On Tuesday, Riot revealed exactly what the new and improved Zac will be able to do. Zac is receiving a rework as part of the 2017 Mid-Season Update, which is focusing on tanks this year.
While some of these abilities will look familiar to anyone who has played Zac in the past, the two new additions aim to make him a more interesting champion with better CC and more do to throughout fights.
Passive - Cell Division (Unchanged)
Each time Zac’s abilities hit an enemy, he sheds a chunk of Goo that can be reabsorbed to restore health.
Upon taking fatal damage, Zac splits into four bloblets that attempt to recombine. After a brief delay, Zac revives the health based on the health of the surviving bloblets.
Q - Stretching Strikes (Changed!)
Zac’s arm stretches and grabs the first enemy it hits, damaging and slowing them. Zac’s next basic attack gains bonus range and if Zac attacks a different enemy, he’ll throw both targets toward each other, dealing damage in an area if they collide.
W - Unstable Matter (Unchanged)
Zac’s body erupts, damaging nearby enemies. Absorbing Good reduces Unstable Matter’s cooldown.
E - Elastic Slingshot (Unchanged)
Zac charges up and launches himself toward the target location, knocking up nearby enemies. Zac spawns extra chunks of Goo for each enemy champion hit.
R - Let’s Bounce! (Changed!)
Zac squishes himself into a puddle and charges, becoming immune to crowd control and slowing enemies that stand on him.
Reactivating Let's Bounce without fully charging causes Zac to re-form, knocking back nearby enemies.
If Zac charges for at least a second, he sucks up enemies above him and carries them toward the target location, damaging enemies in the area upon landing.