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Qiyana, League’s newest champion was teased on Thursday afternoon with her silhouette and interesting weapon making appearances in a video across social media.
Now, her kit has been fully revealed and it’s pretty loaded. Qiyana is the first solo-laning assassin to release since Zed, which was nearly seven years ago. The princess comes from Ixtal, a new region added to the game’s ever-growing world.
She’ll go live in patch 9.13.
Check out her kit below.
Passive - Royal Privilege
Qiyana’s first attack or basic ability that damages an enemy deals bonus physical damage. Royal Privilege has a per-target cooldown that resets when Qiyana casts Terrashape to gain a different weapon enchantment than the one she currently has.
Q - Edge of Ixtal / Elemental Wrath
Qiyana swings her weapon, damaging enemies hit (reduced damage to targets beyond the first). Whenever Qiyana enchants her weapon with Terrashape, this ability upgrades to Elemental Wrath and resets its cooldown.
Elemental Wrath: Qiyana overcharges her enchantment to blast it in a target direction, detonating on the first enemy hit or at max range. The detonation damages enemies and:
River Enchantment: Briefly roots enemies hit, then slows them
Wall Enchantment: Deals bonus damage to low-health enemies
Brush Enchantment: Leaves a canopy trail that stealths Qiyana and grants movement speed. Canopy fades early if Qiyana attacks an enemy or leaves its area.
W - Terrashape
Qiyana can target River, Wall, or Brush to dash toward it and enchant her weapon with it.
While Qiyana’s weapon is enchanted, she gains attack speed, her attacks and basic abilities deal bonus damage, and she gains out-of-combat movement speed while near the corresponding terrain type.
E - Audacity
Qiyana dashes a fixed distance at target enemy, dealing physical damage to them.
R - Supreme Display of Talent
Qiyana creates a shockwave that knocks back enemies and stops when it hits a wall. Any River, Wall, and Brush hit by the shockwave explode to deal physical damage to enemies and stun them (distant enemies are stunned less).