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League of Legends patch 7.1 change list

Lots of nerfs, jungle XP changes and more.

Riot Games

Patch 6.24. You’ve played it on, I’ve played on it. It’s been a while (relatively) since Riot Games patched League of Legends, because of the company’s winter break. Now as we head into the new year, we head into a new patch cycle, as the notes for Patch 7.1 were announced Tuesday.

Below are just the changes: if you want more context, read the full patch notes here.



R - Glacial Storm

[NEW] CLARITY :: Glacial Storm visually flashes when it becomes fully formed

BUGFIX :: Glacial Storm now always takes 1.5 seconds to expand, rather than randomly between 1.5 and 1.75 seconds



Base Stats


Passive - Adaptive Defenses

SHIELD DURATION :: 1.5/2.0/2.5 seconds >>> 1.5 seconds

E - Hookshot

NOT A NINJA :: Slightly increased radius where Camille will reveal herself if Hookshotting near enemies while she is in FoW

R - The Hextech Ultimatum

KNOCKAWAY SPEED :: 600 >>> 1000

GET UP :: Knockaway stun now only lasts until the target lands, rather than a 1-second fixed duration



Q - Spinning Axe

[NEW] BASE DAMAGE :: 30/35/40/45/50

RATIO :: 45/55/65/75/85% total attack damage >>> 65/75/85/95/105% bonus attack damage

W - Blood Rush

COST :: 40 mana at all ranks >>> 40/35/30/25/20 mana



E - Rend

STACKS ON STACKS :: Basic attacks and Q - Pierce add a spear to enemies ||| while Rend is off cooldown >>> at all times

MANA REFUND :: 2 units killed >>> 1 unit killed (matching the cooldown refund requirement)

BUGFIX :: Fixed an issue where Rend’s cooldown sometimes didn't reset when Rend killed a unit


Riot Games


W - Focused Resolve

DAMAGE TICKS :: Three at 0, 1, and 2 seconds >>> Two at 0 and 2 seconds (total damage unchanged)

CONSISTENCY :: Also applies to Mantra W - Renewal

Mantra E - Defiance

BONUS SHIELD :: 30/100/170/240 >>> 30/90/150/210



Kennen's ultimate damage now weighted towards the end, not the beginning.

R - Slicing Maelstrom

DAMAGE PER BOLT :: 80/145/210 (+0.4 ability power) >>> 40/75/110 (+0.2 ability power)

SUCCESSIVE STRIKE MODIFIER :: 100/75/50/50/50/50% damage on strikes 1-6 (per target) >>> 100/110/120/130/140/150% damage on strikes 1-6 (per target)

TOTAL DAMAGE :: 300/543.75/787.5 (+1.5 ability power) >>> 300/562.5/825 (+1.5 ability power)


Lee Sin

E - Tempest

THE BLIND MONK :: No longer reveals invisible targets.

ONLY YOU :: Now only reveals targets damaged by Tempest (no longer reveals nearby allies of damaged targets)

R - Dragon's Rage

DAMAGE :: 200/400/600 >>> 150/300/450



Passive - Lightslinger

DAMAGE :: 30/40/50/60% total attack damage (at levels 1/6/11/16) >>> 40/50/60% total attack damage (at levels 1/7/13)

Q - Piercing Light

BASE DAMAGE :: 80/110/140/170/200 >>> 80/115/150/185/220



Passive - Iron Ambassador

SHIELD DURATION :: 5 seconds >>> 3 seconds

R - Keeper's Verdict

SNAPCAST DAMAGE :: 200/300/400 (+0.9 bonus attack damage) >>> 100/150/200 (+0.45 bonus attack damage)


Riot Games


Q - Overload

OLD SHIELD :: 60~200 at levels 1-18 (50 + 10 per level from levels 1-12, + 5 per level from levels 13-18)

NEW SHIELD :: 65~150 at levels 1-18 (60 + 5 per level)

BONUS MOVEMENT SPEED :: 25/30/35/40/45/50% >>> 25/28/31/34/37/40%



W - Burnout

[REMOVED] FOREST FIRES :: Burnout no longer deals 20% bonus damage to monsters



W - Force of Will

TRANSCENDENT BONUS :: Grabs up to 3 spheres >>> Deals 20% bonus true damage

DAMAGE :: 80/120/160/200/240 >>> 70/110/150/190/230

RATIO :: 0.8 ability power >>> 0.7 ability power

R - Unleashed Power

COOLDOWN :: 100/90/80 seconds >>> 120/100/80 seconds



Base Stats


Passive - Blade's End

FLASHIER MOVES :: Slightly bumped up brightness of passive particles

Q - Noxian Diplomacy

HEAL ON KILL :: 15 + 2/lvl >>> 17 + 3/lvl


Riot Games

Elementalist Lux VFX

  • Warning indicator on R - Final Spark adjusted to be immediately visible on-cast, rather than brightening over the duration
  • Adjusted W - Prismatic Barrier’s shield visuals on several forms to maintain similar levels of brightness and noise
  • Adjusted E - Lucent Singularity’s missile to better distinguish it from Elementalist Lux’s other effects. It’s now primarily swirling ribbons of light.


Zz'Rot Portal

VOID GATE DURATION :: 150 seconds >>> 120 seconds

COOLDOWN :: 150 seconds >>> 120 seconds

VOIDSPAWN STRUCTURE DAMAGE :: 5 per level (max 90) >>> 20 per level (max 360)

[REM] VOIDSPAWN HEALTH SCALING :: Voidspawn no longer gain 50 health per level

VOIDSPAWN HEALTH DECAY :: 10% current health every 0.25 seconds >>> 20% current health every 0.25 seconds

CREEPY, NOT CREEPS :: Killing a voidspawn no longer increases your creep score


Summoner’s Rift

Living Jungle


FLOWING IN THE BREEZE :: Once scouted, plants continue emitting idle VFX through fog of war

VEGETARIAN :: Attacking plants no longer puts Kha'Zix in combat, preventing Evolved R - Void Assault's out-of-combat invisibility effect from activating upon entering brush

Scryer’s Bloom

WHO PINGED THAT? :: Auto-pings on revealed champions have been toned down to be distinguishable from player-issued pings

[NEW] WARD PING :: Revealed wards now trigger a small auto-ping


FRUIT NEEDS PICKING :: Pickup radius of fruits slightly reduced

Blast Cone

HELPING :: Malzahar and Rengar can now be affected by allied Blast Cone triggers during their spell immunity effects

Jungle Experience

First clear experience reduced. Some overall clear experience funneled into Raptors.

Monster experience rewards

FIRST CLEAR :: Murkwolf, Raptor, Krug, and Gromp camps grant 25% less experience on first clear (stacks additively with Ancient Krug’s 50% reduced experience on first clear)

BLUE SENTINEL :: 210 >>> 200

RED BRAMBLEBACK :: 210 >>> 200

GROMP :: 210 >>> 200

KRUGS :: 45 >>> 35

LESSER KRUGS :: 15 >>> 7

CRIMSON RAPTOR :: 15 >>> 20

RAPTORS :: 15 >>> 35

Twisted Treeline


R cooldown reduced to match Summoner’s Rift.

R - Unleashed Power

COOLDOWN :: 120/105/90 seconds >>> 120/100/80 seconds



Passive scaling increased to match Summoner’s Rift.

Passive - Stone Skin

BONUS RESISTANCES :: 2/4/6 armor and magic resist per nearby enemy champion >>> 4/6/8 armor and magic resist per nearby enemy champion


League Client Update

New features:

[NEW] BOTS IN CUSTOM :: Players are now able to add bots to custom games in the updated client

[NEW] MOAR SETTINGS :: We’ve added more settings to the client under Sound, Interface and Game

[NEW] ASCENSION :: We’re continuing to add more rotating game modes with this patch. The Ascension rotating game mode is now supported in the updated client.

[NEW] BATTLE BOOSTS :: Players can now purchase Battle Boosts in ARAM in the updated client

[NEW] TOASTER DETECTION :: Players on low-spec machines will see a dialog asking them if they’d like to enable low-spec mode

Notable fixes:

  • We believe we fixed an issue that sometimes prevented players from editing their masteries in champ select. We’ll continue to keep a close eye on this issue.
  • Fixed an issue with the champ select grid not loading upon entering champion select
  • Fixed an issue that sometimes caused flickering during champ select
  • Champ select animations have been given a big performance pass, with many more things being affected by activation of Low-spec mode. SERIOUSLY, TRY LOW-SPEC MODE IF YOU'RE HAVING PERFORMANCE PROBLEMS.
  • Fixed an issue that sometimes caused a crash if a player failed to pick a champ during champ select
  • Fixed an issue that prevented players from reconnecting to their game after getting disconnected while transitioning from champ select
  • Sounds in the client and in-game now respect your audio settings levels
  • Fixed an issue that sometimes prevented players from accepting a ready check timer and causing the ACCEPT button to appear grayed out
  • We believe we fixed an issue that was preventing players from getting a ready check when friends in their party get it
  • Fixed an issue that caused the PLAY button to be grayed out after finishing the tutorial
  • Fixed an issue that sometimes caused the summoner icon of a player to appear incorrectly in the game lobby
  • Fixed an issue that was causing the friends list to jitter when drag and dropping friends between folders
  • Fixed an issue that caused mastery pages created in the legacy client to appear incorrectly in the updated client
  • Fixed an issue that prevented players from seeing a queue dodge notification when someone dodges from champ select for the second time
  • You will no longer get gifting notifications for gifts you’ve already received
  • Fixed an issue that prevented players from viewing champion skins on champion detail pages
  • Made some changes to improve legibility of the IP/RP text on the homescreen
  • Fixed an issue that sometimes prevented players from spectating a friend’s game


  • Fixed several cases where abilities that create objects (ex. Jarvan’s E - Demacian Standard) caused their casters to no longer be considered Isolated for the purposes of Kha'Zix's Passive - Unseen Threat
  • Fixed a bug causing LeBlanc's W - Distortion cooldown to reset if she cast it, allowed it to go on cooldown without re-casting it, then copied it with R - Mimic
  • Shaco's W - Jack in the Boxes now re-stealth after being revealed once the revealing effect (ex. Sweeping Lens) expires
  • Fixed a bug causing Bard's Q - Cosmic Binding stun to last slightly longer than intended
  • The nearby enemy knockback effect of Fizz's R - Chum the Waters no longer knocks back spell shielded targets while still consuming the spell shield
  • Fixed a bug where, briefly after hitting a target with Darius’s E - Apprehend, Darius automatically tried to attack the target, overriding any commands issued after Apprehend was cast
  • Hecarim's E - Devastating Charge can no longer critically strike structures
  • Fixed a bug causing enemies revealed by Frost Queen's Claim ghosts to also reveal stealthed enemy units they walked over
  • Fixed a bug causing Duskblade of Draktharr's ward detection radius VFX pulses to queue up while dead, then play all at once upon respawning
  • Karma's base Mantra W - Renewal tether visuals are no longer a funky color
  • Surprise Party Fiddlesticks's E - Dark Wind on-hit particles now properly appear when Dark Wind kills a unit
  • Program Camille's R - The Hextech Ultimatum border no longer disappears under elevated terrain
  • The green triangle patterning on the ground during Program Camille's R - The Hextech Ultimatum no longer fails to appear if the camera moved away during the cast time
  • Mecha Malphite's chromas now properly put spikes on his fists for the duration of W - Brutal Strikes
  • Added missing effects for PROJECT: Ekko's W - Parallel Convergence bonus damage versus low-health champions
  • River Spirit Nami's right tail fin no longer disappears in several of her animations
  • Koi Nami's chromas now properly use her skin-specific water particles during her walk animation
  • Super Galaxy Shyvana's Dragon Form E - Flame Breath explosion no longer permanently leaves behind subtle flame effects on the map
  • Fixed a few cases where the snowflake ground decoration on Snow Day Bard's Q - Cosmic Binding stun appeared in weird places on certain champions
  • Fixed an issue where the tails of Fire form Elementalist Lux's dress disappeared during some animations
  • Star Guardian Lux's wand no longer gets briefly stuck at the max range of W - Prismatic Barrier
  • Fixed a bug causing certain buff visuals (ex. Banshee's Veil) to bounce upward during Mecha Zero Sion's R - Unstoppable Onslaught animation
  • Realigned Mecha Zero Sion's jet thruster particles with his model during his homeguard animation
  • Shockblade Zed's shadow no longer loses its smoky visuals during Zed's dance animation
  • The flower Ivern creates during his taunt animation (candy for his Candy King skin) no longer vanishes if the camera moves away and back again
  • The face of the poro in Santa Braum's joke animation no longer mutates during the animation

Upcoming Skins & Chromas

The following skins will be released during patch 7.1:

  • Dreadnova Gangplank
  • Warring Kingdoms Azir
  • Warring Kingdoms Garen
  • Warring Kingdoms Vi