It’s time for the first League of Legends patch since the massive midseason update, and as you probably expect there are a lot of tweaks to respond to a changed game.
This week, we’ve got adjustments for reworked Maokai, Sejuani and Zac, new mini-reworks for Heimerdinger and Sejuani, and significant changes at both the jungle and support position.
There are also more item changes, nerfs to over-performers like Fizz, Lulu and Ivern, and some changes to the new support quests. There’s also an update to Pulsefire Ezreal!
That’s only scratching the surface of what’s changing this week. Below are just the changes: if you want more context, read the full patch notes here. For just a summary of the five most important things, click here.
More turrets, more rockets, more grenades. W and E hits charge turret beam attacks. Passive grants self movement speed near turrets instead of ally/turret health regen.
BASE HEALTH REGEN :: 11 >>> 7
HEALTH REGEN GROWTH :: 1.75 >>> 0.55
[NEW] Passive - Techmaturgical Affinity
SPEEDY HEIMER :: Heimerdinger gains 20% movement speed when within 300 range of allied turrets and turrets he create
Q - H-28G Evolution Turret
More turrets early. Base damage down, ratio up. Beam attack charges more slowly but is massively accelerated by W and E hits. Turrets are less punishing toward melee enemies.
STACK LIMIT :: 1/2/2/3/3 >>> 3 at all ranks
STACK GENERATION :: 24/23/22/21/20 seconds >>> 20 seconds
BASE DAMAGE :: 12/18/24/30/36 (+0.15 ability power) >>> 6/9/12/15/18 (+0.3 ability power)
LOW-EFFORT CONTENT :: Turrets no longer prioritize nearby enemy champions or champions that attack them
FAREWELL :: Turrets no longer briefly remain active after Heimerdinger leaves the area
[NEW] BEAM CHARGE ABILITY BONUS :: Nearby turrets gain 20% charge for each W rocket that hits a champion and 100% charge if E’s grenade hits a champion (same bonuses apply to ult-empowered W and E casts)
BEAM CHARGE TIMER :: Turrets charge from 0 to 100% in ||| 16 seconds >>> 90 seconds
BEAM CHARGE ATTACK BONUS :: Turrets no longer gain 1/2/3/4/5% beam charge for each of their basic attacks
PREHEATED :: Turrets no longer spawn with 70% beam charge
CLARITY :: The charge bar is now white instead of dark blue
W - Hextech Micro-Rockets
MANA COST :: 70/80/90/100/110 >>> 50/60/70/80/90
COOLDOWN :: 11 seconds at all ranks >>> 11/10/9/8/7 seconds
[NEW] BEAM CHARGE :: Each rocket that hits a champion grants 20% beam charge to all turrets within 1000 range of the damage (max 100% if all five rockets hit
E - CH-2 Electron Storm Grenade
COOLDOWN :: 18/16/14/12/10 seconds >>> 12 seconds at all ranks
RADIUS :: 210 >>> 250 (center stun zone unchanged)
[NEW] BEAM CHARGE :: If the grenade hits a champion, all turrets within 1000 range of the damage gain 100% beam charge
DISCO :: Heimerdinger can now lob the grenade onto himself
UPGRADE!!!’d E - CH-3X Lightning Grenade
BASE DAMAGE :: 150/200/250 >>> 150/250/350
RATIO :: 0.6 ability power >>> 0.75 ability power
Q is faster, has a shorter cooldown but also lasts for less time. W amplifies Spiked Shell but also slows Rammus. R now applies slows but does less damage.
[NEW] Passive - Spiked Shell
PHYSICAL SHELL :: Rammus no longer gains 25% of his armor as attack damage
[NEW] MAGIC SHELL :: Rammus’s basic attacks deal 8-20 (at levels 1-13) (+10% armor) bonus magic damage
Q - Powerball
COOLDOWN :: 16/14.5/13/11.5/10 seconds >>> 16/13.5/11/8.5/6 seconds
DURATION :: 7 seconds >>> 6 seconds
[NEW] CHANNEL :: Powerball is now a channeled effect
MAXIMUM MOVEMENT SPEED :: 155% >>> 150-235% (at levels 1-18)
DAMAGE :: 100/150/200/250/300 >>> 100/135/170/205/240
SLOW :: 20/25/30/35/40% for 2 seconds >>> 40/50/60/70/80% for 1 second
COLLISION DETECTION :: Radius slightly reduced, allowing Rammus to better navigate through enemies. Collision check rate increased, making collision more consistent.
AREA OF EFFECT :: Unchanged. In other words, Rammus will knock back, damage, and slow enemies in a larger area than the collision radius.
DON’T STOP TO SMELL THE ROSES :: Rammus can now interact with plants during Powerball
W - Defensive Ball Curl
COOLDOWN :: 14 seconds >>> 6 seconds
DURATION :: 6 seconds (unchanged)
BONUS RESISTANCES :: 40/60/80/100/120 >>> 20 flat, plus 50/55/60/65/70% of Rammus’s total resistances
[NEW] CURLED UP :: Rammus is slowed by 60% while Defensive Ball Curl is active
[NEW] OK :: Rammus can now reactivate Defensive Ball Curl to end the effect early
[NEW] SPIKIER SHELL :: While Defensive Ball Curl is active, Spiked Shell is amplified by 50%
THORNMAIL-ESQUE :: Enemies that basic attack Rammus while Defensive Ball Curl is active take damage equal to ||| 25/35/45/55/65 (+10% Rammus’s armor) >>> Spiked Shell’s bonus damage (12-30 (+15% Rammus’s armor) while Defensive Ball Curl is active)
E - Frenzying Taunt
NAME :: Puncturing Taunt >>> Frenzying Taunt
PUNCTURING :: Frenzying Taunt no longer reduces the target’s armor by 5/10/15/20/25
[NEW] FRENZYING :: Rammus gains 20/25/30/35/40% attack speed for the duration of the taunt (1.25/1.5/1.75/2.0/2.25 seconds)
[NEW] ALRIGHT :: The attack speed buff’s duration constantly refreshes while Rammus’s other abilities are active
R - Tremors
DAMAGE PER SECOND :: 65/130/195 (+0.3 ability power) >>> 40/80/120 (+0.2 ability power)
[NEW] ARCHITECTURAL INSTABILITY :: Tremors deals double damage to structures
[NEW] SHAKY FOOTING :: Tremors slow affected enemies by 8/10/12% for 1.5 seconds. Subsequent tremors add an additional stack and refresh the duration (max slow: 64/80/96%)
NO HOVER SNAKES :: Cassiopeia’s tail now follows her realistically as she moves and turns
W base damages down, ratios up.
W - Seastone Trident
BLEED DAMAGE :: 25/40/55/70/85 (+0.33 ability power) >>> 20/30/40/50/60 (+0.4 ability power)
ACTIVE DAMAGE :: 25/40/55/70/85 (+0.33 ability power) >>> 20/30/40/50/60 (+0.4 ability power)
ACTIVE DAMAGE VS MARKED ENEMIES :: 75/120/165/210/255 (+1.0 ability power) >>> 60/90/120/150/180 (+1.2 ability power)
Q base damages down, ratios up. R cooldown increased at early ranks.
Q - End of the Line
Q1 BASE DAMAGE :: 55/70/85/100/115 >>> 40/55/70/85/100
Q1 RATIO :: 0.75 bonus attack damage >>> 0.8 bonus attack damage
Q2 BASE DAMAGE :: 80/125/170/215/260 >>> 80/110/140/170/200
Q2 RATIO :: 0.4/0.6/0.8/1.0/1.2% bonus attack damage >>> 0.4/0.7/1.0/1.3/1.6% bonus attack damage
R - Collateral Damage
COOLDOWN :: 100/90/80 seconds >>> 120/100/80 seconds
Movement speed reduced. Passive groves cost more health and mana.
MOVEMENT SPEED :: 330 >>> 325
Passive - Friend of the Forest
BASE HEALTH COST :: 25% >>> 33%
BASE MANA COST :: 30% >>> 33%
POW POW POW POW :: Jax’s basic attack, empowered attack, and crit animations have been improved across all skins to better match the moment damage is applied and generally feel more responsive
Movement speed reduced. R cooldown increased.
MOVEMENT SPEED :: 350 >>> 345
R - Dragon's Rage
COOLDOWN :: 90/75/60 seconds >>> 110/85/60 seconds
Base health reduced. E shield strength reduced.
HEALTH :: 553 >>> 525
E - Help, Pix!
BASE SHIELD STRENGTH :: 80/120/160/200/240 >>> 70/105/140/175/210
E - Force Pulse
MODERNIZATION :: Force Pulse now determines what it hits at the end of its cast time, rather than the start
RANGE :: 585 >>> 600
Q mana and cooldown down. Q knockback distance slightly increased. E damage reduced.
Passive - Sap Magic
CAN’T SAP STONE :: No longer procs against structures
CAST TIME :: 0.275 seconds >>> 0.25 seconds (still scales down with Maokai’s attack speed)
MULTITASKING :: Sap Magic’s animation no longer locks Maokai out of his abilities longer than a normal basic attack would
Q - Bramble Smash
COST :: 45/50/55/60/65 mana >>> 50 mana at all ranks
COOLDOWN :: 8/7.5/7/6.5/6 seconds >>> 8/7.25/6.5/5.75/5 seconds
KNOCKBACK DISTANCE :: Slightly increased (maximum ||| ~275 >>> ~300)
E - Sapling Toss
COST :: 60 mana at all ranks >>> 60/65/70/75/80 mana
BASE DAMAGE :: 45/70/95/120/145 >>> 25/50/75/100/125
ENEMY HEALTH RATIO :: 6/6.5/7/7.5/8% (+2% per 100 ability power) target’s max health >>> 8% (+2% per 100 ability power) target’s max health
WHOOPS :: Empowered Sapling damage over time is now properly treated as a damage-over-time effect (empowered saplings can no longer single-handedly proc Thunderlord’s Decree)
R - Nature's Grasp
BUGFIX :: Fixed a bug that caused Nature’s Grasp to fire without going on cooldown if Maokai died while casting it
Q cast range increased. W damage and E shield decreased at later ranks.
Q - Gleaming Quill
RANGE :: 800 >>> 900
W - Grand Entrance
BASE DAMAGE :: 70/110/150/190/230 >>> 70/115/160/205/250
E - Battle Dance
SHIELD VALUE PER CAST :: 50/85/120/155/190 >>> 50/75/100/125/150
W - Ruthless Predator
BUGFIX :: Fixed a bug where Ruthless Predator’s lockout time was shorter than intended (0.525 seconds instead of 0.75)
BUGFIX :: Fury-empowered casts no longer generate Fury
BUGFIX :: Fixed a bug where, when casting Ruthless Predator and queueing either Cull the Meek or Dice while at 100 Fury, the queued ability would sometimes not be empowered or consume Fury
E - Slice and Dice
BUGFIX :: Fixed a bug where Slice and Dice’s ranges were shorter than intended (400 instead of 450)
BUGFIX :: Fixed a bug where Slice and Dice’s dash speeds were slower than intended (650 instead of 750)
CONSOLIDATION :: Runic Blade’s buff duration, Broken Wings’s recast window, and Blade of the Exile’s buff duration are now tracked as timers overlaid above their ability icons, rather than via buff bar icons
Passive - Runic Blade
SEE IT :: Riven’s Runic Blade stacks are now tracked below her health bar and are only visible to Riven
Q - Broken Wings
CONSISTENCY :: The timing around when Riven becomes able to animation cancel Q casts, as well as how long she has to animation cancel, have both been made more consistent
NO FUN :: Riven can no longer joke, taunt, or laugh during Broken Wings’s animations
PING ME PLS :: Broken Wings can more reliably target units on high-latency environments
WHAT? :: Fixed a bug where the knockback on Broken Wings’s third cast ended sooner than intended if it interrupted a different displacement effect or if the target collided with terrain
E - Valor
SHOW IT :: Fixed a bug where spell queueing sometimes didn’t properly work when casting Valor during Broken Wings’s animation
Frost Armor grants fewer flat resistances at early levels.
Passive - Fury of the North
FROST ARMOR FLAT RESISTANCES :: 100 at all levels >>> 20/60/100 at levels 1/7/14
Q - Arctic Assault
HITBOX :: Shifted slightly to address instances where Sejuani collided with targets behind her
W - Winter's Wrath
These changes mostly cancel each other out since Winter’s Wrath takes about a second to complete. Slight cooldown increase overall.
COOLDOWN PARADIGM :: Cooldown starts ||| on-cast >>> once both swings are complete
COOLDOWN :: 10/9/8/7/6 seconds >>> 9/8/7/6/5 seconds
Mana costs reduced.
MANA COSTS :: 50-33 (at levels 1-18) >>> 45-28 (at levels 1-18)
Passive - Shepherd of Souls
INDEPENDENCE :: Mist Walkers no longer perish when they move too far away from Yorick or the Maiden
Q - Last Rites
GRAVE CONVENIENCE :: If Lasts Rites kills a unit when Yorick has max graves, the furthest grave will now be replaced rather than no grave being spawn
R - Eulogy of the Isles
BUGFIX :: The Maiden’s stats now increase when Yorick puts another skill point into Eulogy of the Isles, rather than remaining unchanged until Yorick summons her again
Q deals damage based on Zac’s max health. W and E are easier to cast during Q. E knockup duration increases over charge time.
Q - Stretching Strikes
DAMAGE :: 50/70/90/110/130 (+0.3 ability power) >>> 40/60/80/100/120 (+0.3 ability power) (+2.5% Zac’s maximum health)
SECOND HIT BONUS ATTACK RANGE :: 100 >>> 125
SECOND HIT BLOB GENERATION :: Generates a blob if Zac hits ||| a second champion >>> a second enemy of any kind
SLAM DAMAGE RADIUS :: 200 >>> 300
BUGFIX :: If Stretching Strikes’ second hit would kill a minion or monster, the target will now wait to die until after Zac has slammed it into Stretching Strikes’ first target
PRECISE STRIKES :: If Stretching Strikes’ first target is standing on top of other enemies, the second hit will now reliably choose a different target than the first
MULTITASKING :: Zac can now cast Unstable Matter and queue up Elastic Slingshot during Stretching Strikes’ second attack and while slamming two targets together.
E - Elastic Slingshot
KNOCKUP DURATION :: 0.5 seconds >>> 0.5-1 second, based on how long Zac charged Elastic Slingshot
R - Let's Bounce!
TIME TO FULLY CHARGE :: 1 second >>> 1.1 seconds
Ancient Coin Line
CONSISTENCY :: Siege minions now always drop a coin (overall coin generation unchanged on average)
EMPEROR’S FAVOR :: The bonus skill point now behaves as if you’re one level higher than you actually are
Talisman of Ascension is the more generalist support item, so we’re shifting Nomad’s Medallion and its upgrades to carry some health regeneration (good for everybody).
BUILD PATH :: Ancient Coin + Faerie Charm + 375 gold >>> Ancient Coin + Rejuvenation Bead + 350 gold (total cost unchanged)
HEALTH REGEN :: +25% base health regen >>> +50% base health regen
Talisman of Ascension
HEALTH REGEN :: +150% base health regen >>> +175% base health rege
Eye of the Oasis
HEALTH REGEN :: +100% base health regen >>> +125% base health regen
Relic Shield Line
Face of the Mountain
SPOILS OF WAR :: Face of the Mountain grants melee champions 150 bonus attack range and slightly increased attack speed against minions that can be executed by Spoils of War
Eye of the Oasis
SPOILS OF WAR :: Eye of the Oasis grants melee champions 150 bonus attack range and slightly increased attack speed against minions that can be executed by Spoils of War
Spellthief’s Edge Line
MINION PENALTY :: Killing a minion ||| disables Tribute procs for 6 seconds per minion slain >>> pauses Tribute stack generation for 6 seconds per minion slain
Health increased. Magic resist and health regeneration decreased.
HEALTH :: 425 >>> 450
MAGIC RESIST :: 60 >>> 55
HEALTH REGENERATION :: +200% base health regen >>> +100% base health regen
Active Item Tracking
Righteous Glory: Number of takedowns enabled by the shockwave
Banner of Command: Damage dealt to turrets by empowered minions (in addition to existing gold earned stat)
Zz’Rot Portal: Damage dealt to turrets by empowered minions (in addition to existing gold earned stat)
Enemy awareness improvements around Rift Herald.
GLOBAL QQ :: Rift Herald’s death cry is now global when killed as a neutral objective
AWARENESS :: Added a chat notification for the enemy team indicating which player picked up the Eye of the Herald
MY PEOPLE NEED ME :: Rift Herald pings the enemy team whenever she prepares to leap at a turret
Melee champions now have resistance aura, gold flow increased, inhibitor respawn sooner, significant minion changes.
Howling Abyss aura
[NEW] FREEBIES :: Melee champions now gain 10 magic resist
AMBIENT GOLD :: 5 per 5 seconds >>> 5.5 per 5 seconds
GOLD PER NEARBY MINION KILL :: Being near an enemy minion death without last-hitting it grants ||| 3 gold >>> 5 gold
[NEW] TAKE TURNS :: The first wave has no siege minions. From there, Siege minion spawns now alternate between teams, starting with blue side in wave 2 and red side in wave 3
MINION GROWTH :: Minions become stronger ||| every 60 seconds (every 2.4 waves) >>> every 50 seconds (every 2 waves)
MELEE MINION DAMAGE GROWTH :: +0.5 every 2 waves >>> +1.0 every 2 waves
CASTER MINION DAMAGE GROWTH :: +1.5 every 2 waves >>> +2.0 every 2 waves
INHIBITOR RESPAWN TIMER :: 300 seconds >>> 250 seconds
BASE ARMOR :: 100 >>> 60
BASE MAGIC RESIST :: -30 >>> 10
MOVEMENT SPEED AURA :: Always active >>> Only active while the minion is out of combat
Rod of Ages
STACKING :: Gains a stack ||| once per minute >>> every 40 seconds
Tear of the Goddess
STACKING :: Grants ||| +4 maximum mana >>> +6 maximum mana on spellcast or mana expenditure
STACKING :: Grants ||| +8 maximum mana >>> +12 maximum mana on spellcast or mana expenditure
STACKING :: Grants ||| +4 maximum mana >>> +6 maximum mana on basic attack, spellcast, or mana expenditure
ATTACK DAMAGE :: 15 >>> 20
ABILITY POWER :: 30 >>> 35
BASE ARMOR :: 100 >>> 60
BASE MAGIC RESIST :: -30 >>> 10
Pulsefire Ezreal Update
Updated basic attack animations
Updated texture for all four forms
New recall animation
New homeguard animation
Crowd Control Display
As a follow up from the last patch, we’re adding Polymorph and Grounded to the crowd control display table! More to come soon.
Unanimous Surrender at 15
Now live on all non-RGM queues, you can surrender at 15 minutes with a unanimous team vote.
RIDE TOGETHER DIE TOGETHER :: Surrender votes between 15:00 and 19:59 need to be unanimous to go through.
DEFINITELY NOT A /REMAKE :: Surrendering 5 minutes earlier with a unanimous team vote works as a full-on surrender.
DON’T WANT TO HEAR IT :: Find the ping-mute button on the tab menu, right next to the chat-mute button.
Rotating Game Mode
Claim the incredible power of Ascension to conquer the Crystal Scar of Shurima. Ascension is now live from 5/19/17 12:00 PT - 5/23/17 04:00 PT and 5/26/17 12:00 PT - 5/30/17 04:00 PT.
League Client Update
We retired the legacy client in many regions and over the next two weeks we’ll be completing the roll out of the new client.
[NEW] START NEW CONVERSATIONS IN CHAMP SELECT :: Now you can start new conversations with your friends during champ select. You can also see your friends list ordered by availability.
[NEW] BLOCK FROM ANYWHERE :: You can now manually block players from anywhere in the client. Navigate to the Block List in client settings, and type in their name to block. It's also now accessible when you right click player names in the "recently played" menu (find by clicking the "Add Friend" button on the social panel).
Fixed custom game lobbies showing the incorrect highest rank between game modes.
Fixed visual bug where players would sometimes see two party captains in a lobby after the original captain had left.
Fixed a bug where players couldn’t accept invites after the sender entered queue, or saw the summoner name display as “...”
QUIT button in the lobby has been replaced with X.
Your Shop now works in the updated client and will have a grand re-opening to celebrate.
Your Shop will be open from 5/18/17 at 12:00 PT until 6/6/17 at 23:59 PT.
Vi’s R - Assault and Battery will no longer carry her into the enemy fountain if her target Recalls during the travel time
Sterak's Gage now actually grants Kled a shield, even though Skaarl is technically the one who gets bonus health from items
The tooltip for Sterak's Gage has been updated to clarify that the buff from Sterak's Fury lasts 8 seconds, but the shield from Lifeline only lasts 3 seconds
Gragas's E - Body Slam no longer rarely passes through targets standing next to terrain
Fixed a visual bug causing Lucian's Q - Piercing Light to not display its cooldown after firing if the initial target became untargetable or invulnerable durign the cast animation
Enemies no longer lose spell shields when walking through the very edge of Yasuo's W - Wind Wall
Ahri's W - Fox-Fire wisps and Diana's W - Pale Cascade orbs no longer visually linger in their last known location when Ahri and Diana enter Fog of War
Fixed a bug where mini Krugs sometimes died instantly
Chain Vest no longer shows Guardian Angel as one of its upgrades
SKT T1 Ryze’s broccoli is now properly centered during his recall animation
Upcoming Skins & Chromas
The following skins will be released during patch 7.10:
The following chromas will be released during patch 7.10: