This week’s patch is a bit smaller when it comes to balance than what we’ve seen before, but it does still come with lots of hot new content!
Evelynn’s much awaited rework finally releases with this patch, so make sure you’re up to date with her kit. Ornn is also seeing even more changes.
Emotes also launch in NA and other regions with this patch! They were already out in OCE, but now everyone else gets to join in on that fun. Make sure to equip all your emotes before jumping into a game so you can spam silly poros!
The Ancient Coin line now gives less mana on blue coin drops, and Spellthief’s Edge now gives a bit more AP.
Now if you excuse me, I have some new Evelynn to play.
Everyone will receive a free Thumbs Up emote to celebrate launch!
Please emote responsibly.
CHANGE YOUR LOADOUT :: Equip your emotes to your emote wheel in the Collections tab. The emote wheel has five slots, with two extra slots for emotes that will automatically flash at the start of the game and at the end of a win.
LET ‘EM KNOW :: Use the emote wheel in game (bound to T by default)
YOU ARE NOW ON MY IGNORE LIST :: “Mute Enemy Emotes” option added to the menu. You can also mute individual player’s emotes in game using the scoreboard.
MASTERY MUTING :: Champion Mastery emoting is becoming part of the emotes system, so muting emotes will also mute mastery emotes. Mastery emotes will also follow the spamming/breaking rules of emotes.
YOU’VE EARNED IT :: Everyone gets the Thumbs Up emote!
GET ALL THE FEELS :: Expand your collection by purchasing emotes from the store’s Emotes tab. There will be 25 emotes available at launch, but we’ll be continually adding more.
Evelynn, Agony’s Embrace, will be updated with the launch of patch 7.20!
Brand gets mana when he kills an Ablaze unit.
Passive - Blaze
[NEW] KINDLING :: Brand gains 6/8/10/12/14/16/18 mana (at levels 1/3/6/9/12/15/18) when he kills a unit afflicted by Blaze. (If Brand’s abilities instantly kill a unit before Blaze is applied, he doesn’t get mana back.)
Health regen increased. Q first shot scaling increased.
HEALTH REGEN :: 1.34 (6.67 per 5) >>> 1.6 (8 per 5)
Q - End of the Line
FIRST SHOT :: 0.8 bonus attack damage >>> 1.0 bonus attack damage
Mantra cooldown refund on hitting enemies increased.
Passive - Gathering Fire
MANTRA COOLDOWN REDUCTION :: 2/2.5/3 seconds per enemy champion hit (1/1.25/1.5 for basic attacks) >>> 2/3/4 seconds per enemy champion hit (1/1.5/2 for basic attacks)
W deals max health damage instead of current health. E more reliably hits terrain. R reactivation no longer has a cast time.
W - Bellows Breath
DAMAGE :: 15/17.5/20/22.5/25% target's current health >>> 12/14/16/18/20% target's maximum health
E - Searing Charge
TERRAIN COLLISION RANGE :: Ornn’s hitbox plus 100 additional range >>> 150 additional range
R - Call of the Forge God
[REM] REACTIVATION CAST TIME :: Headbutting the giant ram no longer has an 0.35 second cast time
Passive damage increased and scales at earlier levels. Tahm can spit out Devoured targets earlier. Abyssal Voyage no longer briefly locks Tahm out of casting Devour.
Passive - An Acquired Taste
DAMAGE PER STACK :: 1/1.25/1.5% Tahm’s maximum health at levels 1/11/16 >>> 1.25/1.5/1.75% Tahm’s maximum health at levels 1/7/13
MAXIMUM DAMAGE :: 3/3.75/4.5% Tahm’s maximum health >>> 3.75/4.5/5.25% Tahm’s maximum health
W - Devour
REGURGITATION LOCKOUT :: 2 seconds >>> 1 second
BUGFIX :: Fixed a bug with Tahm Kench’s Tongue Lash + Devour combo where, if Tongue Lash dealt enough damage to kill the target minion, regurgitating the minion wouldn’t do anything
R - Abyssal Voyage
[REM] LOCKJAW :: Devour is no longer locked out for 1 second after teleporting
SANDY VISUALS :: VFX for Azir’s attack speed bonus upon summoning a third soldier have been improved for Azir’s base and all skins
W - Seismic Shove
INDICATOR :: Cast indicator adjusted to show the shove’s area of effect rather than only the direction of the shove
Mid-Patch 7.19 Janna Updates
Resurfacing our Janna followup for those who might’ve missed it between patches. Though 7.20 itself isn’t bringing any additional balance changes, we’re still keeping a close eye on her.
BASE MOVEMENT SPEED :: 335 >>> 320
BASE HEALTH :: 525 >>> 500
BASE MANA :: 409.52 >>> 350
Passive - Tailwind
BONUS MAGIC DAMAGE :: 35% bonus movement speed >>> 15/25/35% bonus movement speed at levels 1/7/13
W - Zephyr
COST :: 40/50/60/70/80 mana >>> 50/60/70/80/90 mana
E - Eye of the Storm
SHIELD STRENGTH :: 80/120/160/200/240 >>> 70/105/140/175/210
[UPD] Sterak's Gage
Base percent base attack damage increased. Health increased. Lifeline no longer increases percent base attack damage, instead adds Tenacity.
BUILD PATH :: Jaurim’s Fist + Long Sword + 1050 gold >>> Jaurim’s Fist + Pickaxe + Ruby Crystal + 725 gold
TOTAL COST :: 2600 gold >>> 3200 gold
HEALTH :: 400 >>> 450
[REM] I’M ALWAYS ANGRY :: No longer gives additional % base attack damage for 8 seconds when Lifeline triggers
BASE ATTACK DAMAGE INCREASE :: 30% >>> 50%
[NEW] UP CLOSE AND PERSONAL :: Can only be purchased by melee champions. Form-swapping champions only benefit from the base attack bonus buff while in melee form. Shield persists through form-swapping from melee to ranged.
[NEW] WAIT FOR IT :: Shield waits 0.75 seconds before it begins decaying
[NEW] I’M THE JUGGERNAUT :: Now gives 30% tenacity for 8 seconds when Lifeline triggers
Flat health increased. Stacks required to fill Jaurim’s Fist decreased.
HEALTH :: 150 >>> 200
MAX STACKS :: 30 >>> 20 (still 5 health per stack)
Ancient Coin Line
Coins restore less mana.
BLUE COIN REWARD :: 10% missing mana (min. 15) >>> 6% missing mana (min. 10)
Ability power increased.
Note that this isn’t +5 AP to every Spellthief’s item—just Spellthief’s itself.
ABILITY POWER :: 5 >>> 10
ROCK POLISH :: Smoothed out Krugs’ splitting animation.
Followup to last patch’s switchover to our new spell shield code.
BUGFIXES :: Fixed a group of identical bugs where some channeled abilities (ex. Anivia’s R - Glacial Storm) were being interrupted through spell shields
Charity Voting Hub
Vote for your preferred charity in the “Vote for charity” client tab.
We’re raising money for three global charities (and the Worlds prize pool) with sales of Championship Ashe and the the 2017 Championship ward skin. Hop in client and vote for your preferred cause. The winner gets 50% of the charity pool and the other two split the remainder. Your vote is weighted by your Honor level!
I VOTED :: Vote for your preferred charity the new “Vote for charity” client hub before Worlds wraps up
HONOR MULTIPLIER :: Honorable play adds some oomph to your democratic rights
Honor level 3 and below: 1x vote power multiplier
Honor level 4: 1.5x vote power multiplier
Honor level 5: 2x vote power multiplier
End of Game Screen
In regular, not-for-charity Honor voting, we wanted to make it more clear when teammates hadn’t voted yet at the end of game so you don’t wait for Honor that won’t ever come.
WAS IT GG OR GG <3 :: On the right side of the end-of-game screen, you can now see if any teammates are still voting for honor
SIMULTANEOUS DRAFT PICK :: Two players on the same team can pick at the same time if they’d normally pick consecutively
Item Set Sharing
Item sets can now be imported and exported.
THIS OR THAT :: Clicking the export button lets you choose between “Copy to clipboard” and “Export to file”
MASS PRODUCTION :: Mass-export item sets via the Items tab by ticking the checkbox next to as many item sets as you’d like. “Copy to clipboard” copies data for all selected item sets, and “Export to file” creates a single file containing all selected item sets.
COMING IN HOT :: Individual item sets can also be exported via the item set editor screen
WHO PUTS ZHONYA’S ON 4?! :: Preferred item slot assignments aren’t saved when exporting item sets
THAT OR THIS :: Clicking the import button on the Items tab lets you choose between “Paste copied set” and “Select a file”
EAT PASTE :: “Paste copied set” opens a small text box next to the Import button. Item sets import automatically as soon as you paste in your data.
NOT MALWARE :: Clicking “Select a file” opens your computer’s file browser. Don’t get spooked!
Rotating Game Mode
Dark Star: Singularity runs from 10/13/17 at 12:00 p.m. PT to 10/17/17 at 4:00 a.m. PT and 10/20/17 at 12:00 p.m. PT to 10/24/17 at 4:00 a.m. PT. Play as Dark Star Thresh in a 3v3 match on the Cosmic Ruins, which features a Dark Star Thresh announcer and chilling music.
Hook or Flay opposing players and Abyss Scuttlers into the black hole in the center of the map to gain points.
You’ll fly further the more damage you’ve taken, but you can’t die from health loss.
The first team to 100 points wins the round, and the first team to win two rounds wins the game.
ARAM Battle Boosts
Battle boosts will be temporarily unavailable while we work on some backend adjustments to ARAM. We’ll turn these back on a few patches from now.
UN-BOOSTED :: ARAM battle boosts are temporarily disabled
- Fixed an issue where ability SFX would sometimes endlessly loop when a character comes out of fog of war. (Looking at you, Corki!)
- Riven's Q - Broken Wings can no longer both pop a spell shield and deal damage in specific circumstances
- Fixed a bug causing Cho'Gath's R - Feast meal tracker to count jungle monsters oddly
- The Tribute passive on Frost Queen's Claim no longer interacts oddly with turrets
- Zyra's R - Stranglethorns tooltip now displays the correct damage bonus for plants empowered by Stranglethorns
- Caitlyn's Q - Piltover Peacemaker rank-up tooltip now properly lists the total attack damage ratio increase between ranks
- Fixed a few inaccurate or broken announcer text and VO lines that appeared while watching a replay
- Eternal Sword Yi’s Q - Alpha Strike SFX are no longer audible when he is hit during W - Meditate
- Primetime Draven's idle SFX are no longer audible during his recall animation
- Creator Viktor is no longer missing SFX for his joke, taunt, and dance emotes
- Primetime Draven’s recall SFX no longer goes out of sync with the animation when moving the camera away and back
- Arcade Miss Fortune’s crit SFX for Passive - Love Tap no longer uses her base skin’s crit SFX
Upcoming Skins & Chromas
The following skins will be released in patch 7.20:
- Super Galaxy Elise
- Super Galaxy Nidalee
- Super Galaxy Annie
- Super Galaxy Gnar
- Beekeeper Singed
The following chromas will be released in patch 7.20:
- Dragonblade Talon (Amethyst)
- Dragonblade Talon (Catseye)
- Dragonblade Talon (Emerald)
- Dragonblade Talon (Obsidian)
- Dragonblade Talon (Pearl)
- Dragonblade Talon (Sapphire)
- Dreadnova Gangplank (Ruby)
- Dreadnova Gangplank (Pearl)
- Dreadnova Gangplank (Sapphire)
- Dreadnova Gangplank (Tanzanite)
- Dreadnova Gangplank (Obsidian)