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It’s that time of year — the season is over, the preseason has arrived and League of Legends is changing in some major ways. We’ve been tracking all of the changes for Season 7, and now many of them (if not all) are finally here with the release of Patch 6.22.
We’ll have plenty more Patch 6.22 content, including the things you really need to know and more takeaways over the coming days. We’ll also have new guides for all of the champions that received major changes (looking at you, assassins and Alistar).
You can read the full patch notes, with context, videos and more, here. Below are simply all of the changes.
Assassin Updates
Talon
General
BASE MOVEMENT SPEED :: 350 >>> 335
HEALTH GROWTH STAT :: 85 >>> 90
BASE ATTACK DAMAGE :: 55 >>> 60
BASE ATTACK SPEED :: 0.668 >>> 0.625
ATTACK SPEED GROWTH STAT :: 2.7 >>> 2.9
SWIFT STABBING :: Attack frame improved
NEW: Passive - Blade's End
Talon’s abilities wound champions and epic monsters for a short duration, stacking up to three times. When Talon basic attacks a fully wounded target, they bleed for a large amount of physical damage over time.
DAMAGE 60-160 (+2.0 bonus attack damage) over 2 seconds (at levels 1-11)
UPDATED: Q - Noxian Diplomacy
Talon leaps to a target, dealing physical damage. If cast within melee range, Talon does not leap but instead critically strikes his target for 150%. Whenever Noxian Diplomacy kills a unit, Talon restores health and refunds 50% of its cooldown.
COOLDOWN :: 8/7/6/5/4 seconds >>> 8/7.5/7/6.5/5 seconds
COST :: 40/45/50/55/60 mana >>> 30 mana at all ranks
RANGE :: 550 (170 if used from melee)
DAMAGE :: 80/100/120/140/160 + 1.0 bonus attack damage (120/150/180/210/240 + 1.5 bonus attack damage from melee)
HEAL ON KILL :: 17-51 (from levels 1-18)
W - Rake
COOLDOWN :: 10 seconds at all ranks >>> 9 seconds at all ranks
COST :: 60/65/70/75/80 mana >>> 55/60/65/70/75 mana
SLOW :: 20/25/30/35/40% >>> 40/45/50/55/60%
SLOW DURATION :: 2 seconds >>> 1 second
NEW: WAIT FOR IT :: Rake’s slow now only applies when the blades return
NEW: WAAAIT FOR IT :: Now has a 0.7 second delay before returning to Talon
RANGE :: 750 >>> 900
ARC :: 40 degrees >>> 22 degrees
INITIAL DAMAGE :: 30/60/90/120/150 (+0.3 bonus attack damage) >>> 50/60/70/80/90 (+0.4 bonus attack damage)
RETURN DAMAGE :: 30/60/90/120/150 (+0.3 bonus attack damage) >>> 60/90/120/150/180 (+0.7 bonus attack damage)
TOTAL DAMAGE :: 60/120/180/240/300 (+0.6 bonus attack damage) >>> 110/150/190/230/270 (+1.1 bonus attack damage)
NEW: E - Assassin's Path
Talon vaults over the nearest structure or terrain in a target direction. The vault’s speed is affected by Talon’s movement speed. Talon cannot vault over the same section of terrain for a period of time.
COOLDOWN :: 2 seconds at all ranks
COOLDOWN ON TERRAIN :: 150/125/100/75/50 seconds
TERRAIN COOLDOWN :: Terrain that’s currently on cooldown will appear outlined in red for Talon
AINT NO MOUNTAIN HIGH ENOUGH :: Talon can vault over player-made terrain as well
R - Shadow Assault
DAMAGE PER STRIKE :: 120/170/220 (+0.75 bonus attack damage) >>> 80/120/160 (+0.8 bonus attack damage)
MINIMUM TIME :: Blades now have a minimum lifetime of 0.8 seconds before returning to Talon
GUIDED BLADES :: Blades can now be redirected to the target of Talon’s first basic attack
WHY DO YOU EVEN HAVE THAT MANY BLADES :: Now has way more blades
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Katarina
General
BASE HEALTH :: 510 >>> 590
HEALTH GROWTH STAT :: 83 >>> 82
BASE HEALTH REGEN :: 4.5 >>> 7.5
HEALTH REGEN GROWTH STAT :: 0.55 >>> 0.7
BASE ARMOR :: 27 >>> 28
BASE MAGIC RESIST :: 32 >>> 34
BASE MOVEMENT SPEED :: 345 >>> 340
UPDATED: Q - Bouncing Blades
Katarina throws a dagger, dealing damage to her target and nearby enemies. Then, the dagger ricochets onto the ground behind her initial target . If Katarina picks up a dagger, she uses it to slash through all nearby enemies.
COOLDOWN :: 10/9.5/9/8.5/8 seconds >>> 11/10/9/8/7 seconds
DAMAGE :: 60/85/110/135/160 >>> 75/105/135/165/195
RATIO :: 0.45 ability power >>> 0.3 ability power
RANGE :: 675 >>> 625
TARGETS HIT :: 4 >>> 3
NEW: DAGGERS :: Picking up a dagger causes Katarina to slash all enemies around her in a small area
DAGGER RADIUS :: 340
DAGGER DURATION :: 4 seconds
DAGGER SPIN DAMAGE :: 75-285 (at levels 1-18)
DAGGER SPIN RATIO :: 1.0 bonus attack damage + 0.55/0.7/0.8/1.0 ability power (at levels 1-16)
NEW: W - Preparation
Katarina tosses a dagger into the air and gains movement speed for a short duration.
COOLDOWN :: 15/14/13/12/11 seconds
MOVEMENT SPEED :: 50/60/70/80/90%, decaying over 1.25 seconds
DELAY UNTIL DAGGER SPAWNS :: 1.25 seconds
E - Shunpo
COOLDOWN :: 12/10.5/9/7.5/6 seconds >>> 10/9.5/9/8.5/8 seconds
DAMAGE :: 40/70/100/130/160 >>> 30/45/60/75/90
RANGE :: 700 >>> 725
RATIO :: 0.25 ability power >>> 0.65 total attack damage + 0.25 ability power
NEW: WIDE BERTH :: Shunpo now targets an area around Katarina’s target, and strikes the nearest enemy if cast on an ally or dagger
NEW: ON A KNIFE’S EDGE :: In addition to allied and enemy units, Katarina can target daggers with Shunpo. Targeting a dagger with Shunpo or walking over it refunds 78/84/90/96% (at levels 1-16) of Shunpo’s total cooldown
NEW: A NEW RESET :: Shunpo now resets Katarina’s basic attack timer
REMOVED: THE SHUNPOLICE :: Shunpo can no longer target wards
R - Death Lotus
DAGGERS THROWN :: 10 >>> 15
DAMAGE PER DAGGER :: 35/55/75 (+0.375 bonus attack damage)(+0.25 ability power) >>> 25/37.5/50 (+0.22 bonus attack damage)(+0.19 ability power)
TOTAL DAMAGE :: 350/550/750 (+3.75 bonus attack damage)(+2.50 ability power) >>> 375/562.5/750 (+3.30 bonus attack damage)(+2.85 ability power)
NEW: LESS MISTAKES :: Cannot be cancelled by movement and basic attack commands in the first and last 0.25 seconds of channeling
NEW: DEATH RADIUS :: Now displays Death Lotus’ radius to Katarina and her enemies
---
LeBlanc
General
HEALTH GROWTH STAT :: 75 >>> 80
NEW: Passive - Sigil of Malice
LeBlanc’s abilities apply Sigil of Malice to her target. After a short duration, striking the target with LeBlanc’s abilities detonates the sigil, dealing magic damage.
SIGIL DURATION :: 4 seconds
SIGIL ARM TIME :: 1.5 seconds
DAMAGE :: 40-300 (at levels 1-18)
RATIO :: 0.8 ability power
Q - Shatter Orb
NEW: RENAMED :: Sigil of Malice >>> Shatter Orb
RATIO :: 0.4 ability power >>> 0.5 ability power
COST :: 50/60/70/80/90 mana >>> 40/45/50/55/60 mana
REMOVED: IT’S HER PASSIVE NOW :: No longer applies a mark
NEW: SHATTER FLUX :: If Shatter Orb triggers Sigil of Malice, it chains to the nearest ready Sigil of Malice
W - Distortion
DAMAGE :: 85/125/165/205/245 >>> 70/100/130/160/190
RATIO :: 0.6 ability power >>> 0.4 ability power
COST :: 80/85/90/95/100 mana >>> 70/80/90/100/110 mana
LESS FACEPLANTING :: Improved Distortion’s detection when traversing walls
NEW: INTERFERENCE :: Now has an 0.25 second delay before returning to her original position when recasting Distortion
E - Ethereal Chains
NEW: ETHEREAL CLARITY :: Now displays tether range to allies and enemies
REMOVED: DAMNED IF YOU DO :: No longer slows enemies during the tether
UPDATED: R - Mimic
On cast, creates a copy of LeBlanc before both becoming invisible for a brief moment. Afterwards, both LeBlanc and her copy cast an empowered version of one of LeBlanc’s basic abilities. Only the real LeBlanc deals damage. Empowering Mimic itself creates a copy of LeBlanc at a target location with global range. Once conjured, the copy will walk towards the nearest visible enemy champion, casting a fake version of LeBlanc’s last used spell before disappearing. Empowering Mimic has its own cooldown.
COOLDOWN :: 40/32/24 seconds >>> 54/42/30 seconds
MIMICKED MIMIC COOLDOWN :: 150 seconds
MIMICKED SHATTER ORB DAMAGE :: 150/300/450 (+0.9 ability power) >>> 150/275/400 (+0.6 ability power)
MIMICKED DISTORTION DAMAGE :: 150/300/450 (+0.9 ability power) >>> 125/225/325 (+0.5 ability power)
MIMICKED ETHEREAL CHAINS DAMAGE :: 100/200/300 (+0.6 ability power) >>> 100/160/200 (+0.4 ability power)
NEW: MIMIC MANTRA :: Can now mimic any of LeBlanc’s spells, not just her most recently used
STEALTH DURATION ON CAST :: 0.1 seconds
MIMICKED BASIC ABILITY CLONE DURATION :: 2.5 seconds
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Rengar
General
ATTACK DAMAGE GROWTH STAT :: 3 >>> 1
BASE ATTACK SPEED :: 0.679 >>> 0.625
ATTACK SPEED GROWTH STAT :: 2.85 >>> 3.5
ARMOR GROWTH STAT :: 3.5 >>> 3
MAXIMUM FEROCITY :: 5 >>> 4
UPDATED: Passive - Unseen Predator
While in brush, basic attacking causes Rengar to leap towards his target. Leaping to enter combat generates 1 Ferocity. At 4 Ferocity his next ability is empowered. Casting an empowered ability increases Rengar’s movement speed for a short duration. Killing unique champions grants Rengar their trophies, increasing the strength of his Bonetooth Necklace.
BONUS MOVEMENT SPEED ON EMPOWERED CAST :: 30/40/50% (at levels 1/7/13)
BONUS MOVEMENT SPEED DURATION :: 1.5 seconds
REMOVED: SET BONUS :: Bonetooth Necklace rewards removed
NEW: TONIGHT WE HUNT :: Whenever a unique champion is killed within 3 seconds of taking damage from him, Rengar’s attack damage is permanently increased:
- 1 Trophy :: 2 + 1% attack damage
- 2 Trophies :: 6 + 3% attack damage
- 3 Trophies :: 12 + 6% attack damage
- 4 Trophies :: 20 + 10% attack damage
- 5 Trophies :: 30 + 15% attack damage
UPDATED: Q - Savagery
Rengar slashes enemies in an arc in front of him, followed by piercing in a line, generating 1 Ferocity. Both strikes deal physical damage. If used at 4 Ferocity, Savagery’s damage is significantly increased.
COOLDOWN :: 6/5.5/5/4.5/4 seconds >>> 10 seconds
DAMAGE :: 30/60/90/120/150 >>> 10/30/50/70/90 per hit
RATIO :: 0/0.05/0.1/0.15/0.2 total attack damage >>> 0.5 total attack damage per hit
EMPOWERED DAMAGE :: 30-240 (at levels 1-18) >>> 15-185 per hit (at levels 1-18)
EMPOWERED RATIO :: 0.3/0.35/0.4/0.45/0.5% total attack damage >>> 1.0 total attack damage per hit
CAST PARADIGM :: Targeted >>> Skillshot
W - Battle Roar
COOLDOWN :: 12 seconds at all ranks >>> 20/18/16/14/12 seconds
REMOVED: KITTY GRIT :: No longer grants Rengar 10/15/20/25/30 armor and magic resistance per champion hit
NEW: IT’S LIKE EKKO ULT :: Now heals Rengar for 50% of the damage he took in the last 1.5 seconds (represented by grey health). Battle Roar heals 100% of the damage dealt by monsters.
REMOVED: THE BASE DOES THIS :: Casting Battle Roar at 4 Ferocity no longer heals Rengar
NEW: CATNAROK :: Casting Battle Roar at 4 Ferocity breaks crowd control and renders Rengar immune to incoming crowd control for 1.5 seconds. Empowered Battle Roar can be cast while disabled.
E - Bola Strike
SLOW :: 60/65/70/75/80% >>> 30/45/60/75/90%
UPDATED: R - Thrill of the Hunt
Rengar activates his predatory instincts, becoming camouflaged for the duration. While active, Rengar gains bonus movement speed and vision of the nearest enemy champion. Rengar can leap to the revealed champion for a guaranteed critical strike. Attacking or using abilities ends Thrill of the Hunt.
COOLDOWN :: 150/110/70 seconds >>> 130/100/70 seconds
DURATION :: 7/12/17 seconds >>> 14/22/30 seconds
COOLDOWN BEGINS :: On cast >>> When Thrill of the Hunt ends
NEW: FOCUS :: Rengar enters camouflage instantly but must wait 2 seconds to leap to his target
BONUS MOVEMENT SPEED :: 15/30/45% while moving towards enemy champions >>> 20/30/40% at all times while active
ONE-EYED :: Rengar gains vision of ||| all enemy champions within 2000/3000/4000 range >>> the closest enemy champion within 2000/3000/4000 range
RENGAZE :: Eyes appear over the head of the target Rengar gains vision of (visible to both teams)
REMOVED: BONUS MOVEMENT SPEED AFTER STEALTH :: Removed
NEW: CAMOUFLAGE :: Camouflage is a new type of stealth. Like Evelynn’s Passive - Shadow Walk, Rengar is visible to nearby enemies and gains an indicator showing him who can see him and who cannot.
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Fizz
Q - Urchin Strike
COOLDOWN 10/9/8/7/6 seconds ⇒ 8/7.5/7/6.5/6 seconds
COST :: 50/55/60/65/70 mana >>> 50 mana at all ranks
FIXED Sheen now properly activates when used on targets right next to Fizz
UPDATED: W - Seastone Trident
Passively, Fizz’s basic attacks cause his enemies to bleed for magic damage. When activated, Fizz’s next basic attack deals magic damage, increased by 200% if the target has bled for at least 2 seconds.
COOLDOWN :: 10 seconds >>> 10/9.5/9/8.5/8 seconds
COST :: 40 mana at all ranks >>> 30/40/50/60/70 mana
PASSIVE DAMAGE :: 20/30/40/50/60 >>> 25/40/55/70/85
PASSIVE RATIO :: 0.45 ability power >>> 0.3 ability power
PASSIVE DURATION :: 3 seconds >>> 4 seconds
REMOVED: SEEYASTONE :: No longer empowers Fizz’s basic attacks for 6 seconds
NEW: SUPER TRIDENT :: Now resets Fizz’s basic attack timer and empowers his next attack
ACTIVE DAMAGE :: 10/15/20/25/30 >>> 25/40/55/70/85
NEW: BLOOD IN THE WATER :: If Fizz’s target has bled for at least 2 seconds, Seastone Trident’s damage increases to 75/120/165/210/255 (+1.0 ability power)
NEW: ALMOST GOT THE RESET :: If Seastone Trident’s active kills a unit, 20/28/36/42/50 mana is refunded and its cooldown is set to 1 second
NEW: MORE TRIDENT In addition to basic attacks, Seastone Trident’s passive is also applied onto enemies Fizz dashes through during Urchin Strike and any enemies affected by Chum the Waters
E - Playful / Trickster
THAT’S THE ACTUAL SIZE :: Now shows Fizz an indicator of the area damaged. Enemies see a red flash of this area.
COST 90/100/110/120/130 mana ⇒ 90/95/100/105/110 manaFIXED Zhonya’s Hourglass now properly delays Playful / Trickster’s damage
R - Chum the Waters
DELAY BEFORE SHARK :: 1.5 seconds >>> 2 seconds
NEW: SHARK WEEK :: Fizz summons different sharks based on how far the fish traveled before latching onto an enemy. The further the fish travels, the larger and more damaging the shark.
- GUPPY SHARK :: If Chum the Waters travels less than 455 units, it will summon a Guppy Shark after 2 seconds.
- GUPPY AREA OF EFFECT :: 200
- DAMAGE :: 120/270/420 (+0.5 ability power)
- SLOW :: 40%
- KNOCKBACK :: 150
- NORMAL SHARK :: If Chum the Waters travels between 455 and 910 units, it will summon a normal (but still terrifying) shark.
- NORMAL AREA OF EFFECT :: 325
- DAMAGE :: 240/390/540 (+0.75 ability power)
- SLOW :: 60%
- KNOCKBACK :: 250
- GIGALODON SHARK :: If Chum the Waters has traveled at least 910 units, it will summon a massive Gigalodon Shark
- GIGA AREA OF EFFECT :: 450
- DAMAGE :: 360/510/660 (+1.0 ability power)
- SLOW :: 80%
KNOCKBACK :: 350
NEW: GET OUT OF THE WALL Chum the Water’s fish can no longer be placed inside of terrain.
Kha'Zix
Passive - Unseen Threat
DAMAGE :: 15 - 190 (+0.5 ability power) >>> 10 - 146 (+0.4 bonus attack damage)
Q - Taste Their Fear
COOLDOWN :: 3 seconds >>> 4 seconds
RATIO :: 1.2 bonus attack damage >>> 1.4 bonus attack damage
BONUS DAMAGE TO ISOLATED TARGETS :: 30% >>> 50%
EVOLUTION NAME :: Evolved Enlarged Claws >>> Evolved Reaper Claws
REMOVED: BIG CLAWS :: Evolving Taste Their Fear no longer increases its damage against Isolated targets
NEW: SWIFT CLAWS :: Evolving Taste Their Fear now refunds 60% of its cooldown when cast on Isolated targets
W - Void Spike
SLOW :: 20% >>> Removed
EVOLVED SLOW :: 50% >>> 40%
NEW: ISOLATED SLOW :: 80% on Isolated targets
R - Void Assault
INVISIBILITY DURATION :: 1 second >>> 1.5 seconds
EVOLUTION NAME :: Evolved Active Camouflage >>> Evolved Adaptive Cloaking (it’s not a Camouflage effect!)
REMOVED: ACTIVE CAMOUFLAGE :: Evolving Void Assault no longer increases Kha’Zix’s invisibility duration or number of charges
NEW: AGGRESSIVE CLOAKING :: While evolved, Kha’Zix gains Void Assault’s invisibility and movement speed for 2.5 seconds upon entering any brush while out of combat (with a maximum of 1.25 seconds after exiting the brush). This effect has a 10 second cooldown per brush.
--
Akali
UPDATED: Passive - Twin Disciplines
Akali’s first two attacks have bonus effects. Akali’s first basic attack heals her, while the second deals bonus damage. A few seconds after her first attack, this resets.
COOLDOWN :: 8/7/6/5/4 after first attack (at levels 1/3/5/7/9)
FIRST STRIKE HEALING :: 5-60 (at levels 1-18)
HEALING RATIO :: 0.6 bonus attack damage + 0.3 ability power
SECOND STRIKE BONUS DAMAGE :: 10-100 (at levels 1-18)
SECOND STRIKE RATIO :: 0.5 bonus attack damage + 0.5 ability power
W - Twilight Shroud
NEW: SMOKE BOMB :: Now teleports Akali to the cast location, placing Twilight Shroud at her original position
NEW: CAN’T CAST THAT YET :: Casting Twilight Shroud places Akali’s other abilities on a 0.5 second global cooldown
NEW: CAST RANGE :: 250
NEW: SPEEDY SHROUD :: Akali now retains Twilight Shroud’s full bonus movement speed value until she leaves the area
E - Crescent Slash
COOLDOWN :: 5/4/3/2/1 second >>> 5/4.5/4/3.5/3 seconds
DAMAGE :: 30/55/80/105/130 >>> 70/100/130/160/190
RATIO :: 0.4 ability power + 0.6 total attack damage >>> 0.5 ability power + 0.7 bonus attack damage
NEW: ALMOST GOT THE RESET :: If Crescent Slash kills a unit, its cooldown is 60% refunded
R - Shadow Dance
COOLDOWN :: 2/1.5/1 second >>> 2 seconds
DAMAGE :: 100/175/250 >>> 50/100/150
RATIO :: 0.5 ability power >>> 0.25 ability power
---
Zed
W - Living Shadow
REMOVED: OVER THE TOP :: No longer provides 4/8/12/16/20% bonus attack damage
ENERGY RETURN ON MULTI-HIT :: 20/25/30/35/40 >>> 30/35/40/45/50
SHADOW SWAP RANGE :: 1100 >>> 1300
E - Shadow Slash
COOLDOWN :: 4 seconds at all ranks >>> 5/4.5/4/3.5/3 seconds
DAMAGE :: 60/90/120/150/180 >>> 65/90/115/140/165
R - Death Mark
NEW: SHADOW REAPING :: Whenever Death Mark kills an enemy, Zed steals their shadow for himself, gaining a portion of their attack damage. Zed can only possess one shadow at a time, and only steals a new shadow if it would give him more damage.
REAPING BONUS :: 5 attack damage + 5/10/15% of the target’s total attack damage
---
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Ekko
General
BASE MANA REGEN :: 6 >>> 7
Passive - Z-Drive Resonance
REMOVED: Z-DIFFUSER :: No longer slows enemy champions
DAMAGE :: 20-190 (at levels 1-18) >>> 30-140 (at levels 1-18)
Q - Timewinder
OUTGOING RATIO :: 0.2 ability power >>> 0.3 ability power
LOLLIPOPS :: Timewinder’s radius increases by 50 as it hovers by the end of its travel distance, returning to normal while it travels back to Ekko
R - Chronobreak
HEAL RATIO :: 20% of health recently lost plus ||| an additional 6% per 100 ability power >>> flat health equal to 0.6 ability power
NEW: IT’S BETTER WITH AP :: Chronobreak’s heal is increased by 3% for each 1% of maximum health lost in the last 4 seconds
NEW: TIME WALK :: Chronobreaking through W - Parallel Convergence will trigger the stun and shield
--
Shaco
General
THIS HELPS MORE THAN YOU THINK :: Recommended items updated
UPDATED: Passive - Backstab
Upon attacking a unit from behind, Shaco critically strikes them. Shaco can’t backstab the same unit for a short duration.
COOLDOWN PER TARGET :: 3 seconds (affected by cooldown reduction)
BACKSTAB CRIT DAMAGE :: 120-145% (at levels 1-18)
BACKSTAB CRIT AGAINST MONSTERS :: 200%
Q - Deceive
COST :: 90/80/70/60/50 mana >>> 60 mana at all ranks
COOLDOWN :: 14 seconds >>> 11 seconds
CAST TIME :: Randomly between 0.05 seconds and 0.3 seconds >>> 0.125 seconds
STEALTH DURATION :: 3.5 seconds >>> 1.5/2.25/3/3.75/4.5 seconds
REMOVED: CRITICALLY DECEPTIVE :: No longer causes Shaco’s next basic attack to critically strike
NEW: BASE DAMAGE :: Now deals 20/35/50/65/80 (+0.5 ability power) bonus damage on Shaco’s next basic attack. This damage can critically strike.
NEW: FOOL ME ONCE :: Dealing damage with Deceive lowers its cooldown by 2.5 seconds
NEW: SNEAK KING :: Can now place W - Jack in the Box while stealthed. Placing a Jack in the Box briefly reveals Shaco’s position, but doesn’t make him targetable.
W - Jack in the Box
NEW: BIGGER BOX :: Now gains 0-400 bonus health (from levels 1-18)
ARM TIME :: Randomly between from 2.1 seconds to 2.3 seconds >>> 2 seconds
BASICALLY WARD HEALTH :: Jack-in-the-Boxes now instantly die to turret shots, and lose a minimum of 1/3rd of their health from champion basic attacks
DAMAGE VS TURRETS :: 100% >>> 50%
E - Two-Shiv Poison
SLOW :: 10/15/20/25/30% >>> 20/22.5/25/27.5/30%
DAMAGE :: 50/90/130/170/210 (+1.0 bonus attack damage) (+1.0 ability power) >>> 5/35/65/95/125 (+0.85 total attack damage) (+0.9 ability power)
NEW: MISSING HEALTH DAMAGE :: Now deals an additional 3-8% of the target’s missing health (at levels 1-11)
REMOVED: DEBILITATING POISON :: No longer slows monster attack speed
R - Hallucinate
INVULNERABILITY :: Randomly between 0.25 seconds to 0.5 seconds >>> 0.5 seconds
DAMAGE TO TURRETS :: 50% >>> 35%
NEW: NO FOOLING TURRETS :: Shaco’s clone now takes double damage from turrets
NEW: CLEARING CHARADE :: Shaco’s clone can now attack wards
NEW: IT’S MULTIPLE TRAPS :: Now creates a nest of Jack-in-the-Boxes upon death. These boxes activate together, and receive damage together.
NEST DURATION :: 6 seconds
NEST FEAR DURATION :: 0.75 seconds
NEST DAMAGE :: 25/50/75 (+0.15 ability power) per attack
NEST HEALTH :: Gains 210-950 bonus health (from levels 6-18)
--
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Stealth Mechanics
Camouflage
Longer duration ‘strategic’ stealth. Revealed by proximity, turrets, and Control Wards.
WHO GOES THERE? :: Camouflaged champions are revealed by nearby enemy turrets, champions, and Control Wards
A SHORT LIST :: The following stealth abilities are Camouflage effects:
- Evelynn’s Passive - Shadow Walk
- Rengar’s R - Thrill of the Hunt
- Twitch’s Q - Ambush
Invisibility
Shorter duration ‘tactical’ stealth. Revealed only by turrets.
SOMETHING’S NOT QUITE RIGHT :: Invisible champions are revealed only by nearby enemy turrets
A LESS SHORT LIST :: The following stealth abilities are Invisibility effects:
- Akali’s W - Twilight Shroud
- Kha’Zix’s R - Void Assault
- LeBlanc’s R - Mimic
- Shaco’s Q - Deceive
- Talon’s R - Shadow Assault
- Teemo’s Passive - Guerilla Warfare (formerly “Camouflage”)
- Vayne’s R - Final Hour
- Wukong’s W - Decoy
Shimmer
WHAT ARE YOU HIDING? :: Damaging an Invisible or Camouflaged enemy (ex. skillshots, area-of-effect abilities, etc) will cause the air around them to shimmer, momentarily revealing their location but not making them targetable or canceling the stealth effect
NO DISCOS :: Champions only shimmer up to once per second, even if they take additional damage during that time
Wards
NEW: Control Ward
HOW CONTROLLING :: Control Wards reveal and disable nearby hidden enemy traps and Sight Wards in a 900-unit radius. Camouflaged enemies in the area are also revealed, but Invisible enemies are not.
COST :: 75 gold
HEALTH :: 4
WARD LIMIT :: Each player can have 1 Control Ward on the map and 3 in their inventory
WARD VENGEANCE :: Wards disabled by a Control Ward still grant vision of their attackers while being killed
---
REMOVED: Vision Ward
REMOVED: A THING THAT EXISTS :: Vision Wards are now Control Wards —see above!
---
Ward Rewards
Ward experience
SIGHTSTONE & TOTEM WARDS :: 30 experience on kill >>> 40 experience on kill
CONTROL WARDS :: 40 experience on kill
FARSIGHT WARDS :: 15 experience on kill >>> 20 experience on kill
REMOVED: BLOOD FROM A SIGHTSTONE :: Attacking wards no longer procs lifesteal or omnivamp effects
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Assassin Itemization
Lethality
Flat armor penetration has been replaced with Lethality, which scales with target level.
Lethality
MATH Lethality immediately grants 40% of its value as flat armor penetration. The remaining 60% scales linearly with enemy level.
- EXAMPLE 10 lethality grants 4 flat armor penetration up front and 0.33 flat armor penetration per enemy level, capping at the full 10 once enemies are level 18.
UPDATED: Precision (Tier 5 Cunning mastery)
About the same amount of flat armor penetration, except now it’s lethality.
LETHAL PRECISION! :: 0.6 (+0.06 per level) flat armor penetration / point >>> 1.7 lethality / point
FIVE TIMES AS PRECISE :: At 5 points, grants ||| 3 (+0.3 per level) flat armor penetration >>> 8.5 lethality
UPDATED: Flat Armor Penetration Runes
These now grant lethality instead of flat armor penetration, and they all break even at level 12.
NAME :: “...of flat armor penetration” >>> “...of lethality”
GREATER MARKS :: 1.28 flat armor penetration >>> 1.60 lethality
GREATER QUINTESSENCES :: 2.56 flat armor penetration >>> 3.20 lethality
FULL PAGE :: 19.2 flat armor penetration >>> 24.0 lethality
UPDATED: Hybrid Penetration Runes
Only the armor penetration is changing (to lethality)! These also break even at level 12.
NAME :: “...of hybrid penetration” >>> “...of precision”
GREATER MARKS :: .9 flat armor penetration >>> 1.13 lethality
GREATER QUINTESSENCES :: 1.79 flat armor penetration >>> 2.24 lethality
FULL PAGE :: 13.47 flat armor penetration >>> 16.89 lethality
Serrated Dirk
ATTACK DAMAGE :: 20 >>> 25
REMOVED: FLAT ARMOR PENETRATION :: No longer grants 10 flat armor penetration
NEW: LETHALITY :: UNIQUE Passive: +15 lethality (breaks even at level 8)
REMOVED: ONE-TWO :: No longer provides UNIQUE Passive: After killing a unit, your next basic attack or single target ability deals +15 bonus damage on-hit
NEW: KNIVES MAKE YOU FASTER :: UNIQUE Passive: +20 movement speed while out of combat
---
NEW: Poacher's Dirk
TOTAL COST :: 750 gold
BUILD PATH :: Long Sword + 400 gold
ATTACK DAMAGE :: 15
KNIVES MAKE YOU FASTER :: UNIQUE Passive: +20 movement speed while out of combat
MORE THAN MEETS THE EYE :: After poaching 3 unique camps from the enemy jungle (60 second cooldown) transforms into a Serrated Dirk
---
NEW: Edge of Night
TOTAL COST :: 3100 gold
BUILD PATH :: Pickaxe + Serrated Dirk + Null-Magic Mantle + 675 Gold
ATTACK DAMAGE :: 60
MAGIC RESIST :: 35
LETHALITY :: UNIQUE Passive: +15 lethality
KNIVES MAKE YOU FASTER :: UNIQUE Passive: +20 movement speed while out of combat
NO PLS :: UNIQUE Active - Veil: Channel for 2 seconds to grant a spell shield that blocks the next enemy ability. Lasts for 10 seconds. (45 second cooldown) (Can move while channeling. Damage breaks the channel.)
---
UPDATED: Duskblade of Draktharr
ATTACK DAMAGE :: 75 >>> 65
REMOVED: STABBING SLOWS YOU DOWN :: No longer grants +5% movement speed
NEW:KNIVES MAKE YOU FASTER :: UNIQUE Passive: + 20 Movement Speed out of Combat
REMOVED: FLAT ARMOR PENETRATION :: No longer grants 10 flat armor penetration
NEW: LETHALITY :: UNIQUE Passive: +15 lethality (penetration breaks even at level 8)
REMOVED: NIGHT HAS FALLEN :: No longer deals a portion of damage recently dealt to the target as bonus damage after a delay
NEW: SURPRISE :: UNIQUE Passive - Nightstalker: After being unseen for at least 1 second, your next basic attack will deal 50 (+2 per lethality) true damage on-hit
NEW: IT’S WARDED :: UNIQUE Passive - Blackout: Disable nearby enemy wards for 8 seconds after being spotted by one (90 second cooldown)
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---
Youmuu's Ghostblade
TOTAL COST 3200 gold ⇒ 2900 goldCOMBINE COST 1000 gold ⇒ 700 gold
REMOVED: FLAT ARMOR PENETRATION :: No longer grants +20 flat armor penetration
NEW: LETHALITY :: UNIQUE Passive: + 20 lethality
NEW: KNIVES MAKE YOU FASTER :: UNIQUE Passive: + 20 movement speed while out of combat
UPDATED: IT’S A GHOST BLADE :: UNIQUE Active: Grants +40% attack speed and +20% movement speed for 6 seconds (45 second cooldown) >>> UNIQUE Active: Grants +20% movement speed and ignore unit collision for 6 seconds (45 second cooldown)
---
Maw of Malmortius
TOTAL COST :: 3250 gold (unchanged)
BUILD PATH :: Hexdrinker + Serrated Dirk + 850 gold >>> Hexdrinker + Caulfield’s Warhammer + 850 gold
REMOVED: FLAT ARMOR PENETRATION :: +10 flat armor penetration
NEW: COOLDOWN REDUCTION :: + 10% cooldown reduction
UPDATED: CLINGY :: UNIQUE Passive - Lifegrip: When Lifeline triggers, gain +20 attack damage (in addition to the previous +10% spell vamp and 10% lifesteal) until out of combat.
---
Living Jungle
Plants
General mechanics
FOLIAGE :: Plants are stationary, neutral units with 1 health. Destroying them triggers an effect.
NURTURE :: Plants spawn as inactive seeds and it take 60 seconds to become usable. Each seed type has a unique appearance.
FIRST SPAWN :: First spawn locations for all plants are pre-determined
SPAWN NATURE :: Each plant has its own set of spawn rules - see below
STARTER GARDEN :: The first wave of plants is identical in every game
Blast Cone
FLY AWAY :: Knocks away nearby units (including the attacker) when destroyed—even over walls
AIM THERE :: Blast Cone displays a self-only indicator to champions in the blast radius, showing where they’ll land if it’s detonated
SPAWN POINTS :: Blast Cones spawn in two spots per jungle quadrant, an inner point toward the center of the quadrant, and an outer point near Baron/Dragon
FIRST INNER CONE SPAWN 1:15 - 1:25FIRST OUTER CONE SPAWN 2:15 - 2:30INNER CONE RESPAWN TIME 5 - 7 minutesOUTER CONE RESPAWN TIME 5.5 - 6.5 minutes
Scryer's Bloom
SIGHT BEYOND SIGHT :: When destroyed, releases vision-granting pollen in a large cone that flies in the direction the attacker was facing, revealing units and wards for 12 seconds (3 seconds on champions)
AIM THERE :: Scryer’s Bloom displays a self-only range indicator to champions within melee range, showing which direction the pollen will fly
SPAWN POINTS Scryer’s Bloom can spawn in two spots per jungle quadrant, close to river rampsFIRST SPAWN 3:00 - 3:30, always at each quadrant’s spawn point nearest to the side lanesNEXT-SPAWN TIME 5 - 6.5 minutes at either spawn point, starting once a given quadrant’s Scryer’s Bloom is destroyedNO TWO BLOOMS Only one Scryer’s Bloom can be present per quadrant
Honeyfruit
TREE OF MANY FRUITS :: Drops 5 fruits on the ground when killed
I ATE AN ORANGE AND IT WAS K Each fruit heals for 3.5% of max health or 8 (+6 per level) flat health, whichever is higher.FOOD COMA Eating a fruit slows you for 35% for 0.25 secondsSPAWN ZONES Honeyfruit spawn along river walls, starting near Dragon or Baron pits and slowly extending closer toward lanes over the course of the gameFIRST SPAWN 5:00 - 5:30 minutesRESPAWN TIME 5.5 - 7 minutesTHE FRUIT NEVER FALLS FAR FROM THE TREE If a Honeyfruit isn’t taken before its respawn timer completes, a second Honeyfruit may spawn. No more than two Honeyfruits can exist per half of the river.
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Summoner’s Rift
Smite
REMOVED: NO MORE WOLF SPIRIT Large monsters no longer grant bonuses when Smited. (Red and blue buffs still exist!)
NEW: MORE HEALTH THOUGH Smite now heals you for 100 + 10% of your maximum health when used against monsters
AMMO RECHARGE TIME 75 seconds ⇒ 90 seconds
AMMO CHARGE START TIME 1:25 ⇒ 1:40
Hunter's Machete
ON-HIT DAMAGE :: 20 >>> 25
LIFESTEAL :: 8% >>> 10 %
PAY IT FORWARD :: These changes apply to Hunter’s Machete upgrades as well
Monster Spawn & Reward Changes
SMALL CAMP RESPAWN 100 seconds ⇒ 150 seconds
MONSTER LEVELING Monster levels now fall into four brackets, dependent on the average character level in game.
- Levels 1-3
- Levels 4-6
- Levels 7-9
- Levels 10+: scales linearly.
REWARDS First clear gives about the same amount of gold/experience. Taking Krugs gives more. Rewards across game time slightly decreased.
Camp Updates
Blue Sentinel & Red Brambleback
CANNIBALISM Small monsters removed. Blue Sentinel & Red Brambleback stats up slightly to compensate
FIND WEAKNESS Blue Sentinel has negative magic resist; Red Brambleback has negative armor. (Magic and physical damage are increased against them, respectively)
Raptors
CHICKEN COOP Two more raptors added.
CRIMSON RAPTOR Health cut by roughly half, damage cut by roughly two thirds
RAPTORS Health increased by roughly half
Krugs
NESTING KRUGS Krug camp now consists of one Ancient Krug and one Krug. When killed, the Ancient Krug spawns two Krugs (~60% less health). When Krugs are killed, they spawn two mini Krugs (~88% less health)
LATE TO THE PARTY Krugs spawn 15 seconds after the other camps
Gromp
TONGUE LASH Gromp’s attack damage is now significantly lower, but attack speed is significantly higher. However, his attack speed steadily decreases over time.
LATE TO THE PARTY Gromp spawns 15 seconds after the other camps.
Rift Herald
SPAWN TIME :: 6 minutes >>> 10 minutes
ATTACK DAMAGE :: 105 >>> 85
Elder Dragon
REMOVED: ANGER THERAPY :: Elder Dragon no longer deals more damage and takes less damage based on how many elemental drakes your team has secured
ASPECT OF THE DRAGON :: 120 seconds >>> 150 seconds
Minions
Melee Minions
LIFE CHANGING :: Health growth over time increased by ~60%
LESS DAMAGE :: Melee minions no longer gain attack damage as the game progresses
Ranged Minions
LIFE CHANGING :: Health growth over time decreased by ~60%
MORE DAMAGE :: Ranged minions now gain ~100% attack damage as the game progresses
Turrets
NEW: LASER STUFF Inhibitor and Nexus turrets melt enemies with lasers ⇒ fire laser bullets like all other turrets
DAMAGE TO MINIONS :: Turret bullets now deal a fixed percent of minion max health:
MELEE :: ~45% health per bullet
RANGED :: ~70% health per bullet
SIEGE :: ~14% health per bullet
SUPER :: ~5% health per bullet
Minimap Icons
JUNGLE CAMPS :: Krugs, Raptors, Murkwolves, Gromp and Scuttlecrab now have smaller icons (Red Brambleback and Blue Sentinel icons unchanged)
TURRETS :: Turret minimap icons now change at 66% and 33% remaining health
NEW: PLANTS :: Plants also have icons in the minimap once you gain sight of them
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Aegis of the Legion Items
Aegis of the Legion
TOTAL COST :: 1100 gold
BUILD PATH :: Null-Magic Mantle + Cloth Armor + 350 gold
MAGIC RESIST :: 20 >>> 30
NEW: ARMOR :: 30
REMOVED: HEALTH :: No longer grants 200 health
REMOVED: BASE HEALTH REGENERATION :: No longer grants +100% base health regen
REMOVED: AURA UNIQUE PASSIVE - Legion: No longer gives nearby allied units +10 magic resist
Locket of the Iron Solari
TOTAL COST :: 2500 gold >>> 2200 gold
BUILD PATH :: Aegis of the Legion + Kindlegem + 200 gold >>> Aegis of the Legion + Null-Magic Mantle + 650 gold
MAGIC RESIST :: 20 >>> 60
NEW: ARMOR :: 30
REMOVED: HEALTH :: No longer grants 400 health
REMOVED: BASE HEALTH REGENERATION :: No longer grants +100% base health regen
REMOVED: COOLDOWN REDUCTION :: No longer grants 10% cooldown reduction
WUB WUB WUB :: UNIQUE Active: Grants a shield to nearby allies that absorbs up to 35 (+35 per level) damage, decaying over 2.5 seconds (90 second cooldown). (Half effect if the target has recently been affected by another Locket of the Iron Solari.)
REMOVED: URA UNIQUE PASSIVE - Legion: No longer gives nearby allied units +15 magic resist
UPDATED: Banner of Command
TOTAL COST :: 2200
BUILD PATH :: Aegis of the Legion + Glacial Shroud + 100 gold
MAGIC RESIST :: 30
ARMOR :: 60
MANA :: 400
COOLDOWN REDUCTION :: 10%
STILL PROMOTE :: UNIQUE Active - Promote: Greatly increases the power of a lane minion and grants it immunity to magic damage. (120 second cooldown.)
REMOVED: AURA UNIQUE PASSIVE - Legion: No longer gives nearby allied units +15 magic resist
Enchanter Itemization
Forbidden Idol
COMBINE COST :: 600 >>> 550
HEAL AND SHIELD POWER :: +10% >>> +8%
Chalice of Harmony
TOTAL COST :: 900 gold >>> 800 gold
COMBINE COST :: 200 gold >>> 100 gold
REMOVED: OLD CHALICE :: UNIQUE Passive: Increases base health regen by 100% if current health % is lower than current mana %. Increases base mana regen by 100% if current mana % is lower than current health %
NEW: NEW CHALICE :: UNIQUE Passive: Increases to % base mana regen now also increase % base health regen by the same amount
---
NEW: Redemption
TOTAL COST :: 2100 gold
BUILD PATH :: Forbidden Idol + Crystalline Bracer + 650 gold
HEALTH :: 400
BASE HEALTH REGENERATION :: +75%
BASE MANA REGENERATION :: +75%
COOLDOWN REDUCTION :: +10%
HEAL AND SHIELD POWER :: +10% (UNIQUE Passive)
SO REDEEMED :: UNIQUE Active: Target an area within 550 range. After 2.5 seconds, call down a beam of light to heal allies for 130 (+20 per target’s level) health, burn enemy champions for 10% of their maximum health as true damage, and deal 250 true damage to enemy minions (120 second cooldown). Can be used while dead. (Half effect if the target has been affected by another Redemption recently)
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---
Ardent Censer
COMBINE COST :: 700 gold >>> 650 gold
TOTAL COST :: 2400 gold >>> 2300 gold
HEAL AND SHIELD POWER :: 15% >>> 10%
SO ARDENT :: Your heals and shields on another allied champion grant them ||| 15% attack speed and 30 magic damage on-hit >>> 20% attack speed, 20 magic damage on-hit, and cause their basic attacks to restore 20 health
---
Mikael's Crucible
TOTAL COST :: 2400 gold >>> 2100 gold
COMBINE COST :: 650 >>> 500
BASE MANA REGENERATION :: +150% >>> +100%REMOVED: OLD CHALICE:: UNIQUE Passive: Increases base health regen by 100% if current health% is lower than current mana %. Increases base mana regen by 100% if current mana % is lower than current health %.
NEW: NEW CHALICE:: Increases to your % base mana regen stat now also increase your % base health regen stat by the same amount
SO... CRUCIBLED? :: UNIQUE Active: Cleanses all stuns, roots, taunts, fears, silences, and slows on an allied champion and grants them slow immunity for 2 seconds (120 second cooldown). Successfully cleansing an effect using the active will also grant the target 40% movement speed for 2 seconds. Active no longer has a travel time.
---
Athene's Unholy Grail
TOTAL COST :: 2250 gold >>> 2100 gold
COMBINE COST :: 450 gold >>> 300 gold
REMOVED: OLD CHALICE :: UNIQUE Passive: Increases base health regen by 100% if current health% is lower than current mana %. Increases base mana regen by 100% if current mana % is lower than current health %.
NEW: NEW CHALICE :: Increases to your % base mana regen stat now also increase your % base health regen stat by the same amount.
---
Warden Itemization
NEW: Knight's Vow
TOTAL COST :: 2100 gold
BUILD PATH :: Crystalline Bracer + Cloth Armor + Crystalline Bracer + 500 gold
HEALTH :: 400
ARMOR :: 20
BASE HEALTH REGENERATION :: +100%
BUDDY SYSTEM :: Unique Active: Designate an allied champion as your Partner (90 second cooldown)
ON MY WAY :: UNIQUE Passive: If your Partner is nearby, gain + 15% movement Speed when moving towards them and + 40 additional armor.
I GOTCHU FAM :: UNIQUE Passive: If your Partner is nearby, heal for 12% of the damage your Partner deals to champions and redirect 12% of the damage your Partner takes from champions to you as true damage (healing and damage redirection are reduced by 50% if you are ranged). (Champions can only be linked by one Knight’s Vow at a time.)
---
Face of the Mountain
NEW: DOUBLING SEASON :: Active now also shields you when cast on an ally, and now also shields the nearest low-health ally when cast on yourself.
---
Support Item Efficiency Pass
Eye of the Equinox
BASE HEALTH REGENERATION :: +100% >>> +200%
Eye of the Oasis
TOTAL COST:: 2200 gold >>> 1900 gold
COMBINE COST :: 550 gold >>> 250 gold
BASE HEALTH REGENERATION :: 150% >>> 100%
Zeke's Harbinger
TOTAL COST:: 2350 gold >>> 2250 gold
COMBINE COST :: 480 gold >>> 380 gold
Talisman of Ascension
TOTAL COST:: 2500 gold >>> 2400 gold
COMBINE COST :: 450 gold >>> 350 gold
Frozen Heart
TOTAL COST:: 2800 gold >>> 2700 gold
COMBINE COST :: 800 gold >>> 700 gold
Champions
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Alistar
NEW: Passive - Triumphant Roar
STACKS :: Alistar gains Triumph stacks when applying hard crowd control to enemy champions and when nearby units die, healing himself and the closest ally when he reaches 7 stacks
HEAL :: Triumphant Roar heals Alistar for 13 (+7 per level) and the nearest allied champion for twice the amount
COOLDOWN :: Alistar can’t gain Triumph stacks for 3 seconds after Triumphant Roar procs
BYPASS :: Triumphant Roar instantly procs whenever an epic monster or enemy champion dies
Q - Pulverize
BYE :: No longer stuns targets for 0.5 seconds after the knock-up ends
NEW: E - Trample
TRAMPLING :: Alistar tramples the ground for 5 seconds, damaging nearby units every 0.5 seconds
DAMAGING :: 100/125/150/175/200 (+0.4 ability power) over 5 seconds
CHARGING :: Every Trample pulse that hits at least one enemy champion grants Alistar 1 Trample stack, capped at 5
PUNCHING :: At 5 Trample stacks, Alistar's next basic attack against a champion deals 40 (+10 per level) additional magic damage and stuns the target for 1 second
COSTING :: 50/60/70/80/90 mana
COOLDOWN...ING :: 16/15.5/15/14.5/14 seconds
R - Unbreakable Will
IT BROKE :: No longer grants 60/75/95 attack damage while active
---
Twitch
UPDATED: Q - Ambush NEW: CAMOUFLAGE Now camouflages Twitch instead of making him invisible
STEALTH DURATION 4/5/6/7/8 seconds ⇒ 10/11/12/13/14 seconds
OUT OF COMBAT MOVEMENT SPEED 20% ⇒ 10%
NEW: SNEAKING Twitch gains 30% movement speed when near an enemy that can’t see him
UPDATED: W - Venom Cask Twitch hurls a cask that adds a stack of Deadly Venom to all enemies struck, leaving behind a cloud of toxic gas. Enemies that remain in the cloud are slowed and gain Deadly Venom stacks over time.
CLOUD DURATION 3 seconds
VENOM STACKS ON HIT 2 ⇒ 1
CLOUD VENOM STACKS 1 per second
R - Spray and Pray
NEW? RENAMED Rat-Ta-Tat-Tat ⇒ Spray and Pray
Ivern
Q - Rootcaller COOLDOWN 16/15/14/13/12 seconds ⇒ 14/13/12/11/10 seconds
NEW: TREE SIN Ivern can now reactivate Rootcaller to take the dash portion of the ability in addition to issuing a basic attack
NEW: SNEAKING Twitch gains 30% movement speed when near an enemy that can’t see him
R - Daisy! HEALTH /SPAN> 1250/2000/3500 ⇒ 1250/2500/3750
PUSHING DAISY Daisy should generally be smarter when it comes to following Ivern’s commands
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Kled
Passive - Skaarl, the Cowardly Lizard
REMOUNT TIME :: 1 second >>> .5 seconds
W - Violent Tendencies
4TH HIT DAMAGE :: 4/5/6/7/8% of target’s maximum health >>> 4/4.5/5/5.5/6% of target’s maximum health
Items
Abyssal Scepter
REMOVED: MAGIC RESIST REDUCTION :: UNIQUE Aura: Reduces the magic resist of nearby enemies by 20
NEW: MAGIC DAMAGE AMPLIFICATION :: UNIQUE Aura: Nearby enemy champions take 10% more magic damage
---
Hextech Revolver
DAMAGE :: UNIQUE Passive - Magic Bolt: Damage reduced from ||| 75 - 150 >>> 50 - 125
---
Hextech Protobelt-01
DAMAGE PER ADDITIONAL BOLT :: 30% >>> 20%
RATIO :: 0.35 ability power >>> 0.25 ability power
---
Masteries
Ferocity
Tier 2
Double Edged Sword
UP WE GO :: Moved to Tier 4
NEW: Fresh Blood
OUCH :: Your first basic attack against a champion deals an additional 10 (+1 per level) damage (9 second cooldown)
Tier 4
Double Edged Sword
INCREASED DAMAGE DEALT :: 3% >>> 5%
INCREASED DAMAGE TAKEN :: 1.5% >>> 2.5%
Bounty Hunter
DAMAGE PER UNIQUE KILL :: 1% >>> 1.5%
MAXIMUM BONUS :: 5% >>> 7.5%
NEW: Battle Trance
BLINDED BY RAGE :: Gain up to 5% increased damage over 5 seconds when in combat with enemy champions
REMOVED: Oppressor
NOT SO OPPRESSIVE :: Removed
Keystone Tier
UPDATED: Fervor of Battle
MAXIMUM STACKS :: 8 >>> 10
STACK DURATION :: 6 seconds >>> 4 seconds
NEW: ATTACK DAMAGE :: Stacks now grant 1-6 attack damage
REMOVED: ON-HIT DAMAGE :: Basic attacks no longer deals 1-14 bonus physical damage per stack against champions
Cunning
Tier 4
NEW: Greenfather's Gift
BLOOM! :: Stepping into brush causes your next damaging attack or ability to deal 3% of your target's current health as bonus magic damage (9s Cooldown)
Tier 5
Precision
NEW: LETHALITY :: 1.7 lethality per point (8.5 lethality at 5 points)
REMOVED: FLAT ARMOR PENETRATION :: No longer grants 0.6 (+0.06 per level) flat armor penetration per point (3 (+0.3 per level) flat armor penetration at 5 points)
Resolve
Tier 2
NEW: Siegemaster
EVEN MORE PROTECTED :: Gain 8 armor and magic resist when near an allied turret
Tier 4
NEW: Fearless
BY A SPLIT :: Gain 10% bonus armor and magic resist (+2 flat armor and magic resist per level) when damaged by an enemy champion for 2 seconds (9 second cooldown)
Keystone Tier
REMOVED: Strength of the Ages
NEW: Courage of the Colossus
ARGUS :: Gain a shield for 7% (+7% for each additional nearby enemy champion) of your maximum health for 4 seconds after hitting an enemy champion with hard crowd control (30 second cooldown)
GO HARD :: Stun, root, suppression, taunt, charm, fear, terrify, knockup, and knockback count as hard crowd control
League Client Update
NEW: REPLAYS We're testing replays on NA and OCE during patch 6.22. Replays will be available only on the updated client. If you’re in the League client update alpha, please give replays a test-run before we release it worldwide.
CUSTOM GAMES - Custom games are now available in the updated client, however you cannot yet view the list of all public custom games. That will come in a future patch. (Known issue: custom game spectators will remain stuck in champion select if the spectator option is set to "Lobby only.")
TREELINE CO-OP -Co-op vs AI is now available for Twisted Treeline. (Known issue: there’s no options for difficulty—it defaults to beginner.)
BATTLE TRAINING - Battle Training is now available
ACCOUNT CHANGES - Summoner name changes and account transfers now work in the updated client
Scoreboard Ordering
WE HAVE THE TECHNOLOGY :: Games drafted in New Champ Select will automatically order the scoreboard by role (top, jungle, mid, marksman, support).