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Heimerdinger has always been one of League’s most passive champions. Sure, he could throw grenades and shoot rockets, but it was all about the turrets first and foremost and you could only lay those down so fast. Until now.
In an effort to make Heimer a little more engaging to play, thanks to a laundry list of changes in Patch 7.10, Heimerdinger won’t just be able to place his turrets and wander away. Instead, his other abilities will work in conjunction with the turrets to help them become more effective.
In theory, these changes should make Heimer more fun to play in lane, more effective in team fights and a little less frustrating to play against.
For a look at the full Heimerdinger kit update look below:
Base Stats
BASE HEALTH REGEN :: 11 >>> 7
HEALTH REGEN GROWTH :: 1.75 >>> 0.55
Passive
SPEEDY HEIMER :: Heimerdinger gains 20% movement speed when within 300 range of allied turrets and turrets he creates
Q - H-28G Evolution Turret
STACK LIMIT :: 1/2/2/3/3 >>> 3 at all ranks
STACK GENERATION :: 24/23/22/21/20 seconds >>> 20 seconds
BASE DAMAGE :: 12/18/24/30/36 (+0.15 ability power) >>> 6/9/12/15/18 (+0.3 ability power)
LOW-EFFORT CONTENT :: Turrets no longer prioritize nearby enemy champions or champions that attack them
FAREWELL :: Turrets no longer briefly remain active after Heimerdinger leaves the area
[NEW] BEAM CHARGE ABILITY BONUS :: Nearby turrets gain 20% charge for each W rocket that hits a champion and 100% charge if E’s grenade hits a champion (same bonuses apply to ult-empowered W and E casts)
BEAM CHARGE TIMER :: Turrets charge from 0 to 100% in ||| 16 seconds >>> 90 seconds
BEAM CHARGE ATTACK BONUS :: Turrets no longer gain 1/2/3/4/5% beam charge for each of their basic attacks
PREHEATED :: Turrets no longer spawn with 70% beam charge
CLARITY :: The charge bar is now white instead of dark blue
W - Hextech Micro-Rockets
MANA COST :: 70/80/90/100/110 >>> 50/60/70/80/90
COOLDOWN :: 11 seconds at all ranks >>> 11/10/9/8/7 seconds
[NEW] BEAM CHARGE :: Each rocket that hits a champion grants 20% beam charge to all turrets within 1000 range of the damage (max 100% if all five rockets hit)
E - CH-2 Electron Storm Grenade
COOLDOWN :: 18/16/14/12/10 seconds >>> 12 seconds at all ranks
RADIUS :: 210 >>> 250 <em>(center stun zone unchanged)</em>
[NEW] BEAM CHARGE :: If the grenade hits a champion, all turrets within 1000 range of the damage gain 100% beam charge
DISCO :: Heimerdinger can now lob the grenade onto himself
UPGRADE!!!’d E - CH-3X Lightning Grenade
BASE DAMAGE :: 150/200/250 >>> 150/250/350
RATIO :: 0.6 ability power >>> 0.75 ability power