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League of Legends Patch 7.8 change list

Xayah, Rakan and more!

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It’s that time of month — there’s a new League of Legends Patch. This is the last one before the big midseason update, so it’s mostly small tweaks (and Xayah and Rakan!).

This week, there are the aforementioned two new champions, tweaks to how latency impacts certain champion abilities, the usual nerfs and buffs and a bunch of changes to ARAM and Twisted Treeline.

Below are just the changes: if you want more context, read the full patch notes here. For just a summary of the five most important things, click here.


Champions

Xayah & Rakan

Xayah, the Rebel, and Rakan, the Charmer, will be released later on during patch 7.8! We’ll have guides up this week, but in the meantime, check out Xayah’s kit, Rakan’s kit, and their sweet release skins.

Aatrox

Hellbent attack speed up and now refreshes on monsters. W missing health heal up.

Passive - Blood Well

new MONSTROUS DETERMINATION Hellbent now refreshes when fighting monsters

ATTACK SPEED 20/30/40/50% ⇒ 30/40/50/60%

W - Blood Thirst

HEAL 5% of Aatrox’s missing health ⇒ 6.5% of Aatrox’s missing health

Amumu

Passive now true damage. Passive numbers down.

Passive - Cursed Touch

BONUS TRUE DAMAGE 15% of magic damage dealt, calculated after that damage was reduced by magic resist ⇒ 10% of magic damage dealt, calculated before that damage was reduced by magic resist

W - Despair

PERCENT HEALTH DAMAGE 1/1.5/2/2.5/3% target’s maximum health per second ⇒ 1/1.25/1.5/1.75/2% target’s maximum health per second

Ivern

A single brush no longer blocks vision of epic monsters.

W - Brushmaker

TOO BIG TO HIDE Dropping brush directly on top of an Epic Monster no longer hides it from enemy vision. (You can still deny enemy vision of an entire area by creating walls of brush, thereby denying vision of the monster.)

Karthus

Q casting made more fluid.

Q - Lay Waste

LAYAWAY LAY WASTE Lay Waste can now be buffered. Casts input as Lay Waste explodes will now automatically fire once Lay Waste comes off cooldown, unless Karthus cancels the command.

Lissandra

Q damage scaling up. Passive cooldown down at later levels.

Passive - Iceborn

COOLDOWN 18 seconds at all ranks ⇒ 18/15/12/9 seconds at levels 1/6/11/16

BUGFIX Fixed a bug that caused Iceborn's cooldown to not be reduced when Ring of Frost killed a unit

Q - Ice Shard

RATIO 0.65 ability power ⇒ 0.7 ability power

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Malzahar

Armor down. Voidling health down.

Base stats

ARMOR 20 ⇒ 18

W - Void Swarm

VOIDLING HEALTH 3 ⇒ 2

VOIDLING GOLD REWARD 10 ⇒ 5

Nautilus

Mana regen per level decreased. E mana cost increased.

Base stats

MANA REGEN GROWTH STAT 0.7 ⇒ 0.5

E - Riptide

COST 40/50/60/70/80 mana ⇒ 50/60/70/80/90 mana

Ryze

Q cooldown resets on W/E cast, not hit.

Q - Overload

ANTICIPATION Cooldown reset now occurs when Rune Prison or Spell Flux are cast, rather than when they hit their targets

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Shen

Q does less damage to minions but more to champions. R shield scales with missing health.

Q - Twilight Assault

EMPOWERED ATTACK BONUS DAMAGE 30/50/70/90/110 against non-champions (at ranks 1-5) ⇒ 15/20/25/30/35/40 against any enemy (at levels 1/4/7/10/13/16)

newMONSTROUS DETERMINATION Deals double damage to monsters (still has a cap though)

E - Shadow Dash

COST 180 energy ⇒ 150 energy

THICC Width increased from 100 ⇒ 120

R - Stand United

COOLDOWN 80/150/120 ⇒ 200/180/160

SHIELD 250/550/850 ⇒ 175/350/525, scaling up to 280/560/840 based on ally’s current health (shield maxes out at 40% health)

Udyr

Q and W now have effects every 3 hits. Ability mana costs adjusted.

General

ABILITY COSTS 47/44/41/38/35 mana ⇒ 50 - 33 mana (at levels 1-18)

Q - Tiger Stance

removedBONUS ATTACK DAMAGE Basic attacks no longer deal an additional 15% of Udyr’s total attack damage as bonus damage while in Tiger Stance

newREPEATED MAULINGS Udyr’s first and every third basic attack after that while in Tiger Stance are Tiger Strikes, applying the stance’s damage over time effect

TIGER STRIKE DAMAGE 30/80/130/180/230 over 2 seconds ⇒ 30/60/90/120/150 over 2 seconds

newGO FOR THE THROAT Successive Tiger Strikes against the same target will instantly deal all remaining damage of the previous instance in addition to applying a new one

W - Turtle Stance

removedLIFESTEAL Udyr no longer gains lifesteal while in Turtle Stance

newSLOW AND STEADY Udyr’s first and every third basic attack while in Turtle Stance heal him for 2.5% of his maximum health, increasing to up to 5% based on Udyr’s missing health

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Howling Abyss

Several changes to make ARAMs faster. More poros.

Gold pacing

WATCHER’S FAVOR Being near an enemy minion death without last-hitting it now grants 3 gold

MELEE MINION GOLD 28 ⇒ 20

CASTER MINION GOLD 20 ⇒ 17

Removed items

NO LONGER SUPPORTED Ancient Coin, Relic Shield, Spellthief’s Edge, and their upgrades have been removed from Howling Abyss

CULLED Cull has also been removed from Howling Abyss

Heath Relics

INITIAL SPAWN TIME 3:00 ⇒ 2:00

HEAL 81 + 13*level ⇒ 50 + 5*level, increasing by up to 200% based on missing health

Assists

CHAMPION ASSISTS Contributing to a fight within 10 seconds ⇒ 20 seconds of a kill grants assist gold and experience

TURRET ASSISTS Damaging a turret within 10 seconds ⇒ 30 seconds of its destruction grants assist gold and experience

Minion spawns

INITIAL SPAWN TIME 1:00 ⇒ 0:45

WAVE SPAWN TIMER 30 seconds ⇒ 20 seconds

SIEGE MINION SPAWNS Every three waves, starting with the third wave ⇒ Every other wave, starting with the first wave

MINION GROWTH Minions become stronger every 90 seconds ⇒ every 60 seconds

Super minions

BASE ARMOR 30 ⇒ 100

BASE ATTACK DAMAGE 180 ⇒ 306

newINSPIRE Champions and minions gain 20% out-of-combat movement speed while near allied super minions

Recall

POOL PARTY RENEKTON Recall’s tooltip now indicates that it plays your recall animation

Poros

GUERILLA WARFARE Poros no longer begin the game hidden in brush

WANDERER Poros now wander around the map on their own accord

BLOOD SCENT Poro smell detection radius reduced

WILD GROWTH Poro health reduced to 1000 from 100,000 (still unkillable)

ICATHIAN SURPRISE Fixed a bug where poros would die when they exploded

MIMIC Two additional poros have been added to the lane

GET EXCITED Fixed some animation bugs with happy poros

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Twisted Treeline

Death timers changed, minions and super minions are stronger, attack speed on Nexus turrets reduced, Vilemaw HP reduced. Health Relics now heal more health if you’re lower on it.

Death timers

APPROXIMATIONS Slightly longer earlier, slightly shorter later

Experience

newSLOW DOWN Champion kills grant 10% less experience for each level higher you are than the enemy slain, capping at 50%

newRUBBERBANDING Synced with SR

Minions

newMINIONS HATE TURRETS Minion damage to turrets now scales with game time, increasing every 60 seconds

CASTER MINION DAMAGE SCALING +1 attack damage every 60 seconds ⇒ +1.5 attack damage every 60 seconds

SIEGE MINION GOLD 42.5 ⇒ 44.65

Super minions

BASE ARMOR 30 ⇒ 100

BASE ATTACK DAMAGE 180 ⇒ 306

SUPER MINION GOLD 42.5 ⇒ 44.65

Nexus Turret

ATTACK SPEED 2.5 ⇒ 2.0

Vilemaw

BASE HEALTH 5500 ⇒ 4500

Timers

INITIAL MINION SPAWN 1:15 ⇒ 0:45

INITIAL SIEGE MINION SPAWN 12 minutes ⇒ 10 minutes

INITIAL MONSTER SPAWN 1:35 ⇒ 1:05

ALTAR UNLOCK TIME 3:00 ⇒ 2:30

INITIAL HEALTH RELIC SPAWN 3:00 ⇒ 2:30

SMITE CHARGE TIMER Smite begins recharging at 1:30 ⇒ 1:00

Heath relics

HEAL 81 + 13*level ⇒ 50 + 5*level, increasing by up to 200% based on missing health

BUGFIX Health relics no longer heal for double the intended amount

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Masteries

Stormraider's Surge

SURGE VFX Now has a louder visual effect when it activates.

Jungle

Krugs

Mini Krugs get back in your cave.

NO LOITERING Mini krugs now leash back to their nook, not to the place they fell when their parent died

Rift Scuttler

Clarity around who killed Rift Scuttler

FIST-SHAKING Rift Scuttler now submerges a bit more slowly, allowing hit VFX for things that killed her to play

Ward Death Audio

Gold sound KACHING

*COIN NOISES* Wards now play the gold gain sound when killed

Loot

WHAT’S IN THE BOX? The description for Hextech Chests in the Loot menu now displays the possible contents inside

Rotating Game Modes

Legend of the Poro King returns from 4/21/17 12:00 PT - 4/25/17 04:00 PT and 4/28/17 12:00 PT - 5/2/17 04:00 PT. Pelt your enemies in a grand snowball fight on the Howling Abyss to summon the resplendent Poro King.

TL;DR:

  • Use Poro TossI to bowl your friendly poro across the map. If it hits a target, activate Poro Dash to dart toward your opponent.
  • Once a team lands 10 Poro Tosses against enemy champions, the Poro King is summoned. Any ally can join His Royal Highness’s side by activating To The King!
  • Until defeated, the Poro King heals you, boosts your mana regeneration, and helps siege enemy towers with his majestic poro-splosions.
  • Thank the Poro King for his assistance (and boost his power) by feeding him Poro Snax.
  • May you always bowl straight and true, and may you be fast-footed to avoid those fluffballs.

League Client Update

As we near the end of beta, we’re focused on fixing bugs and tuning performance.

Notable Fixes

  • Fixed an issue that was causing the PLAY button to appear grayed out.
  • The client will now automatically focus on the password field after launching.
  • Your profile background will once again display the correct champion.
  • Fixed an issue that was preventing the settings panel from opening.
  • Fixed an issue with audio hitching during login.
  • Fixed an issue that delayed ready check pop up while editing your Runes / Masteries.
  • Fixed an issue that prevented the chat window from opening after completing a game.
  • Fixed a rare issue that caused chat to become invisible.
  • Reduced padding and altered layout of text in chats to specifically improve Club chat readability.
  • Added new message notification visibility to collapsed folders

Queue Health Update

CHECK: Ranked Solo/Duo

CHECK: Ranked Flex

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Bugfixes

  • Lucian’s Q - Piercing Light now costs the correct amount of mana
  • Fixed a bug where disconnecting during the cast of R - Hero’s Entrance could cause Galio to be unable to target units and structures
  • Galio’s W - Shield of Durand magic shield now properly recharges after he revives
  • Fixed a bug where Gragas’ E - Body Slam would sometimes pass through targets close to walls
  • Nunu no longer gets a second Passive - Visionary passive after recalling.
  • Fixed a bug where Jax could not use Blast Cone Plant after casting Q - Leap Strike
  • Kha’Zix no longer shows the incorrect visuals when evolving his R - Void Assault
  • PROJECT: Yi now displays the correct particles during W - Meditate, not his base skin particles
  • High Noon Yasuo’s chromas no longer use the base skin particles for Passive - Way of the Wanderer
  • Made Dragonslayer Vayne’s Green chroma easier to see on Summoner’s Rift
  • Fixed a bug where Dragonslayer Xin Zhao and his chromas were using the classic skin’s SFX
  • Gatekeeper Galio’s recall particles no longer stretch back to the Spawning Pool
  • Fixed a bug where Cosmic Reaver Kassadin’s particles would flicker when zooming in and out
  • Fixed a bug where Club names could disappear from the in-game scoreboard hovercard
  • Fixed a bug where Order’s minions incorrectly spawned behind the nexus turret

Upcoming Skins & Chromas

The following skins will be released during patch 7.8:

Cosmic Dawn Rakan

Cosmic Dusk Xayah

Cosmic Blade Master Yi

Conqueror Karma