Evelynn has always struggled in League of Legends. At her core, she had a cool idea, a stealth champion who is able to sneak around the environments and make incredible surprise ganks. However, Eve always managed to be too feast or famine. She was too strong or too weak and not worth playing.
A rework for Eve has been long awaited and it’s finally upon us. She feels like a perfect balance between familiar and brand new. Her stealth is still there, although not as strong, and her AP damage has been focused. Basically, it seems like Riot was able to take all of the things that didn’t suck about Eve and build them into this rework.
So let’s see what she can really do.
Passive - Demon Shade
What it does:
When Eve exits combat she begins rapidly regenerating health up to a point. Exiting combat will also empower her in a variety of ways. This passive becomes far more obvious when Eve hits level 6, as she will then turn invisible to all those outside of a certain range.
This passive is not particularly exciting at first, but it is very important. Entering Demon Shade is an excellent way to regain some quick health if you are pretty low. Eve struggles to clear in the early parts of the game so this regeneration is crucial. More important than the health regeneration is how it changes your next E to be a dash, but we’ll get there in a moment.
This ability really comes into its own when you gain the camouflage at level 6. While the stealth isn’t perfect (Evelynn will reveal herself to enemies who get too close), it is extremely powerful. Being able to surprise anyone from basically anywhere is the allure of this champion. Eve moves very quickly from being prey in the early parts of the game to becoming one of League’s scariest hunters.
To use stealth properly, you want to stalk around fights as much as you can, moving in and out as the battle sees fit. If you make unpredictable movements, your enemies will not be prepared for your attacks even when they know you’re close. Learning to move as an invisible champion will take time, but being able to trick your enemies is worth the investment.
Q - Hate Spike (Max first)
What it does:
Evelynn fires a skillshot in a target direction. If she hits an enemy, she marks them with three charges. Each attack that Eve makes on a marked target will consume a charge and deal bonus damage. While Hate Spike is on cooldown, Eve can recast it to fire out a line of spikes toward a nearby target. This ability has a reduced cooldown when used on monsters.
That is a lot of text for a relatively simple ability. Hate Spike is a target skillshot that can be recast to do aoe damage. Use Hate Spike’s initial cast to strike from a far and then rush up and spam your residual Hate Spikes at them and all their allies. Like playing old Evelynn, this ability basically just means that you will be spamming Q non-stop.
When farming with Hate Spike, you want to actually move in a circle around your target to ensure that each residual spike it hitting the entire camp as they move. In a teammfight, you want to drop your initial debuff on an enemy target you want to kill (mid laner, ADC, etc.) and then spam your Q until everything around you dies.
W - Allure (Max third)
What it does:
Eve marks a target. After a few moments, the mark will complete, forming a heart around them. If Eve damages the target before the mark completes, she will slow the target and regain some mana. If Eve damages the target after the mark completes, the target will be charmed toward Eve and lose some MR for a brief time. Eve is able to remain stealth when casting Allure.
This is Eve’s main initiation. Walk up completely stealth and mark a target from a far. Watch them squirm and panic as they try to guess where you are and then pounce on them with your Whiplash ability. If possible, you want to wait for the charm to complete, as you will be able to deal far more damage that way. That isn’t necessarily to say that the slow isn’t good. It should just be reserved for more desperate occasions if possible.
E - Whiplash (Max second)
What does it do:
Evelynn strikes a target, dealing a percentage of their maximum health. Attacking a target increases Eve’s movement speed. If Eve has entered Demon Shade since her last use of Whiplash, it will be empowered, causing it to deal even more damage and pull Eve into her target upon activation.
This is a mid-combat spell. Like all of her abilities, Eve has a combat rhythm. Charm a target, hit them with Hate Spike, use Whiplash and then spam Q forever. When it isn’t empowered, Whiplash is an extra damage spell that will also help you keep up. The empowered version becomes a powerful movement spell that will help you quickly slide into range. Eve’s stickiness is one of her weaker points, so saving an empowered Whiplash for that perfect moment of required mobility is key.
R - Last Caress (Max whenever available)
What does it do:
Eve lashes out in front of her, dealing high damage to all targets hit and double damage to any targets below 30 percent health. After she has struck, Evelynn teleports backward.
This ability sums up Evelynn’s purpose: lots of damage and then a disengage. Last Caress does high damage, but it also offers some much needed mobility. If you cast this behind you, it will teleport your forward. If you cast this when you are running away, you can throw yourself over walls. An experienced Eve player will know how to use this ult for more than just damage.
Since this is a burst ultimate with a wide range, You should be able to stealth flank into a fight, deal very high damage and pop back out. This is how you use Eve. You move in, you deal damage, you move out and you re-engage.
- Hunter’s Talisman
- Refillable Potion
- Boots of Mobility
- Stalker’s Blade - Runic Echoes
- Lich Bane
- Liandry’s Torment
- Hextech Protobelt-01
Build against AP damage:
- Banshee’s Veil
Build against AD damage:
- Dead Man’s Plate
Build for full AP, glass-cannon Eve:
- Rabadon’s Deathcap
With the Eve rework, they focused on preserving some of her more memorable features like Hate Spikes and stealth. Rather than just being cool ideas, these mechanics are core to her identity now, with everything else being built around it.
With a rework of this scope, you hope that everything sticks and that Eve won’t end up like the next Ryze. Thankfully, due to new Eve’s exceptionally fun playstyle and unique mechanics, I don’t foresee Eve getting another rework anytime soon. This re-invention of Eve is, in some ways, the perfect rework. Riot was able to identify the one thing that made Eve cool before, and really focus it this time around. The result is a cool, unique champion that finally feels complete.