This is what we refer to as the “Ryze rune.” Phase Rush is a perfect fit for those kinds of champions that sling spells fast and aren’t particularly mobile on their own. This is also the one Sorcery rune that applies to AD top laners as well.
What does it do?
After hitting an enemy champion with three attacks or three separate abilities, your champion will gain a burst of movement speed for a few seconds. AD champions gain slow resistance as well.
Which runes go well with it?
Phase Rush is a rune for your immobile spell casters and AD bruisers. As such, we’re going to pick some runes that keep you alive, keep you moving fast and help boost your ferocity a little.
Nullifying Orb falls into the “keep you alive” category. If you’re a mid mage, the shield will stop you from being bursted down. If you are a bruiser, you will probably run into AP sooner or later.
Celerity helps you move quickly. We’re already pulling this onto champions who have little to no mobility, so being able to get where you want to go or chase down an enemy faster is excellent. Even better, the more movement speed you have the more damage you deal.
Gathering Storm will passively boost our power as the game goes on, which is perfect for almost any game you’re in. If you’re building mostly tank, then your damage threat will grow without spending any gold. if you’re a mage, more AP is simply more AP.
We’re actually going to take the Domination tree for this particular build. While most of these champs lack mobility, they have plenty of CC, so Cheap Shot is an obvious choice. Like we have said before, range is also an issue here so we are also going to take the Ravenous Hunter rune for survivability.
Who’s it for?
Phase Rush is for the low mobility caster and the relentless top laner. It can be so easy to get kited on the beefier spell casters that they need some way to keep up. On mages that already do fine on burst, their biggest problem is keeping up with the competition. Enter Phase Rush.
You want to take this rune on champions like:
Ryze, Brand and Cass are always slinging spells and throwing autos. The way you beat them is running away. But if they can catch and hunt you down? You’re simply toast. Nasus and Illaoi have similar problems. But now, if you land all your abilities, you can chase down and finish the fights you start.