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Jungle Urgot guide: Killing Murkwolves has never been easier

Crowd control is not your strong-suit, but it doesn’t matter when you can literally eat your enemies.

Ed. note: League of Legends champions evolve over time, and so this post will too. This is a living post that will be updated, added to and changed with Urgot’s state in the game.

At first glance, Urgot’s new rework makes him out to be a top laner. Clear, simple, end of story. However, as with most other juggernauts, Urgot has a jungle-y side to him, one that is worth exploring. If you are interested in more traditional Urgot advice or how his abilities work, this is not the place for you.

Instead, this is a guide for those that like when things go bump in the night, a jungle Urgot post for only the creepiest of players.

Update, 8/11

Jungle Urgot has not seen very much play, which is disappointing considering how potent it can be. If Urgot can creepy crab crawl his way into an enemy team’s front line, they will melt in front of him. Considering that the entire purpose of jungle is to catch folks unaware, its a natural fit. Urgot also fights very well in the jungle itself, making him a slow, but effective counter-jungler and a very risky early game target. Finally, Urgot actually makes for an exceptional Rift Herald taker. Because of his ability to walk through targets and do massive burst damage, he is constantly able to strike the weak spot. You won’t be able to really force ganks as Urgot, but if you can get in there the enemies will go down fast.

Clearing

The first ability that you pick up should be Purge.

Purge is going to be that ability that you want to familiarize yourself with the most as it, combined with your passive, is your best chance to make Urgot’s clear actually viable. Essentially, you want to walk up to a camp, activate Purge and walk right into the center of the mob. Thankfully, Purge allows Urgot to ignore unit collision, making it very easy to walk around in a small circle. Keep the large mob in the center, and your shotgun-knees will trigger as you circle around it, killing everything in the camp. Collect your gold and move on to the next one.

This is basically the entire clearing strategy for Urgot and it works very, very well. Not only is he constantly attacking with his main gun, but the passive adds a ton of damage and the shield keep him healthy. The cooldown on Purge is short enough that you will be able to use it at the next camp. The knees is another story, as it may take multiple camp clears to get them back. This is OK, just use them as you get them and continue through the jungle.

Ganking

This is the area where Jungle-got struggles the most, however, he has several tools to help him out. Assuming you can surprise the enemy, or at least get close to them, Disdain, his E, is almost a guaranteed kill or flash. However, the range is very short, so you have to be prepared.

The slow on Q leaves a little something to be desired, but certainly isn’t useless. Pop that on an enemy before letting them get away. Once you have the enemy slowed and are on top of them, activate Purge to deal the most damage you can, but be weary of the self-slow.

All of this changes once you get your ultimate. Not only is it long enough range that you can kill an low-health enemy mid-skirmish without ever having to enter lane, but it also offers a significant slow. This won’t help you much if the target is full health, but as the target gets lower, Urgot gets more deadly. He is an exceptional finishing jungler, used to aid an ally mid-fight and secure an easy kill that could otherwise turn nasty for his ally. His weaknesses come in when you ask him to engage a healthy enemy.

As Urgot, you want to try and gank for allies that offer a lot of crowd control. Urgot has CC of his own with Disdain, but it almost requires another form of CC to preempt it, allowing for a sick combo to take place. If Urgot is ganking for a Maokai or a Sion, the enemy is dead, almost no matter what. Put yourself in situations where you are not expected to slow or stun the enemy, and you will set your team up for success with a combination of your damage and range.

Building

Start:

Hunter’s Talisman, potions

Boots:

Boots of Swiftness

Jungle item:

Chilling Smite Cinderhulk

Build:

Black Cleaver

Frozen Mallet

Spirit Visage

Randuin’s Omen


Last updated on 8/11/17

Revamped the recommended items based on my own personal experience in a live environment. Added a section with personal thoughts that have come after playing several Urgot games in a live environment.