clock menu more-arrow no yes mobile

Filed under:

Patch 6.21 notes are live, with plenty of bug fixes and small changes

We’re gearing up for the preseason.

Riot Games

The Season 7 preseason is upon us, which means the actual Season 6 is winding down. One of the last patches of the cycle is 6.21, and the notes were posted live on Riot’s site Tuesday. If you want all of it, including context and explanations, click here.

Below, all of the changes are listed. We will have more coverage of the patch this week, including what you need to know.


Cougar Q - Takedown

COOLDOWN 5 seconds at all ranks ⇒ 6 seconds at all ranks

Cougar W - Pounce

COOLDOWN 5 seconds at all ranks ⇒ 6 seconds at all ranks

Cougar E - Swipe

COOLDOWN 5 seconds at all ranks ⇒ 6 seconds at all ranks

Human E - Primal Surge

HEALING 45/85/125/165/205 ⇒ 25-50/45-90/65-130/85-170/105-210 (based on missing health)

RATIO 0.5 ability power ⇒ 0.275 - 0.55 ability power (based on missing health)


Q - Ranger's Focus

BUGFIX Fixed a bug where rapidly pressing Q the instant Focus reaches four stacks could cause Ranger’s Focus’s mana cost to apply multiple times


E - Quickdraw

TRUE GRIT CAP 4 stacks ⇒ 8 stacks

LET’S SEE YOU GRIT THOSE TEETH Now gains 2 stacks of True Grit upon dashing towards an enemy champion

RESISTS PER STACK 10/15/20/25/30 armor and magic resist ⇒5/7.5/10/12.5/15 armor and magic resist (max resists unchanged)

Riot Games


These changes went out last patch.







R - Living Artillery

COST 50 mana + 50 per cast (500 mana maximum) ⇒ 40 mana + 40 per cast (400 mana maximum)

MANA DEBUFF DURATION10 seconds ⇒ 8 seconds

BASE DAMAGE70/110/150 ⇒ 100/140/180

EXECUTION THRESHOLD 1 Deals 200% damage to targets between 25% and 50% health ⇒ Deals up to 150% damage to targets approaching 40% health

EXECUTION THRESHOLD 2 Deals 300% damage to targets with less than 25% health ⇒ Deals 200% damage to targets with less than 40% health

Riot Games

Lee Sin

ON TOP OF IT Resonating Strike and Safeguard once again drop Lee Sin directly on top of his target

Master Yi

Passive - Double Strike

CRITICAL FAIL Fixed a bug where Master Yi would not critically strike monsters after Double Striking them at certain attack speeds

Q - Alpha Strike

I WAS IN ALPHA Dying during Alpha Strike will properly play Master Yi’s death animation, placing him where Alpha Strike was portraying him to be

NEWMINIMUM UNTARGETABILITY 0.25 seconds (reminder: untargetable does not mean invulnerable!)

BETA STRIKE Fixed a bug where Alpha Strike could sometimes fail to cast but still go on cooldown, and be unable to be reset by basic attacking until Master Yi cast Alpha Strike again

NEWI CAN SEE IT NOW Alpha Strike now also gains vision of where Master Yi will strike on his next bounce

WHY WUJU DO THAT Alpha Strike won’t place Master Yi on top of Baron Nashor if Baron is the primary target

CHILL, I GOT THIS Meditate is no longer momentarily locked out after a failed Alpha Strike cast

I SWEAR I GOT ITMaster Yi now becomes eligible for assists as soon as Alpha Strike visually bounces to a target (even though damage is only applied at the end of the animation)

E - Wuju Style

WUJU FIX THIS BUG Fixed a bug where Wuju Style’s passive attack damage bonus wasn’t counting toward the 25% bonus attack damage scaling of its active effect if Wuju Style was cast immediately as its cooldown expired


Q - Siphoning Strike

THE CANE Bonus attack range now stacks with R - Fury of the Sandsattack range increase. (Range is now 175 ⇒ 200.)

R - Fury of the Sands

REMOVEDSAND SWORD No longer converts damage dealt by Fury of the Sands into attack damage

NEWSAND SHIELD Now grants 15/35/55 armor and magic resist on activation, gaining an additional 1/2/3 armor and magic resist every second (total of 30/65/100 resistances at 15 seconds)


W - Shroud of Darkness

SHADOW CLARITYVoid Nocturne and Frozen Nocturne now use the base skin’s particle for their spell shields

Riot Games


Q - Consume




MATTERS MORE THAN YOU THINK Recommended items updated

E - Elastic Slingshot

CLARITY Warning indicator and shadow particles now show up 0.75 seconds before Zac lands. If his travel duration is shorter than that, they appear immediately.

ALSO CLARITY Cast range updated to be more accurate for Zac


R - Eulogy of the Isles

EASILY DISTRACTED If Yorick summons the Maiden inside of a lane, she’ll start pushing that lane


E - Hexplosive Minefield

DETONATE TIMER checks every 0.25 seconds ⇒ checks every 0.1 seconds