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The Duskblade of Draktharr change made the game unbalanced and unfun

Well, I’m sure assassins and ADCs think it’s fun.

Riot Games

It’s a glorious time for AD carries and assassins right now thanks to the lethality changes.

One change in particular, to the Duskblade of Draktharr, has many players on edge. After patch 7.14, the item costs less and it gives more lethality with less attack damage, but that’s not really the main source of the problem.

The problem is the passive ability, Nightstalker, which is way too strong. Here’s the tool-tip:

After being unseen for at least 1 second, your next basic attack deals 105 - 360 (based on level) bonus physical damage on-hit and slows by 99% for 0.25 seconds (lasts 5 seconds after being seen by an enemy champion).

So, yes, if you weave in an out of enemy vision a lot, you’ll be dealing massive damage with a crippling slow that will most likely let you land another ability or auto-attack. For a champion like Jhin, who is a naturally big hitter, this item deals catastrophic amounts of damage and it’s essentially a free snare.

Ah, yes — there’s also no cooldown for Nightstalker, so you can just keep doing massive damage.

League had been in a relatively balanced state before patch 7.14, with a few bumps here or there, but nothing too massive. However, this latest update has players extremely frustrated with their games.

UPDATE, 6:56 p.m. ET: League of Legends’ Lead Gameplay Designer, Riot Meddler, has announced via Twitter there is a Duskblade hotfix coming soon, reducing its early game damage. More changes to come in Patch 7.15.