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Akali’s reworked ability kit features backflips and kunai

Don’t worry, she still has dashes

Riot Games

Akali’s rework was shown in a gameplay trailer on Monday afternoon, but now we have a full reveal to explain what all those flips and shrouds do. Take a look at her new kit!

Her rework should be making its way onto the Public Beta Environment pretty soon, with a full release when patch 8.15 hits live.

Passive: Assassin’s Mark

Damaging a champion with an ability creates a dragon circle around them. When the circle forms, Akali gains a burst of movement speed towards it. Once she crosses the circle, Akali gains another burst of movement speed towards the enemy.

Crossing the circle also starts her Swinging Kama, which increases the range and damage of her next attack. This attack also restores a small amount of energy.

Q: Five Point Strike

Akali throws five kunai in a narrow arc, damaging enemies directly in front of her and slowing those at maximum range.

If cast with nearly full energy, Akali heals for a percentage of the damage.

At rank 5, Five Point Strike deals extra damage to minions and monsters.

W: Twilight Shroud

Akali restores energy and creates cloud of smoke, which slowly spreads to cover a ring-shaped area. While in the smoke, Akali is obscured and has increased movement speed.

While obscured, Akali is stealthed and though her position can be revealed, Akali herself can’t be—meaning she can’t be targeted by abilities or attacks, including by turrets.

Akali can leave the smoke a few times to extend the duration of Twilight Shroud by a small amount.

E: Shuriken Flip

Akali backflips and throws a shuriken forward, damaging and marking the first enemy hit. The shuriken can also hit and mark the smoke from Twilight Shroud.

Akali can reactivate Shuriken Flip to dash to the marked target, damaging enemies she passes through.

R: Perfect Execution

Akali dashes up to two times, with a slight delay between. The first dash deals physical damage and briefly stuns, while the second dash deals magic damage based on the missing health of the enemy.