This is the last big patch of the year and Riot has brought out balance changes as early holiday gifts for many of the champions that were too bad or too good.
Malzahar finally got nerfed, Darius got changes to his Hemorrhage, Zyra got plant changes — everyone gets changes! (Not really. Amumu did not get changes.) Zoe, everyone’s new favorite mid laner, also got a lot of adjustments and bug fixes done with her kit.
Runes are also being adjusted for the first time since they’ve been released. We’re seeing changes to Press the Attack and smaller changes to some others.
R cooldown reduced.
R - Voice of Light
COOLDOWN :: 120/100/80 >>> 110/90/70
Base health regen and meep damage increased.
BASE HEALTH REGEN :: 5.4 per 5 seconds >>> 7.5 per 5 seconds
Passive - Traveler's Call
MEEP BASE DAMAGE :: 30 >>> 40
Passive shield duration increased. Q recast window increased.
Passive - Adaptive Defenses
SHIELD DURATION :: 1.5 seconds >>> 2 seconds
Q - Precision Protocol
WINDOW TO RECAST Q :: 3 seconds >>> 3.5 seconds <em>(delay for empowered attack still 1.5 seconds)</em>
[NEW] WHAT TIME IS IT :: Timer displays on icon showing second cast availability
Passive bleed damage and bonus AD at max stacks increased.
Passive - Hemorrhage
BLEED DAMAGE PER STACK :: 10-27 (at levels 1-18) >>> 13-30 (at levels 1-18)
BLEED DAMAGE AT 5 STACKS :: 50-135 (at levels 1-18) >>> 65-150 (at levels 1-18)
NOXIAN MIGHT BONUS AD, LV 1-3 :: 30 >>> 30/35/40
NOXIAN MIGHT BONUS AD, LV 4-6 :: 35 >>> 45/50/55
NOXIAN MIGHT BONUS AD, LV 7-10 :: 40/50/60/70 >>> 60/65/70/75
NOXIAN MIGHT BONUS AD, LV 11-13 :: 80/90/100 >>> 85/95/105
NOXIAN MIGHT BONUS AD, LV 14-18 :: 120/140/160/180/200 >>> 130/155/180/205/230
W's magic resist shred now applies to the attack or ability that procs it.
THIS DOES MORE THAN YOU'D THINK :: Evelynn's recommended items have been updated!
Passive - Demon Shade
BUGFIX :: When camouflaged, Evelynn is now properly warned when she's revealed by a turret
W - Allure
BUFF-FIX :: Allure's magic resist shred now applies to the attack or ability that procs it
Q ratio decreased.
Q - Mystic Shot
RATIO :: 1.25 total attack damage >>> 1.1 total attack damage
W now deals damage to champions. Passive ratio decreased. E cooldown decreased.
Passive - Colossal Smash
RATIO :: 0.7 ability power >>> 0.5 ability power
W - Shield of Durand
[NEW] SHIELD BASH :: Now deals 20/30/40/50/60 (+0.2 ability power) - 60/90/120/120/150/180 (+0.6 ability power) damage to taunted champions, based on charge time
BUFF-FIX :: Fixed a bug where the taunt duration of partially-channeled W casts was sometimes shorter than intended
E - Justice Punch
COOLDOWN :: 14/13/12/11/10 seconds >>> 12/11/10/9/8 seconds
Grove health cost decreased.
Passive - Friend of the Forest
GROVE HEALTH COST :: 33%-11.75% (at levels 1-18) base health >>> 25%-8% (at levels 1-18) base health
Passive and Q damage decreased.
Passive - Martial Cadence
PERCENT HEALTH DAMAGE :: 10% target's current health >>> 8% target's current health
Q - Dragon Strike
DAMAGE :: 80/125/170/215/260 >>> 80/120/160/200/240
R ratio increased.
R - Requiem
DAMAGE RATIO :: 0.6 ability power >>> 0.75 ability power
W damage decreased.
W - Eclipse
BASE DAMAGE :: 60/100/140/180/220 >>> 40/80/120/160/200
R damage decreased.
R - Nether Grasp
DAMAGE :: 125/225/325 (+1.1 ability power) >>> 125/200/275 (+0.8 ability power)
Q damage decreased.
Q - Bramble Smash
BASE DAMAGE :: 70/115/160/205/250 >>> 65/105/145/185/225
Base mana regen increased; mana regen growth decreased. Passive no longer procs on small units but heals more off everything else. W cooldown reduced when passive procs.
MANA REGEN :: 8.5 per 5 seconds >>> 11.5 per 5 seconds
MANA REGEN GROWTH STAT :: 0.8 >>> 0.4
Passive - Soul Siphon
[REM] SPELL VAMP :: No longer grants 10/15/20% spell vamp
[NEW] DEFINITELY NOT SPELL VAMP :: Morgana heals for 15/20/25/30/35/40% (at levels 1/4/7/10/13/16) of the damage her abilities deal to champions, large minions, and large monsters
W - Tormented Soil
[NEW] FOMENTED TORMENT :: Tormented Soil's cooldown is now reduced by 5% whenever Passive - Soul Siphon triggers
W damage reduced, cooldown increased.
W - Bellows Breath
PERCENT HEALTH DAMAGE :: 12/14/16/18/20% target's maximum health >>> 10/12/14/16/18% target's maximum health
COOLDOWN :: 12/11/10/9/8 seconds >>> 13/12/11/10/9 seconds
Q damage increased.
Q - Broken Wings
BASE DAMAGE PER HIT :: 10/30/50/70/90 (+0.75 total attack damage) >>> 15/35/55/75/95 (+0.8 total attack damage)
Q damage bonus decreased.
Q - Twilight Assault
BASE DAMAGE BONUS :: 15/20/25/30/35/40 (at levels 1/4/7/10/13/16) >>> 5/10/15/20/25/30 (at levels 1/4/7/10/13/16)
Q cost increased. Q aura's flat damage bonus decreased; ratio increased.
Q - Hymn of Valor
COST :: 45/50/55/60/65 mana >>> 60/65/70/75/80 mana
AURA DAMAGE BONUS :: 20/30/40/50/60 (+0.2 ability power) >>> 10/15/20/25/30 (+0.3 ability power)
Base armor decreased.
BASE ARMOR :: 45 >>> 40
Base health decreased. W second hit ratio decreased.
BASE HEALTH :: 600 >>> 570
W - Wind Becomes Lightning
LINE DAMAGE RATIO :: 0.85 total attack damage >>> 0.75 total attack damage
Base attack damage decreased.
BASE ATTACK DAMAGE :: 65 >>> 62
W spell pickups last less long. E now travels less far, slows less, but lasts longer.
Q - Paddle Star
COOLDOWN :: Now begins after Q cast completes, not when it begins
WITHOUT A PADDLE :: Fixed a bug where Zoe's Q - Paddle Star recast indicator would sometimes disappear when E - Sleepy Trouble Bubble was cast immediately after Q - Paddle Star
2 PADDLE 2 FURIOUS :: Fixed a bug where Zoe's Q - Paddle Star recast indicator would linger when Q - Paddle Star was recast quickly
PIDDLY PADDLY :: Fixed a bug where Zoe's Q - Paddle Star recast indicator would sometimes experience graphical bugs as the missile reached its max lifetime
FOLLOW ME! :: Fixed a bug where Zoe's R - Portal Jump occasionally failed to properly extend the range of Q - Paddle Star
W - Spell Thief
DURATION OF SPELL PICK-UPS FROM MINIONS :: 40 seconds >>> 20 seconds
E - Sleepy Trouble Bubble
COOLDOWN :: Refund on hit >>> Refund on champion hit
DROWSY DURATION :: 2 seconds >>> 2.2 seconds
SLOW :: Drowsy's progressively growing slow reduced by 20%
MAX TRAVEL DISTANCE AFTER PASSING OVER A WALL :: 800 >>> 650
TRAP RADIUS :: 290 >>> 250
MIKAEL'S ALARM :: Mikael's Crucible now properly removes Sleep
BUBBLE TROUBLE :: Fixed a bug where Zoe's E - Sleepy Trouble Bubble occasionally stopped short when cast directly next to a wall
Base mana regen increased; mana regen growth decreased. W charge time reduced whenever Zyra kills an enemy. W no longer increases plant health.
MANA REGEN :: 8.5 per 5 seconds >>> 11.5 per 5 seconds
MANA REGEN GROWTH STAT :: 0.8 >>> 0.4
Passive - Garden of Thorns
MAX SEED SPAWN RANGE :: 1300 >>> 900
PLANT DURATION :: 5/5.5/6/6.5/7/7.5 seconds (at levels 1/4/7/10/13/16) >>> 8 seconds at all levels
PASSIVE SEED DURATION :: 45 seconds >>> 30 seconds <em>(W seeds unchanged at 60 seconds)</em>
PLANT HEALTH :: 4-6, based on W rank >>> 8 <em>(see W notes below)</em>
PLANT GOLD GRANTED ON KILL :: 5 >>> 3
Damage taken by plants
RANGED BASIC ATTACKS :: 2 >>> 4
MELEE BASIC ATTACKS :: 2 >>> 8
SINGLE TARGET SPELLS :: 4 >>> 8
AREA-EFFECT SPELLS :: 2 >>> 4
DAMAGE OVER TIME EFFECTS :: 2 >>> 1
LARGE MINIONS/MONSTERS :: 1 >>> 2
SMALL MINIONS/MONSTERS :: 1 >>> 1
W - Rampant Growth
[REM] MIGHTY OAK :: No longer grants Zyra's plants 10/20/30/40/50% extra maximum health
[NEW] FERTILIZER :: When Zyra kills an enemy, Rampant Growth's recharge time is reduced by 20%, 100% for champion takedowns, large minion kills, and large monster kills.
Reflect damage now has lower base damage but scales with armor.
MAGIC DAMAGE REFLECT :: 15 >>> 3 + 10% of bonus armor
Aura damage increased.
AURA DAMAGE :: 11 + 1/level >>> 25 + 1/level
BONUS DAMAGE TO MINIONS :: +200% >>> +50%
HI ORNN :: These changes apply to Forgefire Cape as well
This is our first wide balance pass on the Runes paths! We've got a few case-by-case contexts in the tabs below, but are otherwise focused on ensuring no one option in any given row is overpowering its neighbors.
Press the Attack
[UPD] PRESS THREE ATTACKS :: Exposure is now added to targets <em>after</em> the damage from the attack that applies it
COOLDOWN :: 10 seconds >>> 6 seconds
BASE HEAL :: 5-50 >>> 3-60
ATTACK DAMAGE HEAL RATIO :: 10% bonus attack damage >>> 30% bonus attack damage
ABILITY POWER HEAL RATIO :: 20% >>> 40%
[NEW] CRITICAL LEVELS :: If the attack that activates Fleet Footwork is a critical hit, Fleet Footwork's healing is increased by 40% of your critical damage modifier
SHIELD GENERATION RATE :: 30% of healing >>> 40% of healing
HEALING :: 15% missing health >>> 12% health
Presence of Mind
DURATION :: 5 seconds >>> 7 seconds
Coup de Grace
DAMAGE INCREASE :: 10% >>> 9%
EYEBALLS PER ASSIST :: 2 >>> 1
I'LL HUNT YOU :: Tooltips for all three Hunter runes now show who you have and haven't killed
SLOW RESISTANCE :: Now also granted to ranged champions
MOVEMENT SPEED :: 4% >>> 3%
MAGIC RESIST :: 5 >>> 6
[NEW] MARKS ON THE WALL :: "+HP" text now appears above minions when you gain health from attacking them
[NEW] SAY THANK YOU :: Now also boosts shields and heals cast on the user
[REM] YOU'RE TOO FAR AWAY :: No longer increases attack range by 25
[UPD] SO MANY ITEMS :: Loot table mechanism updated to decrease variance in loot over time.
Alternate Map Runes Balance
More fighting and more kills make Dark Harvest pretty strong on ARAM…
SOUL ESSENCE FROM CHAMPIONS :: 6 >>> 5
Bounty Hunter Runes
[NEW] ALTAR-NATE HUNTS :: Each Altar is counted as a potential unique bounty for Bounty Hunter
Item & Object Pings
ONE CHARGE REMAINING :: Pinging Eye of the Herald in your inventory now messages its remaining duration in team chat
HANG IN THERE :: Pinging a turret, nexus, or inhibitor now messages its percent health remaining in team chat
Ability Icon Updates
Amumu's ability icons have been updated!
Dr. Mundo's ability icons have been updated!
Nunu's ability icons have been updated!
Renekton's ability icons have been updated!
We’ve updated in-game health bars. You won’t have to relearn anything and you get some new toys. Expect more play/counterplay around defensive windows, awareness of special states, and big moments more clearly reflected.
4K support (not cursor though, sorry!)
New tech stack = easy to add new stuff and maintain.
Stuff that Shouldn’t Feel Different
Healthbar width of all major objectives and structures haven’t changed so your Smite muscle memory should be as good as it was before.
In-Client Champion Bios
Continuing our work from last patch, short character biographies have been created/adjusted for all champions. The full bios remain on Universe—these changes are to give a consistent and quick summary for each champion in the client.
You’ll now have the ability to invite people to your party from the end-of-game screen without adding them as a friend, for those times when you don’t want to make it “League official” yet.
STATUS: IT’S COMPLICATED :: Added the ability to invite strangers to your party from the end-of-game screen
Club’s max member limit is doubling to 100.
[UPD] KEEP IT 100 :: Club member max limit :: 50 >>> 100
NO SECRET CLUBS :: Fixed a bug where club tags and names would sometimes not be visible anywhere except for on the club page
New Snowdown Skins
Three new Snowdown skins are sleighing through this patch.
- Ambitious Elf Jinx
- Santa Draven
- Snow Fawn Poppy
New & Returning Snowdown Emotes
Seven new emotes debut this Snowdown:
- Oh Deer
- From Jinx, With Love
- My Cocoa
These emotes will automatically appear in your collection if you earned them last year.
- Re-Gifted Amumu
- Poro Snax
Play naughty or nice missions and earn event-exclusive emotes, limited-time poro skins, and more.
Returning Game Mode: Legend of the Poro King
Legend of the Poro King returns from 12/12/17 at 8:00 a.m. PT – 12/18/17 at 11:59 p.m. PT and 1/2/18 at 12:00 a.m. PT – 1/8/18 at 11:59 p.m. PT. Pelt your enemies in a grand snowball fight on the Howling Abyss to summon the resplendent Poro King. You can also equip poro icons and fight alongside their corresponding poro skins during Snowdown.
New Game Mode: Snow Battle ARURF
A frigid fate awaits your foes! Fling spells and snowballs in this icy twist on ARURF, featuring League's coolest champions from 12/19/17 at 12:00 a.m. PT – 1/21/18 at 11:59 p.m. PT. All Snowdown and winter-themed skins are free to play in this game mode. You can also equip poro icons and fight alongside their corresponding poro skins during Snowdown.
Runes Update and Bugfixes
- We added a mitigation fix to Rune Pages being invisible during champion select. If you're still having this issue, please post on our boards!
- Ghost Poro now has visual effects based on your team
- Rune Pages now display the complete construct reflecting your choices on the Runes you picked in the Collection tab.
- Added a 3rd Party Verification box in the Options Menu
- Champion select dropdown menu now remembers your last selected page. No more "The Colossus" rune page every game.
- Sion dying before using the Guardian keystone no longer causes him to lose its functionality
- Fixed a bug where the Bandit passive on gold items was generating gold from pet's basic attacks (as opposed to just champion basic attacks)
- Spirits pulled by Illaoi's E - Test of Spirit no longer have their health bars disappear when the Illaoi player or an ally try to target it
- Fixed a bug where Arcane Comet had a minimap icon
- Fixed a bug where all of Cho'Gath's skins (except for Battlecast Cho'Gath) stole Jurassic Cho'Gath's death SFX
- Taric's W - Bastion now correctly grants the shield from Summon Aery when cast on an ally
- Urgot now correctly receives Soul Essences for his Dark Harvest keystone upon executing a champion with R - Fear Beyond Death
- Fixed a bug where the additional damage to minions is also being factored into Corki's Passive - Hextech Munitions
- Champions who run Press the Attack attacking an enemy who also runs Press the Attack will no longer have their stacks malfunction
- Fixed a bug where Lee Sin W - Safeguard or Braum W - Stand Behind Me being cast on a champion with Summon Aery would cause Aery would jump to the caster of that ability.
- Smite's cooldown no longer reduces to 15 seconds when cast before 1:30
- Rammus no longer loses the additional base armor he received in Patch 7.22 when using Q - Powerball or W - Defensive Ball Curl
- Undoing purchases made while dead will no longer cause Sightstones to fail to refill their wards on respawn
- Damage to objectives now counts inhibitor damage in the end-of-game stats
- Fixed a bug where Syndra casting R - Unleashed Power while a Q - Dark Sphere was in flight from W - Force of Will would stop it from being pushed and instead redirect it into R - Unleashed Power
- Warring Kingdoms Xin Zhao's Ruby Chroma’s in-game texture now matches its store/champion select asset
- Victorious Graves' chromas now have gem and model adjustments on his gun, like OG Victorious Graves has
- Shockblade Zed's shurikens no longer clip into his back during his death animation
- PROJECT: Vi's Vault Breaker (Q) no longer uses classic VFX when activating the spell and when hitting an enemy champion
- PROJECT: Vayne no longer triggers ward placement VO lines when using a health potion
- PROJECT: Vayne's hair and cape now loop fluently during idle animations
- Cho'Gath's skins no longer steal Jurassic Cho'Gath's death SFX during his death animation
BACK IN ACTION :: Lancer Paragon and Lancer Rogue Blitzcrank skins are back in the store
CHECKING BOXES :: We’ve added a check box to bundle purchases to make it more clear that items that are included in the bundle are not refundable
The following skins will be released in patch 7.24:
- Hextech Kog'Maw