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This is it, guys. The biggest patch of the year, and maybe one of the biggest patches League has ever seen. These notes are so long that my browser is lagging (and my PC isn’t a toaster).
There are so many changes to dive into here, like the uncapped leveling system that rewards you after every level, instead of after every match. Or maybe we should talk about the fact that runes got merged with masteries and they’re all free? Or maybe the fact that IP literally just doesn’t exist anymore and it was replaced with Blue Essence? Oh, man.
Some champions got big ratio changes to skills, but every champion this patch got changes to their base stats to make up for the lack of runes.
Make sure to read up on the changes and be ready. (Also, no, this isn’t the patch with Zoe.)
Check out Riot’s patch notes here and our condensed notes here.
Runes Reforged
Resolve
LIVE FOREVER! Resolve is about durability and crowd control.
Path Bonus
RESOLVE + ANY PATH :: +130 Health
Keystones
You may choose one of the following:
Grasp of the Undying
NOODLE SLURP :: Every 4 seconds in combat, your next basic attack on a champion will: Deal bonus magic damage equal to 4% of your max health, heal you for 2% of your max health, and permanently increase your health by 5.
NO CHOPSTICKS :: Ranged champions’ damage and healing are halved and they gain 2 permanent health instead
Aftershock
CALL ME QUAKE :: After immobilizing an enemy champion, increase your Armor and Magic Resist by 20 + 30% for 2.5 seconds, then explode, dealing magic damage to nearby enemies
DAMAGE :: 40 - 140 (+3.5% of your maximum health)
COOLDOWN :: 20 seconds
Guardian
DEFINITELY NOT BRAUM :: Guard allies within 175 units of you and allies you target with spells for 2.5 seconds. While Guarding, if you or the ally take damage, both of you gain a shield and activate haste for 1.5 seconds.
COOLDOWN :: 45 seconds
SHIELD :: 60 - 150 +(0.20 AP) + (+10% bonus health)
HASTE :: +20% Movement Speed
Strength
You may choose one of the following:
Unflinching
2FAST2TENACIOUS :: After casting a Summoner Spell, gain 15% Tenacity and Slow Resistance for 10 seconds. Additionally, gain 10% Tenacity and Slow Resistance for each Summoner Spell on cooldown.
Demolish
FALCON PUNCH :: Charge up a powerful attack against a tower over 4 seconds while within 600 range of it. The charged attack deals 125 (+30% of your max health) bonus physical damage.
COOLDOWN :: 45 seconds
Font of Life
TAG :: Impairing the movement of an enemy champion marks them for 4 seconds
SAVED :: Ally champions who attack marked enemies heal for 5 + 1.0% of your max health over 2 seconds
Resistance
You may choose one of the following:
Iron Skin
IT'S FREE :: Gain +5 Armor
LIQUID COURAGE :: Heal effects from consumables, heals for 20+ health, and shields increase your Armor by 5% for 3 seconds
Mirror Shell
IT'S FREE :: Gain +5 Magic Resist.
LIQUID COURAGE :: Heal effects from consumables, heals for 20+ health, and shields increase your Magic Resist by 5% for 3 seconds
Conditioning
TRAINING PAYS OFF :: After 10 minutes, gain +8 Armor and +8 Magic Resist and increase your Armor and Magic Resist by 5%
Vitality
You may choose one of the following:
Overgrowth
TAKE MY ENERGY :: Permanently gain 0.2% maximum health for every 8 monsters or enemy minions that die near you
Revitalize
ENERGY DRINK :: Heals and shields are 5% stronger and increased by an additional 10% on targets below 40% health
Second Wind
RESPIRATE HIM, DOC :: After taking damage from an enemy champion, heal for 4% of your missing health +6 over 10 seconds.
Domination
HUNT AND ELIMINATE YOUR PREY! Domination is about burst damage and target access.
Path Bonus
DOMINATION + ANY PATH :: +11 Attack Damage or +18 Ability Power, adaptive
Keystones
You may choose one of the following:
Electrocute
FOUR! :: Hitting a champion with 3 separate attacks or abilities within 3 seconds deals bonus adaptive damage
DAMAGE :: 50 - 220 based on level (+0.50 bonus AD, +0.3 AP) damage
Predator
THE HUNT IS ON :: Enchants your boots with the active effect “Predator.” Predator to channel for 1.5 seconds out of combat to gain 45% movement speed for 15 seconds. Damaging attacks or abilities end this effect, dealing 60 - 140 (+0.4 bonus AD)(+0.25 AP) bonus adaptive damage.
COOLDOWN :: 180 seconds to 120 seconds based on level. Starts the game on cooldown and goes on cooldown if interrupted while channeling.
Dark Harvest
2SPOOPY :: Champions, large minions, and large monsters drop soul essence on death. Collect souls to become Soul Charged. Your next attack on a champion or structure consumes Soul Charged to deal bonus adaptive damage.
DEFINITELY NOT THRESH :: Soul Charged lasts 20 seconds, increased to 300 seconds after collecting 150 soul essence
HOARDER :: Bonus damage: 40 - 80 (+0.25 bonus AD) (+0.2 AP) + soul essence collected
21 GRAMS? :: Champions - 6 soul essence // Monsters - 2 soul essence // Minions - 4 soul essence
Malice
You may choose one of the following:
Cheap Shot
BULLY :: Damaging champions with impaired movement or actions deals 12 - 30 bonus true damage (based on level)
COOLDOWN :: 4 seconds - activates on damage occurring after the impairment
Taste of Blood
YUM! :: Heal when you damage an enemy champion
TRANSFUSION :: Healing: 18 - 35 (+0.20 bonus AD, +0.1 AP) health based on level
Sudden Impact
I WAS HIDING! :: After exiting stealth or using a dash, leap, blink, or teleport, dealing any damage to a champion grants you 10 Lethality and 8 Magic Penetration for 5 seconds
COOLDOWN :: 4 seconds
Tracking
You may choose one of the following:
Zombie Ward
THAT'S KINDA CUTE :: After killing a ward, a friendly Zombie Ward is raised in its place. Additionally, when your wards expire, they reanimate as Zombie Wards.
UNDEAD FRIEND :: Zombie Wards are visible, last for 180 seconds, and don't count towards your ward limit
Ghost Poro
FLUFFY BOI :: Enter a brush to summon a poro after a brief channel. The poro will stay behind to give you vision until you summon a new one.
THAT'S NOT VERY NICE :: If an enemy enters brush with a poro in it, they scare it away, putting Ghost Poro on a 3 seconds cooldown
WHY WOULD YOU DO THAT :: Poro channel is interrupted if you enter combat with a champion
Eyeball Collection
I SEE WHAT YOU DID THERE :: Collect eyeballs for champion and ward takedowns. Gain an adaptive bonus of 0.6 Attack Damage or 1 Ability Power per eyeball collected.
Hunter
You may choose one of the following:
Ravenous Hunter
SADIST :: Heal for a percentage of the damage dealt by your abilities
MORE BLOOD :: Heals for 2.5% + 2.5% per Bounty Hunter stack
KILL 'EM ALL :: Earn a Bounty Hunter stack the first time you get a takedown on each enemy champion
MANO-A-MANO :: Healing reduced to one third for Area of Effect abilities
Ingenious Hunter
ALWAYS READY :: Gain 10% active item CDR plus an additional 6% per Bounty Hunter stack (includes Trinkets)
REKT :: Earn a Bounty Hunter stack the first time you get a takedown on each enemy champion
Relentless Hunter
I WILL FIND YOU :: Gain 8 out of combat Movement Speed plus 8 per Bounty Hunter stack
AND I WILL KILL YOU :: Earn a Bounty Hunter stack the first time you get a takedown on each enemy champion
Precision
BECOME A LEGEND! Precision is about improved basic attacks and sustained damage.
Path Bonus
Precision + any path :: +18% Attack Speed
Keystone
You may choose one of the following:
Press the Attack
GROOVY :: Hitting an enemy champion with 3 consecutive basic attacks deals 30 - 120 bonus adaptive damage (based on level) and makes them vulnerable, increasing the damage they take by 12% from all sources for 6 seconds
Lethal Tempo
CRUISING SPEED :: 1.5 seconds after damaging a champion gain 30 - 80% Attack Speed (based on level) for 3 seconds. Attacking a champion extends the effect to 6 seconds.
COOLDOWN :: 10 seconds
OVER 9000!!! :: Lethal Tempo allows you to temporarily exceed the attack speed limit
Fleet Footwork
LIKE THE BUNNY :: Attacking and moving builds Energy stacks. At 100 stacks, your next attack is Energized.
FULL BATTERY :: Energized attacks heal you for 5 - 50 (+0.10 Bonus AD, +0.20 AP) and grant +30% Movement Speed for 1 seconds
SMOL GUYS :: Healing is 60% as effective when used on a minion
Heroism
You may choose one of the following:
Overheal
WASTE NOT :: Excess healing on you becomes a shield, for up to 10% of your total health + 10
I HEARD YOU LIKE HEALS :: Shield is built up from 30% of excess self-healing, or 300% of excess healing from allies
Triumph
GET EM, TIGER :: Takedowns restore 15% of your missing health and grant an additional 25 gold
Presence of Mind
UNLIMITED POWAH :: For 5 seconds after gaining a level or takedown any mana you spend is fully restored
Legend
You may choose one of the following:
Legend: Alacrity
GOTTA GO FAST :: Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 stacks)
FAME :: Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill
Legend: Tenacity
TRY AND STOP ME :: Gain 5% tenacity plus an additional 1.5% for every Legend stack (max 10 stacks)
GLORY :: Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill
Legend: Bloodline
THE IRON PRICE :: Gain 0.8% life steal for every Legend stack (max 10 stacks)
PRESTIGE :: Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill
Combat
You may choose one of the following:
Coup de Grace
RUTHLESS :: Deal 10% more damage to champions who have less than 40% health
DID SOMEONE SAY PENTAKILL :: Additionally, takedowns on champions grant an adaptive bonus of 9 Attack Damage or 15 Ability Power for 10 seconds
Cut Down
BIGGER DOESN'T MEAN BETTER :: Deal 4% more damage to champions with 150 more max health than you, increasing to 10% at 2000 more max health
Last Stand
I WILL SURVIVE :: Deal 5%-12% increased damage to champions while you are below 60% health. Max damage gained at 30% health
Sorcery
UNLEASH DESTRUCTION! Sorcery is about empowered abilities and resource manipulation.
Path Bonus
Sorcery + any path :: Sorcery + Precision +15 attack damage or +25 ability power, adaptive
Keystone
You may choose one of the following:
Summon Aery
FAIRY POWER :: Your attacks and abilities send Aery to a target, damaging enemies or shielding allies
DAMAGE :: 20 - 60 based on level (+0.10 AP and +0.15 bonus AD)
SHIELD :: Shield: 30 - 80 based on level (+0.25 AP and +0.40 bonus AD)
COME BACK :: Aery cannot be sent out again until she returns to you
Arcane Comet
COMET ME BRO :: Damaging a champion with an ability hurls a comet at their location, or if Arcane Comet is on cooldown, reduces its remaining cooldown
ADAPTIVE DAMAGE :: 30 - 100 (based on level) (+0.20 AP and +0.35 bonus AD)
COOLDOWN :: 20 - 8 seconds (based on level)
COOLDOWN REDUCTION :: Single target: 20% // Area of Effect: 10% // Damage over time: 5%
Phase Rush
ZOOM ZOOM :: Hitting an enemy champion with 3 attacks or separate abilities within 3 seconds grants 15 - 40% Movement Speed based on level
DURATION :: 3 seconds
COOLDOWN :: 15 seconds
NO REALLY, ZOOM ZOOM :: Additionally, melee champions gain 75% Slow Resistance for the duration
Artifact
You may choose one of the following:
Nullifying Orb
CAN'T BURST THIS :: When you take magic damage that would reduce your Health below 30%, gain a shield that absorbs 40 - 120 magic damage based on level (+0.10 AP and +0.15 bonus AD) for 4 seconds
COOLDOWN :: 60 seconds
Manaflow Band
THE LAST MANABENDER :: Every 60 seconds, your next ability used has its mana or energy cost refunded and restores 8% of your missing mana or energy
The Ultimate Hat
10 POINTS TO DEMACIA :: Your ultimate's cooldown is reduced by 5%. Each time you cast your ultimate, its cooldown is further reduced by 2%. Stacks up to 5 times.
Excellence
You may choose one of the following:
Transcendence
PERFECT 10 :: Gain 10% CDR when you reach level 10
ALL THE COOLDOWNS :: Each percent of CDR exceeding the CDR limit is converted to an adaptive bonus of 1.2 Attack Damage or 2 Ability Power
Celerity
SUPERSONIC :: Gain 4% increased Movement Speed and add 8% of your Bonus Movement Speed to your AP or AD, adaptive (based on level)
Absolute Focus
ON A ROLL :: While above 70% health, gain an adaptive bonus of up to 24 Attack Damage or 40 Ability Power (based on level)
Power
You may choose one of the following:
Scorch
THAT'S HOT :: Your next ability hit sets champions on fire, dealing 30 - 60 bonus magic damage based on level after 1 seconds
COOLDOWN :: 20 seconds
Waterwalking
GET YOUR FLOATIES :: Gain 25 Movement Speed and an adaptive bonus of up to 18 Attack Damage or 30 Ability Power (based on level) when in the river
Gathering Storm
MUH SCALING :: Every 10 minutes gain Ability Power or Attack Damage, adaptive
10 MINUTES :: +8 AP or 5 AD
20 MINUTES :: +24 AP or 14 AD
30 MINUTES :: +48 AP or 29 AD
40 MINUTES :: +80 AP or 48 AD
50 MINUTES :: +120 AP or 72 AD
60 MINUTES :: +168 AP or 101 AD
Inspiration
OUTWIT MERE MORTALS! Inspiration is about using creative tools and bending some rules.
Path Bonus
INSPIRATION + RESOLVE :: +20% Potion and Elixir Duration +145 Health
INSPIRATION + DOMINATION :: +20% Potion and Elixir Duration +16 Attack Damage or +27 Ability Power, adaptive
INSPIRATION + SORCERY :: +20% Potion and Elixir Duration +16 Attack Damage or +27 Ability Power, adaptive
INSPIRATION + PRECISION :: +20% Potion and Elixir Duration +20% Attack Speed
Keystone
You may choose one of the following:
Unsealed Spellbook
KEEP YOUR RECEIPT :: Gain a Summoner Shard at 2 minutes and another every 6 minutes after (max 2 shards). While near the shop, you can exchange 1 Summoner Shard to replace a Summoner Spell with a different one.
UR A WIZARD :: Summoner Spell cooldowns are reduced by 25%
CAN'T BUY TALENT :: Buying Smite won't grant access to Smite items (you'll have to start with Smite)
SUMMONER FRAUD :: You cannot have two of the same Summoner Spell
Glacial Augment
SLOW-MO :: Basic attacking a champion slows them for 2 seconds. The slow increases in strength over its duration.
CHILL :: Ranged attacks slow by up to 20% - 40%
SUPER CHILL :: Melee attacks slow by up to 40% - 50%
WITH MY FREEZE RAY :: Slowing a champion with active items shoots a freeze ray through them, freezing the nearby ground for 5 seconds and slowing all units inside by 50%
COOLDOWN :: 7 - 4 seconds per unit
Kleptomancy
STICKY FINGERS :: After using an ability, your next attack on a champion grants bonus gold. There's a chance you'll also gain a consumable.
Contraption
You may choose one of the following:
Hextech Flashtraption
*POOF* :: While Flash is on cooldown it is replaced by Hexflash
HEXFLASH :: Channel for 2 seconds to blink to a new location
COOLDOWN :: 20 seconds. Goes on a 10 second cooldown when you enter champion combat.
Biscuit Delivery
FRESH FROM THE OVEN :: Gain a Total Biscuit of Everlasting Will every 3 minutes, until 12 minutes
ARE YOU HUNGRY? :: Biscuits restore 15% of your missing health and mana. Consuming any Biscuit increases your mana cap by 40 mana permanently.
MANALESS :: Champions without mana restore 20% missing health instead
Perfect Timing
TICK TOCK :: Start the game with a Commencing Stopwatch that transforms into a Stopwatch after 6 minutes. Stopwatch has a one time use Stasis effect.
WIBBLY WOBBLY TIMEY WIMEY :: Reduces the cooldown of Zhonya's Hourglass, Guardian Angel, and Gargoyle Stoneplate by 15%
Tomorrow
You may choose one of the following:
Magical Footwear
BUT ONLY SLIGHTLY :: You get free Slightly Magical Boots at 10 minutes, but you cannot buy boots before then. For each takedown, you acquire the boots 30 seconds sooner.
DISCOUNT :: Slightly Magical Boots give you an additional +10 Movement Speed and upgrade for 50 gold less
Future's Market
STUDENT LOANS :: You can enter debt to buy items. The amount you can borrow increases over time.
LENDING FEE :: 50 gold
DEBT LIMIT :: 150 + 5 per minute
TURNING LEGAL :: Debt doesn't become available until 2 minutes
Minion Dematerializer
THEY HAVE FAMILIES :: Start the game with 6 Minion Dematerializers that kill and absorb lane minions instantly. Minion Dematerializers are on cooldown for the first 155 seconds of the game.
YOU SAVAGE :: Absorbing a minion increases your damage by +4% against that type of minion permanently plus an extra 1% for each additional minion of that type absorbed
Beyond
You may choose one of the following:
Cosmic Insight
SO :: +5% cooldown reduction
MANY :: +5% maximum cooldown reduction
STATS :: +5% Summoner Spell cooldown reduction
WOAH :: +5% item cooldown reduction
Approach Velocity
80KM/H :: Gain 10% Movement Speed towards nearby ally champions that are movement impaired or enemy champions that you impair
RANGE :: 1000 units
Celestial Body
YOU'RE A STAR :: +100 permanent health
SO IN-TEN-SE :: dDeals 10% less damage to champions and monsters until the 10 minute mark
Champions
Aatrox
BASE ARMOR :: 24.38 >>> 33
BASE ATTACK DAMAGE :: 60.38 >>> 68
W - Blood Price
BASE DAMAGE :: 45/80/115/150/185 >>> 50/85/120/155/190
E - Blades of Torment
BASE DAMAGE :: 70/110/150/190/230 >>> 75/115/155/195/235
Ahri
BASE HEALTH :: 514.4 >>> 526
HEALTH GROWTH STAT :: 80 >>> 92
Akali
BASE HEALTH :: 587.8 >>> 593
HEALTH GROWTH STAT :: 85 >>> 90
BASE ARMOR :: 26.38 >>> 31
Alistar
BASE ARMOR :: 24.38 >>> 44
Amumu
BASE ARMOR :: 23.54 >>> 33
BONUS ATTACK SPEED AT LEVEL 1 :: +15%
Anivia
BASE HEALTH :: 467.6 >>> 480
HEALTH GROWTH STAT :: 70 >>> 82
Annie
BASE HEALTH :: 511.68 >>> 524
HEALTH GROWTH STAT :: 76 >>> 88
Ashe
BASE ATTACK DAMAGE :: 56.51 >>> 65
BASE ARMOR :: 21.21 >>> 30
Aurelion Sol
BASE HEALTH :: 550 >>> 562
HEALTH GROWTH STAT :: 80 >>> 92
Azir
BASE HEALTH :: 540 >>> 552
HEALTH GROWTH STAT :: 80 >>> 92
Bard
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BASE ARMOR :: 25 >>> 34
Blitzcrank
BASE ARMOR :: 24.38 >>> 44
Brand
BASE HEALTH :: 507.68 >>> 520
HEALTH GROWTH STAT :: 76 >>> 88
Braum
BASE ARMOR :: 26.72 >>> 47
W - Stand Behind Me
BASE BONUS ARMOR :: 15/17.5/20/22.5/25 >>> 17.5/20/22.5/25/27.5
Caitlyn
BASE ATTACK DAMAGE :: 53.66 >>> 62
BASE ARMOR :: 22.88 >>> 31.88
Camille
BASE ARMOR :: 26 >>> 35
BASE ATTACK DAMAGE :: 60 >>> 68
W - Tactical Sweep
BASE DAMAGE :: 65/95/125/155/185 >>> 70/100/130/160/190
E - Hookshot
BASE DAMAGE :: 70/115/170/205/250 >>> 75/120/175/210/255
Cassiopeia
BASE HEALTH :: 525 >>> 537
HEALTH GROWTH STAT :: 75 >>> 87
Cho'Gath
BASE ARMOR :: 28.88 >>> 38
BASE ATTACK DAMAGE :: 61.16 >>> 69
Corki
BASE ATTACK DAMAGE :: 55 >>> 63
BASE ARMOR :: 23.38 >>> 28
BASE HEALTH :: 512.76 >> 518
HEALTH GROWTH STAT :: 82 >>> 87
Q - Phosphorus Bomb
BASE DAMAGE :: 70/115/160/205/250 >>> 75/120/165/210/255
Darius
BASE ATTACK DAMAGE :: 56 >>> 64
BASE ARMOR :: 30 >>> 39
Diana
BASE HEALTH :: 589.2 >>> 594
HEALTH GROWTH STAT :: 90 >>> 95
BASE ARMOR :: 26.05 >>> 31
Dr. Mundo
BASE ARMOR :: 26.88 >>> 36
BONUS ATTACK SPEED AT LEVEL 1 :: +15%
Draven
ATTACK DAMAGE :: 55.8 >>> 64
BASE ARMOR :: 25.54 >>> 35
Q - Spinning Axe
BASE DAMAGE :: 30/35/40/45/50 >>> 35/40/45/50/55
E - Stand Aside
BASE DAMAGE :: 70/105/140/175/210 >>> 75/110/145/180/215
Ekko
BASE HEALTH :: 580 >>> 585
HEALTH GROWTH STAT :: 80 >>> 85
BASE ARMOR :: 27 >>> 32
Elise
BASE HEALTH :: 529.4 >>> 534
HEALTH GROWTH STAT :: 80 >>> 85
BASE ATTACK DAMAGE :: 47 >>> 55
BASE ARMOR :: 22.13 >>> 27
Evelynn
BASE ARMOR :: 28 >>> 37
Demon Shade
[CHANGED] :: Damage from any source puts Demon Shade on a 4 second cooldown >>> Damage from enemy champions puts Demon Shade on a 1.5 second cooldown
Ezreal
BASE ATTACK DAMAGE :: 55.66 >>> 64
BASE ARMOR :: 21.88 >>> 31
E - Arcane Shift
BASE DAMAGE :: 75/125/175/225/275 >>> 80/130/180/230/280
Fiddlesticks
BASE ARMOR :: 20.88 >>> 30
Fiora
BASE ARMOR :: 24 >>> 33
BASE ATTACK DAMAGE :: 60 >>> 68
Passive - Duelist's Dance
Base True % Max Health True Damage :: 2% >>> 2.5%
Q - Lunge
BASE DAMAGE :: 65/75/85/95/105 >>> 70/80/90/100/110
Fizz
BASE HEALTH :: 558.48 >>> 570
HEALTH GROWTH STAT :: 86 >>> 98
Galio
BASE HEALTH :: 550 >>> 562
HEALTH GROWTH STAT :: 100 >>> 112
Gangplank
BASE ARMOR :: 26 >>> 35
BASE ATTACK DAMAGE :: 56 >>> 64
Passive - Trial by Fire
BASE DAMAGE :: 45/215 (+10 per level) >>> 55/225 (+10 per level)
Garen
BASE ARMOR :: 26.54 >>> 36
BASE ATTACK DAMAGE :: 57.88 >>> 66
Gnar
BASE ARMOR (Mini) :: 23 >>> 32
BASE ATTACK DAMAGE (Mini) :: 51 >>> 59
BASE ARMOR (Mega) :: 26.5 >>> 36
BASE ATTACK DAMAGE (Mega) :: 57 >>> 65
Gragas
BASE ARMOR :: 26.05 >>> 35.05
Graves
BASE ATTACK DAMAGE :: 60.83 >>> 69
BASE ARMOR :: 24.38 >>> 33
Q - End of the Line
Line BASE DAMAGE :: 40/60/70/90/100 >>> 45/60/75/90/105
Explosion BASE DAMAGE :: 80/110/140/170/200 >>> 85/115/145/175/205
Hecarim
BASE ARMOR :: 26.72 >>> 36
BASE ATTACK DAMAGE :: 58 >>> 66
Q - Rampage
BASE DAMAGE :: 50/85/120/155/190 >>> 55/90/125/160/195
E - Devastating Charge
Min BASE DAMAGE :: 40/75/110/145/180 >>> 45/80/115/150/185
Max BASE DAMAGE :: 80/150/220/290/360 >>> 90/160/230/300/370
Heimerdinger
BASE HEALTH :: 476 >>> 488
HEALTH GROWTH STAT :: 75 >>> 87
Illaoi
BASE ARMOR :: 26 >>> 35
BASE ATTACK DAMAGE :: 60 >>> 68
Irelia
BASE ARMOR :: 25.30 >>> 34
BASE ATTACK DAMAGE :: 61.54 >>> 70
Ivern
BASE HEALTH :: 580 >>> 585
HEALTH GROWTH STAT :: 90 >>> 95
BASE ARMOR :: 22 >>> 27
Janna
BASE ARMOR :: 19.38 >>> 28
Jarvan IV
BASE ARMOR :: 29 >>> 38
BASE ATTACK DAMAGE :: 55.71 >>> 64
Q - Dragon Strike
BASE DAMAGE :: 70/115/160/205/250 >>> 80/125/170/215/260
Jax
BASE ARMOR :: 27.04 >>> 36
BASE ATTACK DAMAGE :: 61.97 >>> 70
Q - Leap Strike
BASE DAMAGE :: 70/110/150/190/230 >>> 80/120/160/200/240
E - Counter Strike
Minimum BASE DAMAGE :: 50/75/100/125/150 >>> 55/80/105/130/155
Jayce
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BASE ATTACK DAMAGE :: 50.38 >>> 58
BASE ARMOR :: 22.38 >>> 27
Base HP :: 571.20 >>> 576
HP per Level :: 90 >>> 95
Q - Shock Blast
BASE DAMAGE :: Increased from 70/120/170/220/270/320 >>> 80/130/180/230/280/330
Q - To the Skies!
BASE DAMAGE :: Increased from 35/70/105/140/175/210 >>> 45/80/115/150/185/220
R - Mercury Hammer
Empowered Attack BASE DAMAGE :: 20/60/100/140 >>> 25/65/105/145
Jhin
BASE ATTACK DAMAGE :: 53 >>> 61
BASE ARMOR :: 20 >>> 29
Jinx
BASE ATTACK DAMAGE :: 58.46 >>> 66
BASE ARMOR :: 22.88 >>> 32
Kalista
BASE ARMOR :: 19.01 >>> 28
BASE ATTACK DAMAGE :: 63 >>> 71
Karma
BASE HEALTH :: 522.44 >>> 534
HEALTH GROWTH STAT :: 83 >>> 95
Karthus
BASE HEALTH :: 516 >>> 528
HEALTH GROWTH STAT :: 75 >>> 87
Kassadin
Health :: 564.04 >>> 576
HEALTH GROWTH STAT :: 78 >>> 90
Katarina
BASE HEALTH :: 590 >>> 602
HEALTH GROWTH STAT :: 82 >>> 94
Kayle
BASE HEALTH :: 574.24 >>> 586
HEALTH GROWTH STAT :: 93 >>> 105
BONUS ATTACK SPEED AT LEVEL 1 :: 15%
Kayn
BASE ARMOR :: 29 >>> 38
BASE ATTACK DAMAGE :: 60 >>> 68
Q - Reaping Slash
BASE DAMAGE :: 55/75/95/115/135 >>> 60/80/100/120/140
W - Blade's Reach
BASE DAMAGE :: 80/125/170/215/260 >>> 90/135/180/225/270
Kennen
BASE HEALTH :: 535.72 >>> 541
HEALTH GROWTH STAT :: 79 >>> 84
BASE ARMOR :: 24.3 >>> 29
Kha'Zix
BASE ARMOR :: Increased from 27 >>> 36
BASE ATTACK DAMAGE :: 55.21 >>> 63
Passive - Unseen Threat
BASE DAMAGE :: 10 - 146 >>> 14 - 150 (based on character Level)
Q - Taste Their Fear
BASE DAMAGE :: 60/85/110/135/160 >>> 65/90/115/140/165
W - Void Spike
BASE DAMAGE :: 80/110/145/175/205 >>> 85/115/145/175/205/235
Kindred
BASE ATTACK DAMAGE :: 57 >>> 65
BASE ARMOR :: 20 >>> 29
Q - Dance of Arrows
BASE DAMAGE :: 55/75/95/115/135 >>> 60/80/100/120/140
E - Mounting Dread
BASE DAMAGE :: 60/80/100/120/140 >>> 65/85/105/125/145
Kled
BASE ARMOR :: 26 >>> 35
BASE ATTACK DAMAGE :: 55 >>> 63
Q - Bear Trap on a Rope
Initial BASE DAMAGE :: 25/50/75/100/125 >>> 30/55/80/105/130
Yank BASE DAMAGE :: 50/100/150/200/250 >>> 60/110/160/210/260
Unmounted Q - Pocket Pistol
BASE DAMAGE :: 30/45/60/75/90 >>> 35/50/65/80/95
W - Violent Tendencies
4th Hit % Health Damage :: 4/4.5/5/5.5/6 >>> 4.5/5/5.5/6/6.5%
E - Jousting
BASE DAMAGE :: 20/45/70/95/120 >>> 25/50/75/100/125
Kog'Maw
BASE ATTACK DAMAGE :: 57.46 >>> 65
BASE ARMOR :: 19.88 >>> 29
LeBlanc
BASE HEALTH :: 516 >>> 528
HEALTH GROWTH STAT :: 80 >>> 92
Lee Sin
BASE ARMOR :: 24.22 >>> 33
BASE ATTACK DAMAGE :: 61.18 >>> 69
Q - Sonic Wave
BASE DAMAGE :: 50/80/110/140/170 >>> 55/85/115/145/175
Q - Resonating Strike
BASE DAMAGE :: 50/80/110/140/170 >>> 55/85/115/145/175
E - Tempest
BASE DAMAGE :: 60/95/130/165/200 >>> 70/105/140/175/210
Leona
BASE ARMOR :: 27.21 >>> 47
W - Eclipse
BASE ARMOR :: 20/30/40/50/60 >>> 25/35/45/55/65
Lissandra
BASE HEALTH :: 506.12 >>> 518
HEALTH GROWTH STAT :: 75 >>> 87
Lucian
BASE ATTACK DAMAGE :: 57.46 >>> 65
BASE ARMOR :: 24.04 >>> 33
Q - Piercing Light
BASE DAMAGE :: 80/115/150/185/220 >>> 85/120/155/190/225
Lulu
BASE ARMOR :: 19.22 >>> 28
Lux
BASE HEALTH :: 477.72 >>> 490
HEALTH GROWTH STAT :: 79 >>> 91
Malphite
BASE ARMOR :: 28.30 >>> 37
BONUS ATTACK SPEED AT LEVEL 1 :: +15%
Malzahar
BASE HEALTH :: 525 >>> 537
HEALTH GROWTH STAT :: 75 >>> 87
Maokai
BASE ARMOR :: 30 >>> 39
BONUS ATTACK SPEED AT LEVEL 1 :: +15%
Master Yi
BASE ARMOR :: 24.04 >>> 33
BASE ATTACK DAMAGE :: 60.04 >>> 68
Miss Fortune
BASE ATTACK DAMAGE :: 46 >>> 54
BASE ARMOR :: 24.04 >>> 33
Mordekaiser
BASE HEALTH :: 525 >>> 530
HEALTH GROWTH STAT :: 73 >>> 78
BASE ARMOR :: 20 >>> 25
Morgana
BASE HEALTH :: 547.48 >>> 559
HEALTH GROWTH STAT :: 86 >>> 98
Nami
BASE ARMOR :: 19.72 >>> 29
Nasus
BASE ARMOR :: 24.88 >>> 34
BASE ATTACK DAMAGE :: 59.18 >>> 67
Nautilus
BASE ARMOR :: 26.46 >>> 35
BONUS ATTACK SPEED AT LEVEL 1 :: +15%
Nidalee
BASE HEALTH :: 540 >>> 545
HEALTH GROWTH STAT :: 80 >>> 85
BASE ATTACK DAMAGE :: 53 >>> 61
BASE ARMOR :: 22.88 >>> 28
Nocturne
BASE ARMOR :: 26.88 >>> 36
BASE ATTACK DAMAGE :: 59.21 >>> 67
Q - Duskbringer
BASE DAMAGE :: 60/105/150/195/240 >>> 65/110/155/200/245
Nunu
BASE ARMOR :: 23 >>> 28
BASE HEALTH :: 535 >>> 540
HEALTH GROWTH STAT :: 85 >>> 90
BASE ATTACK DAMAGE :: 59 >>> 67
Olaf
BASE ARMOR :: 26.04 >>> 35
BASE ATTACK DAMAGE :: 59.98 >>> 68
Q - Undertow
BASE DAMAGE :: 70/115/160/205/250 >>> 80/125/170/215/260
Orianna
BASE HEALTH :: 517.72 >>> 530
HEALTH GROWTH STAT :: 79 >>> 91
Ornn
BASE ATTACK DAMAGE :: 59.72 >>> 68
BASE ARMOR :: 24.04 >>> 33
Pantheon
BASE ARMOR :: 27.65 >>> 37
BASE ATTACK DAMAGE :: 55.57 >>> 64
Q - Spear Shot
BASE DAMAGE :: 65/100/145/185/225 >>> 75/110/155/195/235
E - Heartseeker Strike
BASE DAMAGE :: 80/130/180/230/280 >>> 100/150/200/250/300
Poppy
BASE ARMOR :: 29 >>> 38
BASE ATTACK DAMAGE :: 56 >>> 64
Q - Hammer Shock
BASE DAMAGE :: 35/55/75/95/115 >>> 40/60/80/100/120
E - Heroic Charge
BASE DAMAGE :: 50/70/90/110/130 >>> 55/75/95/115/135
R - Keeper's Verdict
BASE DAMAGE :: 200/300/400 >>> 210/310/410
Quinn
BASE ATTACK DAMAGE :: 54.46 >>> 62
BASE ARMOR :: 23.38 >>> 32
Rakan
BASE ARMOR :: 24 >>> 36
BASE ATTACK DAMAGE :: 62 >>> 70
Rammus
BASE ARMOR :: 31.38 >>> 40
BONUS ATTACK SPEED AT LEVEL 1 :: +15%
Rek'Sai
BASE ARMOR :: 24 >>> 33
BASE ATTACK DAMAGE :: 57.5 >>> 66
Q - Queen's Wrath
BASE DAMAGE :: 15/20/25/30/35 >>> 20/25/30/35/40
W - Un-burrow
BASE DAMAGE :: 50/65/80/95/110 >>> 55/70/85/100/115
E - Furious Bite
BASE DAMAGE :: 50/60/70/80/90 >>> 55/65/75/85/95
Renekton
BASE ARMOR :: 25.58 >>> 35
BASE ATTACK DAMAGE :: 58.33 >>> 66
Q - Cull The Meek
BASE DAMAGE :: 60/90/120/150/180 >>> 65/95/125/155/185
E - Slice and Dice
BASE DAMAGE :: 30/60/90/120/150 >>> 40/70/100/130/160
Enraged BASE DAMAGE :: 45/90/135/180/225 >>> 55/100/145/190/235
Rengar
BASE ARMOR :: 25 >>> 34
BASE ATTACK DAMAGE :: 60 >>> 68
Riven
BASE ARMOR :: 24.38 >>> 33
BASE ATTACK DAMAGE :: 56.04 >>> 64
Passive - Runic Blade
Rune Charge Duration :: Increased from 5 seconds >>> 6 seconds
W - Ki Burst
BASE DAMAGE :: Increased from 50/80/110/140/170 >>> 55/85/115/145/175
E - Valor
Shield Strength :: increased from 90/120/150/180/210 >>> 95/125/155/185/215
Rumble
BASE HEALTH :: 584.4 >>> 589
HEALTH GROWTH STAT :: 80 >>> 85
BASE ARMOR :: 25.88 >>> 31
Ryze
BASE HEALTH :: 558.48 >>> 570
HEALTH GROWTH STAT :: 86 >>> 98
Sejuani
BASE ARMOR :: 27 >>> 36
BASE ATTACK DAMAGE :: 56 >>> 64
Shaco
BASE ARMOR :: 20.88 >>> 26
BASE ATTACK DAMAGE :: 57.58 >>> 66
BASE HEALTH :: 582.12 >> 587
BASE HEALTH / Level :: 84 >>> 89
R - Two-Shiv Poison
BASE DAMAGE :: 50/75/100/125/150 >>> 55/80/105/130/155
Shen
BASE ARMOR :: 25 >>> 34
BONUS ATTACK SPEED AT LEVEL 1 :: +15%
Shyvana
BASE ARMOR :: 29 >>> 38
BASE ATTACK DAMAGE :: 60.71 >>> 69
Singed
BASE ARMOR :: 27.88 >>> 37
Sion
BASE ARMOR :: 23.04 >>> 32
BASE ATTACK DAMAGE :: 59.72 >>> 68
Sivir
BASE ATTACK DAMAGE :: 57.46 >>> 65
BASE ARMOR :: 22.21 >>> 31
Skarner
BASE ARMOR :: 29.38 >>> 38
BASE ATTACK DAMAGE :: 57.16 >>> 65
Sona
BASE ARMOR :: 20.54 >>> 30
Soraka
BASE ARMOR :: 23.38 >>> 32
Swain
BASE HEALTH :: 516.04 >>> 528
HEALTH GROWTH STAT :: 90 >>> 102
Syndra
BASE HEALTH :: 511.04 >>> 523
HEALTH GROWTH STAT :: 78 >>> 90
Tahm Kench
BASE ARMOR :: 27 >>> 47
Taliyah
BASE HEALTH :: 520 >>> 532
HEALTH GROWTH STAT :: 75 >>> 87
Talon
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BASE ARMOR :: 26.88 >>> 32
BASE ATTACK DAMAGE :: 60 >>> 68
BASE HEALTH :: 583 >>> 588
HEALTH GROWTH :: 90 >>> 95
Passive - Blade's End
BASE DAMAGE/Champion level :: 60/70/80/90/100/110/120/130/140/150/160 >>> 75/85/95/105/115/125/135/145/155/165/175 at levels 1 - 11
Q - Noxian Diplomacy
BASE DAMAGE :: 60/85/110/135/160 >>> 65/90/115/140/165
W - Rake
RETURN BASE DAMAGE :: 60/85/110/135/160 >>> 70/95/120/145/170
Taric
BASE ARMOR :: 25 >>> 45
Passive - Bravado
BASE DAMAGE :: 22 - 90 >>> 25 - 93 based on level
E - Dazzle
BASE DAMAGE :: 100/145/190/235/280 >>> 105/150/195/240/285
Teemo
BASE HEALTH :: 515.76 >>> 528
HEALTH GROWTH STAT :: 82 >>> 94
BASE ATTACK DAMAGE :: 49.54 >>> 58
Thresh
BASE ATTACK DAMAGE :: 47.7 >>> 56
BASE ARMOR :: 16 >>> 28
Tristana
BASE ATTACK DAMAGE :: 56.96 >>> 65
BASE ARMOR :: 22 >>> 31
E - Explosive Charge
Active BASE DAMAGE :: 55/65/75/85/95 >>> 60/70/80/90/100
Trundle
BASE ARMOR :: 27.54 >>> 37
BASE ATTACK DAMAGE :: 60.04 >>> 68
Tryndamere
BASE ATTACK DAMAGE :: 61.38 >>> 69
BASE ARMOR :: 24.11 >>> 33
E - Spinning Slash
BASE DAMAGE :: 70/100/130/160/190 >>> 80/110/140/170/200
Twisted Fate
BASE HEALTH :: 521.76 >>> 534
HEALTH GROWTH STAT :: 82 >>> 94
Twitch
BASE ATTACK DAMAGE :: 55.46 >>> 63
BASE ARMOR :: 23.04 >>> 32
Udyr
BASE ARMOR :: 25.47 >>> 34
BASE ATTACK DAMAGE :: 58.29 >>> 66
Urgot
BASE ATTACK DAMAGE :: 55 >> 63
BASE ARMOR :: 30 >> 39
Q - Corrosive Charge
TIME BEFORE DETONATION :: 0.5 seconds >>> 0.6 seconds
Varus
BASE ATTACK DAMAGE :: 54.66 >>> 63
BASE ARMOR :: 23.21 >>> 32.21
E - Hail of Arrows
BASE DAMAGE :: 65/100/135/170/205 >>> 70/105/140/175/210
Vayne
BASE ATTACK DAMAGE :: 55.88 >>> 64
BASE ARMOR :: 19.01 >>> 28
E - Condemn
BASE DAMAGE :: 45/80/115/150/185 >>> 50/85/120/155/190
Veigar
BASE HEALTH :: 492.76 >>> 505
HEALTH GROWTH STAT :: 82 >>> 94
Vel'Koz
BASE HEALTH :: 507.68 >>> 520
HEALTH GROWTH STAT :: 76 >>> 88
Vi
BASE ARMOR :: 25.88 >>> 35
BASE ATTACK DAMAGE :: 55.88 >>> 64
Q - Vault Breaker
BASE DAMAGE (Min) :: 50/75/100/125/150 >>> 55/80/105/130/155
BASE DAMAGE (Max) :: 100/150/200/250/300 >>> 110/160/210/260/310
Viktor
BASE HEALTH :: 516.04 >>> 528
HEALTH GROWTH STAT :: 78 >>> 90
Vladimir
BASE HEALTH :: 525 >>> 537
HEALTH GROWTH STAT :: 84 >>> 96
Volibear
BASE ARMOR :: 26.38 >>> 35
BASE ATTACK DAMAGE :: 57 >>> 65
Warwick
BASE ARMOR :: 24.04 >>> 33
BASE ATTACK DAMAGE :: 58 >>> 66
Wukong
BASE ARMOR :: 24.88 >>> 34
BASE ATTACK DAMAGE :: 59.88 >>> 68
E - Nimbus Strike
BASE DAMAGE :: 60/105/150/195/240 >>> 65/110/155/200/245
Xayah
BASE DAMAGE :: 56 >>> 64
ARMOR :: 24 >>> 33
Q - Double Daggers
BASE DAMAGE :: 40/60/80/100/120 >>> 45/65/85/105/125
E - Blade Caller
BASE DAMAGE :: 50/60/70/80/90 >>> 55/65/75/85/95
Xerath
BASE HEALTH :: 514.4 >>> 526
HEALTH GROWTH STAT :: 80 >>> 92
Xin Zhao
BASE ARMOR :: 25.88 >>> 35
BASE ATTACK DAMAGE :: 57.54 >>> 66
Q - Three Talon Strike
BASE DAMAGE PER STRIKE :: 15/20/25/30/35 >>> 20/25/30/35/40
Yasuo
BASE ARMOR :: 24.71 >>> 30
BASE HEALTH :: 517.76 >>> 522
HEALTH GROWTH STAT :: 82 >>> 87
LEVEL 1 BONUS ATTACK SPEED :: 4%
BASE ATTACK DAMAGE :: 55.38 >>> 60
Yorick
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BASE ARMOR :: 30 >>> 39
BASE ATTACK DAMAGE :: 57 >>> 65
Q - Last Rites
[NEW] DIG THE FOUNDATIONS :: Now affects turrets
Zac
BASE ARMOR :: 24 >>> 33
LEVEL 1 BONUS ATTACK SPEED :: +15%
Zed
BASE ARMOR :: 26.88 >>> 32
BASE ATTACK DAMAGE :: 54.71 >>> 63
BASE HEALTH :: 579 >>> 584
HEALTH GROWTH STAT :: 80 >>> 85
Q - Razor Shuriken
BASE DAMAGE :: 70/105/140/175/210 >>> 80/115/150/185/220
E - Shadow Slash
BASE DAMAGE :: 65/90/115/140/165 >>> 70/95/120/145/170
Ziggs
HEALTH :: 524.4 >>> 536
HEALTH GROWTH STAT :: 80 >>> 92
Zilean
BASE ARMOR :: 19.13 >>> 28
Zyra
BASE ARMOR :: 20.04 >>> 29
BASE HEALTH :: 499.32 >>> 504
HEALTH GROWTH STAT :: 74 >>> 79
Items
Coin line, Spellthief's Edge line, and Targon's Shield line
HEY! :: All support starting items now have Bandit as a passive effect
Targon's Shield Line
SPOILS OF WAR :: Killing a minion with a Spoils of War charge heals for 2% of missing health in addition to the flat heal
Spellthief's Edge Line
Spellthief's Edge
GOLD :: 8 >>> 10
DAMAGE :: 10 >>> 13
Frost Fang, Frost Queen's Claim, Eye of the Watcher
DAMAGE :: 15 >>> 18
WOOPS :: We accidentally removed the 10% cooldown reduction from the tooltip, but we guarantee it is there.
Poacher's Dirk
Cost reduced. Camps poached to transform reduced. Cooldown between camps removed.
COMBINED COST :: 250 >>> 150 (500g total cost)
CAMPS NEED TO TRANSFORM :: 3 >>> 4
REMOVED :: Cooldown between camps taken
Hunter’s Machete (and upgrades)
NAIL (PASSIVE) :: Now additionally grants 15% attack speed for 2 seconds after basic attacking a monster.
Hunter's Talisman
TOOTH (PASSIVE) :: Burns for an additional 20 magic damage over 5 seconds (still steals 25 health over 5 seconds)
NEWKINDLE (PASSIVE) :: Upgrades Tooth's burn to deal 50 magic damage over 5 seconds when you have bonus health from an item or effect
Hunter's Talisman Upgrades
TOOTH (PASSIVE) :: Burns for an additional 50 magic damage over 5 seconds (still steals 30 health over 5 seconds)
Stopwatch
COST :: 600 gold
UNIQUE ACTIVE :: Use Stopwatch to get into Stasis. Statis make Champions invulnerable and untargetable for 2.5 seconds, but unable to move, attack, cast spells, or use items during this time.
I'LL STILL CARRY THIS WATCH :: Activating Stopwatch will transform it into Broken Stopwatch, which has no use but can still be upgraded. After breaking one Stopwatch, the shopkeeper will only sell you Broken Stopwatches.
Zhonya's Hourglass
COST :: 2900 gold (unchanged)
BUILD PATH :: Fiendish Codex + Seeker's Armguard + 800 Gold >>> Fiendish Codex + Seeker's Armguard + Stopwatch + 200 gold
Guardian Angel
COST :: 2400 gold (unchanged)
BUILD PATH :: B.F. Sword + Cloth Armor + 800 Gold >>> B.F. Sword + Cloth Armor + Stopwatch + 200 Gold
Gargoyle Stoneplate
COST :: 2500 gold (unchanged)
BUILD PATH :: Chain Vest + Negatron Cloak + 980 Gold >>> Chain Vest + Negatron Cloak + Stopwatch + 380 Gold
Serrated Dirk
LETHALITY :: 10 >>> 12
Duskblade of Draktharr
LETHALITY :: 18 >>> 20
Youmuu’s Ghostblade
LETHALITY :: 18 >>> 20
Edge of Night
LETHALITY :: 18 >>> 20
Sorcerer’s Shoes
MAGIC PENETRATION :: 15 >>> 18
Void Staff
MAGIC PENETRATION :: 35 % >>> 40%
Experience
Takedown Experience
When we implemented the team-catchup experience, we'd intended it as a mechanic to keep supports relevant in levels, but the impact has largely been to snowball teams which are already ahead.
[REMOVED] NO LONGER RELEVANT :: Earning a kill or assist while below your team’s average level no longer grants bonus experience
Jungle XP
COMEBACK EXPERIENCE :: 30 XP per level behind on any monster >>> 50 XP per level behind only on Large or Epic Monsters
[REMOVED] :: First clear experience reduction no longer applies to Wolf camp or small Razorbeaks
DING :: You'll now be able to reach level 2 by starting at the Wolf camp
GROMP FIRST CLEAR EXPERIENCE REDUCTION :: 25% >>> 50%
RED BRAMBLEBACK :: 200 experience >>> 180 experience
BLUE SENTINEL :: 200 experience >>> 180 experience
TRACKING :: All camps are now worth 4 monsters (e.g. Gromp = 4 monsters, Little Razorbeaks are 0.4 monsters)
Jungle Monsters
Red Brambleback
BASE ATTACK SPEED :: 0.6 >>> 0.5. (now matches Blue Sentinel)
Extra damage to minions
IT HURTS :: Basic attacks deal 5 bonus damage to lane minions
Minion, Monsters, and Ambient Gold (and things related to it)
GAME START TIME :: 1 minute and 20 seconds >>> 1 minute and 10 seconds
SUPPAH FAST :: Homestart effect when the game starts is stronger now
Champ Select
We're temporarily adding 15 seconds to the "Select Loudout" part of champion select to give people more time to pick their Runes.
Uncapped Leveling
The level 30 level cap has been removed, and the new cap is… infinity!
Instead of getting IP after every game, you'll receive a capsule each time you level up. Capsules almost always contain champion shards. Exceptions to this will be on certain milestone levels such as 50, 75, 100, etc, where you can get extra goodies. When these levels are reached, you'll get exclusive rewards to show off your status in-game. These rewards include a special high-level ward skin, milestone emotes which you can upgrade using blue essence, and at very high milestone levels, maybe even a gemstone.
IP turns into Blue Essence
We're connecting the leveling and loot systems by merging IP and blue essence. The newer, bluer essence will work in all the places IP and BE worked before, including loot and the champion store. Everything in the store will cost the same as it did in the old, IP-based system—for example, a newer champ like Kayn will be 6300 BE.
Level 1 through 30
We’re shortening the time it takes to get to level 30.
Changes to boosts
IP boosts are being removed from the store. XP boosts will still be available. Any active IP boosts will get automatically converted to XP boosts.
With rewards being tied to leveling up, XP boosts helps increasing the speed you unlock content (you'll level faster, thus earn capsules faster). To reflect this, we’ll be increasing the price of XP boosts to be closer to the value of an IP boosts.
Rotating Game Mode
Claim the incredible power of Ascension to conquer the Crystal Scar of Shurima. Ascension is now live from 11/10/17 at 12:00 p.m. PT - 11/14/17 at 04:00 a.m. PT and 11/17/17 at 12:00 p.m. PT - 11/21/17 at 04:00 a.m. PT.
Go 5v5 to claim the incredible power of Ascension by taking down Ancient Ascendant Xerath. Use Ascension to conquer the Crystal Scar of Shurima.
First team to reach 200 points wins.
Go forth. Conquer. Ascend.
Ascension Changelist
You can now use Enhanced Recall from anywhere on the map while in the play space
NO HEALS :: Fountain healing is still disabled.
I JUST DIED FOR THAT :: This change enables you to shop and buy items during the game, without having to die to do it.
Runes Reforged is now available on Ascension
You can customize and select your runes, however we have swapped out some of the runes that are not compatible with Ascension by default; if you have these particular runes in your page, they will be automatically swapped for you once in game
Waterwalking
Waterwalking gives you movement speed while walking in the River, which wasn’t useful in the desert. Waterwalking will become Scorch, which allows your next ability to set the champion on fire, dealing damage.
Zombie Ward
Zombie Ward spawns a new, allied ward wherever you kill an enemy ward (or a new allied ward when your allied wards expire); however, there are no wards in Ascension… so, we’re testing out Ghost Poro. Ghost Poro allows you to summon a poro after entering a brush. The poro will stay behind and give you vision until you summon a new one, or until an enemy scares it away.
If Ghost Poro doesn’t happen, we’ll be swapping Zombie Ward out for something more useful regardless.
Minion Dematerializer
Minion Dematerializer lets you kill and absorb lane minions… if you had any! So you'll be getting Future’s Market instead. Future's Market lets you enter debt to the shopkeeper to buy items. Careful with those interest rates!
Kleptomancy
Kleptomancy lets you auto attack champions and get gold and potentially consumables. However, since we balance gold and disable consumables in Ascension, we’ve disabled this rune as well. You'll be getting Glacial Augment, which gives your auto attacks a slow effect on champions. If you slow them with an active item, it’ll freeze the ground around them for five seconds.
Demolish
Demolish allows you to make powerful attacks against turrets. The only turret that exists in Ascension is Azir’s, when Xerath is de-spawned, so we’ve disabled this rune.The one you'll be getting instead is Font of Life, which allows you to mark an enemy when you have impaired their movement. Allied champions will heal when they attack marked enemies.
Overgrowth
Overgrowth increases your maximum HP for monsters and minions dying near you, but there are no monsters or minions in Ascension. There's always Second Wind though, which allows you to heal for some amount of your missing HP after being hit by an enemy champion.
Skins Bugfixes
- Snow Bunny Nidalee's legacy border has been restored
- River Spirit Nami's Tidecaller's Blessing (E) once again has on-hit SFX
- Shields now follow Dark Star Varus' model during his recall animation
- Tundra/Grey/Hyena/Marauder Warwick no longer has classic green idle VFX on their backs
- Arcade Miss Fortune Chromas no longer have parent skin textures on her guns during death animation
- Katarina and all of her skins’ SFX have been restored and are no longer quiet
- Death Sworn Katarina's smoke VFX on her daggers during her Recall (B) no longer appear below the ground
- Death Sworn Viktor no longer uses classic SFX during his joke animation
- Scorched Earth Renekton no longer has missing ember VFX when using Cull of the Meek (E) with 50+ fury
- Surprise Party Amumu's Curse of the Sad Mummy (R) can no longer be heard in Fog of War
- Death Sworn Viktor's character texture now scales with character quality
Emotes in Loot
Emotes are now available to drop in Hextech crafting.
Upcoming Skins & Chromas
The following skins will be released in patch 7.22:
- Mecha Rengar
- Victorious Graves (Gold+ Ranked Reward)
- Lancer Rogue Blitzcrank
- Lancer Paragon Blitzcrank
The following chromas will be released in patch 7.22:
- Victorious Graves
- Mecha Kha’Zix
- Mecha Aatrox
- Mecha Rengar