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5 things to know about League of Legends Patch 6.12

ARAM changes including Champion Mastery points, plus the arrival of the /remake feature and more.

Riot Games

After League of Legends’ Patch 6.11 made small tweaks tuned towards competitive play, Patch 6.12 is arguably even more focused. Many changes are targeted towards the ARAM (All Random All Mid) game mode, including the addition of being able to earn Champion Mastery points.

There are still still some changes coming to Summoner’s Rift, however, including the highly anticipated /REMAKE feature.

You can also read the full patch notes here, but here's the important stuff:

1. The /REMAKE feature is finally here

The feature essentially allows you to remake games if a player leaves early. Here’s how it’ll work:

In the first three minutes of the game, if a player is either disconnected or AFK for at least 90 seconds, the shorthanded team can request a remake by typing “/remake” in the game's chat window. If a team gives up first blood before the players leaves or disconnects (i.e. a rage quit), the remake will not be available.

If the vote goes through, it’s like the game didn’t happen — no experience gained, no LP lost, etc. — for everyone except the disconnected/AFK player. That player takes the loss and is flagged by Leaver Buster. If the game is in Diamond V or above, all of the players in the disconnected/AFK player's party would also take a loss.

2. ARAM update, including Champion Mastery points

Many aspects of ARAM have been tweaked to better lean into its fast and fun style.

Bard chimes, Nasus stacks on Q kills and Thresh souls have all been doubled on ARAM now, to help abilities that take a while to scale, and a Homeguard-like speed boost has been enabled for the first five minutes of the game, to help prevent snowballing from early fights.

Most Summoner Spell cooldowns have been reduced by 20 percent (including Flash, Ghost, Heal, and Ignite) and in perhaps the most noteworthy change of all, you can now gain Champion Mastery points during ARAM games.

3. AD Carry item changes

Some AD Carry mains have complained about the state of the position after Patch 6.11, and 6.12 is trying to address that.

Many AD Carry champions get incredibly strong by the late game, but some feel weak at two items. Infinity Edge and Essence Reaver have been given an extra five attack damage to help correct that.

Lord Dominik's Regards and Mortal Reminder have also been given extra attack damage, while Youmuu’s Ghostblade’s attack damage has been reduced to try and focus it back to its intended champion base. Intended as an item for casters/assassins, marksmen like Lucian, Miss Fortune and even Ashe had been building Ghostblade recently.

4. Keystone mastery tweaks

Tanks are slowly falling out of favor in the top lane meta in pro play, and Grasp of the Undying has received another change. The popular tanky keystone mastery now deals more damage (3% of your max health from 2.5%) but heals for less (1.5% of your max health from 2.5%).

Meanwhile, Fervor of Battle was nerfed for casters. Previously, you would gain two stacks of Fervor per ability cast (compared to one per basic attack). Now, you get one stack of Fervor, whether you’re attacking through an ability or through a basic attack.

5. New skins!

Two new Dark Star skins are headed to the shop: Dark Star Thresh, a badass Legendary skin you saw at the top of this story, and Dark Star Varus.

Riot Games

The skins will be available after Patch 6.12 goes live, which should be either Wednesday or Thursday.