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League of Legends Patch 7.10 change list

Every single change from the new patch.

Riot Games

It’s time for the first League of Legends patch since the massive midseason update, and as you probably expect there are a lot of tweaks to respond to a changed game.

This week, we’ve got adjustments for reworked Maokai, Sejuani and Zac, new mini-reworks for Heimerdinger and Sejuani, and significant changes at both the jungle and support position.

There are also more item changes, nerfs to over-performers like Fizz, Lulu and Ivern, and some changes to the new support quests. There’s also an update to Pulsefire Ezreal!

That’s only scratching the surface of what’s changing this week. Below are just the changes: if you want more context, read the full patch notes here. For just a summary of the five most important things, click here.




More turrets, more rockets, more grenades. W and E hits charge turret beam attacks. Passive grants self movement speed near turrets instead of ally/turret health regen.

Base stats


HEALTH REGEN GROWTH :: 1.75 >>> 0.55

[NEW] Passive - Techmaturgical Affinity

SPEEDY HEIMER :: Heimerdinger gains 20% movement speed when within 300 range of allied turrets and turrets he create

Q - H-28G Evolution Turret

More turrets early. Base damage down, ratio up. Beam attack charges more slowly but is massively accelerated by W and E hits. Turrets are less punishing toward melee enemies.

STACK LIMIT :: 1/2/2/3/3 >>> 3 at all ranks

STACK GENERATION :: 24/23/22/21/20 seconds >>> 20 seconds

BASE DAMAGE :: 12/18/24/30/36 (+0.15 ability power) >>> 6/9/12/15/18 (+0.3 ability power)

LOW-EFFORT CONTENT :: Turrets no longer prioritize nearby enemy champions or champions that attack them

FAREWELL :: Turrets no longer briefly remain active after Heimerdinger leaves the area

[NEW] BEAM CHARGE ABILITY BONUS :: Nearby turrets gain 20% charge for each W rocket that hits a champion and 100% charge if E’s grenade hits a champion (same bonuses apply to ult-empowered W and E casts)

BEAM CHARGE TIMER :: Turrets charge from 0 to 100% in ||| 16 seconds >>> 90 seconds

BEAM CHARGE ATTACK BONUS :: Turrets no longer gain 1/2/3/4/5% beam charge for each of their basic attacks

PREHEATED :: Turrets no longer spawn with 70% beam charge

CLARITY :: The charge bar is now white instead of dark blue

Riot Games

W - Hextech Micro-Rockets

MANA COST :: 70/80/90/100/110 >>> 50/60/70/80/90

COOLDOWN :: 11 seconds at all ranks >>> 11/10/9/8/7 seconds

[NEW] BEAM CHARGE :: Each rocket that hits a champion grants 20% beam charge to all turrets within 1000 range of the damage (max 100% if all five rockets hit

E - CH-2 Electron Storm Grenade

COOLDOWN :: 18/16/14/12/10 seconds >>> 12 seconds at all ranks

RADIUS :: 210 >>> 250 (center stun zone unchanged)

[NEW] BEAM CHARGE :: If the grenade hits a champion, all turrets within 1000 range of the damage gain 100% beam charge

DISCO :: Heimerdinger can now lob the grenade onto himself

UPGRADE!!!’d E - CH-3X Lightning Grenade

BASE DAMAGE :: 150/200/250 >>> 150/250/350

RATIO :: 0.6 ability power >>> 0.75 ability power




Q is faster, has a shorter cooldown but also lasts for less time. W amplifies Spiked Shell but also slows Rammus. R now applies slows but does less damage.

[NEW] Passive - Spiked Shell

PHYSICAL SHELL :: Rammus no longer gains 25% of his armor as attack damage

[NEW] MAGIC SHELL :: Rammus’s basic attacks deal 8-20 (at levels 1-13) (+10% armor) bonus magic damage

Q - Powerball

COOLDOWN :: 16/14.5/13/11.5/10 seconds >>> 16/13.5/11/8.5/6 seconds

DURATION :: 7 seconds >>> 6 seconds

[NEW] CHANNEL :: Powerball is now a channeled effect

MAXIMUM MOVEMENT SPEED :: 155% >>> 150-235% (at levels 1-18)

DAMAGE :: 100/150/200/250/300 >>> 100/135/170/205/240

SLOW :: 20/25/30/35/40% for 2 seconds >>> 40/50/60/70/80% for 1 second

COLLISION DETECTION :: Radius slightly reduced, allowing Rammus to better navigate through enemies. Collision check rate increased, making collision more consistent.

AREA OF EFFECT :: Unchanged. In other words, Rammus will knock back, damage, and slow enemies in a larger area than the collision radius.

DON’T STOP TO SMELL THE ROSES :: Rammus can now interact with plants during Powerball

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W - Defensive Ball Curl

COOLDOWN :: 14 seconds >>> 6 seconds

DURATION :: 6 seconds (unchanged)

BONUS RESISTANCES :: 40/60/80/100/120 >>> 20 flat, plus 50/55/60/65/70% of Rammus’s total resistances

[NEW] CURLED UP :: Rammus is slowed by 60% while Defensive Ball Curl is active

[NEW] OK :: Rammus can now reactivate Defensive Ball Curl to end the effect early

[NEW] SPIKIER SHELL :: While Defensive Ball Curl is active, Spiked Shell is amplified by 50%

THORNMAIL-ESQUE :: Enemies that basic attack Rammus while Defensive Ball Curl is active take damage equal to ||| 25/35/45/55/65 (+10% Rammus’s armor) >>> Spiked Shell’s bonus damage (12-30 (+15% Rammus’s armor) while Defensive Ball Curl is active)

E - Frenzying Taunt

NAME :: Puncturing Taunt >>> Frenzying Taunt

PUNCTURING :: Frenzying Taunt no longer reduces the target’s armor by 5/10/15/20/25

[NEW] FRENZYING :: Rammus gains 20/25/30/35/40% attack speed for the duration of the taunt (1.25/1.5/1.75/2.0/2.25 seconds)

[NEW] ALRIGHT :: The attack speed buff’s duration constantly refreshes while Rammus’s other abilities are active

R - Tremors

DAMAGE PER SECOND :: 65/130/195 (+0.3 ability power) >>> 40/80/120 (+0.2 ability power)

[NEW] ARCHITECTURAL INSTABILITY :: Tremors deals double damage to structures

[NEW] SHAKY FOOTING :: Tremors slow affected enemies by 8/10/12% for 1.5 seconds. Subsequent tremors add an additional stack and refresh the duration (max slow: 64/80/96%)





NO HOVER SNAKES :: Cassiopeia’s tail now follows her realistically as she moves and turns




W base damages down, ratios up.

W - Seastone Trident

BLEED DAMAGE :: 25/40/55/70/85 (+0.33 ability power) >>> 20/30/40/50/60 (+0.4 ability power)

ACTIVE DAMAGE :: 25/40/55/70/85 (+0.33 ability power) >>> 20/30/40/50/60 (+0.4 ability power)

ACTIVE DAMAGE VS MARKED ENEMIES :: 75/120/165/210/255 (+1.0 ability power) >>> 60/90/120/150/180 (+1.2 ability power)


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Q base damages down, ratios up. R cooldown increased at early ranks.

Q - End of the Line

Q1 BASE DAMAGE :: 55/70/85/100/115 >>> 40/55/70/85/100

Q1 RATIO :: 0.75 bonus attack damage >>> 0.8 bonus attack damage

Q2 BASE DAMAGE :: 80/125/170/215/260 >>> 80/110/140/170/200

Q2 RATIO :: 0.4/0.6/0.8/1.0/1.2% bonus attack damage >>> 0.4/0.7/1.0/1.3/1.6% bonus attack damage

R - Collateral Damage

COOLDOWN :: 100/90/80 seconds >>> 120/100/80 seconds




Movement speed reduced. Passive groves cost more health and mana.

Base stats

MOVEMENT SPEED :: 330 >>> 325

Passive - Friend of the Forest

BASE HEALTH COST :: 25% >>> 33%

BASE MANA COST :: 30% >>> 33%





POW POW POW POW :: Jax’s basic attack, empowered attack, and crit animations have been improved across all skins to better match the moment damage is applied and generally feel more responsive



Lee Sin

Movement speed reduced. R cooldown increased.

Base stats

MOVEMENT SPEED :: 350 >>> 345

R - Dragon's Rage

COOLDOWN :: 90/75/60 seconds >>> 110/85/60 seconds


Riot Games



Base health reduced. E shield strength reduced.

Base stats

HEALTH :: 553 >>> 525

E - Help, Pix!

BASE SHIELD STRENGTH :: 80/120/160/200/240 >>> 70/105/140/175/210




E - Force Pulse

MODERNIZATION :: Force Pulse now determines what it hits at the end of its cast time, rather than the start

RANGE :: 585 >>> 600




Q mana and cooldown down. Q knockback distance slightly increased. E damage reduced.

Passive - Sap Magic

CAN’T SAP STONE :: No longer procs against structures

CAST TIME :: 0.275 seconds >>> 0.25 seconds (still scales down with Maokai’s attack speed)

MULTITASKING :: Sap Magic’s animation no longer locks Maokai out of his abilities longer than a normal basic attack would

Q - Bramble Smash

COST :: 45/50/55/60/65 mana >>> 50 mana at all ranks

COOLDOWN :: 8/7.5/7/6.5/6 seconds >>> 8/7.25/6.5/5.75/5 seconds

KNOCKBACK DISTANCE :: Slightly increased (maximum ||| ~275 >>> ~300)

E - Sapling Toss

COST :: 60 mana at all ranks >>> 60/65/70/75/80 mana

BASE DAMAGE :: 45/70/95/120/145 >>> 25/50/75/100/125

ENEMY HEALTH RATIO :: 6/6.5/7/7.5/8% (+2% per 100 ability power) target’s max health >>> 8% (+2% per 100 ability power) target’s max health

WHOOPS :: Empowered Sapling damage over time is now properly treated as a damage-over-time effect (empowered saplings can no longer single-handedly proc Thunderlord’s Decree)

R - Nature's Grasp

BUGFIX :: Fixed a bug that caused Nature’s Grasp to fire without going on cooldown if Maokai died while casting it


Riot Games



Q cast range increased. W damage and E shield decreased at later ranks.

Q - Gleaming Quill

RANGE :: 800 >>> 900

W - Grand Entrance

BASE DAMAGE :: 70/110/150/190/230 >>> 70/115/160/205/250

E - Battle Dance

SHIELD VALUE PER CAST :: 50/85/120/155/190 >>> 50/75/100/125/150




W - Ruthless Predator

BUGFIX :: Fixed a bug where Ruthless Predator’s lockout time was shorter than intended (0.525 seconds instead of 0.75)

BUGFIX :: Fury-empowered casts no longer generate Fury

BUGFIX :: Fixed a bug where, when casting Ruthless Predator and queueing either Cull the Meek or Dice while at 100 Fury, the queued ability would sometimes not be empowered or consume Fury

E - Slice and Dice

BUGFIX :: Fixed a bug where Slice and Dice’s ranges were shorter than intended (400 instead of 450)

BUGFIX :: Fixed a bug where Slice and Dice’s dash speeds were slower than intended (650 instead of 750)





CONSOLIDATION :: Runic Blade’s buff duration, Broken Wings’s recast window, and Blade of the Exile’s buff duration are now tracked as timers overlaid above their ability icons, rather than via buff bar icons

Passive - Runic Blade

SEE IT :: Riven’s Runic Blade stacks are now tracked below her health bar and are only visible to Riven

Q - Broken Wings

CONSISTENCY :: The timing around when Riven becomes able to animation cancel Q casts, as well as how long she has to animation cancel, have both been made more consistent

NO FUN :: Riven can no longer joke, taunt, or laugh during Broken Wings’s animations

PING ME PLS :: Broken Wings can more reliably target units on high-latency environments

WHAT? :: Fixed a bug where the knockback on Broken Wings’s third cast ended sooner than intended if it interrupted a different displacement effect or if the target collided with terrain

E - Valor

SHOW IT :: Fixed a bug where spell queueing sometimes didn’t properly work when casting Valor during Broken Wings’s animation




Frost Armor grants fewer flat resistances at early levels.

Passive - Fury of the North

FROST ARMOR FLAT RESISTANCES :: 100 at all levels >>> 20/60/100 at levels 1/7/14

Q - Arctic Assault

HITBOX :: Shifted slightly to address instances where Sejuani collided with targets behind her

W - Winter's Wrath

These changes mostly cancel each other out since Winter’s Wrath takes about a second to complete. Slight cooldown increase overall.

COOLDOWN PARADIGM :: Cooldown starts ||| on-cast >>> once both swings are complete

COOLDOWN :: 10/9/8/7/6 seconds >>> 9/8/7/6/5 seconds




Mana costs reduced.


MANA COSTS :: 50-33 (at levels 1-18) >>> 45-28 (at levels 1-18)




Passive - Shepherd of Souls

INDEPENDENCE :: Mist Walkers no longer perish when they move too far away from Yorick or the Maiden

Q - Last Rites

GRAVE CONVENIENCE :: If Lasts Rites kills a unit when Yorick has max graves, the furthest grave will now be replaced rather than no grave being spawn

R - Eulogy of the Isles

BUGFIX :: The Maiden’s stats now increase when Yorick puts another skill point into Eulogy of the Isles, rather than remaining unchanged until Yorick summons her again


Riot Games



Q deals damage based on Zac’s max health. W and E are easier to cast during Q. E knockup duration increases over charge time.

Q - Stretching Strikes

DAMAGE :: 50/70/90/110/130 (+0.3 ability power) >>> 40/60/80/100/120 (+0.3 ability power) (+2.5% Zac’s maximum health)


SECOND HIT BLOB GENERATION :: Generates a blob if Zac hits ||| a second champion >>> a second enemy of any kind

SLAM DAMAGE RADIUS :: 200 >>> 300

BUGFIX :: If Stretching Strikes’ second hit would kill a minion or monster, the target will now wait to die until after Zac has slammed it into Stretching Strikes’ first target

PRECISE STRIKES :: If Stretching Strikes’ first target is standing on top of other enemies, the second hit will now reliably choose a different target than the first

MULTITASKING :: Zac can now cast Unstable Matter and queue up Elastic Slingshot during Stretching Strikes’ second attack and while slamming two targets together.

E - Elastic Slingshot

KNOCKUP DURATION :: 0.5 seconds >>> 0.5-1 second, based on how long Zac charged Elastic Slingshot

R - Let's Bounce!

TIME TO FULLY CHARGE :: 1 second >>> 1.1 seconds




Ancient Coin Line

Favor passive

CONSISTENCY :: Siege minions now always drop a coin (overall coin generation unchanged on average)

Quest reward

EMPEROR’S FAVOR :: The bonus skill point now behaves as if you’re one level higher than you actually are

Nomad's Medallion

Talisman of Ascension is the more generalist support item, so we’re shifting Nomad’s Medallion and its upgrades to carry some health regeneration (good for everybody).

BUILD PATH :: Ancient Coin + Faerie Charm + 375 gold >>> Ancient Coin + Rejuvenation Bead + 350 gold (total cost unchanged)

HEALTH REGEN :: +25% base health regen >>> +50% base health regen

Talisman of Ascension

HEALTH REGEN :: +150% base health regen >>> +175% base health rege

Eye of the Oasis

HEALTH REGEN :: +100% base health regen >>> +125% base health regen


Relic Shield Line

Face of the Mountain

SPOILS OF WAR :: Face of the Mountain grants melee champions 150 bonus attack range and slightly increased attack speed against minions that can be executed by Spoils of War

Eye of the Oasis

SPOILS OF WAR :: Eye of the Oasis grants melee champions 150 bonus attack range and slightly increased attack speed against minions that can be executed by Spoils of War


Riot Games

Spellthief’s Edge Line

Tribute passive

MINION PENALTY :: Killing a minion ||| disables Tribute procs for 6 seconds per minion slain >>> pauses Tribute stack generation for 6 seconds per minion slain


Spirit Visage

Health increased. Magic resist and health regeneration decreased.

HEALTH :: 425 >>> 450

MAGIC RESIST :: 60 >>> 55

HEALTH REGENERATION :: +200% base health regen >>> +100% base health regen



Active Item Tracking

Righteous Glory: Number of takedowns enabled by the shockwave

Banner of Command: Damage dealt to turrets by empowered minions (in addition to existing gold earned stat)

Zz’Rot Portal: Damage dealt to turrets by empowered minions (in addition to existing gold earned stat)


Rift Herald

Enemy awareness improvements around Rift Herald.

GLOBAL QQ :: Rift Herald’s death cry is now global when killed as a neutral objective

AWARENESS :: Added a chat notification for the enemy team indicating which player picked up the Eye of the Herald

MY PEOPLE NEED ME :: Rift Herald pings the enemy team whenever she prepares to leap at a turret


Howling Abyss


Melee champions now have resistance aura, gold flow increased, inhibitor respawn sooner, significant minion changes.

Howling Abyss aura

[NEW] FREEBIES :: Melee champions now gain 10 magic resist

Gold pacing

AMBIENT GOLD :: 5 per 5 seconds >>> 5.5 per 5 seconds

GOLD PER NEARBY MINION KILL :: Being near an enemy minion death without last-hitting it grants ||| 3 gold >>> 5 gold


[NEW] TAKE TURNS :: The first wave has no siege minions. From there, Siege minion spawns now alternate between teams, starting with blue side in wave 2 and red side in wave 3

MINION GROWTH :: Minions become stronger ||| every 60 seconds (every 2.4 waves) >>> every 50 seconds (every 2 waves)

MELEE MINION DAMAGE GROWTH :: +0.5 every 2 waves >>> +1.0 every 2 waves

CASTER MINION DAMAGE GROWTH :: +1.5 every 2 waves >>> +2.0 every 2 waves

Super minions

INHIBITOR RESPAWN TIMER :: 300 seconds >>> 250 seconds

BASE ARMOR :: 100 >>> 60

BASE MAGIC RESIST :: -30 >>> 10

MOVEMENT SPEED AURA :: Always active >>> Only active while the minion is out of combat

Rod of Ages

STACKING :: Gains a stack ||| once per minute >>> every 40 seconds

Tear of the Goddess

STACKING :: Grants ||| +4 maximum mana >>> +6 maximum mana on spellcast or mana expenditure

Archangel's Staff

STACKING :: Grants ||| +8 maximum mana >>> +12 maximum mana on spellcast or mana expenditure


STACKING :: Grants ||| +4 maximum mana >>> +6 maximum mana on basic attack, spellcast, or mana expenditure

Guardian's Hammer

ATTACK DAMAGE :: 15 >>> 20

Guardian's Orb

ABILITY POWER :: 30 >>> 35


Twisted Treeline


Super minions

BASE ARMOR :: 100 >>> 60

BASE MAGIC RESIST :: -30 >>> 10


Pulsefire Ezreal Update

Updated VO

Updated basic attack animations

Updated VFX

Updated texture for all four forms

New recall animation

New homeguard animation

Crowd Control Display

As a follow up from the last patch, we’re adding Polymorph and Grounded to the crowd control display table! More to come soon.


Unanimous Surrender at 15


Now live on all non-RGM queues, you can surrender at 15 minutes with a unanimous team vote.

RIDE TOGETHER DIE TOGETHER :: Surrender votes between 15:00 and 19:59 need to be unanimous to go through.

DEFINITELY NOT A /REMAKE :: Surrendering 5 minutes earlier with a unanimous team vote works as a full-on surrender.


Ping Muting

DON’T WANT TO HEAR IT :: Find the ping-mute button on the tab menu, right next to the chat-mute button.

Rotating Game Mode

Claim the incredible power of Ascension to conquer the Crystal Scar of Shurima. Ascension is now live from 5/19/17 12:00 PT - 5/23/17 04:00 PT and 5/26/17 12:00 PT - 5/30/17 04:00 PT.

League Client Update

We retired the legacy client in many regions and over the next two weeks we’ll be completing the roll out of the new client.

New feature

[NEW] START NEW CONVERSATIONS IN CHAMP SELECT :: Now you can start new conversations with your friends during champ select. You can also see your friends list ordered by availability.

[NEW] BLOCK FROM ANYWHERE :: You can now manually block players from anywhere in the client. Navigate to the Block List in client settings, and type in their name to block. It's also now accessible when you right click player names in the "recently played" menu (find by clicking the "Add Friend" button on the social panel).

Notable Fixes

Fixed custom game lobbies showing the incorrect highest rank between game modes.

Fixed visual bug where players would sometimes see two party captains in a lobby after the original captain had left.

Fixed a bug where players couldn’t accept invites after the sender entered queue, or saw the summoner name display as “...”

QUIT button in the lobby has been replaced with X.


Your Shop


Your Shop now works in the updated client and will have a grand re-opening to celebrate.

Your Shop will be open from 5/18/17 at 12:00 PT until 6/6/17 at 23:59 PT.




Vi’s R - Assault and Battery will no longer carry her into the enemy fountain if her target Recalls during the travel time

Sterak's Gage now actually grants Kled a shield, even though Skaarl is technically the one who gets bonus health from items

The tooltip for Sterak's Gage has been updated to clarify that the buff from Sterak's Fury lasts 8 seconds, but the shield from Lifeline only lasts 3 seconds

Gragas's E - Body Slam no longer rarely passes through targets standing next to terrain

Fixed a visual bug causing Lucian's Q - Piercing Light to not display its cooldown after firing if the initial target became untargetable or invulnerable durign the cast animation

Enemies no longer lose spell shields when walking through the very edge of Yasuo's W - Wind Wall

Ahri's W - Fox-Fire wisps and Diana's W - Pale Cascade orbs no longer visually linger in their last known location when Ahri and Diana enter Fog of War

Fixed a bug where mini Krugs sometimes died instantly

Chain Vest no longer shows Guardian Angel as one of its upgrades

SKT T1 Ryze’s broccoli is now properly centered during his recall animation


Upcoming Skins & Chromas


The following skins will be released during patch 7.10:

Pulsefire Caitlyn


The following chromas will be released during patch 7.10:


Headhunter Rengar