (castable) portion of our items contain a lot of power and gold-efficiency … when used. This change adds a thicker and more prominent border to our major activatable items, reminding you to take full advantage of pickups such as Redemption, Zhonya’s Hourglass, and Blade of the Ruined King.

Rift Herald

Rift Herald has new visuals, a new fighting style, and can be summoned to wreak havoc on turrets.

The encounter

SPAWN TIME :: 10 minutes (unchanged)

ATTACK DAMAGE :: 119-361 (based on level) >>> 100-250 (based on level)

ATTACK SPEED :: 0.667 >>> 0.5

ATTACK RANGE :: 150 >>> 250

EYE OPENING CADENCE :: Every ||| 3 seconds >>> 10 seconds, reduced by 2.5 seconds per champion attack

BLIND SPOT :: Poking Rift Herald’s eye deals 12% of her maximum health as damage (unchanged)

LEARNT MY LESSON :: Rift Herald won’t open her eye below 15% health

OUT OF THE PIT :: Rift Herald can walk outside of the pit without losing aggro

SHE’S PATIENT :: Rift Herald is more lenient towards swapping targets and leashing

GOLD REWARD :: 50(ish) global gold >>> 25 to her killer

[NEW] LEEROY :: At the start of the fight, Rift Herald winds up and charges forward, knocking aside enemies she passes through and damaging them for double her attack damage

[NEW] ENRAGE :: At certain health thresholds, Rift Herald winds up for an attack that deals triple her attack damage in a cone in front of her

The reward

NEW :: Rift Herald is captured in the Eye of the Heraldwhen killed. Any member of the team that killed Rift Herald can pick it up, temporarily replacing their trinket.

CHAOS! :: Channeling Eye of the Herald for 3.5 seconds will crush it to summon Rift Herald from the void as your team’s ally

NEW(ISH) :: Eye of the Herald grants Empowered Recall while held

DURATION :: Eye of the Herald expires after 4 minutes if not used

Rift Herald returned

CHAAARGE :: When summoned, Rift Herald will head to the nearest lane and start killing enemy minions and structures

HEALTH :: 4,000 - 6,400 (based on average level of game)


ATTACK DAMAGE :: 80-200 (based on average champion level of all ten players)

BASIC ATTACK :: 3% of Herald's current health in addition to Base AD

TURRET LEAP ATTACK :: When Rift Herald approaches turrets she winds up and leaps into melee range, dealing 150 damage plus 25% of her current health to the turret and herself

[NEW] ENRAGE :: At certain health thresholds, Rift Herald winds up for an attack that deals triples her attack damage in a cone in front of her (same as her encounter stage)

BLINDSPOT :: Poking Rift Herald’s eye deals 20% of her maximum health as damage

STAHP :: Rift Herald can be affected by most forms of crowd control

EYE OPENING CADENCE :: Every 3 seconds

DUCHESS SMASH :: Rift Herald disables turret backdoor defenses even when no allied minions are nearby


Magic Resist Per Level

HOORAY :: Champions who previously gained no magic resist per level now gain 0.5 per level

AFFECTED CHAMPIONS :: Ahri, Anivia, Annie, Ashe, Aurelion Sol, Azir, Bard, Brand, Caitlyn, Cassiopeia, Corki, Draven, Elise, Ezreal, Fiddlesticks, Gnar, Graves, Heimerdinger, Janna, Jayce, Jhin, Jinx, Kalista, Karma, Karthus, Kassadin, Kayle, Kennen, Kindred, Kog’Maw, LeBlanc, Lissandra, Lucian, Lulu, Lux, Malzahar, Miss Fortune, Morgana, Nami, Nidalee, Orianna, Quinn, Rakan, Ryze, Sivir, Sona, Soraka, Swain, Syndra, Taliyah, Teemo, Thresh, Tristana, Twisted Fate, Twitch, Urgot, Varus, Vayne, Veigar, Vel’Koz, Viktor, Vladimir, Xayah, Xerath, Yasuo, Ziggs, Zilean, Zyr




ONE THING AT A TIME :: Graves can no longer queue multiple spells during his basic attack animation

BUT WHY :: This prevents an unintended interaction where Graves could remain in attack range after ulting by queuing both Collateral Damage and Quickdraw during the same attack animation





PREMEDITATION :: Renekton no longer ignores inputs during his ability’s cast times. Once an ability has completed, he’ll move on to the next queued action.

CONSOLIDATION :: Various buffs and timers tracked in the buff bar (ex. remaining time to cast Dice) are now tracked on their respective ability icons instead

Passive - Reign of Anger

BUGFIX :: Renekton’s first attack when (re)entering combat now properly grants the full 5 Fury

Q - Cull the Meek

BUGFIX :: Cull the Meek’s range now properly scales with all size-modifying effects, not just Dominus

BUGFIX :: Fixed a bug where Cull the Meek wasn’t hitting Invisible units

BUGFIX :: Fixed a bug where Renekton could basic attack at the same time as Cull the Meek’s damage was dealt

E - Slice and Dice

BUGFIX :: Fixed a timing issue that could inconsistently cause Slice and Dice to not hit enemies Renekton passes through

R - Dominus

BUGFIX :: No longer deals an extra tick of damage on-cast




E - Spell Flux

LAG FORGIVENESS :: If Spell Flux’s target dies while the projectile is traveling, Spell Flux will still spread to nearby enemies




Heading off what would’ve been an unintentionally harsh interaction with Maokai’s updated passive.

W - Seastone Trident

CAN’T SAP THIS MAGIC :: Seastone Trident’s damage-over-time ticks, including the initial application, no longer count as spell hits (matching similar persistent effects like Teemo’s Toxic Shot)




Heading off what would’ve been an unintentionally harsh interaction with Maokai’s updated passive.

Q - Twilight Assault

CAN’T SAP THIS MAGIC :: Twilight Assault’s empowered attacks no longer count as spell hits




Poacher's Dirk

COST :: 750 gold >>> 600 gold

COMBINE COST :: 400 gold >>> 250 gold

ATTACK DAMAGE :: 15 >>> 10

COOLDOWN :: 60 seconds >>> 50 seconds


Recall VFX

Cleanin’ up a bunch of stuff.

PIXEL CONSERVATION :: Cleaned up some excess particles

WHERE DID MY RINGS GO :: Recall VFX no longer clip into the ground


Summoner Spells



Usability improvements.

CLOSE ENOUGH :: If Teleport is cast off-screen, it’ll search for a nearby unit to target

HI, RUMBLE :: Spells can no longer be queued during Teleport’s channel time


Rotating Game Modes

Dark Star: Singularity runs from 5/4/2017 at 11 AM PT to 5/15/2017 at 11:59 PM PT. Play as Dark Star Thresh in a 3v3 match on Cosmic Ruins, a new map with a Dark Star Thresh announcer and chilling new music.

[*]Hook or Flay opposing players and Abyss Scuttlers into the black hole in the center of the map to gain points

[*]You’ll fly further the more damage you’ve taken, but you can’t die from health loss

[*]The first team to 100 points wins the round, and the first team to win two rounds wins the game


You can unlock two icons for this game mode. Look out for more information as the Dark Star nears.


Enemies knocked out of a dash by displacement effects are now properly locked out of other actions (ex. Flash) for the duration of the displacement

Vilemaw’s damage can no longer be avoided by standing in very specific spots along the wall

Amumu's R - Curse of the Sad MummyVFX no longer appear in the wrong place if Amumu flashes during its cast time

Amumu's R - Curse of the Sad MummyVFX no longer stay on the map forever if Amumu dies while casting it

Redemption no longer erroneously counts as a spellcast for effects like Tear of the Goddess

Shaco's clone no longer crashes the game if it dies in the fountain on ARAM

Instances of Deathfire Touch are no longer overwritten by new instances that would expire sooner

Singed’s Q - Poison Trail damage now increases as soon as he puts another skill point in it, rather than waiting until he toggles it off and on again

Volibear's W - Frenzy attack speed bonus now increases as soon as he puts another skill point into it, rather than waiting until the buff falls off and is reapplied

Fixed a bug preventing Rakan from reliably proccing Kalista’s W - Sentinel soul-mark damage if he attacked too quickly after the mark was applied

Fixed a bug that could cause Rakan’s Q - Gleaming Quill to cost no mana in certain situations Udyr’s Q - Tiger Stance damage over time no longer melts wards

Cosmic Dawn Rakan no longer leaves behind a purple ghost of himself after Recalling

Similarly, Cosmic Dawn Rakan no longer turns himself purple when his Recall is cancelled

Fixed Cosmic Dawn Rakan’s Recall and death audio

Cosmic Dusk Xayah’s splash has been flipped in Xayah’s AIR client champion info page so she’s not covered up by the interface

Fixed a Mac bug causing Cosmic Blade Master Yi’s W - Meditate and R - Highlander visual effects to flicker rapidly in some situations

Fixed Conqueror Karma’s channeling animation (ex. when capturing Skarner’s Crystal Spires)

Upcoming Skins & Chromas

The following skins will be released in patch 7.9!

Dark Star Kha'Zix

Dark Star Orianna

The following chromas will be released in patch 7.9!

Sandstorm Ekko

Officer Vi

Warlord Shen