With each new Season Seven patch comes a new round of jungler changes. This time they are aimed directly at some of the recent reworks including Zac, Kindred and Rek’sai, along with our, now monthly, Ivern nerf.
E - Triggerseed
DAMAGE :: 60/90/120/150/180 >>> 50/70/90/110/130
This change is aimed specifically at not letting Ivern get too far out of line thanks to the new changes to Athene’s Unholy Grail, which might have made his Triggerseed damage just a little too strong.
BASE ATTACK DAMAGE :: 54 >>> 57
W - Wolf's Frenzy
WOLF DASH SPEED :: 1200 >>> 1400
GRACE PERIOD :: Zone duration now waits to begin counting down until Wolf reaches the cast location. Casting Dance of Arrows during Wolf’s travel time will still grant the reduced cooldown.
E - Mounting Dread
COST :: 70 mana >>> 50 mana
These changes should come as a welcome addition to just about any Kindred player. Since their rework, Kindred has been severely under-powered and struggled to find a place in the jungle. Thanks to these fairly significant buffs, Kindred should have no trouble with the early clear and should more quickly scale into the mid-game.
BASE ATTACK DAMAGE :: 55.628 >>> 57.5
ARMOR GROWTH STAT :: 3.4 >>> 3.75
Burrowed W - Un-Burrow
RATIO :: 0.4 bonus attack damage >>> 0.8 bonus attack damage
R - Void Rush
TARGET ACQUISITION :: Void Rush is now much harder to dodge. Rek’Sai’s target should no longer be able to walk out of damage range without exceptional amounts of movement speed (or a dash/flash)
Rek’Sai’s rework gave her a bit of an identity crisis as she burrowed directly under the line between tank and assassin. In order to make her path a little more clear, she got a pretty massive buff to the Un-Burrow damage and now has a more reliable ultimate.
W - Unstable Matter
DAMAGE :: 40/55/70/85/100 >>> 30/45/60/75/90
E - Elastic Slingshot
DAMAGE :: 80/130/180/230/280 >>> 60/110/160/210/260
To say Zac was strong would be a pretty massive understatement. Not only does he have one of the longest range engages in the game, but he has two movement abilities and an AOE displacement. In other words, losing a little bit of damage off the top won’t hurt him too much.