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Here are all the preseason changes in Patch 6.22

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There are a lot, so buckle up.

Riot Games

It’s that time of year — the season is over, the preseason has arrived and League of Legends is changing in some major ways. We’ve been tracking all of the changes for Season 7, and now many of them (if not all) are finally here with the release of Patch 6.22.

We’ll have plenty more Patch 6.22 content, including the things you really need to know and more takeaways over the coming days. We’ll also have new guides for all of the champions that received major changes (looking at you, assassins and Alistar).

You can read the full patch notes, with context, videos and more, here. Below are simply all of the changes.

Assassin Updates

Talon

General

BASE MOVEMENT SPEED :: 350 >>> 335

HEALTH GROWTH STAT :: 85 >>> 90

BASE ATTACK DAMAGE :: 55 >>> 60

BASE ATTACK SPEED :: 0.668 >>> 0.625

ATTACK SPEED GROWTH STAT :: 2.7 >>> 2.9

SWIFT STABBING :: Attack frame improved

NEW: Passive - Blade's End

Talon’s abilities wound champions and epic monsters for a short duration, stacking up to three times. When Talon basic attacks a fully wounded target, they bleed for a large amount of physical damage over time.

DAMAGE 60-160 (+2.0 bonus attack damage) over 2 seconds (at levels 1-11)

UPDATED: Q - Noxian Diplomacy

Talon leaps to a target, dealing physical damage. If cast within melee range, Talon does not leap but instead critically strikes his target for 150%. Whenever Noxian Diplomacy kills a unit, Talon restores health and refunds 50% of its cooldown.

COOLDOWN :: 8/7/6/5/4 seconds >>> 8/7.5/7/6.5/5 seconds

COST :: 40/45/50/55/60 mana >>> 30 mana at all ranks

RANGE :: 550 (170 if used from melee)

DAMAGE :: 80/100/120/140/160 + 1.0 bonus attack damage (120/150/180/210/240 + 1.5 bonus attack damage from melee)

HEAL ON KILL :: 17-51 (from levels 1-18)

W - Rake

COOLDOWN :: 10 seconds at all ranks >>> 9 seconds at all ranks

COST :: 60/65/70/75/80 mana >>> 55/60/65/70/75 mana

SLOW :: 20/25/30/35/40% >>> 40/45/50/55/60%

SLOW DURATION :: 2 seconds >>> 1 second

NEW: WAIT FOR IT :: Rake’s slow now only applies when the blades return

NEW: WAAAIT FOR IT :: Now has a 0.7 second delay before returning to Talon

RANGE :: 750 >>> 900

ARC :: 40 degrees >>> 22 degrees

INITIAL DAMAGE :: 30/60/90/120/150 (+0.3 bonus attack damage) >>> 50/60/70/80/90 (+0.4 bonus attack damage)

RETURN DAMAGE :: 30/60/90/120/150 (+0.3 bonus attack damage) >>> 60/90/120/150/180 (+0.7 bonus attack damage)

TOTAL DAMAGE :: 60/120/180/240/300 (+0.6 bonus attack damage) >>> 110/150/190/230/270 (+1.1 bonus attack damage)

NEW: E - Assassin's Path

Talon vaults over the nearest structure or terrain in a target direction. The vault’s speed is affected by Talon’s movement speed. Talon cannot vault over the same section of terrain for a period of time.

COOLDOWN :: 2 seconds at all ranks

COOLDOWN ON TERRAIN :: 150/125/100/75/50 seconds

TERRAIN COOLDOWN :: Terrain that’s currently on cooldown will appear outlined in red for Talon

AINT NO MOUNTAIN HIGH ENOUGH :: Talon can vault over player-made terrain as well

R - Shadow Assault

DAMAGE PER STRIKE :: 120/170/220 (+0.75 bonus attack damage) >>> 80/120/160 (+0.8 bonus attack damage)

MINIMUM TIME :: Blades now have a minimum lifetime of 0.8 seconds before returning to Talon

GUIDED BLADES :: Blades can now be redirected to the target of Talon’s first basic attack

WHY DO YOU EVEN HAVE THAT MANY BLADES :: Now has way more blades

---

Riot Games

Katarina

General

BASE HEALTH :: 510 >>> 590

HEALTH GROWTH STAT :: 83 >>> 82

BASE HEALTH REGEN :: 4.5 >>> 7.5

HEALTH REGEN GROWTH STAT :: 0.55 >>> 0.7

BASE ARMOR :: 27 >>> 28

BASE MAGIC RESIST :: 32 >>> 34

BASE MOVEMENT SPEED :: 345 >>> 340

UPDATED: Q - Bouncing Blades

Katarina throws a dagger, dealing damage to her target and nearby enemies. Then, the dagger ricochets onto the ground behind her initial target . If Katarina picks up a dagger, she uses it to slash through all nearby enemies.

COOLDOWN :: 10/9.5/9/8.5/8 seconds >>> 11/10/9/8/7 seconds

DAMAGE :: 60/85/110/135/160 >>> 75/105/135/165/195

RATIO :: 0.45 ability power >>> 0.3 ability power

RANGE :: 675 >>> 625

TARGETS HIT :: 4 >>> 3

NEW: DAGGERS :: Picking up a dagger causes Katarina to slash all enemies around her in a small area

DAGGER RADIUS :: 340

DAGGER DURATION :: 4 seconds

DAGGER SPIN DAMAGE :: 75-285 (at levels 1-18)

DAGGER SPIN RATIO :: 1.0 bonus attack damage + 0.55/0.7/0.8/1.0 ability power (at levels 1-16)

NEW: W - Preparation

Katarina tosses a dagger into the air and gains movement speed for a short duration.

COOLDOWN :: 15/14/13/12/11 seconds

MOVEMENT SPEED :: 50/60/70/80/90%, decaying over 1.25 seconds

DELAY UNTIL DAGGER SPAWNS :: 1.25 seconds

E - Shunpo

COOLDOWN :: 12/10.5/9/7.5/6 seconds >>> 10/9.5/9/8.5/8 seconds

DAMAGE :: 40/70/100/130/160 >>> 30/45/60/75/90

RANGE :: 700 >>> 725

RATIO :: 0.25 ability power >>> 0.65 total attack damage + 0.25 ability power

NEW: WIDE BERTH :: Shunpo now targets an area around Katarina’s target, and strikes the nearest enemy if cast on an ally or dagger

NEW: ON A KNIFE’S EDGE :: In addition to allied and enemy units, Katarina can target daggers with Shunpo. Targeting a dagger with Shunpo or walking over it refunds 78/84/90/96% (at levels 1-16) of Shunpo’s total cooldown

NEW: A NEW RESET :: Shunpo now resets Katarina’s basic attack timer

REMOVED: THE SHUNPOLICE :: Shunpo can no longer target wards

R - Death Lotus

DAGGERS THROWN :: 10 >>> 15

DAMAGE PER DAGGER :: 35/55/75 (+0.375 bonus attack damage)(+0.25 ability power) >>> 25/37.5/50 (+0.22 bonus attack damage)(+0.19 ability power)

TOTAL DAMAGE :: 350/550/750 (+3.75 bonus attack damage)(+2.50 ability power) >>> 375/562.5/750 (+3.30 bonus attack damage)(+2.85 ability power)

NEW: LESS MISTAKES :: Cannot be cancelled by movement and basic attack commands in the first and last 0.25 seconds of channeling

NEW: DEATH RADIUS :: Now displays Death Lotus’ radius to Katarina and her enemies

---

LeBlanc

General

HEALTH GROWTH STAT :: 75 >>> 80

NEW: Passive - Sigil of Malice

LeBlanc’s abilities apply Sigil of Malice to her target. After a short duration, striking the target with LeBlanc’s abilities detonates the sigil, dealing magic damage.

SIGIL DURATION :: 4 seconds

SIGIL ARM TIME :: 1.5 seconds

DAMAGE :: 40-300 (at levels 1-18)

RATIO :: 0.8 ability power

Q - Shatter Orb

NEW: RENAMED :: Sigil of Malice >>> Shatter Orb

RATIO :: 0.4 ability power >>> 0.5 ability power

COST :: 50/60/70/80/90 mana >>> 40/45/50/55/60 mana

REMOVED: IT’S HER PASSIVE NOW :: No longer applies a mark

NEW: SHATTER FLUX :: If Shatter Orb triggers Sigil of Malice, it chains to the nearest ready Sigil of Malice

W - Distortion

DAMAGE :: 85/125/165/205/245 >>> 70/100/130/160/190

RATIO :: 0.6 ability power >>> 0.4 ability power

COST :: 80/85/90/95/100 mana >>> 70/80/90/100/110 mana

LESS FACEPLANTING :: Improved Distortion’s detection when traversing walls

NEW: INTERFERENCE :: Now has an 0.25 second delay before returning to her original position when recasting Distortion

E - Ethereal Chains

NEW: ETHEREAL CLARITY :: Now displays tether range to allies and enemies

REMOVED: DAMNED IF YOU DO :: No longer slows enemies during the tether

UPDATED: R - Mimic

On cast, creates a copy of LeBlanc before both becoming invisible for a brief moment. Afterwards, both LeBlanc and her copy cast an empowered version of one of LeBlanc’s basic abilities. Only the real LeBlanc deals damage. Empowering Mimic itself creates a copy of LeBlanc at a target location with global range. Once conjured, the copy will walk towards the nearest visible enemy champion, casting a fake version of LeBlanc’s last used spell before disappearing. Empowering Mimic has its own cooldown.

COOLDOWN :: 40/32/24 seconds >>> 54/42/30 seconds

MIMICKED MIMIC COOLDOWN :: 150 seconds

MIMICKED SHATTER ORB DAMAGE :: 150/300/450 (+0.9 ability power) >>> 150/275/400 (+0.6 ability power)

MIMICKED DISTORTION DAMAGE :: 150/300/450 (+0.9 ability power) >>> 125/225/325 (+0.5 ability power)

MIMICKED ETHEREAL CHAINS DAMAGE :: 100/200/300 (+0.6 ability power) >>> 100/160/200 (+0.4 ability power)

NEW: MIMIC MANTRA :: Can now mimic any of LeBlanc’s spells, not just her most recently used

STEALTH DURATION ON CAST :: 0.1 seconds

MIMICKED BASIC ABILITY CLONE DURATION :: 2.5 seconds

---

Riot Games

Rengar

General

ATTACK DAMAGE GROWTH STAT :: 3 >>> 1

BASE ATTACK SPEED :: 0.679 >>> 0.625

ATTACK SPEED GROWTH STAT :: 2.85 >>> 3.5

ARMOR GROWTH STAT :: 3.5 >>> 3

MAXIMUM FEROCITY :: 5 >>> 4

UPDATED: Passive - Unseen Predator

While in brush, basic attacking causes Rengar to leap towards his target. Leaping to enter combat generates 1 Ferocity. At 4 Ferocity his next ability is empowered. Casting an empowered ability increases Rengar’s movement speed for a short duration. Killing unique champions grants Rengar their trophies, increasing the strength of his Bonetooth Necklace.

BONUS MOVEMENT SPEED ON EMPOWERED CAST :: 30/40/50% (at levels 1/7/13)

BONUS MOVEMENT SPEED DURATION :: 1.5 seconds

REMOVED: SET BONUS :: Bonetooth Necklace rewards removed

NEW: TONIGHT WE HUNT :: Whenever a unique champion is killed within 3 seconds of taking damage from him, Rengar’s attack damage is permanently increased:

  • 1 Trophy :: 2 + 1% attack damage
  • 2 Trophies :: 6 + 3% attack damage
  • 3 Trophies :: 12 + 6% attack damage
  • 4 Trophies :: 20 + 10% attack damage
  • 5 Trophies :: 30 + 15% attack damage

UPDATED: Q - Savagery

Rengar slashes enemies in an arc in front of him, followed by piercing in a line, generating 1 Ferocity. Both strikes deal physical damage. If used at 4 Ferocity, Savagery’s damage is significantly increased.

COOLDOWN :: 6/5.5/5/4.5/4 seconds >>> 10 seconds

DAMAGE :: 30/60/90/120/150 >>> 10/30/50/70/90 per hit

RATIO :: 0/0.05/0.1/0.15/0.2 total attack damage >>> 0.5 total attack damage per hit

EMPOWERED DAMAGE :: 30-240 (at levels 1-18) >>> 15-185 per hit (at levels 1-18)

EMPOWERED RATIO :: 0.3/0.35/0.4/0.45/0.5% total attack damage >>> 1.0 total attack damage per hit

CAST PARADIGM :: Targeted >>> Skillshot

W - Battle Roar

COOLDOWN :: 12 seconds at all ranks >>> 20/18/16/14/12 seconds

REMOVED: KITTY GRIT :: No longer grants Rengar 10/15/20/25/30 armor and magic resistance per champion hit

NEW: IT’S LIKE EKKO ULT :: Now heals Rengar for 50% of the damage he took in the last 1.5 seconds (represented by grey health). Battle Roar heals 100% of the damage dealt by monsters.

REMOVED: THE BASE DOES THIS :: Casting Battle Roar at 4 Ferocity no longer heals Rengar

NEW: CATNAROK :: Casting Battle Roar at 4 Ferocity breaks crowd control and renders Rengar immune to incoming crowd control for 1.5 seconds. Empowered Battle Roar can be cast while disabled.

E - Bola Strike

SLOW :: 60/65/70/75/80% >>> 30/45/60/75/90%

UPDATED: R - Thrill of the Hunt

Rengar activates his predatory instincts, becoming camouflaged for the duration. While active, Rengar gains bonus movement speed and vision of the nearest enemy champion. Rengar can leap to the revealed champion for a guaranteed critical strike. Attacking or using abilities ends Thrill of the Hunt.

COOLDOWN :: 150/110/70 seconds >>> 130/100/70 seconds

DURATION :: 7/12/17 seconds >>> 14/22/30 seconds

COOLDOWN BEGINS :: On cast >>> When Thrill of the Hunt ends

NEW: FOCUS :: Rengar enters camouflage instantly but must wait 2 seconds to leap to his target

BONUS MOVEMENT SPEED :: 15/30/45% while moving towards enemy champions >>> 20/30/40% at all times while active

ONE-EYED :: Rengar gains vision of ||| all enemy champions within 2000/3000/4000 range >>> the closest enemy champion within 2000/3000/4000 range

RENGAZE :: Eyes appear over the head of the target Rengar gains vision of (visible to both teams)

REMOVED: BONUS MOVEMENT SPEED AFTER STEALTH :: Removed

NEW: CAMOUFLAGE :: Camouflage is a new type of stealth. Like Evelynn’s Passive - Shadow Walk, Rengar is visible to nearby enemies and gains an indicator showing him who can see him and who cannot.

---

Riot Games

Fizz

Q - Urchin Strike

COOLDOWN 10/9/8/7/6 seconds ⇒ 8/7.5/7/6.5/6 seconds

COST :: 50/55/60/65/70 mana >>> 50 mana at all ranks

FIXED Sheen now properly activates when used on targets right next to Fizz

UPDATED: W - Seastone Trident

Passively, Fizz’s basic attacks cause his enemies to bleed for magic damage. When activated, Fizz’s next basic attack deals magic damage, increased by 200% if the target has bled for at least 2 seconds.

COOLDOWN :: 10 seconds >>> 10/9.5/9/8.5/8 seconds

COST :: 40 mana at all ranks >>> 30/40/50/60/70 mana

PASSIVE DAMAGE :: 20/30/40/50/60 >>> 25/40/55/70/85

PASSIVE RATIO :: 0.45 ability power >>> 0.3 ability power

PASSIVE DURATION :: 3 seconds >>> 4 seconds

REMOVED: SEEYASTONE :: No longer empowers Fizz’s basic attacks for 6 seconds

NEW: SUPER TRIDENT :: Now resets Fizz’s basic attack timer and empowers his next attack

ACTIVE DAMAGE :: 10/15/20/25/30 >>> 25/40/55/70/85

NEW: BLOOD IN THE WATER :: If Fizz’s target has bled for at least 2 seconds, Seastone Trident’s damage increases to 75/120/165/210/255 (+1.0 ability power)

NEW: ALMOST GOT THE RESET :: If Seastone Trident’s active kills a unit, 20/28/36/42/50 mana is refunded and its cooldown is set to 1 second

NEW: MORE TRIDENT In addition to basic attacks, Seastone Trident’s passive is also applied onto enemies Fizz dashes through during Urchin Strike and any enemies affected by Chum the Waters

E - Playful / Trickster

THAT’S THE ACTUAL SIZE :: Now shows Fizz an indicator of the area damaged. Enemies see a red flash of this area.

COST 90/100/110/120/130 mana ⇒ 90/95/100/105/110 manaFIXED Zhonya’s Hourglass now properly delays Playful / Trickster’s damage

R - Chum the Waters

DELAY BEFORE SHARK :: 1.5 seconds >>> 2 seconds

NEW: SHARK WEEK :: Fizz summons different sharks based on how far the fish traveled before latching onto an enemy. The further the fish travels, the larger and more damaging the shark.

  • GUPPY SHARK :: If Chum the Waters travels less than 455 units, it will summon a Guppy Shark after 2 seconds.
  • GUPPY AREA OF EFFECT :: 200
  • DAMAGE :: 120/270/420 (+0.5 ability power)
  • SLOW :: 40%
  • KNOCKBACK :: 150
  • NORMAL SHARK :: If Chum the Waters travels between 455 and 910 units, it will summon a normal (but still terrifying) shark.
  • NORMAL AREA OF EFFECT :: 325
  • DAMAGE :: 240/390/540 (+0.75 ability power)
  • SLOW :: 60%
  • KNOCKBACK :: 250
  • GIGALODON SHARK :: If Chum the Waters has traveled at least 910 units, it will summon a massive Gigalodon Shark
  • GIGA AREA OF EFFECT :: 450
  • DAMAGE :: 360/510/660 (+1.0 ability power)
  • SLOW :: 80%

KNOCKBACK :: 350

NEW: GET OUT OF THE WALL Chum the Water’s fish can no longer be placed inside of terrain.

Kha'Zix

Passive - Unseen Threat

DAMAGE :: 15 - 190 (+0.5 ability power) >>> 10 - 146 (+0.4 bonus attack damage)

Q - Taste Their Fear

COOLDOWN :: 3 seconds >>> 4 seconds

RATIO :: 1.2 bonus attack damage >>> 1.4 bonus attack damage

BONUS DAMAGE TO ISOLATED TARGETS :: 30% >>> 50%

EVOLUTION NAME :: Evolved Enlarged Claws >>> Evolved Reaper Claws

REMOVED: BIG CLAWS :: Evolving Taste Their Fear no longer increases its damage against Isolated targets

NEW: SWIFT CLAWS :: Evolving Taste Their Fear now refunds 60% of its cooldown when cast on Isolated targets

W - Void Spike

SLOW :: 20% >>> Removed

EVOLVED SLOW :: 50% >>> 40%

NEW: ISOLATED SLOW :: 80% on Isolated targets

R - Void Assault

INVISIBILITY DURATION :: 1 second >>> 1.5 seconds

EVOLUTION NAME :: Evolved Active Camouflage >>> Evolved Adaptive Cloaking (it’s not a Camouflage effect!)

REMOVED: ACTIVE CAMOUFLAGE :: Evolving Void Assault no longer increases Kha’Zix’s invisibility duration or number of charges

NEW: AGGRESSIVE CLOAKING :: While evolved, Kha’Zix gains Void Assault’s invisibility and movement speed for 2.5 seconds upon entering any brush while out of combat (with a maximum of 1.25 seconds after exiting the brush). This effect has a 10 second cooldown per brush.

--

Akali

UPDATED: Passive - Twin Disciplines

Akali’s first two attacks have bonus effects. Akali’s first basic attack heals her, while the second deals bonus damage. A few seconds after her first attack, this resets.

COOLDOWN :: 8/7/6/5/4 after first attack (at levels 1/3/5/7/9)

FIRST STRIKE HEALING :: 5-60 (at levels 1-18)

HEALING RATIO :: 0.6 bonus attack damage + 0.3 ability power

SECOND STRIKE BONUS DAMAGE :: 10-100 (at levels 1-18)

SECOND STRIKE RATIO :: 0.5 bonus attack damage + 0.5 ability power

W - Twilight Shroud

NEW: SMOKE BOMB :: Now teleports Akali to the cast location, placing Twilight Shroud at her original position

NEW: CAN’T CAST THAT YET :: Casting Twilight Shroud places Akali’s other abilities on a 0.5 second global cooldown

NEW: CAST RANGE :: 250

NEW: SPEEDY SHROUD :: Akali now retains Twilight Shroud’s full bonus movement speed value until she leaves the area

E - Crescent Slash

COOLDOWN :: 5/4/3/2/1 second >>> 5/4.5/4/3.5/3 seconds

DAMAGE :: 30/55/80/105/130 >>> 70/100/130/160/190

RATIO :: 0.4 ability power + 0.6 total attack damage >>> 0.5 ability power + 0.7 bonus attack damage

NEW: ALMOST GOT THE RESET :: If Crescent Slash kills a unit, its cooldown is 60% refunded

R - Shadow Dance

COOLDOWN :: 2/1.5/1 second >>> 2 seconds

DAMAGE :: 100/175/250 >>> 50/100/150

RATIO :: 0.5 ability power >>> 0.25 ability power

---

Zed

W - Living Shadow

REMOVED: OVER THE TOP :: No longer provides 4/8/12/16/20% bonus attack damage

ENERGY RETURN ON MULTI-HIT :: 20/25/30/35/40 >>> 30/35/40/45/50

SHADOW SWAP RANGE :: 1100 >>> 1300

E - Shadow Slash

COOLDOWN :: 4 seconds at all ranks >>> 5/4.5/4/3.5/3 seconds

DAMAGE :: 60/90/120/150/180 >>> 65/90/115/140/165

R - Death Mark

NEW: SHADOW REAPING :: Whenever Death Mark kills an enemy, Zed steals their shadow for himself, gaining a portion of their attack damage. Zed can only possess one shadow at a time, and only steals a new shadow if it would give him more damage.

REAPING BONUS :: 5 attack damage + 5/10/15% of the target’s total attack damage

---

Riot Games

Ekko

General

BASE MANA REGEN :: 6 >>> 7

Passive - Z-Drive Resonance

REMOVED: Z-DIFFUSER :: No longer slows enemy champions

DAMAGE :: 20-190 (at levels 1-18) >>> 30-140 (at levels 1-18)

Q - Timewinder

OUTGOING RATIO :: 0.2 ability power >>> 0.3 ability power

LOLLIPOPS :: Timewinder’s radius increases by 50 as it hovers by the end of its travel distance, returning to normal while it travels back to Ekko

R - Chronobreak

HEAL RATIO :: 20% of health recently lost plus ||| an additional 6% per 100 ability power >>> flat health equal to 0.6 ability power

NEW: IT’S BETTER WITH AP :: Chronobreak’s heal is increased by 3% for each 1% of maximum health lost in the last 4 seconds

NEW: TIME WALK :: Chronobreaking through W - Parallel Convergence will trigger the stun and shield

--

Shaco

General

THIS HELPS MORE THAN YOU THINK :: Recommended items updated

UPDATED: Passive - Backstab

Upon attacking a unit from behind, Shaco critically strikes them. Shaco can’t backstab the same unit for a short duration.

COOLDOWN PER TARGET :: 3 seconds (affected by cooldown reduction)

BACKSTAB CRIT DAMAGE :: 120-145% (at levels 1-18)

BACKSTAB CRIT AGAINST MONSTERS :: 200%

Q - Deceive

COST :: 90/80/70/60/50 mana >>> 60 mana at all ranks

COOLDOWN :: 14 seconds >>> 11 seconds

CAST TIME :: Randomly between 0.05 seconds and 0.3 seconds >>> 0.125 seconds

STEALTH DURATION :: 3.5 seconds >>> 1.5/2.25/3/3.75/4.5 seconds

REMOVED: CRITICALLY DECEPTIVE :: No longer causes Shaco’s next basic attack to critically strike

NEW: BASE DAMAGE :: Now deals 20/35/50/65/80 (+0.5 ability power) bonus damage on Shaco’s next basic attack. This damage can critically strike.

NEW: FOOL ME ONCE :: Dealing damage with Deceive lowers its cooldown by 2.5 seconds

NEW: SNEAK KING :: Can now place W - Jack in the Box while stealthed. Placing a Jack in the Box briefly reveals Shaco’s position, but doesn’t make him targetable.

W - Jack in the Box

NEW: BIGGER BOX :: Now gains 0-400 bonus health (from levels 1-18)

ARM TIME :: Randomly between from 2.1 seconds to 2.3 seconds >>> 2 seconds

BASICALLY WARD HEALTH :: Jack-in-the-Boxes now instantly die to turret shots, and lose a minimum of 1/3rd of their health from champion basic attacks

DAMAGE VS TURRETS :: 100% >>> 50%

E - Two-Shiv Poison

SLOW :: 10/15/20/25/30% >>> 20/22.5/25/27.5/30%

DAMAGE :: 50/90/130/170/210 (+1.0 bonus attack damage) (+1.0 ability power) >>> 5/35/65/95/125 (+0.85 total attack damage) (+0.9 ability power)

NEW: MISSING HEALTH DAMAGE :: Now deals an additional 3-8% of the target’s missing health (at levels 1-11)

REMOVED: DEBILITATING POISON :: No longer slows monster attack speed

R - Hallucinate

INVULNERABILITY :: Randomly between 0.25 seconds to 0.5 seconds >>> 0.5 seconds

DAMAGE TO TURRETS :: 50% >>> 35%

NEW: NO FOOLING TURRETS :: Shaco’s clone now takes double damage from turrets

NEW: CLEARING CHARADE :: Shaco’s clone can now attack wards

NEW: IT’S MULTIPLE TRAPS :: Now creates a nest of Jack-in-the-Boxes upon death. These boxes activate together, and receive damage together.

NEST DURATION :: 6 seconds

NEST FEAR DURATION :: 0.75 seconds

NEST DAMAGE :: 25/50/75 (+0.15 ability power) per attack

NEST HEALTH :: Gains 210-950 bonus health (from levels 6-18)

--

Riot Games

Stealth Mechanics

Camouflage

Longer duration ‘strategic’ stealth. Revealed by proximity, turrets, and Control Wards.

WHO GOES THERE? :: Camouflaged champions are revealed by nearby enemy turrets, champions, and Control Wards

A SHORT LIST :: The following stealth abilities are Camouflage effects:

  • Evelynn’s Passive - Shadow Walk
  • Rengar’s R - Thrill of the Hunt
  • Twitch’s Q - Ambush

Invisibility

Shorter duration ‘tactical’ stealth. Revealed only by turrets.

SOMETHING’S NOT QUITE RIGHT :: Invisible champions are revealed only by nearby enemy turrets

A LESS SHORT LIST :: The following stealth abilities are Invisibility effects:

  • Akali’s W - Twilight Shroud
  • Kha’Zix’s R - Void Assault
  • LeBlanc’s R - Mimic
  • Shaco’s Q - Deceive
  • Talon’s R - Shadow Assault
  • Teemo’s Passive - Guerilla Warfare (formerly “Camouflage”)
  • Vayne’s R - Final Hour
  • Wukong’s W - Decoy

Shimmer

WHAT ARE YOU HIDING? :: Damaging an Invisible or Camouflaged enemy (ex. skillshots, area-of-effect abilities, etc) will cause the air around them to shimmer, momentarily revealing their location but not making them targetable or canceling the stealth effect

NO DISCOS :: Champions only shimmer up to once per second, even if they take additional damage during that time

Wards

NEW: Control Ward

HOW CONTROLLING :: Control Wards reveal and disable nearby hidden enemy traps and Sight Wards in a 900-unit radius. Camouflaged enemies in the area are also revealed, but Invisible enemies are not.

COST :: 75 gold

HEALTH :: 4

WARD LIMIT :: Each player can have 1 Control Ward on the map and 3 in their inventory

WARD VENGEANCE :: Wards disabled by a Control Ward still grant vision of their attackers while being killed

---

REMOVED: Vision Ward

REMOVED: A THING THAT EXISTS :: Vision Wards are now Control Wards —see above!

---

Ward Rewards

Ward experience

SIGHTSTONE & TOTEM WARDS :: 30 experience on kill >>> 40 experience on kill

CONTROL WARDS :: 40 experience on kill

FARSIGHT WARDS :: 15 experience on kill >>> 20 experience on kill

REMOVED: BLOOD FROM A SIGHTSTONE :: Attacking wards no longer procs lifesteal or omnivamp effects

Riot Games

Assassin Itemization

Lethality

Flat armor penetration has been replaced with Lethality, which scales with target level.

Lethality

MATH Lethality immediately grants 40% of its value as flat armor penetration. The remaining 60% scales linearly with enemy level.

  • EXAMPLE 10 lethality grants 4 flat armor penetration up front and 0.33 flat armor penetration per enemy level, capping at the full 10 once enemies are level 18.

UPDATED: Precision (Tier 5 Cunning mastery)

About the same amount of flat armor penetration, except now it’s lethality.

LETHAL PRECISION! :: 0.6 (+0.06 per level) flat armor penetration / point >>> 1.7 lethality / point

FIVE TIMES AS PRECISE :: At 5 points, grants ||| 3 (+0.3 per level) flat armor penetration >>> 8.5 lethality

UPDATED: Flat Armor Penetration Runes

These now grant lethality instead of flat armor penetration, and they all break even at level 12.

NAME :: “...of flat armor penetration” >>> “...of lethality”

GREATER MARKS :: 1.28 flat armor penetration >>> 1.60 lethality

GREATER QUINTESSENCES :: 2.56 flat armor penetration >>> 3.20 lethality

FULL PAGE :: 19.2 flat armor penetration >>> 24.0 lethality

UPDATED: Hybrid Penetration Runes

Only the armor penetration is changing (to lethality)! These also break even at level 12.

NAME :: “...of hybrid penetration” >>> “...of precision”

GREATER MARKS :: .9 flat armor penetration >>> 1.13 lethality

GREATER QUINTESSENCES :: 1.79 flat armor penetration >>> 2.24 lethality

FULL PAGE :: 13.47 flat armor penetration >>> 16.89 lethality

Serrated Dirk

ATTACK DAMAGE :: 20 >>> 25

REMOVED: FLAT ARMOR PENETRATION :: No longer grants 10 flat armor penetration

NEW: LETHALITY :: UNIQUE Passive: +15 lethality (breaks even at level 8)

REMOVED: ONE-TWO :: No longer provides UNIQUE Passive: After killing a unit, your next basic attack or single target ability deals +15 bonus damage on-hit

NEW: KNIVES MAKE YOU FASTER :: UNIQUE Passive: +20 movement speed while out of combat

---

NEW: Poacher's Dirk

TOTAL COST :: 750 gold

BUILD PATH :: Long Sword + 400 gold

ATTACK DAMAGE :: 15

KNIVES MAKE YOU FASTER :: UNIQUE Passive: +20 movement speed while out of combat

MORE THAN MEETS THE EYE :: After poaching 3 unique camps from the enemy jungle (60 second cooldown) transforms into a Serrated Dirk

---

NEW: Edge of Night

TOTAL COST :: 3100 gold

BUILD PATH :: Pickaxe + Serrated Dirk + Null-Magic Mantle + 675 Gold

ATTACK DAMAGE :: 60

MAGIC RESIST :: 35

LETHALITY :: UNIQUE Passive: +15 lethality

KNIVES MAKE YOU FASTER :: UNIQUE Passive: +20 movement speed while out of combat

NO PLS :: UNIQUE Active - Veil: Channel for 2 seconds to grant a spell shield that blocks the next enemy ability. Lasts for 10 seconds. (45 second cooldown) (Can move while channeling. Damage breaks the channel.)

---

UPDATED: Duskblade of Draktharr

ATTACK DAMAGE :: 75 >>> 65

REMOVED: STABBING SLOWS YOU DOWN :: No longer grants +5% movement speed

NEW:KNIVES MAKE YOU FASTER :: UNIQUE Passive: + 20 Movement Speed out of Combat

REMOVED: FLAT ARMOR PENETRATION :: No longer grants 10 flat armor penetration

NEW: LETHALITY :: UNIQUE Passive: +15 lethality (penetration breaks even at level 8)

REMOVED: NIGHT HAS FALLEN :: No longer deals a portion of damage recently dealt to the target as bonus damage after a delay

NEW: SURPRISE :: UNIQUE Passive - Nightstalker: After being unseen for at least 1 second, your next basic attack will deal 50 (+2 per lethality) true damage on-hit

NEW: IT’S WARDED :: UNIQUE Passive - Blackout: Disable nearby enemy wards for 8 seconds after being spotted by one (90 second cooldown)

Riot Games

---

Youmuu's Ghostblade

TOTAL COST 3200 gold ⇒ 2900 goldCOMBINE COST 1000 gold ⇒ 700 gold

REMOVED: FLAT ARMOR PENETRATION :: No longer grants +20 flat armor penetration

NEW: LETHALITY :: UNIQUE Passive: + 20 lethality

NEW: KNIVES MAKE YOU FASTER :: UNIQUE Passive: + 20 movement speed while out of combat

UPDATED: IT’S A GHOST BLADE :: UNIQUE Active: Grants +40% attack speed and +20% movement speed for 6 seconds (45 second cooldown) >>> UNIQUE Active: Grants +20% movement speed and ignore unit collision for 6 seconds (45 second cooldown)

---

Maw of Malmortius

TOTAL COST :: 3250 gold (unchanged)

BUILD PATH :: Hexdrinker + Serrated Dirk + 850 gold >>> Hexdrinker + Caulfield’s Warhammer + 850 gold

REMOVED: FLAT ARMOR PENETRATION :: +10 flat armor penetration

NEW: COOLDOWN REDUCTION :: + 10% cooldown reduction

UPDATED: CLINGY :: UNIQUE Passive - Lifegrip: When Lifeline triggers, gain +20 attack damage (in addition to the previous +10% spell vamp and 10% lifesteal) until out of combat.

---

Living Jungle

Plants

General mechanics

FOLIAGE :: Plants are stationary, neutral units with 1 health. Destroying them triggers an effect.

NURTURE :: Plants spawn as inactive seeds and it take 60 seconds to become usable. Each seed type has a unique appearance.

FIRST SPAWN :: First spawn locations for all plants are pre-determined

SPAWN NATURE :: Each plant has its own set of spawn rules - see below

STARTER GARDEN :: The first wave of plants is identical in every game

Blast Cone

FLY AWAY :: Knocks away nearby units (including the attacker) when destroyed—even over walls

AIM THERE :: Blast Cone displays a self-only indicator to champions in the blast radius, showing where they’ll land if it’s detonated

SPAWN POINTS :: Blast Cones spawn in two spots per jungle quadrant, an inner point toward the center of the quadrant, and an outer point near Baron/Dragon

FIRST INNER CONE SPAWN 1:15 - 1:25FIRST OUTER CONE SPAWN 2:15 - 2:30INNER CONE RESPAWN TIME 5 - 7 minutesOUTER CONE RESPAWN TIME 5.5 - 6.5 minutes

Scryer's Bloom

SIGHT BEYOND SIGHT :: When destroyed, releases vision-granting pollen in a large cone that flies in the direction the attacker was facing, revealing units and wards for 12 seconds (3 seconds on champions)

AIM THERE :: Scryer’s Bloom displays a self-only range indicator to champions within melee range, showing which direction the pollen will fly

SPAWN POINTS Scryer’s Bloom can spawn in two spots per jungle quadrant, close to river rampsFIRST SPAWN 3:00 - 3:30, always at each quadrant’s spawn point nearest to the side lanesNEXT-SPAWN TIME 5 - 6.5 minutes at either spawn point, starting once a given quadrant’s Scryer’s Bloom is destroyedNO TWO BLOOMS Only one Scryer’s Bloom can be present per quadrant

Honeyfruit

TREE OF MANY FRUITS :: Drops 5 fruits on the ground when killed

I ATE AN ORANGE AND IT WAS K Each fruit heals for 3.5% of max health or 8 (+6 per level) flat health, whichever is higher.FOOD COMA Eating a fruit slows you for 35% for 0.25 secondsSPAWN ZONES Honeyfruit spawn along river walls, starting near Dragon or Baron pits and slowly extending closer toward lanes over the course of the gameFIRST SPAWN 5:00 - 5:30 minutesRESPAWN TIME 5.5 - 7 minutesTHE FRUIT NEVER FALLS FAR FROM THE TREE If a Honeyfruit isn’t taken before its respawn timer completes, a second Honeyfruit may spawn. No more than two Honeyfruits can exist per half of the river.

Riot Games

Summoner’s Rift

Smite

REMOVED: NO MORE WOLF SPIRIT Large monsters no longer grant bonuses when Smited. (Red and blue buffs still exist!)

NEW: MORE HEALTH THOUGH Smite now heals you for 100 + 10% of your maximum health when used against monsters

AMMO RECHARGE TIME 75 seconds ⇒ 90 seconds

AMMO CHARGE START TIME 1:25 ⇒ 1:40

Hunter's Machete

ON-HIT DAMAGE :: 20 >>> 25

LIFESTEAL :: 8% >>> 10 %

PAY IT FORWARD :: These changes apply to Hunter’s Machete upgrades as well

Monster Spawn & Reward Changes

SMALL CAMP RESPAWN 100 seconds ⇒ 150 seconds

MONSTER LEVELING Monster levels now fall into four brackets, dependent on the average character level in game.

  • Levels 1-3
  • Levels 4-6
  • Levels 7-9
  • Levels 10+: scales linearly.

REWARDS First clear gives about the same amount of gold/experience. Taking Krugs gives more. Rewards across game time slightly decreased.

Camp Updates

Blue Sentinel & Red Brambleback

CANNIBALISM Small monsters removed. Blue Sentinel & Red Brambleback stats up slightly to compensate

FIND WEAKNESS Blue Sentinel has negative magic resist; Red Brambleback has negative armor. (Magic and physical damage are increased against them, respectively)

Raptors

CHICKEN COOP Two more raptors added.

CRIMSON RAPTOR Health cut by roughly half, damage cut by roughly two thirds

RAPTORS Health increased by roughly half

Krugs

NESTING KRUGS Krug camp now consists of one Ancient Krug and one Krug. When killed, the Ancient Krug spawns two Krugs (~60% less health). When Krugs are killed, they spawn two mini Krugs (~88% less health)

LATE TO THE PARTY Krugs spawn 15 seconds after the other camps

Gromp

TONGUE LASH Gromp’s attack damage is now significantly lower, but attack speed is significantly higher. However, his attack speed steadily decreases over time.

LATE TO THE PARTY Gromp spawns 15 seconds after the other camps.

Rift Herald

SPAWN TIME :: 6 minutes >>> 10 minutes

ATTACK DAMAGE :: 105 >>> 85

Elder Dragon

REMOVED: ANGER THERAPY :: Elder Dragon no longer deals more damage and takes less damage based on how many elemental drakes your team has secured

ASPECT OF THE DRAGON :: 120 seconds >>> 150 seconds

Minions

Melee Minions

LIFE CHANGING :: Health growth over time increased by ~60%

LESS DAMAGE :: Melee minions no longer gain attack damage as the game progresses

Ranged Minions

LIFE CHANGING :: Health growth over time decreased by ~60%

MORE DAMAGE :: Ranged minions now gain ~100% attack damage as the game progresses

Turrets

NEW: LASER STUFF Inhibitor and Nexus turrets melt enemies with lasers ⇒ fire laser bullets like all other turrets

DAMAGE TO MINIONS :: Turret bullets now deal a fixed percent of minion max health:

MELEE :: ~45% health per bullet

RANGED :: ~70% health per bullet

SIEGE :: ~14% health per bullet

SUPER :: ~5% health per bullet

Minimap Icons

JUNGLE CAMPS :: Krugs, Raptors, Murkwolves, Gromp and Scuttlecrab now have smaller icons (Red Brambleback and Blue Sentinel icons unchanged)

TURRETS :: Turret minimap icons now change at 66% and 33% remaining health

NEW: PLANTS :: Plants also have icons in the minimap once you gain sight of them

Riot Games

Aegis of the Legion Items

Aegis of the Legion

TOTAL COST :: 1100 gold

BUILD PATH :: Null-Magic Mantle + Cloth Armor + 350 gold

MAGIC RESIST :: 20 >>> 30

NEW: ARMOR :: 30

REMOVED: HEALTH :: No longer grants 200 health

REMOVED: BASE HEALTH REGENERATION :: No longer grants +100% base health regen

REMOVED: AURA UNIQUE PASSIVE - Legion: No longer gives nearby allied units +10 magic resist

Locket of the Iron Solari

TOTAL COST :: 2500 gold >>> 2200 gold

BUILD PATH :: Aegis of the Legion + Kindlegem + 200 gold >>> Aegis of the Legion + Null-Magic Mantle + 650 gold

MAGIC RESIST :: 20 >>> 60

NEW: ARMOR :: 30

REMOVED: HEALTH :: No longer grants 400 health

REMOVED: BASE HEALTH REGENERATION :: No longer grants +100% base health regen

REMOVED: COOLDOWN REDUCTION :: No longer grants 10% cooldown reduction

WUB WUB WUB :: UNIQUE Active: Grants a shield to nearby allies that absorbs up to 35 (+35 per level) damage, decaying over 2.5 seconds (90 second cooldown). (Half effect if the target has recently been affected by another Locket of the Iron Solari.)

REMOVED: URA UNIQUE PASSIVE - Legion: No longer gives nearby allied units +15 magic resist

UPDATED: Banner of Command

TOTAL COST :: 2200

BUILD PATH :: Aegis of the Legion + Glacial Shroud + 100 gold

MAGIC RESIST :: 30

ARMOR :: 60

MANA :: 400

COOLDOWN REDUCTION :: 10%

STILL PROMOTE :: UNIQUE Active - Promote: Greatly increases the power of a lane minion and grants it immunity to magic damage. (120 second cooldown.)

REMOVED: AURA UNIQUE PASSIVE - Legion: No longer gives nearby allied units +15 magic resist

Enchanter Itemization

Forbidden Idol

COMBINE COST :: 600 >>> 550

HEAL AND SHIELD POWER :: +10% >>> +8%

Chalice of Harmony

TOTAL COST :: 900 gold >>> 800 gold

COMBINE COST :: 200 gold >>> 100 gold

REMOVED: OLD CHALICE :: UNIQUE Passive: Increases base health regen by 100% if current health % is lower than current mana %. Increases base mana regen by 100% if current mana % is lower than current health %

NEW: NEW CHALICE :: UNIQUE Passive: Increases to % base mana regen now also increase % base health regen by the same amount

---

NEW: Redemption

TOTAL COST :: 2100 gold

BUILD PATH :: Forbidden Idol + Crystalline Bracer + 650 gold

HEALTH :: 400

BASE HEALTH REGENERATION :: +75%

BASE MANA REGENERATION :: +75%

COOLDOWN REDUCTION :: +10%

HEAL AND SHIELD POWER :: +10% (UNIQUE Passive)

SO REDEEMED :: UNIQUE Active: Target an area within 550 range. After 2.5 seconds, call down a beam of light to heal allies for 130 (+20 per target’s level) health, burn enemy champions for 10% of their maximum health as true damage, and deal 250 true damage to enemy minions (120 second cooldown). Can be used while dead. (Half effect if the target has been affected by another Redemption recently)

Riot Games

---

Ardent Censer

COMBINE COST :: 700 gold >>> 650 gold

TOTAL COST :: 2400 gold >>> 2300 gold

HEAL AND SHIELD POWER :: 15% >>> 10%

SO ARDENT :: Your heals and shields on another allied champion grant them ||| 15% attack speed and 30 magic damage on-hit >>> 20% attack speed, 20 magic damage on-hit, and cause their basic attacks to restore 20 health

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Mikael's Crucible

TOTAL COST :: 2400 gold >>> 2100 gold

COMBINE COST :: 650 >>> 500

BASE MANA REGENERATION :: +150% >>> +100%REMOVED: OLD CHALICE:: UNIQUE Passive: Increases base health regen by 100% if current health% is lower than current mana %. Increases base mana regen by 100% if current mana % is lower than current health %.

NEW: NEW CHALICE:: Increases to your % base mana regen stat now also increase your % base health regen stat by the same amount

SO... CRUCIBLED? :: UNIQUE Active: Cleanses all stuns, roots, taunts, fears, silences, and slows on an allied champion and grants them slow immunity for 2 seconds (120 second cooldown). Successfully cleansing an effect using the active will also grant the target 40% movement speed for 2 seconds. Active no longer has a travel time.

---

Athene's Unholy Grail

TOTAL COST :: 2250 gold >>> 2100 gold

COMBINE COST :: 450 gold >>> 300 gold

REMOVED: OLD CHALICE :: UNIQUE Passive: Increases base health regen by 100% if current health% is lower than current mana %. Increases base mana regen by 100% if current mana % is lower than current health %.

NEW: NEW CHALICE :: Increases to your % base mana regen stat now also increase your % base health regen stat by the same amount.

---

Warden Itemization

NEW: Knight's Vow

TOTAL COST :: 2100 gold

BUILD PATH :: Crystalline Bracer + Cloth Armor + Crystalline Bracer + 500 gold

HEALTH :: 400

ARMOR :: 20

BASE HEALTH REGENERATION :: +100%

BUDDY SYSTEM :: Unique Active: Designate an allied champion as your Partner (90 second cooldown)

ON MY WAY :: UNIQUE Passive: If your Partner is nearby, gain + 15% movement Speed when moving towards them and + 40 additional armor.

I GOTCHU FAM :: UNIQUE Passive: If your Partner is nearby, heal for 12% of the damage your Partner deals to champions and redirect 12% of the damage your Partner takes from champions to you as true damage (healing and damage redirection are reduced by 50% if you are ranged). (Champions can only be linked by one Knight’s Vow at a time.)

---

Face of the Mountain

NEW: DOUBLING SEASON :: Active now also shields you when cast on an ally, and now also shields the nearest low-health ally when cast on yourself.

---

Support Item Efficiency Pass

Eye of the Equinox

BASE HEALTH REGENERATION :: +100% >>> +200%

Eye of the Oasis

TOTAL COST:: 2200 gold >>> 1900 gold

COMBINE COST :: 550 gold >>> 250 gold

BASE HEALTH REGENERATION :: 150% >>> 100%

Zeke's Harbinger

TOTAL COST:: 2350 gold >>> 2250 gold

COMBINE COST :: 480 gold >>> 380 gold

Talisman of Ascension

TOTAL COST:: 2500 gold >>> 2400 gold

COMBINE COST :: 450 gold >>> 350 gold

Frozen Heart

TOTAL COST:: 2800 gold >>> 2700 gold

COMBINE COST :: 800 gold >>> 700 gold

Champions

Riot Games

Alistar

NEW: Passive - Triumphant Roar

STACKS :: Alistar gains Triumph stacks when applying hard crowd control to enemy champions and when nearby units die, healing himself and the closest ally when he reaches 7 stacks

HEAL :: Triumphant Roar heals Alistar for 13 (+7 per level) and the nearest allied champion for twice the amount

COOLDOWN :: Alistar can’t gain Triumph stacks for 3 seconds after Triumphant Roar procs

BYPASS :: Triumphant Roar instantly procs whenever an epic monster or enemy champion dies

Q - Pulverize

BYE :: No longer stuns targets for 0.5 seconds after the knock-up ends

NEW: E - Trample

TRAMPLING :: Alistar tramples the ground for 5 seconds, damaging nearby units every 0.5 seconds

DAMAGING :: 100/125/150/175/200 (+0.4 ability power) over 5 seconds

CHARGING :: Every Trample pulse that hits at least one enemy champion grants Alistar 1 Trample stack, capped at 5

PUNCHING :: At 5 Trample stacks, Alistar's next basic attack against a champion deals 40 (+10 per level) additional magic damage and stuns the target for 1 second

COSTING :: 50/60/70/80/90 mana

COOLDOWN...ING :: 16/15.5/15/14.5/14 seconds

R - Unbreakable Will

IT BROKE :: No longer grants 60/75/95 attack damage while active

---

Twitch

UPDATED: Q - Ambush NEW: CAMOUFLAGE Now camouflages Twitch instead of making him invisible

STEALTH DURATION 4/5/6/7/8 seconds ⇒ 10/11/12/13/14 seconds

OUT OF COMBAT MOVEMENT SPEED 20% ⇒ 10%

NEW: SNEAKING Twitch gains 30% movement speed when near an enemy that can’t see him

UPDATED: W - Venom Cask Twitch hurls a cask that adds a stack of Deadly Venom to all enemies struck, leaving behind a cloud of toxic gas. Enemies that remain in the cloud are slowed and gain Deadly Venom stacks over time.

CLOUD DURATION 3 seconds

VENOM STACKS ON HIT 2 ⇒ 1

CLOUD VENOM STACKS 1 per second

R - Spray and Pray

NEW? RENAMED Rat-Ta-Tat-Tat ⇒ Spray and Pray

Ivern

Q - Rootcaller COOLDOWN 16/15/14/13/12 seconds ⇒ 14/13/12/11/10 seconds

NEW: TREE SIN Ivern can now reactivate Rootcaller to take the dash portion of the ability in addition to issuing a basic attack

NEW: SNEAKING Twitch gains 30% movement speed when near an enemy that can’t see him

R - Daisy! HEALTH /SPAN> 1250/2000/3500 ⇒ 1250/2500/3750

PUSHING DAISY Daisy should generally be smarter when it comes to following Ivern’s commands

Riot Games

Kled

Passive - Skaarl, the Cowardly Lizard

REMOUNT TIME :: 1 second >>> .5 seconds

W - Violent Tendencies

4TH HIT DAMAGE :: 4/5/6/7/8% of target’s maximum health >>> 4/4.5/5/5.5/6% of target’s maximum health

Items

Abyssal Scepter

REMOVED: MAGIC RESIST REDUCTION :: UNIQUE Aura: Reduces the magic resist of nearby enemies by 20

NEW: MAGIC DAMAGE AMPLIFICATION :: UNIQUE Aura: Nearby enemy champions take 10% more magic damage

---

Hextech Revolver

DAMAGE :: UNIQUE Passive - Magic Bolt: Damage reduced from ||| 75 - 150 >>> 50 - 125

---

Hextech Protobelt-01

DAMAGE PER ADDITIONAL BOLT :: 30% >>> 20%

RATIO :: 0.35 ability power >>> 0.25 ability power

---

Masteries

Ferocity

Tier 2

Double Edged Sword

UP WE GO :: Moved to Tier 4

NEW: Fresh Blood

OUCH :: Your first basic attack against a champion deals an additional 10 (+1 per level) damage (9 second cooldown)

Tier 4

Double Edged Sword

INCREASED DAMAGE DEALT :: 3% >>> 5%

INCREASED DAMAGE TAKEN :: 1.5% >>> 2.5%

Bounty Hunter

DAMAGE PER UNIQUE KILL :: 1% >>> 1.5%

MAXIMUM BONUS :: 5% >>> 7.5%

NEW: Battle Trance

BLINDED BY RAGE :: Gain up to 5% increased damage over 5 seconds when in combat with enemy champions

REMOVED: Oppressor

NOT SO OPPRESSIVE :: Removed

Keystone Tier

UPDATED: Fervor of Battle

MAXIMUM STACKS :: 8 >>> 10

STACK DURATION :: 6 seconds >>> 4 seconds

NEW: ATTACK DAMAGE :: Stacks now grant 1-6 attack damage

REMOVED: ON-HIT DAMAGE :: Basic attacks no longer deals 1-14 bonus physical damage per stack against champions

Cunning

Tier 4

NEW: Greenfather's Gift

BLOOM! :: Stepping into brush causes your next damaging attack or ability to deal 3% of your target's current health as bonus magic damage (9s Cooldown)

Tier 5

Precision

NEW: LETHALITY :: 1.7 lethality per point (8.5 lethality at 5 points)

REMOVED: FLAT ARMOR PENETRATION :: No longer grants 0.6 (+0.06 per level) flat armor penetration per point (3 (+0.3 per level) flat armor penetration at 5 points)

Resolve

Tier 2

NEW: Siegemaster

EVEN MORE PROTECTED :: Gain 8 armor and magic resist when near an allied turret

Tier 4

NEW: Fearless

BY A SPLIT :: Gain 10% bonus armor and magic resist (+2 flat armor and magic resist per level) when damaged by an enemy champion for 2 seconds (9 second cooldown)

Keystone Tier

REMOVED: Strength of the Ages

NEW: Courage of the Colossus

ARGUS :: Gain a shield for 7% (+7% for each additional nearby enemy champion) of your maximum health for 4 seconds after hitting an enemy champion with hard crowd control (30 second cooldown)

GO HARD :: Stun, root, suppression, taunt, charm, fear, terrify, knockup, and knockback count as hard crowd control

League Client Update

NEW: REPLAYS We're testing replays on NA and OCE during patch 6.22. Replays will be available only on the updated client. If you’re in the League client update alpha, please give replays a test-run before we release it worldwide.

CUSTOM GAMES - Custom games are now available in the updated client, however you cannot yet view the list of all public custom games. That will come in a future patch. (Known issue: custom game spectators will remain stuck in champion select if the spectator option is set to "Lobby only.")

TREELINE CO-OP -Co-op vs AI is now available for Twisted Treeline. (Known issue: there’s no options for difficulty—it defaults to beginner.)

BATTLE TRAINING - Battle Training is now available

ACCOUNT CHANGES - Summoner name changes and account transfers now work in the updated client

Scoreboard Ordering

WE HAVE THE TECHNOLOGY :: Games drafted in New Champ Select will automatically order the scoreboard by role (top, jungle, mid, marksman, support).