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The 2017 Mid-Season Update took aim at three League of Legends tanks that needed some attention. Maokai, Sejuani and Zac all got updates last patch and after two weeks on live servers, it’s time for Riot to make some changes. Thankfully, Patch 7.10 is here to help with some much needed tweaks to the game’s most recently changed tanks.
Maokai
If you have played a game with Maokai over the last two weeks you probably know that Maokai has a whole lot more damage than he used to thanks to his Empowered Saplings. The good news is, after this update it may finally be safe to go back into the bushes.
Passive - Sap Magic
CAN’T SAP STONE :: No longer procs against structures
CAST TIME :: 0.275 seconds >>> 0.25 seconds (still scales down with Maokai’s attack speed)
MULTITASKING :: Sap Magic’s animation no longer locks Maokai out of his abilities longer than a normal basic attack would
Q - Bramble Smash
COST :: 45/50/55/60/65 mana >>> 50 mana at all ranks
COOLDOWN :: 8/7.5/7/6.5/6 seconds >>> 8/7.25/6.5/5.75/5 seconds
KNOCKBACK DISTANCE :: Slightly increased (maximum ||| ~275 >>> ~300)
E - Sapling Toss
COST :: 60 mana at all ranks >>> 60/65/70/75/80 mana
BASE DAMAGE :: 45/70/95/120/145 >>> 25/50/75/100/125
ENEMY HEALTH RATIO :: 6/6.5/7/7.5/8% (+2% per 100 ability power) target’s max health >>> 8% (+2% per 100 ability power) target’s max health
WHOOPS :: Empowered Sapling damage over time is now properly treated as a damage-over-time effect (empowered saplings can no longer single-handedly proc Thunderlord’s Decree)
R - Nature's Grasp
BUGFIX :: Fixed a bug that caused Nature’s Grasp to fire without going on cooldown if Maokai died while casting it
Sejuani
Since her update Sejuani has been quite a chore to fight thanks to her Passive Armor. This fact was reflected by her jump almost 30 places in jungle winrate over the last patch. Thankfully, she’s getting a few changes in this patch that should bring her a little closer in line with other tank junglers.
Passive - Fury of the North
FROST ARMOR FLAT RESISTANCES :: 100 at all levels >>> 20/60/100 at levels 1/7/14
Q - Arctic Assault
HITBOX :: Shifted slightly to address instances where Sejuani collided with targets behind her
W - Winter's Wrath
COOLDOWN PARADIGM :: Cooldown starts ||| on-cast >>> once both swings are complete
COOLDOWN :: 10/9/8/7/6 seconds >>> 9/8/7/6/5 seconds
Zac
Out of the gate, Zac was far and away the weakest of the updated champions. While the other two enjoyed the benefits of their new found power Zac seemed to find a bit of a falloff from his pre-change state. However, after Riot hotfixed some of his ratio’s it brought everyone’s favorite blob back up to par. With Patch 7.10, and the buffs he’s getting, it may bring him up to the top of the jungle pack.
Q - Stretching Strikes
DAMAGE :: 50/70/90/110/130 (+0.3 ability power) >>> 40/60/80/100/120 (+0.3 ability power) (+2.5% Zac’s maximum health)
SECOND HIT BONUS ATTACK RANGE :: 100 >>> 125
SECOND HIT BLOB GENERATION :: Generates a blob if Zac hits ||| a second champion >>> a second enemy of any kind
SLAM DAMAGE RADIUS :: 200 >>> 300
BUGFIX :: If Stretching Strikes’ second hit would kill a minion or monster, the target will now wait to die until after Zac has slammed it into Stretching Strikes’ first target
PRECISE STRIKES :: If Stretching Strikes’ first target is standing on top of other enemies, the second hit will now reliably choose a different target than the first
MULTITASKING :: Zac can now cast Unstable Matter and queue up Elastic Slingshot during Stretching Strikes’ second attack and while slamming two targets together.
E - Elastic Slingshot
KNOCKUP DURATION :: 0.5 seconds >>> 0.5-1 second, based on how long Zac charged Elastic Slingshot
R - Let's Bounce!
TIME TO FULLY CHARGE :: 1 second >>> 1.1 seconds